aboutsummaryrefslogblamecommitdiffstats
path: root/src/command/PlayerCommands.cxx
blob: 11cde2e98982ce42d12346d8a0c0e15087c63669 (plain) (tree)
1
2
  
                                                          


















                                                                          
                      
                           
                             
                            
                            
                              
                           
                        
                       
                          
                               
                               
 



                                



















                                                        
             
                                                      

                      
                                            
                                            
 
                                                                    
                                                

 
             
                                                        

                    
                                          
                                            
 
                                                            
                                                

 
             
                                                                            
 
                                
                                 

 
             
                                                                        
 
                                                                     
                                 

 
             
                                                       
 
                              
                                
                                                  
                                                    
 
                                                           
              
                                              
 
                                 

 
             
                                                                   
 
                                    

                 
                                                                     

                                      
                               

                               
                                

                                
                               



                               
                                                   

















                                                            
 
                                                     

                                                                          

                                                        

                                                                  
 
                                             
                        


                                                            

         
                                                       








                                                                       
 
                                                           

                                                                       
 
                                                             

                                                             


                                                                                   
                 

         
                      




                                                                               

                                                             
         
      
 
                                                           
                              

                                                       
 
                                          



                                                            
 
                                 

 
             
                                                                            
 
                                             
 

                                                              

                                                  
 
                                    
 
                                       
                                 

 
             

                                                        
 
                                        
                                 

 
             
                                                        

                    
                                      
                                            
 
                                           
                                 

 
             
                                                        

                    
                                      
                                            
 
                                           
                                 

 
             
                                                         

                    
                                      
                                            
 
                                            
                                 

 
             
                                                        

                    
                                      
                                            
 
                                           
                                                                                                            
                                 

 
             

                                                          
 
                                           
                                 

 
             
                                                      
 

                           
                                                                    
                                            
 
                               
                                                                   
                                                

 
             
                                                        
 

                           
                                  
                                            
                                         
                                            
 
                               
                                                           
                                                

 
             
                                                         
 
                                     
                                               
                                 
                                              
                                            
 
                               
                                                                  
                                                

 
             
                                                           

                            
                                          
                                            
 
                                                       
                                 

 
             
                                                           

                 
                                  
                                            
 
                                               
                                 

 
             
                                                              

                         
                                          
                                            
 
                                                          
 
                                 

 
             
                                                                  
 
                                                         
                                                                        
                                            

         
                                                                                                            
                                 

 
             

                                                                             
 
                                                                          
                                 
 
/*
 * Copyright (C) 2003-2015 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"
#include "PlayerCommands.hxx"
#include "Request.hxx"
#include "CommandError.hxx"
#include "queue/Playlist.hxx"
#include "PlaylistPrint.hxx"
#include "client/Client.hxx"
#include "client/Response.hxx"
#include "mixer/Volume.hxx"
#include "Partition.hxx"
#include "Instance.hxx"
#include "AudioFormat.hxx"
#include "ReplayGainConfig.hxx"
#include "util/ConstBuffer.hxx"

#ifdef ENABLE_DATABASE
#include "db/update/Service.hxx"
#endif

#define COMMAND_STATUS_STATE            "state"
#define COMMAND_STATUS_REPEAT           "repeat"
#define COMMAND_STATUS_SINGLE           "single"
#define COMMAND_STATUS_CONSUME          "consume"
#define COMMAND_STATUS_RANDOM           "random"
#define COMMAND_STATUS_PLAYLIST         "playlist"
#define COMMAND_STATUS_PLAYLIST_LENGTH  "playlistlength"
#define COMMAND_STATUS_SONG             "song"
#define COMMAND_STATUS_SONGID           "songid"
#define COMMAND_STATUS_NEXTSONG         "nextsong"
#define COMMAND_STATUS_NEXTSONGID       "nextsongid"
#define COMMAND_STATUS_TIME             "time"
#define COMMAND_STATUS_BITRATE          "bitrate"
#define COMMAND_STATUS_ERROR            "error"
#define COMMAND_STATUS_CROSSFADE	"xfade"
#define COMMAND_STATUS_MIXRAMPDB	"mixrampdb"
#define COMMAND_STATUS_MIXRAMPDELAY	"mixrampdelay"
#define COMMAND_STATUS_AUDIO		"audio"
#define COMMAND_STATUS_UPDATING_DB	"updating_db"

CommandResult
handle_play(Client &client, Request args, Response &r)
{
	int song = -1;
	if (!args.ParseOptional(0, song, r))
		return CommandResult::ERROR;

	PlaylistResult result = client.partition.PlayPosition(song);
	return print_playlist_result(r, result);
}

