/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "OutputAll.hxx"
#include "PlayerControl.hxx"
#include "OutputInternal.hxx"
#include "OutputControl.hxx"
#include "OutputError.hxx"
#include "MusicBuffer.hxx"
#include "MusicPipe.hxx"
#include "MusicChunk.hxx"
#include "system/FatalError.hxx"
#include "util/Error.hxx"
#include "ConfigData.hxx"
#include "ConfigGlobal.hxx"
#include "ConfigOption.hxx"
#include "notify.hxx"
#include <assert.h>
#include <string.h>
static AudioFormat input_audio_format;
static struct audio_output **audio_outputs;
static unsigned int num_audio_outputs;
/**
* The #MusicBuffer object where consumed chunks are returned.
*/
static MusicBuffer *g_music_buffer;
/**
* The #MusicPipe object which feeds all audio outputs. It is filled
* by audio_output_all_play().
*/
static MusicPipe *g_mp;
/**
* The "elapsed_time" stamp of the most recently finished chunk.
*/
static float audio_output_all_elapsed_time = -1.0;
unsigned int audio_output_count(void)
{
return num_audio_outputs;
}
struct audio_output *
audio_output_get(unsigned i)
{
assert(i < num_audio_outputs);
assert(audio_outputs[i] != nullptr);
return audio_outputs[i];
}
struct audio_output *
audio_output_find(const char *name)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_output_get(i);
if (strcmp(ao->name, name) == 0)
return ao;
}
/* name not found */
return nullptr;
}
gcc_const
static unsigned
audio_output_config_count(void)
{
unsigned int nr = 0;
const struct config_param *param = nullptr;
while ((param = config_get_next_param(CONF_AUDIO_OUTPUT, param)))
nr++;
if (!nr)
nr = 1; /* we'll always have at least one device */
return nr;
}
void
audio_output_all_init(PlayerControl &pc)
{
const struct config_param *param = nullptr;
unsigned int i;
Error error;
num_audio_outputs = audio_output_config_count();
audio_outputs = new audio_output *[num_audio_outputs];
const config_param empty;
for (i = 0; i < num_audio_outputs; i++)
{
unsigned int j;
param = config_get_next_param(CONF_AUDIO_OUTPUT, param);
if (param == nullptr) {
/* only allow param to be nullptr if there
just one audio output */
assert(i == 0);
assert(num_audio_outputs == 1);
param = ∅
}
audio_output *output = audio_output_new(*param, pc, error);
if (output == nullptr) {
if (param != nullptr)
FormatFatalError("line %i: %s",
param->line,
error.GetMessage());
else
FatalError(error);
}
audio_outputs[i] = output;
/* require output names to be unique: */
for (j = 0; j < i; j++) {
if (!strcmp(output->name, audio_outputs[j]->name)) {
FormatFatalError("output devices with identical "
"names: %s", output->name);
}
}
}
}
void
audio_output_all_finish(void)
{
unsigned int i;
for (i = 0; i < num_audio_outputs; i++) {
audio_output_disable(audio_outputs[i]);
audio_output_finish(audio_outputs[i]);
}
delete[] audio_outputs;
audio_outputs = nullptr;
num_audio_outputs = 0;
}
void
audio_output_all_enable_disable(void)
{
for (unsigned i = 0; i < num_audio_outputs; i++) {
struct audio_output *ao = audio_outputs[i];
bool enabled;
ao->mutex.lock();
enabled = ao->really_enabled;
ao->mutex.unlock();
if (ao->enabled != enabled) {
if (ao->enabled)
audio_output_enable(ao);
else
audio_output_disable(ao);
}
}
}
/**
* Determine if all (active) outputs have finished the current
* command.
*/
static bool
audio_output_all_finished(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_outputs[i];
const ScopeLock protect(ao->mutex);
if (audio_output_is_open(ao) &&
!audio_output_command_is_finished(ao))
return false;
}
return true;
}
static void audio_output_wait_all(void)
{
while (!audio_output_all_finished())
audio_output_client_notify.Wait();
}
/**
* Signals all audio outputs which are open.
