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-ACE.js: In-Browser Code Editing Finally Solved
-
-You may have seen them around -- "in-browser code editors" are text
-editors that run on the web in your browser, supporting editing,
-syntax highlighting, indentation, and other features familiar from a
-desktop editor/IDE like Emacs, Eclipse, or TextMate. Compared to
-desktop editors, the in-browser knock-offs I've seen leave me quite
-dissatisfied. I can deal with the lack of power-user features, but
-just in terms of basic usability, these web-based editors are
-sputtering at the starting line. On the whole, they feel unresponsive
-on small files, they slow to a crawl on large files, and they tend to
-have unaddressed quirks, artifacts, and differences from native
-appearance and behavior. Anyway, that's enough negativity; I have a
-lot of respect for the authors and their hard work, and in writing ACE
-I'm standing on their shoulders. But I was curious to see if I could
-take AppJet's editor to the next level and approach the speed and
-robustness of a desktop editor. After a few months of work, I'm proud
-to declare success.
-
-Here's a walk-through of ACE.js, our new in-browser code editor.
-ACE.js is a self-contained, cross-browser JavaScript file that allows
-a web page to embed scrolling panes of editable code. Typing text is
-snappy and there are no visual artifacts or clutter.
-Syntax-highlighting happens live, as you type. Amazingly, operations
-scale up well with document size. You can paste in 1,000 lines of
-text, or more, and after a second or two of thought, the editor is
-fully responsive again. While you keep typing, it unobtrusively
-finishes syntax-highlighting the whole buffer in a matter of seconds.
-Local edits to the text are just as fast on long documents as on short
-ones. Changes that require large-scale re-highlighting, like opening
-or closing a multi-line comment, affect the text in view almost
-instantaneously, and then ACE.js quitely goes to work on the rest of
-the document over the next few seconds without holding you up. ACE.js
-supports advanced features like Emacs-style unlimited undo, flashing
-matching parentheses as you type them or move across them, and basic
-auto-indentation. Full functionality is supported across Internet
-Explorer 6+, Firefox 2+, Safari 3+, and Camino 1.5+.
-
-I've emphasized "scalability" a lot so far, by which I mean efficiency
-and responsiveness in the face of large documents, because that's the
-aspect of ACE that so clearly sets it apart. But that's only one of
-three "axes" that the ultimate editor needs to excel on.
-
-The second is what I'll call "nativity", meaning how close the editor
-comes to the gold standard of the desktop editor experience. This
-includes responsiveness (some in-browser editors have sluggish typing
-even on small documents), but also things like undo, copy/paste,
-selection, arrow-keys, shift-arrow-keys, different input methods and
-devices, and so on.
-
-The third axis is "flexibility". How easy is it to add features? To
-support more languages for the incremental highlighting, different
-undo models, different indentation schemes, macros that expand as you
-type, auto-complete, go-to-line by number, and whatever else you can
-imagine.
-
-Why am I lecturing you on these theoretical principles? Well, there's
-an interesting insight that explains a lot about the existing crop of
-editors, and it isn't one you'd hit upon without spending a lot of
-time in the trenches (yes, specifically the trenches of writing an
-in-browser code editor). Based on the hodge-podge of facilities that
-browsers happen to make available, you basically end up with the
-following slogan: "scalability, nativity, flexibility, pick any two".
-Based on this, we can classify editors into three types, which I'll
-describe briefly from the point of view of someone writing an editor
-(like me); if you're not familiar with browser scripting, hopefully
-this won't be too hard to get through.
-
-Type I editors sacrifice scalability. The typical implementation is a
-text-area to handle the typing, covered by a block of colored text to
-handle the display. You (the person making the editor) get a boost in
-nativity at the start, because you inherit the browser's text
-handling, all the stuff I mentioned above, like undo and copy/paste.
-The degree of flexibility is also good, because you can style the
-colored text independently of the editing in the textarea, and you can
-manipulate the textarea easily, such as by assigning a new content
-string. Unfortunately, this scales quite badly with document size.
-The good Type I editors are slick and responsive, but pretty limited
-in how large files can get.
-
-Type II editors sacrifice nativity. This is the kind of editor where
-you manually manipulate document (DOM) nodes as the user types. You
-have to re-implement the desktop's native editing behavior from
-scratch, first putting in support for typing and selecting text (both
-by mouse and keyboard), and hopefully eventually supporting undo and
-copy/paste with other programs (through some elaborate hack). This
-type is attractive because it offers unlimited flexibility, and
-theoretical scalability. In practice, you end up with mostly
-flexibility, because getting the nativity right is such a huge task,
-and scalability takes a back seat to general responsiveness. Type II
-editors are fancy but feel slow and quirky.
