/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "DecoderThread.hxx"
#include "DecoderControl.hxx"
#include "DecoderInternal.hxx"
#include "DecoderError.hxx"
#include "DecoderPlugin.hxx"
#include "DetachedSong.hxx"
#include "system/FatalError.hxx"
#include "MusicPipe.hxx"
#include "fs/Traits.hxx"
#include "fs/AllocatedPath.hxx"
#include "DecoderAPI.hxx"
#include "input/InputStream.hxx"
#include "input/LocalOpen.hxx"
#include "DecoderList.hxx"
#include "util/UriUtil.hxx"
#include "util/Error.hxx"
#include "util/Domain.hxx"
#include "thread/Name.hxx"
#include "tag/ApeReplayGain.hxx"
#include "Log.hxx"
#include <functional>
static constexpr Domain decoder_thread_domain("decoder_thread");
/**
* Marks the current decoder command as "finished" and notifies the
* player thread.
*
* @param dc the #DecoderControl object; must be locked
*/
static void
decoder_command_finished_locked(DecoderControl &dc)
{
assert(dc.command != DecoderCommand::NONE);
dc.command = DecoderCommand::NONE;
dc.client_cond.signal();
}
/**
* Opens the input stream with input_stream::Open(), and waits until
* the stream gets ready. If a decoder STOP command is received
* during that, it cancels the operation (but does not close the
* stream).
*
* Unlock the decoder before calling this function.
*
* @return an input_stream on success or if #DecoderCommand::STOP is
* received, nullptr on error
*/
static InputStream *
decoder_input_stream_open(DecoderControl &dc, const char *uri)
{
Error error;
InputStream *is = InputStream::Open(uri, dc.mutex, dc.cond, error);
if (is == nullptr) {
if (error.IsDefined())
LogError(error);
return nullptr;
}
/* wait for the input stream to become ready; its metadata
will be available then */
dc.Lock();
is->Update();
while (!is->IsReady() &&
dc.command != DecoderCommand::STOP) {
dc.Wait();
is->Update();
}
if (!is->Check(error)) {
dc.Unlock();
LogError(error);
return nullptr;
}
dc.Unlock();
return is;
}
static InputStream *
decoder_input_stream_open(DecoderControl &dc, Path path)
{
Error error;
InputStream *is = OpenLocalInputStream(path, dc.mutex, dc.cond, error);
if (is == nullptr) {
LogError(error);
return nullptr;
}
assert(is->IsReady());
return is;
}
static bool
decoder_stream_decode(const DecoderPlugin &plugin,
Decoder &decoder,
InputStream &input_stream)
{
assert(plugin.stream_decode != nullptr);
assert(decoder.stream_tag == nullptr);
assert(decoder.decoder_tag == nullptr);
assert(input_stream.IsReady());
assert(decoder.dc.state == DecoderState::START);
FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
if (decoder.dc.command == DecoderCommand::STOP)
return true;
/* rewind the stream, so each plugin gets a fresh start */
input_stream.Rewind(IgnoreError());
decoder.dc.Unlock();
FormatThreadName("decoder:%s", plugin.name);
plugin.StreamDecode(decoder, input_stream);
SetThreadName("decoder");
decoder.dc.Lock();
assert(decoder.dc.state == DecoderState::START ||
decoder.dc.state == DecoderState::DECODE);
return decoder.dc.state != DecoderState::START;
}
static bool
decoder_file_decode(const DecoderPlugin &plugin,
Decoder &decoder, Path path)
{
assert(plugin.file_decode != nullptr);
assert(decoder.stream_tag == nullptr);
assert(decoder.decoder_tag == nullptr);
assert(!path.IsNull());
assert(path.IsAbsolute());
assert(decoder.dc.state == DecoderState::START);
FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
if (decoder.dc.command == DecoderCommand::STOP)
return true;
decoder.dc.Unlock();
FormatThreadName("decoder:%s", plugin.name);
