/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h" /* must be first for large file support */
#include "Walk.hxx"
#include "UpdateIO.hxx"
#include "Editor.hxx"
#include "UpdateDomain.hxx"
#include "db/DatabaseLock.hxx"
#include "db/DatabaseSimple.hxx"
#include "db/Directory.hxx"
#include "db/Song.hxx"
#include "db/PlaylistVector.hxx"
#include "db/Uri.hxx"
#include "playlist/PlaylistRegistry.hxx"
#include "Mapper.hxx"
#include "ExcludeList.hxx"
#include "config/ConfigGlobal.hxx"
#include "config/ConfigOption.hxx"
#include "fs/AllocatedPath.hxx"
#include "fs/Traits.hxx"
#include "fs/FileSystem.hxx"
#include "fs/DirectoryReader.hxx"
#include "util/Alloc.hxx"
#include "util/UriUtil.hxx"
#include "Log.hxx"
#include <assert.h>
#include <sys/stat.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
UpdateWalk::UpdateWalk(EventLoop &_loop)
:editor(_loop)
{
#ifndef WIN32
follow_inside_symlinks =
config_get_bool(CONF_FOLLOW_INSIDE_SYMLINKS,
DEFAULT_FOLLOW_INSIDE_SYMLINKS);
follow_outside_symlinks =
config_get_bool(CONF_FOLLOW_OUTSIDE_SYMLINKS,
DEFAULT_FOLLOW_OUTSIDE_SYMLINKS);
#endif
}
static void
directory_set_stat(Directory &dir, const struct stat *st)
{
dir.inode = st->st_ino;
dir.device = st->st_dev;
dir.have_stat = true;
}
inline void
UpdateWalk::RemoveExcludedFromDirectory(Directory &directory,
const ExcludeList &exclude_list)
{
db_lock();
Directory *child, *n;
directory_for_each_child_safe(child, n, directory) {
const auto name_fs = AllocatedPath::FromUTF8(child->GetName());
if (name_fs.IsNull() || exclude_list.Check(name_fs)) {
editor.DeleteDirectory(child);
modified = true;
}
}
Song *song, *ns;
directory_for_each_song_safe(song, ns, directory) {
assert(song->parent == &directory);
const auto name_fs = AllocatedPath::FromUTF8(song->uri);
if (name_fs.IsNull() || exclude_list.Check(name_fs)) {
editor.DeleteSong(directory, song);
modified = true;
}
}
db_unlock();
}
inline void
UpdateWalk::PurgeDeletedFromDirectory(Directory &directory)
{
Directory *child, *n;
directory_for_each_child_safe(child, n, directory) {
if (directory_exists(*child))
continue;
editor.LockDeleteDirectory(child);
modified = true;
}
Song *song, *ns;
directory_for_each_song_safe(song, ns, directory) {
const auto path = map_song_fs(*song);
if (path.IsNull() || !FileExists(path)) {
editor.LockDeleteSong(directory, song);
modified = true;
}
}
for (auto i = directory.playlists.begin(),
end = directory.playlists.end();
i != end;) {
if (!directory_child_is_regular(directory, i->name.c_str())) {
db_lock();
i = directory.playlists.erase(i);
db_unlock();
} else
++i;
}
}
#ifndef WIN32
static int
update_directory_stat(Directory &directory)
{
struct stat st;
if (stat_directory(directory, &st) < 0)
return -1;
directory_set_stat(directory, &st);
return 0;
}
#endif
static int
find_inode_ancestor(Directory *parent, ino_t inode, dev_t device)
{
#ifndef WIN32
while (parent) {
if (!parent->have_stat && update_directory_stat(*parent) < 0)
return -1;
if (parent->inode == inode && parent->device == device) {
LogDebug(update_domain, "recursive directory found");
return 1;
}
parent = parent->parent;
}
#else
(void)parent;
(void)inode;
(void)device;
#endif
return 0;
}
inline bool
UpdateWalk::UpdatePlaylistFile(Directory &directory,
const char *name, const char *suffix,
const struct stat *st)
{
if (!playlist_suffix_supported(suffix))
return false;
PlaylistInfo pi(name, st->st_mtime);
db_lock();
if (directory.playlists.UpdateOrInsert(std::move(pi)))
modified = true;
db_unlock();
return true;
}
inline bool
UpdateWalk::UpdateRegularFile(Directory &directory,
const char *name, const struct stat *st)
{
const char *suffix = uri_get_suffix(name);
if (suffix == nullptr)
return false;
return UpdateSongFile(directory, name, suffix, st) ||
UpdateArchiveFile(directory, name, suffix, st) ||
UpdatePlaylistFile(directory, name, suffix, st);
}
void
UpdateWalk::UpdateDirectoryChild(Directory &directory,
const char *name, const struct stat *st)
{
assert(strchr(name, '/') == nullptr);
if (S_ISREG(st->st_mode)) {
UpdateRegularFile(directory, name, st);
} else if (S_ISDIR(st->st_mode)) {
if (find_inode_ancestor(&directory, st->st_ino, st->st_dev))
return;
db_lock();
Directory *subdir = directory.MakeChild(name);
db_unlock();
assert(&directory == subdir->parent);
if (!UpdateDirectory(*subdir, st))
editor.LockDeleteDirectory(subdir);
} else {
FormatDebug(update_domain,
"%s is not a directory, archive or music", name);
}
}
/* we don't look at "." / ".." nor files with newlines in their name */
gcc_pure
static bool skip_path(Path path_fs)
{
const char *path = path_fs.c_str();
return (path[0] == '.' && path[1] == 0) ||
(path[0] == '.' && path[1] == '.' && path[2] == 0) ||
strchr(path, '\n') != nullptr;