-
-Type III editors, as you've probably guessed by now, are the category
-ACE falls into, and are the ones that sacrifice flexibility, the third
-axis, though in fact they make you work for all three axes. The crazy
-idea here, which seems to have originated with Dutch programmer Marijn
-Haverbeke, is to take advantage of a browser feature called "design
-mode" (or "content editable"), a mode which allows the user to
-directly edit an HTML document. This feature has quietly been added
-to all major browsers over time. In fact, it's what GMail uses to let
-users compose rich-text e-mail. The advantages of basing an editor on
-a design-mode buffer are that such a buffer has a full DOM (document
-model), which allows arbitrary styling and swapping of parts of the
-document, and that native editing operations (selection, copy/paste)
-are mapped by the browser onto operations on the DOM.
-
-What's the downside of a Type III editor? It's a nightmare to
-implement! GMail skirts the issue by only using hard-coded browser
-commands like "make the selection bold" or "insert unordered list".
-What happens if you stray from this set of basic commands, and access
-that alluring DOM directly, without careful preparation? Disaster!
-Building a robust, extensible editor on top of design mode is kind of
-like landing a man safely on the moon, where you design the
-spacecraft, the mission control computer, and the pressurized suit.
-You're constantly trying to insulate yourself from a hostile
-environment.
-
-More specifically, any change your editor makes to the design mode DOM
-causes the browser to instantly lose track of the selection range or
-insertion point if any, the undo history, and basically any other
-useful editing state. (This can be worked around with a lot of
-selection manipulation, though IE in particular lacks even a way to
-access the current selection relative to the DOM.) A simple edit like
-the user pressing the "enter" key to start a new line may cause the
-browser to insert a line break tag (BR), or split a block element into
-two, whatever it wishes. Pasted text is converted into HTML, through
-a somewhat arbitrary process, and inserted into the document. In
-fact, the DOM is constantly being modified by the browser in response
-to user actions (like typing), and you have to peek at it and
-efficiently make sense of it, determine what's changed, incorporate it
-into your representation, make any of your own changes (e.g. indent a
-line), modify the DOM to display your changes to the user, and have it
-all look like nothing special happened. A more Draconian policy for
-dealing with the browser, like trapping all mouse and key events,
-would just leave you with a Type II editor. The key is to treat the
-DOM as a hugely complicated I/O device between you and the browser,
-and carefully make rules to constrain it.
-
-You also deal with the fact that design mode's "native" behavior is
-HTML-oriented, not text-oriented, and the fact that it tends to have a
-lot of quirks and bugs. You don't get scalability for free, either,
-you need some clever data structures. For example, determining the
-absolute line number of the blinking insertion point is an
-order-of-document-size operation without the aid of efficient data
-structures that can be maintained as the document changes.
-
-The plus side is that once you've systematically beat design mode into
-submission, you can have an unmatched degree of scalability and
-nativity. From there, it's just a matter of keeping your layers of
-abstraction scalable, and being aware of "nativity"-style constraints
-(like responsiveness and events), and you can build up to flexibility,
-the crown jewel. The reward is how easy it is to add new editor
-features!
-
-Speaking of which, here is a list of current ACE features. Some of
-them are small and just required recognizing their benefit, while
-others are more significant. Some features, like "Emacs-style undo"
-and "highlight matching parentheses", are significant despite having
-been implemented in a couple hours each, and are signs of what's to
-come in the future of ACE.
-
-General
- - Numbered lines
- - Correct vert/horiz scroll-bar behavior
- - Handles large documents (thousands of lines, but see "quirks")
-Browser support
- - Internet Explorer 6+, Firefox 2+, Safari 3+, Camino 1.5+
- - Text size scales with page when changed by user
-Syntax highlighting
- - Correct JavaScript syntax (including regular expression subtleties)
- - Extensible for other programming languages
- - Incremental rehighlighting with minimal recalculation for each edit
- - Highlight live as you type
- - Moves highlighting task to background if not finished right away
-Editing
- - Emacs-style unlimited undo
- - Native copy/paste, within editor and with other programs
- - Highlight matching (or mis-matched) parentheses, brackets, and braces
- - Basic auto-indentation
- - Multi-stroke international characters on Mac
-Interface
- - Import/export text string
- - Toggle editor between ACE and textarea
- - Resize, focus, register key event handlers
- - Multiple ACE editors allowed per page
- - Packaged in one JavaScript file
- - Can be created inside an iframe, any domain, any nesting
-Future
- - Super-extensible
- - More languages?
