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author | Max Kellermann <max@duempel.org> | 2009-11-03 21:08:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 19:46:23 +0100 |
commit | b6995ca0113611613d311250eabfc354658d46a7 (patch) | |
tree | 713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/main.h | |
parent | 715844fd089d3baf17d7080b47434fca8fb60b1d (diff) | |
download | mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.xz mpd-b6995ca0113611613d311250eabfc354658d46a7.zip |
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
Diffstat (limited to '')
-rw-r--r-- | src/main.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.h b/src/main.h index 9b9cba018..bd6ec05b6 100644 --- a/src/main.h +++ b/src/main.h @@ -28,6 +28,8 @@ extern GMainLoop *main_loop; extern GCond *main_cond; +extern struct player_control *global_player_control; + /** * A entry point for application. * On non-Windows platforms this is called directly from main() |