/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "CheckFile.hxx"
#include "Log.hxx"
#include "config/ConfigError.hxx"
#include "FileInfo.hxx"
#include "Path.hxx"
#include "AllocatedPath.hxx"
#include "DirectoryReader.hxx"
#include <errno.h>
#include <sys/stat.h>
void
CheckDirectoryReadable(Path path_fs)
{
Error error;
FileInfo fi;
if (!GetFileInfo(path_fs, fi, error)) {
LogError(error);
return;
}
if (!fi.IsDirectory()) {
const auto path_utf8 = path_fs.ToUTF8();
FormatError(config_domain,
"Not a directory: %s", path_utf8.c_str());
return;
}
#ifndef WIN32
const auto x = AllocatedPath::Build(path_fs,
PathTraitsFS::CURRENT_DIRECTORY);
if (!GetFileInfo(x, fi) && errno == EACCES) {
const auto path_utf8 = path_fs.ToUTF8();
FormatError(config_domain,
"No permission to traverse (\"execute\") directory: %s",
path_utf8.c_str());
}
#endif
const DirectoryReader reader(path_fs);
if (reader.HasFailed() && errno == EACCES) {
const auto path_utf8 = path_fs.ToUTF8();
FormatError(config_domain,
"No permission to read directory: %s",
path_utf8.c_str());
}
}