/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Internal.hxx"
#include "Registry.hxx"
#include "Domain.hxx"
#include "OutputAPI.hxx"
#include "filter/FilterConfig.hxx"
#include "AudioParser.hxx"
#include "mixer/MixerList.hxx"
#include "mixer/MixerType.hxx"
#include "mixer/MixerControl.hxx"
#include "mixer/plugins/SoftwareMixerPlugin.hxx"
#include "filter/FilterPlugin.hxx"
#include "filter/FilterRegistry.hxx"
#include "filter/plugins/AutoConvertFilterPlugin.hxx"
#include "filter/plugins/ReplayGainFilterPlugin.hxx"
#include "filter/plugins/ChainFilterPlugin.hxx"
#include "config/ConfigError.hxx"
#include "config/ConfigGlobal.hxx"
#include "util/Error.hxx"
#include "Log.hxx"
#include <assert.h>
#include <string.h>
#define AUDIO_OUTPUT_TYPE "type"
#define AUDIO_OUTPUT_NAME "name"
#define AUDIO_OUTPUT_FORMAT "format"
#define AUDIO_FILTERS "filters"
AudioOutput::AudioOutput(const AudioOutputPlugin &_plugin)
:plugin(_plugin),
enabled(true), really_enabled(false),
open(false),
pause(false),
allow_play(true),
in_playback_loop(false),
woken_for_play(false),
filter(nullptr),
replay_gain_filter(nullptr),
other_replay_gain_filter(nullptr),
command(AO_COMMAND_NONE)
{
assert(plugin.finish != nullptr);
assert(plugin.open != nullptr);
assert(plugin.close != nullptr);
assert(plugin.play != nullptr);
}
static const AudioOutputPlugin *
audio_output_detect(Error &error)
{
LogDefault(output_domain, "Attempt to detect audio output device");
audio_output_plugins_for_each(plugin) {
if (plugin->test_default_device == nullptr)
continue;
FormatDefault(output_domain,
"Attempting to detect a %s audio device",
plugin->name);
if (ao_plugin_test_default_device(plugin))
return plugin;
}
error.Set(output_domain, "Unable to detect an audio device");
return nullptr;
}
/**
* Determines the mixer type which should be used for the specified
* configuration block.
*
* This handles the deprecated options mixer_type (global) and
* mixer_enabled, if the mixer_type setting is not configured.
*/
gcc_pure
static MixerType
audio_output_mixer_type(const config_param ¶m)
{
/* read the local "mixer_type" setting */
const char *p = param.GetBlockValue("mixer_type");
if (p != nullptr)
return mixer_type_parse(p);
/* try the local "mixer_enabled" setting next (deprecated) */
if (!param.GetBlockValue("mixer_enabled", true))
return MixerType::NONE;
/* fall back to the global "mixer_type" setting (also
deprecated) */
return mixer_type_parse(config_get_string(CONF_MIXER_TYPE,
"hardware"));
}
static Mixer *
audio_output_load_mixer(EventLoop &event_loop, AudioOutput &ao,
const config_param ¶m,
const MixerPlugin *plugin,
Filter &filter_chain,
MixerListener &listener,
Error &error)
{
Mixer *mixer;
switch (audio_output_mixer_type(param)) {
case MixerType::NONE:
case MixerType::UNKNOWN:
return nullptr;
case MixerType::NULL_:
return mixer_new(event_loop, null_mixer_plugin, ao, listener,
param, error);
case MixerType::HARDWARE:
if (plugin == nullptr)
return nullptr;
return mixer_new(event_loop, *plugin, ao, listener,
param, error);
case MixerType::SOFTWARE:
mixer = mixer_new(event_loop, software_mixer_plugin, ao,
listener,
config_param(),
IgnoreError());
assert(mixer != nullptr);
filter_chain_append(filter_chain, "software_mixer",
software_mixer_get_filter(mixer));
return mixer;
}
assert(false);
gcc_unreachable();
}
bool
AudioOutput::Configure(const config_param ¶m, Error &error)
{
if (!param.IsNull()) {
name = param.GetBlockValue(AUDIO_OUTPUT_NAME);
if (name == nullptr) {
error.Set(config_domain,
"Missing \"name\" configuration");
return false;
}
const char *p = param.GetBlockValue(AUDIO_OUTPUT_FORMAT);
if (p != nullptr) {
bool success =
audio_format_parse(config_audio_format,
p, true, error);
if (!success)
return false;
} else
config_audio_format.Clear();