*/
static void
audio_output_allow_play_all(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i)
audio_output_allow_play(audio_outputs[i]);
}
static void
audio_output_reset_reopen(struct audio_output *ao)
{
const ScopeLock protect(ao->mutex);
ao->fail_timer.Reset();
}
/**
* Resets the "reopen" flag on all audio devices. MPD should
* immediately retry to open the device instead of waiting for the
* timeout when the user wants to start playback.
*/
static void
audio_output_all_reset_reopen(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_outputs[i];
audio_output_reset_reopen(ao);
}
}
/**
* Opens all output devices which are enabled, but closed.
*
* @return true if there is at least open output device which is open
*/
static bool
audio_output_all_update(void)
{
unsigned int i;
bool ret = false;
if (!input_audio_format.IsDefined())
return false;
for (i = 0; i < num_audio_outputs; ++i)
ret = audio_output_update(audio_outputs[i],
input_audio_format, *g_mp) || ret;
return ret;
}
void
audio_output_all_set_replay_gain_mode(ReplayGainMode mode)
{
for (unsigned i = 0; i < num_audio_outputs; ++i)
audio_output_set_replay_gain_mode(audio_outputs[i], mode);
}
bool
audio_output_all_play(struct music_chunk *chunk, Error &error)
{
bool ret;
unsigned int i;
assert(g_music_buffer != nullptr);
assert(g_mp != nullptr);
assert(chunk != nullptr);
assert(chunk->CheckFormat(input_audio_format));
ret = audio_output_all_update();
if (!ret) {
/* TODO: obtain real error */
error.Set(output_domain, "Failed to open audio output");
return false;
}
g_mp->Push(chunk);
for (i = 0; i < num_audio_outputs; ++i)
audio_output_play(audio_outputs[i]);
return true;
}
bool
audio_output_all_open(const AudioFormat audio_format,
MusicBuffer &buffer,
Error &error)
{
bool ret = false, enabled = false;
unsigned int i;
assert(g_music_buffer == nullptr || g_music_buffer == &buffer);
assert((g_mp == nullptr) == (g_music_buffer == nullptr));
g_music_buffer = &buffer;
/* the audio format must be the same as existing chunks in the
pipe */
assert(g_mp == nullptr || g_mp->CheckFormat(audio_format));
if (g_mp == nullptr)
g_mp = new MusicPipe();
else
/* if the pipe hasn't been cleared, the the audio
format must not have changed */
assert(g_mp->IsEmpty() || audio_format == input_audio_format);
input_audio_format = audio_format;
audio_output_all_reset_reopen();
audio_output_all_enable_disable();
audio_output_all_update();
for (i = 0; i < num_audio_outputs; ++i) {
if (audio_outputs[i]->enabled)
enabled = true;
if (audio_outputs[i]->open)
ret = true;
}
if (!enabled)
error.Set(output_domain, "All audio outputs are disabled");
else if (!ret)
/* TODO: obtain real error */
error.Set(output_domain, "Failed to open audio output");
if (!ret)
/* close all devices if there was an error */
audio_output_all_close();
return ret;
}
/**
* Has the specified audio output already consumed this chunk?
*/
static bool
chunk_is_consumed_in(const struct audio_output *ao,
const struct music_chunk *chunk)
{
if (!ao->open)
return true;
if (ao->chunk == nullptr)
return false;
assert(chunk == ao->chunk || g_mp->Contains(ao->chunk));
if (chunk != ao->chunk) {
assert(chunk->next != nullptr);
return true;
}
return ao->chunk_finished && chunk->next == nullptr;
}
/**
* Has this chunk been consumed by all audio outputs?
*/
static bool
chunk_is_consumed(const struct music_chunk *chunk)
{
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_outputs[i];
const ScopeLock protect(ao->mutex);
if (!chunk_is_consumed_in(ao, chunk))
return false;
}
return true;
}
/**
* There's only one chunk left in the pipe (#g_mp), and all audio
* outputs have consumed it already. Clear the reference.