}
gcc_pure
bool
UpdateWalk::SkipSymlink(const Directory *directory,
const char *utf8_name) const
{
#ifndef WIN32
const auto path_fs = map_directory_child_fs(*directory, utf8_name);
if (path_fs.IsNull())
return true;
const auto target = ReadLink(path_fs);
if (target.IsNull())
/* don't skip if this is not a symlink */
return errno != EINVAL;
if (!follow_inside_symlinks && !follow_outside_symlinks) {
/* ignore all symlinks */
return true;
} else if (follow_inside_symlinks && follow_outside_symlinks) {
/* consider all symlinks */
return false;
}
const char *target_str = target.c_str();
if (PathTraitsFS::IsAbsolute(target_str)) {
/* if the symlink points to an absolute path, see if
that path is inside the music directory */
const char *relative = map_to_relative_path(target_str);
return relative > target_str
? !follow_inside_symlinks
: !follow_outside_symlinks;
}
const char *p = target_str;
while (*p == '.') {
if (p[1] == '.' && PathTraitsFS::IsSeparator(p[2])) {
/* "../" moves to parent directory */
directory = directory->parent;
if (directory == nullptr) {
/* we have moved outside the music
directory - skip this symlink
if such symlinks are not allowed */
return !follow_outside_symlinks;
}
p += 3;
} else if (PathTraitsFS::IsSeparator(p[1]))
/* eliminate "./" */
p += 2;
else
break;
}
/* we are still in the music directory, so this symlink points
to a song which is already in the database - skip according
to the follow_inside_symlinks param*/
return !follow_inside_symlinks;
#else
/* no symlink checking on WIN32 */
(void)directory;
(void)utf8_name;
return false;
#endif
}
bool
UpdateWalk::UpdateDirectory(Directory &directory, const struct stat *st)
{
assert(S_ISDIR(st->st_mode));
directory_set_stat(directory, st);
const auto path_fs = map_directory_fs(directory);
if (path_fs.IsNull())
return false;
DirectoryReader reader(path_fs);
if (reader.HasFailed()) {
int error = errno;
const auto path_utf8 = path_fs.ToUTF8();
FormatErrno(update_domain, error,
"Failed to open directory %s",
path_utf8.c_str());
return false;
}
ExcludeList exclude_list;
exclude_list.LoadFile(AllocatedPath::Build(path_fs, ".mpdignore"));
if (!exclude_list.IsEmpty())
RemoveExcludedFromDirectory(directory, exclude_list);
PurgeDeletedFromDirectory(directory);
while (reader.ReadEntry()) {
const auto entry = reader.GetEntry();
if (skip_path(entry) || exclude_list.Check(entry))
continue;
const std::string utf8 = entry.ToUTF8();
if (utf8.empty())
continue;
if (SkipSymlink(&directory, utf8.c_str())) {
modified |= editor.DeleteNameIn(directory, utf8.c_str());
continue;
}
struct stat st2;
if (stat_directory_child(directory, utf8.c_str(), &st2) == 0)
UpdateDirectoryChild(directory, utf8.c_str(), &st2);
else
modified |= editor.DeleteNameIn(directory, utf8.c_str());
}
directory.mtime = st->st_mtime;
return true;
}
inline Directory *
UpdateWalk::DirectoryMakeChildChecked(Directory &parent, const char *name_utf8)
{
db_lock();
Directory *directory = parent.FindChild(name_utf8);
db_unlock();
if (directory != nullptr)
return directory;
struct stat st;
if (stat_directory_child(parent, name_utf8, &st) < 0 ||
find_inode_ancestor(&parent, st.st_ino, st.st_dev))
return nullptr;
if (SkipSymlink(&parent, name_utf8))
return nullptr;
/* if we're adding directory paths, make sure to delete filenames
with potentially the same name */
db_lock();
Song *conflicting = parent.FindSong(name_utf8);
if (conflicting)
editor.DeleteSong(parent, conflicting);
directory = parent.CreateChild(name_utf8);
db_unlock();
directory_set_stat(*directory, &st);
return directory;
}
inline Directory *
UpdateWalk::DirectoryMakeUriParentChecked(const char *uri)
{
Directory *directory = db_get_root();
char *duplicated = xstrdup(uri);
char *name_utf8 = duplicated, *slash;
while ((slash = strchr(name_utf8, '/')) != nullptr) {
*slash = 0;
if (*name_utf8 == 0)
continue;
directory = DirectoryMakeChildChecked(*directory,
name_utf8);
if (directory == nullptr)
break;
name_utf8 = slash + 1;
}
free(duplicated);
return directory;
}
inline void
UpdateWalk::UpdateUri(const char *uri)
{
Directory *parent = DirectoryMakeUriParentChecked(uri);
if (parent == nullptr)
return;
const char *name = PathTraitsUTF8::GetBase(uri);
struct stat st;
if (!SkipSymlink(parent, name) &&
stat_directory_child(*parent, name, &st) == 0)
UpdateDirectoryChild(*parent, name, &st);
else
modified |= editor.DeleteNameIn(*parent, name);
}
bool
UpdateWalk::Walk(const char *path, bool discard)
{
walk_discard = discard;
modified = false;
if (path != nullptr && !isRootDirectory(path)) {
UpdateUri(path);
} else {
Directory *directory = db_get_root();
struct stat st;
if (stat_directory(*directory, &st) == 0)
UpdateDirectory(*directory, &st);
}
return modified;
}