/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "OutputThread.hxx"
#include "OutputInternal.hxx"
#include "OutputAPI.hxx"
#include "OutputError.hxx"
#include "pcm/PcmMix.hxx"
#include "notify.hxx"
#include "FilterInternal.hxx"
#include "filter/ConvertFilterPlugin.hxx"
#include "filter/ReplayGainFilterPlugin.hxx"
#include "PlayerControl.hxx"
#include "MusicPipe.hxx"
#include "MusicChunk.hxx"
#include "system/FatalError.hxx"
#include "util/Error.hxx"
#include "Log.hxx"
#include "Compiler.h"
#include <glib.h>
#include <assert.h>
#include <string.h>
static void ao_command_finished(struct audio_output *ao)
{
assert(ao->command != AO_COMMAND_NONE);
ao->command = AO_COMMAND_NONE;
ao->mutex.unlock();
audio_output_client_notify.Signal();
ao->mutex.lock();
}
static bool
ao_enable(struct audio_output *ao)
{
Error error;
bool success;
if (ao->really_enabled)
return true;
ao->mutex.unlock();
success = ao_plugin_enable(ao, error);
ao->mutex.lock();
if (!success) {
FormatError(error,
"Failed to enable \"%s\" [%s]",
ao->name, ao->plugin->name);
return false;
}
ao->really_enabled = true;
return true;
}
static void
ao_close(struct audio_output *ao, bool drain);
static void
ao_disable(struct audio_output *ao)
{
if (ao->open)
ao_close(ao, false);
if (ao->really_enabled) {
ao->really_enabled = false;
ao->mutex.unlock();
ao_plugin_disable(ao);
ao->mutex.lock();
}
}
static AudioFormat
ao_filter_open(struct audio_output *ao, AudioFormat &format,
Error &error_r)
{
assert(format.IsValid());
/* the replay_gain filter cannot fail here */
if (ao->replay_gain_filter != NULL)
ao->replay_gain_filter->Open(format, error_r);
if (ao->other_replay_gain_filter != NULL)
ao->other_replay_gain_filter->Open(format, error_r);
const AudioFormat af = ao->filter->Open(format, error_r);
if (!af.IsDefined()) {
if (ao->replay_gain_filter != NULL)
ao->replay_gain_filter->Close();
if (ao->other_replay_gain_filter != NULL)
ao->other_replay_gain_filter->Close();
}
return af;
}
static void
ao_filter_close(struct audio_output *ao)
{
if (ao->replay_gain_filter != NULL)
ao->replay_gain_filter->Close();
if (ao->other_replay_gain_filter != NULL)
ao->other_replay_gain_filter->Close();
ao->filter->Close();
}
static void
ao_open(struct audio_output *ao)
{
bool success;
Error error;
struct audio_format_string af_string;
assert(!ao->open);
assert(ao->pipe != NULL);
assert(ao->chunk == NULL);
assert(ao->in_audio_format.IsValid());
if (ao->fail_timer != NULL) {
/* this can only happen when this
output thread fails while
audio_output_open() is run in the
player thread */
g_timer_destroy(ao->fail_timer);
ao->fail_timer = NULL;
}
/* enable the device (just in case the last enable has failed) */
if (!ao_enable(ao))
/* still no luck */
return;
/* open the filter */
const AudioFormat filter_audio_format =
ao_filter_open(ao, ao->in_audio_format, error);
if (!filter_audio_format.IsDefined()) {
FormatError(error, "Failed to open filter for \"%s\" [%s]",
ao->name, ao->plugin->name);
ao->fail_timer = g_timer_new();
return;
}
assert(filter_audio_format.IsValid());
ao->out_audio_format = filter_audio_format;
ao->out_audio_format.ApplyMask(ao->config_audio_format);
ao->mutex.unlock();
success = ao_plugin_open(ao, ao->out_audio_format, error);
ao->mutex.lock();
assert(!ao->open);
if (!success) {
FormatError(error, "Failed to open \"%s\" [%s]",
ao->name, ao->plugin->name);
ao_filter_close(ao);
ao->fail_timer = g_timer_new();
return;
}
convert_filter_set(ao->convert_filter, ao->out_audio_format);
ao->open = true;
FormatDebug(output_domain,
"opened plugin=%s name=\"%s\" audio_format=%s",
ao->plugin->name, ao->name,
audio_format_to_string(ao->out_audio_format, &af_string));
if (ao->in_audio_format != ao->out_audio_format)
FormatDebug(output_domain, "converting from %s",
audio_format_to_string(ao->in_audio_format,
&af_string));
}
static void
ao_close(struct audio_output *ao, bool drain)
{
assert(ao->open);
ao->pipe = NULL;
ao->chunk = NULL;
ao->open = false;
ao->mutex.unlock();
if (drain)
ao_plugin_drain(ao);
else
ao_plugin_cancel(ao);
ao_plugin_close(ao);
ao_filter_close(ao);
ao->mutex.lock();
FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
ao->plugin->name, ao->name);
}
static void
ao_reopen_filter(struct audio_output *ao)
{
Error error;
ao_filter_close(ao);
const AudioFormat filter_audio_format =
ao_filter_open(ao, ao->in_audio_format, error);
if (!filter_audio_format.IsDefined()) {
FormatError(error,
"Failed to open filter for \"%s\" [%s]",
ao->name, ao->plugin->name);
/* this is a little code duplication fro ao_close(),
but we cannot call this function because we must
not call filter_close(ao->filter) again */
ao->pipe = NULL;
ao->chunk = NULL;
ao->open = false;
ao->fail_timer = g_timer_new();
ao->mutex.unlock();
ao_plugin_close(ao);
ao->mutex.lock();
return;
}
convert_filter_set(ao->convert_filter, ao->out_audio_format);
