/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_QUEUE_HXX
#define MPD_QUEUE_HXX
#include "Compiler.h"
#include "IdTable.hxx"
#include "util/LazyRandomEngine.hxx"
#include <algorithm>
#include <assert.h>
#include <stdint.h>
class DetachedSong;
/**
* A queue of songs. This is the backend of the playlist: it contains
* an ordered list of songs.
*
* Songs can be addressed in three possible ways:
*
* - the position in the queue
* - the unique id (which stays the same, regardless of moves)
* - the order number (which only differs from "position" in random mode)
*/
struct Queue {
/**
* reserve max_length * HASH_MULT elements in the id
* number space
*/
static constexpr unsigned HASH_MULT = 4;
/**
* One element of the queue: basically a song plus some queue specific
* information attached.
*/
struct Item {
DetachedSong *song;
/** the unique id of this item in the queue */
unsigned id;
/** when was this item last changed? */
uint32_t version;
/**
* The priority of this item, between 0 and 255. High
* priority value means that this song gets played first in
* "random" mode.
*/
uint8_t priority;
};
/** configured maximum length of the queue */
unsigned max_length;
/** number of songs in the queue */
unsigned length;
/** the current version number */
uint32_t version;
/** all songs in "position" order */
Item *items;
/** map order numbers to positions */
unsigned *order;
/** map song ids to positions */
IdTable id_table;
/** repeat playback when the end of the queue has been
reached? */
bool repeat;
/** play only current song. */
bool single;
/** remove each played files. */
bool consume;
/** play back songs in random order? */
bool random;
/** random number generator for shuffle and random mode */
LazyRandomEngine rand;
explicit Queue(unsigned max_length);
/**
* Deinitializes a queue object. It does not free the queue
* pointer itself.
*/
~Queue();
Queue(const Queue &) = delete;
Queue &operator=(const Queue &) = delete;
unsigned GetLength() const {
assert(length <= max_length);
return length;
}
/**
* Determine if the queue is empty, i.e. there are no songs.
*/
bool IsEmpty() const {
return length == 0;
}
/**
* Determine if the maximum number of songs has been reached.
*/
bool IsFull() const {
assert(length <= max_length);
return length >= max_length;
}
/**
* Is that a valid position number?
*/
bool IsValidPosition(unsigned position) const {
return position < length;
}
/**
* Is that a valid order number?
*/
bool IsValidOrder(unsigned _order) const {
return _order < length;
}
int IdToPosition(unsigned id) const {
return id_table.IdToPosition(id);
}
int PositionToId(unsigned position) const
{
assert(position < length);
return items[position].id;
}
gcc_pure
unsigned OrderToPosition(unsigned _order) const {
assert(_order < length);
return order[_order];
}
gcc_pure
unsigned PositionToOrder(unsigned position) const {
assert(position < length);
for (unsigned i = 0;; ++i) {
assert(i < length);
if (order[i] == position)
return i;
}
}
gcc_pure
uint8_t GetPriorityAtPosition(unsigned position) const {
assert(position < length);
return items[position].priority;
}
const Item &GetOrderItem(unsigned i) const {
assert(IsValidOrder(i));
return items[OrderToPosition(i)];
}
uint8_t GetOrderPriority(unsigned i) const {
return GetOrderItem(i).priority;
}
/**
* Returns the song at the specified position.
*/
DetachedSong &Get(unsigned position) const {
assert(position < length);
return *items[position].song;
}
/**
* Returns the song at the specified order number.
*/
DetachedSong &GetOrder(unsigned _order) const {
return Get(OrderToPosition(_order));
}
/**
* Is the song at the specified position newer than the specified
* version?
*/
bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
assert(position < length);
return _version > version ||
items[position].version >= _version ||
items[position].version == 0;
}
/**
* Returns the order number following the specified one. This takes
* end of queue and "repeat" mode into account.
*
* @return the next order number, or -1 to stop playback
*/
gcc_pure
int GetNextOrder(unsigned order) const;
/**
* Increments the queue's version number. This handles integer
* overflow well.
*/
void IncrementVersion();
/**
* Marks the specified song as "modified". Call
* IncrementVersion() after all modifications have been made.
* number.
*/
void ModifyAtPosition(unsigned position) {
assert(position < length);
items[position].version = version;
}
/**
* Marks the specified song as "modified". Call
* IncrementVersion() after all modifications have been made.
* number.
*/
void ModifyAtOrder(unsigned order);
/**
* Appends a song to the queue and returns its position. Prior to
* that, the caller must check if the queue is already full.
*
* If a song is not in the database (determined by
* Song::IsInDatabase()), it is freed when removed from the
* queue.
*
* @param priority the priority of this new queue item
*/
unsigned Append(DetachedSong &&song, uint8_t priority);
/**
* Swaps two songs, addressed by their position.
*/
void SwapPositions(unsigned position1, unsigned position2);
/**
* Swaps two songs, addressed by their order number.
*/
void SwapOrders(unsigned order1, unsigned order2) {
std::swap(order[order1], order[order2]);
}
/**
* Moves a song to a new position.
*/
void MovePostion(unsigned from, unsigned to);
/**
* Moves a range of songs to a new position.
*/
void MoveRange(unsigned start, unsigned end, unsigned to);
/**
* Removes a song from the playlist.
*/
void DeletePosition(unsigned position);
/**
* Removes all songs from the playlist.
*/
void Clear();
/**
* Initializes the "order" array, and restores "normal" order.
*/
void RestoreOrder() {
for (unsigned i = 0; i < length; ++i)
order[i] = i;
}
/**
* Shuffle the order of items in the specified range, ignoring
* their priorities.
*/
void ShuffleOrderRange(unsigned start, unsigned end);
/**
* Shuffle the order of items in the specified range, taking their
* priorities into account.
*/
void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
*/
void ShuffleOrder();
void ShuffleOrderFirst(unsigned start, unsigned end);
/**
* Shuffles the virtual order of the last song in the specified
* (order) range. This is used in random mode after a song has been
* appended by queue_append().
*/
void ShuffleOrderLast(unsigned start, unsigned end);
/**
* Shuffles a (position) range in the queue. The songs are physically
* shuffled, not by using the "order" mapping.
*/
void ShuffleRange(unsigned start, unsigned end);
bool SetPriority(unsigned position, uint8_t priority, int after_order,
bool reorder=true);
bool SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order);
private:
/**
* Moves a song to a new position in the "order" list.
*/
void MoveOrder(unsigned from_order, unsigned to_order);
void MoveItemTo(unsigned from, unsigned to) {
unsigned from_id = items[from].id;
items[to] = items[from];
items[to].version = version;
id_table.Move(from_id, to);
}
/**
* Find the first item that has this specified priority or
* higher.
*/
gcc_pure
unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
unsigned exclude_order) const;
gcc_pure
unsigned CountSamePriority(unsigned start_order,
uint8_t priority) const;
};
#endif