/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Functions for editing the playlist (adding, removing, reordering
* songs in the queue).
*
*/
#include "config.h"
#include "PlaylistInternal.hxx"
#include "PlayerControl.hxx"
extern "C" {
#include "uri.h"
#include "song.h"
#include "idle.h"
}
#include "DatabaseGlue.hxx"
#include "DatabasePlugin.hxx"
#include <stdlib.h>
static void playlist_increment_version(struct playlist *playlist)
{
playlist->queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
void
playlist_clear(struct playlist *playlist, struct player_control *pc)
{
playlist_stop(playlist, pc);
playlist->queue.Clear();
playlist->current = -1;
playlist_increment_version(playlist);
}
enum playlist_result
playlist_append_file(struct playlist *playlist, struct player_control *pc,
const char *path_fs, unsigned *added_id)
{
struct song *song = song_file_load(path_fs, NULL);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_append_song(playlist, pc, song, added_id);
}
enum playlist_result
playlist_append_song(struct playlist *playlist, struct player_control *pc,
struct song *song, unsigned *added_id)
{
const struct song *queued;
unsigned id;
if (playlist->queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
queued = playlist_get_queued_song(playlist);
id = playlist->queue.Append(song, 0);
if (playlist->queue.random) {
/* shuffle the new song into the list of remaining
songs to play */
unsigned start;
if (playlist->queued >= 0)
start = playlist->queued + 1;
else
start = playlist->current + 1;
if (start < playlist->queue.GetLength())
playlist->queue.ShuffleOrderLast(start,
playlist->queue.GetLength());
}
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
if (added_id)
*added_id = id;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_append_uri(struct playlist *playlist, struct player_control *pc,
const char *uri, unsigned *added_id)
{
g_debug("add to playlist: %s", uri);
const Database *db = nullptr;
struct song *song;
if (uri_has_scheme(uri)) {
song = song_remote_new(uri);
} else {
db = GetDatabase(nullptr);
if (db == nullptr)
return PLAYLIST_RESULT_NO_SUCH_SONG;
song = db->GetSong(uri, nullptr);
if (song == nullptr)
return PLAYLIST_RESULT_NO_SUCH_SONG;
}
enum playlist_result result =
playlist_append_song(playlist, pc, song, added_id);
if (db != nullptr)
db->ReturnSong(song);
return result;
}
enum playlist_result
playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
unsigned song1, unsigned song2)
{
const struct song *queued;
if (!playlist->queue.IsValidPosition(song1) ||
!playlist->queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
playlist->queue.SwapPositions(song1, song2);
if (playlist->queue.random) {
/* update the queue order, so that playlist->current
still points to the current song order */
playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
playlist->queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
if (playlist->current == (int)song1)
playlist->current = song2;
else if (playlist->current == (int)song2)
playlist->current = song1;
}
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, unsigned id2)
{
int song1 = playlist->queue.IdToPosition(id1);
int song2 = playlist->queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_swap_songs(playlist, pc, song1, song2);
}
enum playlist_result
playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end,
uint8_t priority)
{
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
/* remember "current" and "queued" */
int current_position = playlist->current >= 0
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
const struct song *queued = playlist_get_queued_song(playlist);
/* apply the priority changes */
playlist->queue.SetPriorityRange(start, end, priority,
playlist->current);
playlist_increment_version(playlist);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
playlist->current = playlist->queue.PositionToOrder(current_position);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority)
{
int song_position = playlist->queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_set_priority(playlist, pc,
song_position, song_position + 1,
priority);
}
static void
playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
unsigned song, const struct song **queued_p)
{
unsigned songOrder;
assert(song < playlist->queue.GetLength());
songOrder = playlist->queue.PositionToOrder(song);
if (playlist->playing && playlist->current == (int)songOrder) {
bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
/* the current song is going to be deleted: stop the player */
pc_stop(pc);
playlist->playing = false;
/* see which song is going to be played instead */
playlist->current = playlist->queue.GetNextOrder(playlist->current);
if (playlist->current == (int)songOrder)
playlist->current = -1;
if (playlist->current >= 0 && !paused)
/* play the song after the deleted one */
playlist_play_order(playlist, pc, playlist->current);
else
/* no songs left to play, stop playback
completely */
playlist_stop(playlist, pc);
*queued_p = NULL;
} else if (playlist->current == (int)songOrder)
/* there's a "current song" but we're not playing
currently - clear "current" */
playlist->current = -1;
/* now do it: remove the song */
playlist->queue.DeletePosition(song);
/* update the "current" and "queued" variables */
if (playlist->current > (int)songOrder) {
playlist->current--;
}
}
enum playlist_result
playlist_delete(struct playlist *playlist, struct player_control *pc,
unsigned song)
{
const struct song *queued;
if (song >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
playlist_delete_internal(playlist, pc, song, &queued);
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_delete_range(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end)
{
const struct song *queued;
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
queued = playlist_get_queued_song(playlist);
do {
playlist_delete_internal(playlist, pc, --end, &queued);
} while (end != start);
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_delete_id(struct playlist *playlist, struct player_control *pc,
unsigned id)
{
int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_delete(playlist, pc, song);
}
void
playlist_delete_song(struct playlist *playlist, struct player_control *pc,
const struct song *song)
{
for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
if (song == playlist->queue.Get(i))
playlist_delete(playlist, pc, i);
}
enum playlist_result
playlist_move_range(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end, int to)
{
const struct song *queued;
int currentSong;
if (!playlist->queue.IsValidPosition(start) ||
!playlist->queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
(to < 0 && abs(to) > (int)playlist->queue.GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
/* nothing happens */
return PLAYLIST_RESULT_SUCCESS;
queued = playlist_get_queued_song(playlist);
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist->current >= 0
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
if (to < 0 && playlist->current >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % playlist->queue.GetLength();
if (start < (unsigned)to)
to--;
}
playlist->queue.MoveRange(start, end, to);
if (!playlist->queue.random) {
/* update current/queued */
if ((int)start <= playlist->current &&
(unsigned)playlist->current < end)
playlist->current += to - start;
else if (playlist->current >= (int)end &&
playlist->current <= to) {
playlist->current -= end - start;
} else if (playlist->current >= to &&
playlist->current < (int)start) {
playlist->current += end - start;
}
}
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist_move_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, int to)
{
int song = playlist->queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playlist_move_range(playlist, pc, song, song+1, to);
}
void
playlist_shuffle(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end)
{
const struct song *queued;
if (end > playlist->queue.GetLength())
/* correct the "end" offset */
end = playlist->queue.GetLength();
if ((start+1) >= end)
/* needs at least two entries. */
return;
queued = playlist_get_queued_song(playlist);
if (playlist->playing && playlist->current >= 0) {
unsigned current_position;
current_position = playlist->queue.OrderToPosition(playlist->current);
if (current_position >= start && current_position < end)
{
/* put current playing song first */
playlist->queue.SwapPositions(start, current_position);
if (playlist->queue.random) {
playlist->current =
playlist->queue.PositionToOrder(start);
} else
playlist->current = start;
/* start shuffle after the current song */
start++;
}
} else {
/* no playback currently: reset playlist->current */
playlist->current = -1;
}
playlist->queue.ShuffleRange(start, end);
playlist_increment_version(playlist);
playlist_update_queued_song(playlist, pc, queued);
}