}
static void
ao_reopen(struct audio_output *ao)
{
if (!ao->config_audio_format.IsFullyDefined()) {
if (ao->open) {
const MusicPipe *mp = ao->pipe;
ao_close(ao, true);
ao->pipe = mp;
}
/* no audio format is configured: copy in->out, let
the output's open() method determine the effective
out_audio_format */
ao->out_audio_format = ao->in_audio_format;
ao->out_audio_format.ApplyMask(ao->config_audio_format);
}
if (ao->open)
/* the audio format has changed, and all filters have
to be reconfigured */
ao_reopen_filter(ao);
else
ao_open(ao);
}
/**
* Wait until the output's delay reaches zero.
*
* @return true if playback should be continued, false if a command
* was issued
*/
static bool
ao_wait(struct audio_output *ao)
{
while (true) {
unsigned delay = ao_plugin_delay(ao);
if (delay == 0)
return true;
(void)ao->cond.timed_wait(ao->mutex, delay);
if (ao->command != AO_COMMAND_NONE)
return false;
}
}
static const void *
ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk,
Filter *replay_gain_filter,
unsigned *replay_gain_serial_p,
size_t *length_r)
{
assert(chunk != NULL);
assert(!chunk->IsEmpty());
assert(chunk->CheckFormat(ao->in_audio_format));
const void *data = chunk->data;
size_t length = chunk->length;
(void)ao;
assert(length % ao->in_audio_format.GetFrameSize() == 0);
if (length > 0 && replay_gain_filter != NULL) {
if (chunk->replay_gain_serial != *replay_gain_serial_p) {
replay_gain_filter_set_info(replay_gain_filter,
chunk->replay_gain_serial != 0
? &chunk->replay_gain_info
: NULL);
*replay_gain_serial_p = chunk->replay_gain_serial;
}
Error error;
data = replay_gain_filter->FilterPCM(data, length,
&length, error);
if (data == NULL) {
FormatError(error, "\"%s\" [%s] failed to filter",
ao->name, ao->plugin->name);
return NULL;
}
}
*length_r = length;
return data;
}
static const void *
ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk,
size_t *length_r)
{
size_t length;
const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter,
&ao->replay_gain_serial, &length);
if (data == NULL)
return NULL;
if (length == 0) {
/* empty chunk, nothing to do */
*length_r = 0;
return data;
}
/* cross-fade */
if (chunk->other != NULL) {
size_t other_length;
const void *other_data =
ao_chunk_data(ao, chunk->other,
ao->other_replay_gain_filter,
&ao->other_replay_gain_serial,
&other_length);
if (other_data == NULL)
return NULL;
if (other_length == 0) {
*length_r = 0;
return data;
}
/* if the "other" chunk is longer, then that trailer
is used as-is, without mixing; it is part of the
"next" song being faded in, and if there's a rest,
it means cross-fading ends here */
if (length > other_length)
length = other_length;
void *dest = ao->cross_fade_buffer.Get(other_length);
memcpy(dest, other_data, other_length);
if (!pcm_mix(dest, data, length,
ao->in_audio_format.format,
1.0 - chunk->mix_ratio)) {
FormatError(output_domain,
"Cannot cross-fade format %s",
sample_format_to_string(ao->in_audio_format.format));
return NULL;
}
data = dest;
length = other_length;
}
/* apply filter chain */
Error error;
data = ao->filter->FilterPCM(data, length, &length, error);
if (data == NULL) {
FormatError(error, "\"%s\" [%s] failed to filter",
ao->name, ao->plugin->name);
return NULL;
}
*length_r = length;
return data;
}
static bool
ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
{
assert(ao != NULL);
assert(ao->filter != NULL);
if (ao->tags && gcc_unlikely(chunk->tag != NULL)) {
ao->mutex.unlock();
ao_plugin_send_tag(ao, chunk->tag);
ao->mutex.lock();
}
size_t size;
#if GCC_CHECK_VERSION(4,7)
/* workaround -Wmaybe-uninitialized false positive */
size = 0;
#endif
const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
if (data == NULL) {
ao_close(ao, false);
/* don't automatically reopen this device for 10
seconds */
ao->fail_timer = g_timer_new();
return false;
}
Error error;
while (size > 0 && ao->command == AO_COMMAND_NONE) {
size_t nbytes;
if (!ao_wait(ao))
break;
ao->mutex.unlock();
nbytes = ao_plugin_play(ao, data, size, error);
ao->mutex.lock();
if (nbytes == 0) {
/* play()==0 means failure */
FormatError(error, "\"%s\" [%s] failed to play",
ao->name, ao->plugin->name);
ao_close(ao, false);
/* don't automatically reopen this device for
10 seconds */
assert(ao->fail_timer == NULL);
ao->fail_timer = g_timer_new();
return false;
}
assert(nbytes <= size);
assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
data += nbytes;
size -= nbytes;
}
return true;
}
static const struct music_chunk *
ao_next_chunk(struct audio_output *ao)
{
return ao->chunk != NULL
/* continue the previous play() call */
? ao->chunk->next
/* get the first chunk from the pipe */
: ao->pipe->Peek();
}
/**
* Plays all remaining chunks, until the tail of the pipe has been
* reached (and no more chunks are queued), or until a command is
* received.
