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/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_UPNP_DIRECTORY_HXX
#define MPD_UPNP_DIRECTORY_HXX
#include "Object.hxx"
#include <string>
#include <vector>
class Error;
/**
* Image of a MediaServer Directory Service container (directory),
* possibly containing items and subordinate containers.
*/
class UPnPDirContent {
public:
std::vector<UPnPDirObject> m_containers;
std::vector<UPnPDirObject> m_items;
/**
* Parse from DIDL-Lite XML data.
*
* Normally only used by ContentDirectoryService::readDir()
* This is cumulative: in general, the XML data is obtained in
* several documents corresponding to (offset,count) slices of the
* directory (container). parse() can be called repeatedly with
* the successive XML documents and will accumulate entries in the item
* and container vectors. This makes more sense if the different
* chunks are from the same container, but given that UPnP Ids are
* actually global, nothing really bad will happen if you mix
* up...
*/
bool parse(const std::string &didltext, Error &error);
};
#endif /* _UPNPDIRCONTENT_H_X_INCLUDED_ */
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