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authorMax Kellermann <max@duempel.org>2014-01-07 21:39:47 +0100
committerMax Kellermann <max@duempel.org>2014-01-09 09:05:58 +0100
commit322b0616322760dc162447563d8f4da7e024ca90 (patch)
tree2f87cb3ce061556161797aba9f57ee08de5b9e21 /src/Playlist.cxx
parent43847f2244a34064af24704aac4cfad4a3c76f7d (diff)
downloadmpd-322b0616322760dc162447563d8f4da7e024ca90.tar.gz
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DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
Diffstat (limited to 'src/Playlist.cxx')
-rw-r--r--src/Playlist.cxx43
1 files changed, 18 insertions, 25 deletions
diff --git a/src/Playlist.cxx b/src/Playlist.cxx
index f566527ac..0720e490d 100644
--- a/src/Playlist.cxx
+++ b/src/Playlist.cxx
@@ -21,23 +21,23 @@
#include "Playlist.hxx"
#include "PlaylistError.hxx"
#include "PlayerControl.hxx"
-#include "Song.hxx"
+#include "DetachedSong.hxx"
#include "Idle.hxx"
#include "Log.hxx"
#include <assert.h>
void
-playlist::TagModified(Song &&song)
+playlist::TagModified(DetachedSong &&song)
{
- if (!playing || song.tag == nullptr)
+ if (!playing)
return;
assert(current >= 0);
- Song &current_song = queue.GetOrder(current);
- if (SongEquals(song, current_song))
- current_song.ReplaceTag(std::move(*song.tag));
+ DetachedSong &current_song = queue.GetOrder(current);
+ if (song.IsSame(current_song))
+ current_song.MoveTagFrom(std::move(song));
queue.ModifyAtOrder(current);
queue.IncrementVersion();
@@ -55,15 +55,12 @@ playlist_queue_song_order(playlist &playlist, PlayerControl &pc,
playlist.queued = order;
- Song *song = playlist.queue.GetOrder(order).DupDetached();
+ const DetachedSong &song = playlist.queue.GetOrder(order);
- {
- const auto uri = song->GetURI();
- FormatDebug(playlist_domain, "queue song %i:\"%s\"",
- playlist.queued, uri.c_str());
- }
+ FormatDebug(playlist_domain, "queue song %i:\"%s\"",
+ playlist.queued, song.GetURI());
- pc.EnqueueSong(song);
+ pc.EnqueueSong(new DetachedSong(song));
}
/**
@@ -88,7 +85,7 @@ playlist_song_started(playlist &playlist, PlayerControl &pc)
idle_add(IDLE_PLAYER);
}
-const Song *
+const DetachedSong *
playlist::GetQueuedSong() const
{
return playing && queued >= 0
@@ -97,7 +94,7 @@ playlist::GetQueuedSong() const
}
void
-playlist::UpdateQueuedSong(PlayerControl &pc, const Song *prev)
+playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
{
if (!playing)
return;
@@ -124,7 +121,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const Song *prev)
current = queue.PositionToOrder(current_position);
}
- const Song *const next_song = next_order >= 0
+ const DetachedSong *const next_song = next_order >= 0
? &queue.GetOrder(next_order)
: nullptr;
@@ -148,15 +145,11 @@ playlist::PlayOrder(PlayerControl &pc, int order)
playing = true;
queued = -1;
- Song *song = queue.GetOrder(order).DupDetached();
+ const DetachedSong &song = queue.GetOrder(order);
- {
- const auto uri = song->GetURI();
- FormatDebug(playlist_domain, "play %i:\"%s\"",
- order, uri.c_str());
- }
+ FormatDebug(playlist_domain, "play %i:\"%s\"", order, song.GetURI());
- pc.Play(song);
+ pc.Play(new DetachedSong(song));
current = order;
}
@@ -173,7 +166,7 @@ playlist::SyncWithPlayer(PlayerControl &pc)
pc.Lock();
const PlayerState pc_state = pc.GetState();
- const Song *pc_next_song = pc.next_song;
+ const DetachedSong *pc_next_song = pc.next_song;
pc.Unlock();
if (pc_state == PlayerState::STOP)
@@ -286,7 +279,7 @@ playlist::SetRandom(PlayerControl &pc, bool status)
if (status == queue.random)
return;
- const Song *const queued_song = GetQueuedSong();
+ const DetachedSong *const queued_song = GetQueuedSong();
queue.random = status;