*
* @return true if at least one chunk has been available, false if the
* tail of the pipe was already reached
*/
static bool
ao_play(struct audio_output *ao)
{
bool success;
const struct music_chunk *chunk;
assert(ao->pipe != NULL);
chunk = ao_next_chunk(ao);
if (chunk == NULL)
/* no chunk available */
return false;
ao->chunk_finished = false;
while (chunk != NULL && ao->command == AO_COMMAND_NONE) {
assert(!ao->chunk_finished);
ao->chunk = chunk;
success = ao_play_chunk(ao, chunk);
if (!success) {
assert(ao->chunk == NULL);
break;
}
assert(ao->chunk == chunk);
chunk = chunk->next;
}
ao->chunk_finished = true;
ao->mutex.unlock();
ao->player_control->LockSignal();
ao->mutex.lock();
return true;
}
static void ao_pause(struct audio_output *ao)
{
bool ret;
ao->mutex.unlock();
ao_plugin_cancel(ao);
ao->mutex.lock();
ao->pause = true;
ao_command_finished(ao);
do {
if (!ao_wait(ao))
break;
ao->mutex.unlock();
ret = ao_plugin_pause(ao);
ao->mutex.lock();
if (!ret) {
ao_close(ao, false);
break;
}
} while (ao->command == AO_COMMAND_NONE);
ao->pause = false;
}
static void
audio_output_task(void *arg)
{
struct audio_output *ao = (struct audio_output *)arg;
ao->mutex.lock();
while (1) {
switch (ao->command) {
case AO_COMMAND_NONE:
break;
case AO_COMMAND_ENABLE:
ao_enable(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_DISABLE:
ao_disable(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_OPEN:
ao_open(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_REOPEN:
ao_reopen(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_CLOSE:
assert(ao->open);
assert(ao->pipe != NULL);
ao_close(ao, false);
ao_command_finished(ao);
break;
case AO_COMMAND_PAUSE:
if (!ao->open) {
/* the output has failed after
audio_output_all_pause() has
submitted the PAUSE command; bail
out */
ao_command_finished(ao);
break;
}
ao_pause(ao);
/* don't "break" here: this might cause
ao_play() to be called when command==CLOSE
ends the paused state - "continue" checks
the new command first */
continue;
case AO_COMMAND_DRAIN:
if (ao->open) {
assert(ao->chunk == NULL);
assert(ao->pipe->Peek() == nullptr);
ao->mutex.unlock();
ao_plugin_drain(ao);
ao->mutex.lock();
}
ao_command_finished(ao);
continue;
case AO_COMMAND_CANCEL:
ao->chunk = NULL;
if (ao->open) {
ao->mutex.unlock();
ao_plugin_cancel(ao);
ao->mutex.lock();
}
ao_command_finished(ao);
continue;
case AO_COMMAND_KILL:
ao->chunk = NULL;
ao_command_finished(ao);
ao->mutex.unlock();
return;
}
if (ao->open && ao->allow_play && ao_play(ao))
/* don't wait for an event if there are more
chunks in the pipe */
continue;
if (ao->command == AO_COMMAND_NONE)
ao->cond.wait(ao->mutex);
}
}
void audio_output_thread_start(struct audio_output *ao)
{
assert(ao->command == AO_COMMAND_NONE);
Error error;
if (!ao->thread.Start(audio_output_task, ao, error))
FatalError(error);
}