/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTPUT_BUFFER_H
#define OUTPUT_BUFFER_H
#include "pcm_utils.h"
#include "mpd_types.h"
#include "inputStream.h"
#include "replayGain.h"
/*
* As far as audio output is concerned, `stop' is a superset of `pause'
* That is, `stop' will drop decoded audio chunks from the buffer
* and `pause' will not. Both will stop audio playback immediately
* and close audio playback devices (TODO: close mixer devices).
*/
enum ob_action {
OB_ACTION_NONE = 0,
OB_ACTION_PLAY,
OB_ACTION_DROP,
OB_ACTION_SEEK_START,
OB_ACTION_SEEK_FINISH,
OB_ACTION_PAUSE_SET,
OB_ACTION_PAUSE_UNSET,
OB_ACTION_PAUSE_FLIP,
OB_ACTION_RESET,
OB_ACTION_STOP,
OB_ACTION_QUIT
};
/* 1020 bytes since its divisible for 8, 16, 24, and 32-bit audio */
#define CHUNK_SIZE 1020
void ob_flush(void);
enum ob_drop_type { OB_DROP_DECODED, OB_DROP_PLAYING };
void ob_drop_audio(enum ob_drop_type type);
/*
* Returns true if output buffer is playing the song we're decoding
*/
int ob_synced(void);
/*
* analogous to send(2) or write(2), it will put @data into
* the output buffer (like writing to a pipe, the consumer of
* which will read and play the contents of the output buffer
*
* Future direction:
* zero-copy functions using vectors:
* vec = ob_getv(); decode_to(&vec, ...); ob_vmsplice(&vec, ...);
*/
enum dc_action ob_send(void *data, size_t len, float time,
mpd_uint16 bit_rate, ReplayGainInfo *rgi);
/* synchronous and blocking (the only way it should be) */
void ob_trigger_action(enum ob_action action);
/* synchronous and blocking, called from dc.thread */
void ob_seek_start(void);
void ob_seek_finish(void);
/* boring accessor functions, only called by main-thread */
unsigned long ob_get_elapsed_time(void);
unsigned long ob_get_total_time(void);
unsigned int ob_get_channels(void);
unsigned int ob_get_bit_rate(void);
unsigned int ob_get_sample_rate(void);
unsigned int ob_get_bits(void);
void ob_set_sw_volume(int volume);
void ob_set_xfade(float xfade_seconds);
float ob_get_xfade(void);
enum ob_state {
OB_STATE_PLAY = 0,
OB_STATE_STOP,
OB_STATE_PAUSE,
OB_STATE_SEEK,
OB_STATE_QUIT
};
enum ob_state ob_get_state(void);
AudioFormat *ob_audio_format(void);
void ob_advance_sequence(void);
void ob_flush(void);
void config_output_buffer(void);
void init_output_buffer(void);
mpd_uint8 ob_get_decoder_sequence(void);
mpd_uint8 ob_get_player_sequence(void);
#endif