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+From: "Raoul Gough" <RaoulGough@yahoo.co.uk>
+To: <boost@lists.boost.org>
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+Subject: [boost] Re: boost::weak_ptr suggestions
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+Date: Wed, 3 Apr 2002 18:37:55 +0100
+
+> From: "Peter Dimov" <pdimov@mmltd.net>
+> To: <boost@lists.boost.org>
+> Subject: Re: [boost] boost::weak_ptr suggestions
+> Date: Mon, 1 Apr 2002 17:31:05 +0300
+> Organization: Multi Media Ltd.
+> Reply-To: boost@lists.boost.org
+>
+> From: "Raoul Gough" <RaoulGough@yahoo.co.uk>
+[snip]
+> > Secondly, I believe it would be better for the get() method to throw or
+> > assert when called on an invalidated pointer, instead of transparently
+> > returning 0. In my opinion, there is a fundamental difference between
+the
+> > two states (null and invalid) which is not observable with the current
+> > interface. The addition of a member function like "bool is_valid()
+const;"
+> > would also allow the user code to decide how to deal with an invalid
+> > pointer, instead of merging the two distinct states into the one (null)
+> > state.
+>
+> Right again. However, the primary methods of accessing a weak_ptr are (1)
+> constructing a shared_ptr (which does throw) and (2) make_shared. get()
+has
+> been retained for efficiency but is not recommended (in multithreaded
+> programs.)
+
+So why the difference in error semantics between the single and
+multi-threaded idioms? For example, if I converted single-threaded code that
+uses get() to thread-safe code using make_shared, I also get changed
+semantics for the invalid pointer case.
+
+Incidentally, it looks like the use_count member function can determine
+indirectly whether the target still exists or not. It seems a bit obscure
+though, seeing as the reference count is really an implementation detail and
+distinct from the concept of null/valid/invalid.
+
+>
+> > The big advantage of considering invalid.get() an error is that code
+which
+> > then works without error using weak_ptr would have *exactly* unchanged
+> > semantics using a plain pointer replacement. This allows (for example) a
+> > debug build/release build choice between weak_ptr<T> and T* for
+> performance
+> > reasons. If weak_ptr<T> silently returns null on invalid pointers, then
+> this
+> > guarantee cannot be made - what would be undefined use on a plain
+pointer
+> is
+> > not detected by the weak_ptr.
+>
+> Interesting point. You can write your own get() that does what you want:
+>
+> T * get(weak_ptr<T> const & p)
+> {
+> return shared_ptr<T>(p).get();
+> }
+>
+> but it's not as efficient as a throwing get(). Most people seem to prefer
+> the current get() semantics, though, where 0 is returned.
+
+Well, I can understand that point of view as well - either the weak pointer
+has a valid target object or not (in which case null or deleted doesn't
+really matter). However, my use of a smart weak pointer is really as a
+debugging aid, so I would like the error to be detected as soon as possible
+(and distinguished from a null-pointer assertion or SEGV). Short of adding a
+policy class template parameter, it would be easy to add a new member
+function which does get() with severe checking - along the lines of
+vector.at versus vector.operator[]. Just an idea.
+
+BTW, am I right in thinking that sharede_ptr always maintains an extra weak
+reference counter? I mean, even if my code doesn't use weak_ptr, shared_ptr
+still has to maintain the extra counter, right? That, combined with the
+*** MESSAGE TRUNCATED ***
+
+
+.