*/
static void
clear_tail_chunk(gcc_unused const struct music_chunk *chunk, bool *locked)
{
assert(chunk->next == nullptr);
assert(g_mp->Contains(chunk));
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_outputs[i];
/* this mutex will be unlocked by the caller when it's
ready */
ao->mutex.lock();
locked[i] = ao->open;
if (!locked[i]) {
ao->mutex.unlock();
continue;
}
assert(ao->chunk == chunk);
assert(ao->chunk_finished);
ao->chunk = nullptr;
}
}
unsigned
audio_output_all_check(void)
{
const struct music_chunk *chunk;
bool is_tail;
struct music_chunk *shifted;
bool locked[num_audio_outputs];
assert(g_music_buffer != nullptr);
assert(g_mp != nullptr);
while ((chunk = g_mp->Peek()) != nullptr) {
assert(!g_mp->IsEmpty());
if (!chunk_is_consumed(chunk))
/* at least one output is not finished playing
this chunk */
return g_mp->GetSize();
if (chunk->length > 0 && chunk->times >= 0.0)
/* only update elapsed_time if the chunk
provides a defined value */
audio_output_all_elapsed_time = chunk->times;
is_tail = chunk->next == nullptr;
if (is_tail)
/* this is the tail of the pipe - clear the
chunk reference in all outputs */
clear_tail_chunk(chunk, locked);
/* remove the chunk from the pipe */
shifted = g_mp->Shift();
assert(shifted == chunk);
if (is_tail)
/* unlock all audio outputs which were locked
by clear_tail_chunk() */
for (unsigned i = 0; i < num_audio_outputs; ++i)
if (locked[i])
audio_outputs[i]->mutex.unlock();
/* return the chunk to the buffer */
g_music_buffer->Return(shifted);
}
return 0;
}
bool
audio_output_all_wait(PlayerControl &pc, unsigned threshold)
{
pc.Lock();
if (audio_output_all_check() < threshold) {
pc.Unlock();
return true;
}
pc.Wait();
pc.Unlock();
return audio_output_all_check() < threshold;
}
void
audio_output_all_pause(void)
{
unsigned int i;
audio_output_all_update();
for (i = 0; i < num_audio_outputs; ++i)
audio_output_pause(audio_outputs[i]);
audio_output_wait_all();
}
void
audio_output_all_drain(void)
{
for (unsigned i = 0; i < num_audio_outputs; ++i)
audio_output_drain_async(audio_outputs[i]);
audio_output_wait_all();
}
void
audio_output_all_cancel(void)
{
unsigned int i;
/* send the cancel() command to all audio outputs */
for (i = 0; i < num_audio_outputs; ++i)
audio_output_cancel(audio_outputs[i]);
audio_output_wait_all();
/* clear the music pipe and return all chunks to the buffer */
if (g_mp != nullptr)
g_mp->Clear(*g_music_buffer);
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
audio_output_allow_play_all();
/* invalidate elapsed_time */
audio_output_all_elapsed_time = -1.0;
}
void
audio_output_all_close(void)
{
unsigned int i;
for (i = 0; i < num_audio_outputs; ++i)
audio_output_close(audio_outputs[i]);
if (g_mp != nullptr) {
assert(g_music_buffer != nullptr);
g_mp->Clear(*g_music_buffer);
delete g_mp;
g_mp = nullptr;
}
g_music_buffer = nullptr;
input_audio_format.Clear();
audio_output_all_elapsed_time = -1.0;
}
void
audio_output_all_release(void)
{
unsigned int i;
for (i = 0; i < num_audio_outputs; ++i)
audio_output_release(audio_outputs[i]);
if (g_mp != nullptr) {
assert(g_music_buffer != nullptr);
g_mp->Clear(*g_music_buffer);
delete g_mp;
g_mp = nullptr;
}
g_music_buffer = nullptr;
input_audio_format.Clear();
audio_output_all_elapsed_time = -1.0;
}
void
audio_output_all_song_border(void)
{
/* clear the elapsed_time pointer at the beginning of a new
song */
audio_output_all_elapsed_time = 0.0;
}
float
audio_output_all_get_elapsed_time(void)
{
return audio_output_all_elapsed_time;
}