} else {
name = "default detected output";
config_audio_format.Clear();
}
tags = param.GetBlockValue("tags", true);
always_on = param.GetBlockValue("always_on", false);
enabled = param.GetBlockValue("enabled", true);
/* set up the filter chain */
filter = filter_chain_new();
assert(filter != nullptr);
/* create the normalization filter (if configured) */
if (config_get_bool(CONF_VOLUME_NORMALIZATION, false)) {
Filter *normalize_filter =
filter_new(&normalize_filter_plugin, config_param(),
IgnoreError());
assert(normalize_filter != nullptr);
filter_chain_append(*filter, "normalize",
autoconvert_filter_new(normalize_filter));
}
Error filter_error;
filter_chain_parse(*filter,
param.GetBlockValue(AUDIO_FILTERS, ""),
filter_error);
// It's not really fatal - Part of the filter chain has been set up already
// and even an empty one will work (if only with unexpected behaviour)
if (filter_error.IsDefined())
FormatError(filter_error,
"Failed to initialize filter chain for '%s'",
name);
/* done */
return true;
}
static bool
audio_output_setup(EventLoop &event_loop, AudioOutput &ao,
MixerListener &mixer_listener,
const config_param ¶m,
Error &error)
{
/* create the replay_gain filter */
const char *replay_gain_handler =
param.GetBlockValue("replay_gain_handler", "software");
if (strcmp(replay_gain_handler, "none") != 0) {
ao.replay_gain_filter = filter_new(&replay_gain_filter_plugin,
param, IgnoreError());
assert(ao.replay_gain_filter != nullptr);
ao.replay_gain_serial = 0;
ao.other_replay_gain_filter = filter_new(&replay_gain_filter_plugin,
param,
IgnoreError());
assert(ao.other_replay_gain_filter != nullptr);
ao.other_replay_gain_serial = 0;
} else {
ao.replay_gain_filter = nullptr;
ao.other_replay_gain_filter = nullptr;
}
/* set up the mixer */
Error mixer_error;
ao.mixer = audio_output_load_mixer(event_loop, ao, param,
ao.plugin.mixer_plugin,
*ao.filter,
mixer_listener,
mixer_error);
if (ao.mixer == nullptr && mixer_error.IsDefined())
FormatError(mixer_error,
"Failed to initialize hardware mixer for '%s'",
ao.name);
/* use the hardware mixer for replay gain? */
if (strcmp(replay_gain_handler, "mixer") == 0) {
if (ao.mixer != nullptr)
replay_gain_filter_set_mixer(ao.replay_gain_filter,
ao.mixer, 100);
else
FormatError(output_domain,
"No such mixer for output '%s'", ao.name);
} else if (strcmp(replay_gain_handler, "software") != 0 &&
ao.replay_gain_filter != nullptr) {
error.Set(config_domain,
"Invalid \"replay_gain_handler\" value");
return false;
}
/* the "convert" filter must be the last one in the chain */
ao.convert_filter = filter_new(&convert_filter_plugin, config_param(),
IgnoreError());
assert(ao.convert_filter != nullptr);
filter_chain_append(*ao.filter, "convert", ao.convert_filter);
return true;
}
AudioOutput *
audio_output_new(EventLoop &event_loop, const config_param ¶m,
MixerListener &mixer_listener,
PlayerControl &pc,
Error &error)
{
const AudioOutputPlugin *plugin;
if (!param.IsNull()) {
const char *p;
p = param.GetBlockValue(AUDIO_OUTPUT_TYPE);
if (p == nullptr) {
error.Set(config_domain,
"Missing \"type\" configuration");
return nullptr;
}
plugin = AudioOutputPlugin_get(p);
if (plugin == nullptr) {
error.Format(config_domain,
"No such audio output plugin: %s", p);
return nullptr;
}
} else {
LogWarning(output_domain,
"No 'AudioOutput' defined in config file");
plugin = audio_output_detect(error);
if (plugin == nullptr)
return nullptr;
FormatDefault(output_domain,
"Successfully detected a %s audio device",
plugin->name);
}
AudioOutput *ao = ao_plugin_init(plugin, param, error);
if (ao == nullptr)
return nullptr;
if (!audio_output_setup(event_loop, *ao, mixer_listener,
param, error)) {
ao_plugin_finish(ao);
return nullptr;
}
ao->player_control = &pc;
return ao;
}