CommandResult
handle_playid(Client &client, Request args, Response &r)
{
	int id = -1;
	if (!args.ParseOptional(0, id, r))
		return CommandResult::ERROR;

	PlaylistResult result = client.partition.PlayId(id);
	return print_playlist_result(r, result);
}

CommandResult
handle_stop(Client &client, gcc_unused Request args, gcc_unused Response &r)
{
	client.partition.Stop();
	return CommandResult::OK;
}

CommandResult
handle_currentsong(Client &client, gcc_unused Request args, Response &r)
{
	playlist_print_current(r, client.partition, client.playlist);
	return CommandResult::OK;
}

CommandResult
handle_pause(Client &client, Request args, Response &r)
{
	if (!args.IsEmpty()) {
		bool pause_flag;
		if (!args.Parse(0, pause_flag, r))
			return CommandResult::ERROR;

		client.player_control.SetPause(pause_flag);
	} else
		client.player_control.Pause();

	return CommandResult::OK;
}

CommandResult
handle_status(Client &client, gcc_unused Request args, Response &r)
{
	const char *state = nullptr;
	int song;

	const auto player_status = client.player_control.GetStatus();

	switch (player_status.state) {
	case PlayerState::STOP:
		state = "stop";
		break;
	case PlayerState::PAUSE:
		state = "pause";
		break;
	case PlayerState::PLAY:
		state = "play";
		break;
	}

	const playlist &playlist = client.playlist;
	r.Format("volume: %i\n"
		 COMMAND_STATUS_REPEAT ": %i\n"
		 COMMAND_STATUS_RANDOM ": %i\n"
		 COMMAND_STATUS_SINGLE ": %i\n"
		 COMMAND_STATUS_CONSUME ": %i\n"
		 COMMAND_STATUS_PLAYLIST ": %li\n"
		 COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n"
		 COMMAND_STATUS_MIXRAMPDB ": %f\n"
		 COMMAND_STATUS_STATE ": %s\n",
		 volume_level_get(client.partition.outputs),
		 playlist.GetRepeat(),
		 playlist.GetRandom(),
		 playlist.GetSingle(),
		 playlist.GetConsume(),
		 (unsigned long)playlist.GetVersion(),
		 playlist.GetLength(),
		 client.player_control.GetMixRampDb(),
		 state);

	if (client.player_control.GetCrossFade() > 0)
		r.Format(COMMAND_STATUS_CROSSFADE ": %i\n",
			 int(client.player_control.GetCrossFade() + 0.5));

	if (client.player_control.GetMixRampDelay() > 0)
		r.Format(COMMAND_STATUS_MIXRAMPDELAY ": %f\n",
			 client.player_control.GetMixRampDelay());

	song = playlist.GetCurrentPosition();
	if (song >= 0) {
		r.Format(COMMAND_STATUS_SONG ": %i\n"
			 COMMAND_STATUS_SONGID ": %u\n",
			 song, playlist.PositionToId(song));
	}

	if (player_status.state != PlayerState::STOP) {
		r.Format(COMMAND_STATUS_TIME ": %i:%i\n"
			 "elapsed: %1.3f\n"
			 COMMAND_STATUS_BITRATE ": %u\n",
			 player_status.elapsed_time.RoundS(),
			 player_status.total_time.IsNegative()
			 ? 0u
			 : unsigned(player_status.total_time.RoundS()),
			 player_status.elapsed_time.ToDoubleS(),
			 player_status.bit_rate);

		if (!player_status.total_time.IsNegative())
			r.Format("duration: %1.3f\n",
				 player_status.total_time.ToDoubleS());

		if (player_status.audio_format.IsDefined()) {
			struct audio_format_string af_string;

			r.Format(COMMAND_STATUS_AUDIO ": %s\n",
				 audio_format_to_string(player_status.audio_format,
							&af_string));
		}
	}

#ifdef ENABLE_DATABASE
	const UpdateService *update_service = client.partition.instance.update;
	unsigned updateJobId = update_service != nullptr
		? update_service->GetId()
		: 0;
	if (updateJobId != 0) {
		r.Format(COMMAND_STATUS_UPDATING_DB ": %i\n",
			 updateJobId);
	}
#endif

	Error error = client.player_control.LockGetError();
	if (error.IsDefined())
		r.Format(COMMAND_STATUS_ERROR ": %s\n",
			 error.GetMessage());

	song = playlist.GetNextPosition();
	if (song >= 0)
		r.Format(COMMAND_STATUS_NEXTSONG ": %i\n"
			 COMMAND_STATUS_NEXTSONGID ": %u\n",
			 song, playlist.PositionToId(song));

	return CommandResult::OK;
}

CommandResult
handle_next(Client &client, gcc_unused Request args, gcc_unused Response &r)
{
	playlist &playlist = client.playlist;