plugin.FileDecode(decoder, path);
SetThreadName("decoder");
decoder.dc.Lock();
assert(decoder.dc.state == DecoderState::START ||
decoder.dc.state == DecoderState::DECODE);
return decoder.dc.state != DecoderState::START;
}
gcc_pure
static bool
decoder_check_plugin_mime(const DecoderPlugin &plugin, const InputStream &is)
{
assert(plugin.stream_decode != nullptr);
const char *mime_type = is.GetMimeType();
return mime_type != nullptr && plugin.SupportsMimeType(mime_type);
}
gcc_pure
static bool
decoder_check_plugin_suffix(const DecoderPlugin &plugin, const char *suffix)
{
assert(plugin.stream_decode != nullptr);
return suffix != nullptr && plugin.SupportsSuffix(suffix);
}
gcc_pure
static bool
decoder_check_plugin(const DecoderPlugin &plugin, const InputStream &is,
const char *suffix)
{
return plugin.stream_decode != nullptr &&
(decoder_check_plugin_mime(plugin, is) ||
decoder_check_plugin_suffix(plugin, suffix));
}
static bool
decoder_run_stream_plugin(Decoder &decoder, InputStream &is,
const char *suffix,
const DecoderPlugin &plugin,
bool &tried_r)
{
if (!decoder_check_plugin(plugin, is, suffix))
return false;
tried_r = true;
return decoder_stream_decode(plugin, decoder, is);
}
static bool
decoder_run_stream_locked(Decoder &decoder, InputStream &is,
const char *uri, bool &tried_r)
{
UriSuffixBuffer suffix_buffer;
const char *const suffix = uri_get_suffix(uri, suffix_buffer);
using namespace std::placeholders;
const auto f = std::bind(decoder_run_stream_plugin,
std::ref(decoder), std::ref(is), suffix,
_1, std::ref(tried_r));
return decoder_plugins_try(f);
}
/**
* Try decoding a stream, using the fallback plugin.
*/
static bool
decoder_run_stream_fallback(Decoder &decoder, InputStream &is)
{
const struct DecoderPlugin *plugin;
plugin = decoder_plugin_from_name("mad");
return plugin != nullptr && plugin->stream_decode != nullptr &&
decoder_stream_decode(*plugin, decoder, is);
}
/**
* Try decoding a stream.
*/
static bool
decoder_run_stream(Decoder &decoder, const char *uri)
{
DecoderControl &dc = decoder.dc;
InputStream *input_stream;
bool success;
dc.Unlock();
input_stream = decoder_input_stream_open(dc, uri);
if (input_stream == nullptr) {
dc.Lock();
return false;
}
dc.Lock();
bool tried = false;
success = dc.command == DecoderCommand::STOP ||
decoder_run_stream_locked(decoder, *input_stream, uri,
tried) ||
/* fallback to mp3: this is needed for bastard streams
that don't have a suffix or set the mimeType */
(!tried &&
decoder_run_stream_fallback(decoder, *input_stream));
dc.Unlock();
delete input_stream;
dc.Lock();
return success;
}
/**
* Attempt to load replay gain data, and pass it to
* decoder_replay_gain().
*/
static void
decoder_load_replay_gain(Decoder &decoder, Path path_fs)
{
ReplayGainInfo info;
if (replay_gain_ape_read(path_fs, info))
decoder_replay_gain(decoder, &info);
}
static bool
TryDecoderFile(Decoder &decoder, Path path_fs, const char *suffix,
const DecoderPlugin &plugin)
{
if (!plugin.SupportsSuffix(suffix))
return false;
DecoderControl &dc = decoder.dc;
if (plugin.file_decode != nullptr) {
dc.Lock();
if (decoder_file_decode(plugin, decoder, path_fs))
return true;
dc.Unlock();
} else if (plugin.stream_decode != nullptr) {
InputStream *input_stream =
decoder_input_stream_open(dc, path_fs);
if (input_stream == nullptr)
return false;
dc.Lock();
bool success = decoder_stream_decode(plugin, decoder,
*input_stream);
dc.Unlock();
delete input_stream;
if (success) {
dc.Lock();
return true;
}
}
return false;
}
/**
* Try decoding a file.
