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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/main.h
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to '')
-rw-r--r--src/main.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.h b/src/main.h
index 9b9cba018..bd6ec05b6 100644
--- a/src/main.h
+++ b/src/main.h
@@ -28,6 +28,8 @@ extern GMainLoop *main_loop;
extern GCond *main_cond;
+extern struct player_control *global_player_control;
+
/**
* A entry point for application.
* On non-Windows platforms this is called directly from main()