	/* single mode is not considered when this is user who
	 * wants to change song. */
	const bool single = playlist.queue.single;
	playlist.queue.single = false;

	client.partition.PlayNext();

	playlist.queue.single = single;
	return CommandResult::OK;
}

CommandResult
handle_previous(Client &client, gcc_unused Request args,
		gcc_unused Response &r)
{
	client.partition.PlayPrevious();
	return CommandResult::OK;
}

CommandResult
handle_repeat(Client &client, Request args, Response &r)
{
	bool status;
	if (!args.Parse(0, status, r))
		return CommandResult::ERROR;

	client.partition.SetRepeat(status);
	return CommandResult::OK;
}

CommandResult
handle_single(Client &client, Request args, Response &r)
{
	bool status;
	if (!args.Parse(0, status, r))
		return CommandResult::ERROR;

	client.partition.SetSingle(status);
	return CommandResult::OK;
}

CommandResult
handle_consume(Client &client, Request args, Response &r)
{
	bool status;
	if (!args.Parse(0, status, r))
		return CommandResult::ERROR;

	client.partition.SetConsume(status);
	return CommandResult::OK;
}

CommandResult
handle_random(Client &client, Request args, Response &r)
{
	bool status;
	if (!args.Parse(0, status, r))
		return CommandResult::ERROR;

	client.partition.SetRandom(status);
	client.partition.outputs.SetReplayGainMode(replay_gain_get_real_mode(client.partition.GetRandom()));
	return CommandResult::OK;
}

CommandResult
handle_clearerror(Client &client, gcc_unused Request args,
		  gcc_unused Response &r)
{
	client.player_control.ClearError();
	return CommandResult::OK;
}

CommandResult
handle_seek(Client &client, Request args, Response &r)
{
	unsigned song;
	SongTime seek_time;
	if (!args.Parse(0, song, r) || !args.Parse(1, seek_time, r))
		return CommandResult::ERROR;

	PlaylistResult result =
		client.partition.SeekSongPosition(song, seek_time);
	return print_playlist_result(r, result);
}

CommandResult
handle_seekid(Client &client, Request args, Response &r)
{
	unsigned id;
	SongTime seek_time;
	if (!args.Parse(0, id, r))
		return CommandResult::ERROR;
	if (!args.Parse(1, seek_time, r))
		return CommandResult::ERROR;

	PlaylistResult result =
		client.partition.SeekSongId(id, seek_time);
	return print_playlist_result(r, result);
}

CommandResult
handle_seekcur(Client &client, Request args, Response &r)
{
	const char *p = args.front();
	bool relative = *p == '+' || *p == '-';
	SignedSongTime seek_time;
	if (!ParseCommandArg(r, seek_time, p))
		return CommandResult::ERROR;

	PlaylistResult result =
		client.partition.SeekCurrent(seek_time, relative);
	return print_playlist_result(r, result);
}

CommandResult
handle_crossfade(Client &client, Request args, Response &r)
{
	unsigned xfade_time;
	if (!args.Parse(0, xfade_time, r))
		return CommandResult::ERROR;

	client.player_control.SetCrossFade(xfade_time);
	return CommandResult::OK;
}

CommandResult
handle_mixrampdb(Client &client, Request args, Response &r)
{
	float db;
	if (!args.Parse(0, db, r))
		return CommandResult::ERROR;

	client.player_control.SetMixRampDb(db);
	return CommandResult::OK;
}

CommandResult
handle_mixrampdelay(Client &client, Request args, Response &r)
{
	float delay_secs;
	if (!args.Parse(0, delay_secs, r))
		return CommandResult::ERROR;

	client.player_control.SetMixRampDelay(delay_secs);

	return CommandResult::OK;
}

CommandResult
handle_replay_gain_mode(Client &client, Request args, Response &r)
{
	if (!replay_gain_set_mode_string(args.front())) {
		r.Error(ACK_ERROR_ARG, "Unrecognized replay gain mode");
		return CommandResult::ERROR;
	}

	client.partition.outputs.SetReplayGainMode(replay_gain_get_real_mode(client.playlist.queue.random));
	return CommandResult::OK;
}

CommandResult
handle_replay_gain_status(gcc_unused Client &client, gcc_unused Request args,
			  Response &r)
{
	r.Format("replay_gain_mode: %s\n", replay_gain_get_mode_string());
	return CommandResult::OK;
}