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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "config/ConfigGlobal.hxx"
#include "neighbor/Listener.hxx"
#include "neighbor/Info.hxx"
#include "neighbor/Glue.hxx"
#include "fs/Path.hxx"
#include "event/Loop.hxx"
#include "util/Error.hxx"
#include "Log.hxx"
#include <stdio.h>
#include <stdlib.h>
class MyNeighborListener final : public NeighborListener {
public:
/* virtual methods from class NeighborListener */
virtual void FoundNeighbor(const NeighborInfo &info) override {
printf("found '%s' (%s)\n",
info.display_name.c_str(), info.uri.c_str());
}
virtual void LostNeighbor(const NeighborInfo &info) override {
printf("lost '%s' (%s)\n",
info.display_name.c_str(), info.uri.c_str());
}
};
int
main(int argc, char **argv)
{
if (argc != 2) {
fprintf(stderr, "Usage: run_neighbor_explorer CONFIG\n");
return EXIT_FAILURE;
}
const Path config_path = Path::FromFS(argv[1]);
/* read configuration file (mpd.conf) */
Error error;
config_global_init();
if (!ReadConfigFile(config_path, error)) {
LogError(error);
return EXIT_FAILURE;
}
/* initialize the core */
EventLoop loop((EventLoop::Default()));
/* initialize neighbor plugins */
MyNeighborListener listener;
NeighborGlue neighbor;
if (!neighbor.Init(loop, listener, error) || !neighbor.Open(error)) {
LogError(error);
return EXIT_FAILURE;
}
/* run */
loop.Run();
neighbor.Close();
return EXIT_SUCCESS;
}
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