*/
static bool
decoder_run_file(Decoder &decoder, const char *uri_utf8, Path path_fs)
{
const char *suffix = uri_get_suffix(uri_utf8);
if (suffix == nullptr)
return false;
DecoderControl &dc = decoder.dc;
dc.Unlock();
decoder_load_replay_gain(decoder, path_fs);
if (decoder_plugins_try([&decoder, path_fs,
suffix](const DecoderPlugin &plugin){
return TryDecoderFile(decoder,
path_fs, suffix,
plugin);
}))
return true;
dc.Lock();
return false;
}
static void
decoder_run_song(DecoderControl &dc,
const DetachedSong &song, const char *uri, Path path_fs)
{
Decoder decoder(dc, dc.start_time.IsPositive(),
new Tag(song.GetTag()));
int ret;
dc.state = DecoderState::START;
decoder_command_finished_locked(dc);
ret = !path_fs.IsNull()
? decoder_run_file(decoder, uri, path_fs)
: decoder_run_stream(decoder, uri);
dc.Unlock();
/* flush the last chunk */
if (decoder.chunk != nullptr)
decoder.FlushChunk();
dc.Lock();
if (decoder.error.IsDefined()) {
/* copy the Error from sruct Decoder to
DecoderControl */
dc.state = DecoderState::ERROR;
dc.error = std::move(decoder.error);
} else if (ret)
dc.state = DecoderState::STOP;
else {
dc.state = DecoderState::ERROR;
const char *error_uri = song.GetURI();
const std::string allocated = uri_remove_auth(error_uri);
if (!allocated.empty())
error_uri = allocated.c_str();
dc.error.Format(decoder_domain,
"Failed to decode %s", error_uri);
}
dc.client_cond.signal();
}
static void
decoder_run(DecoderControl &dc)
{
dc.ClearError();
assert(dc.song != nullptr);
const DetachedSong &song = *dc.song;
const char *const uri_utf8 = song.GetRealURI();
Path path_fs = Path::Null();
AllocatedPath path_buffer = AllocatedPath::Null();
if (PathTraitsUTF8::IsAbsolute(uri_utf8)) {
path_buffer = AllocatedPath::FromUTF8(uri_utf8, dc.error);
if (path_buffer.IsNull()) {
dc.state = DecoderState::ERROR;
decoder_command_finished_locked(dc);
return;
}
path_fs = path_buffer;
}
decoder_run_song(dc, song, uri_utf8, path_fs);
}
static void
decoder_task(void *arg)
{
DecoderControl &dc = *(DecoderControl *)arg;
SetThreadName("decoder");
dc.Lock();
do {
assert(dc.state == DecoderState::STOP ||
dc.state == DecoderState::ERROR);
switch (dc.command) {
case DecoderCommand::START:
dc.CycleMixRamp();
dc.replay_gain_prev_db = dc.replay_gain_db;
dc.replay_gain_db = 0;
decoder_run(dc);
break;
case DecoderCommand::SEEK:
/* this seek was too late, and the decoder had
already finished; start a new decoder */
/* we need to clear the pipe here; usually the
PlayerThread is responsible, but it is not
aware that the decoder has finished */
dc.pipe->Clear(*dc.buffer);
decoder_run(dc);
break;
case DecoderCommand::STOP:
decoder_command_finished_locked(dc);
break;
case DecoderCommand::NONE:
dc.Wait();
break;
}
} while (dc.command != DecoderCommand::NONE || !dc.quit);
dc.Unlock();
}
void
decoder_thread_start(DecoderControl &dc)
{
assert(!dc.thread.IsDefined());
dc.quit = false;
Error error;
if (!dc.thread.Start(decoder_task, &dc, error))
FatalError(error);
}