- - Smarter auto-indentation?
- - Indent/unindent selection?
- - Auto-complete?
- - Macros?
- - User extensibility, a la Emacs??
-Bugs/Quirks
- - Firefox 2/3: Document height and width are limited to 32767 pixels
- (about 2,045 lines of text at default text size) due to Firefox bug,
- not scheduled for resolution for FF3 launch
-
-======
-
->> TO ADD:
- - link to demo
- - what to {say,ask} about {interest, use, licensing, source}?
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-ACE.js: In-Browser Code Editing Finally Solved
-
-You may have seen them around -- "in-browser code editors" are text
-editors that run over the web in a browser, supporting editing, syntax
-highlighting, indentation, and other features familiar from a desktop
-editor/IDE like Emacs, Eclipse, or TextMate. Compared to desktop
-editors, the in-browser knock-offs that I've seen leave me very
-dissatisfied. I can deal without the power-user features, but just in
-terms of basic usability, these web-based editors are sputtering at
-the starting line. On the whole, they feel unresponsive on small
-files, they slow to a crawl on large files, and they tend to have
-unaddressed quirks, artifacts, and differences from native appearance
-and behavior. Anyway, that's enough negativity; I have a lot of
-respect for the authors and their hard work, and in writing ACE I'm
-standing on their shoulders. But you see, I tend to approach projects
-like this with super-high standards, dangerously so even. Luckily,
-after months of work here at AppJet, there's a happy ending.
-
-[[="I tend to approach projects with super-high standards" is a bit awkward - sounds like tooting your own horn too much for my taste=]]
-
-Here's a walk-through of ACE.js, our new in-browser code editor. It's
-[[="it" the walkthrough? or "it" the browser?=]]
-written in self-contained, cross-browser JavaScript that can be
-dropped into any web page. It looks and feels a lot like a "native"
-editor, meaning typing is fast and there are no artifacts or clutter.
-It does syntax-highlighting live, as you type. Amazingly, it scales
-up with document size. You can paste in 1,000 lines of text, or more,
-and after a second or two of thought, the editor is fully responsive
-again. While you keep typing, it unobtrusively finishes
-syntax-highlighting the whole buffer in a matter of seconds. Local
-edits to the text are just as fast on long documents as on short ones.
-Changes that require large-scale re-highlighting, like opening or
-closing a multi-line comment, affect the text in view almost
-instantaneously, and then ACE quitely goes to work on the rest of the
-document over the next few seconds without holding you up. Advanced
-features include Emacs-style unlimited undo, flashing matching
-parentheses as you type them or move across them, and basic
-auto-indentation. Full functionality is supported on Internet
-Explorer 6+, Firefox 2+, Safari 3+, and Camino 1.5+.
-
-I've emphasized "scalability" a lot so far, by which I mean efficiency
-and responsiveness in the face of large documents, because that's the
-aspect of ACE that so clearly sets it apart. But that's only one of
-three "axes" that the ultimate editor needs to excel on.
-
-The second is what I'll call "nativity", meaning how close the editor
-comes to the gold standard of the desktop editor experience. This
-includes responsiveness (some in-browser editors have sluggish typing
-even on small documents), but also things like undo, copy/paste,
-selection, arrow-keys, shift-arrow-keys, different input methods and
-devices, and so on.
-
-The third axis is "flexibility". How easy is it to add features? To
-support more languages for the incremental highlighting, different
-undo models, different indentation schemes, macros that expand as you
-type, auto-complete, go-to-line by number, and whatever else you can
-imagine.
-
-Why am I lecturing you on these theoretical principles? Well, there's
-an interesting insight that explains a lot about the existing crop of
-editors, and it isn't one you'd hit upon without spending a lot of
-time in the trenches (yes, specifically the trenches of writing an
-in-browser code editor). Based on the hodge-podge of facilities that
-browsers happen to make available, you basically end up with the
-following slogan: "scalability, nativity, flexibility, pick any two".
-Based on this, we can classify editors into three types, which I'll
-describe briefly from the point of view of someone writing an editor
-(like me); if you're not familiar with browser scripting, hopefully
-this won't be too hard to get through.
-
-[[= I'm not a huge fan of "type I-II-III" nomenclature. It's totally opaque. And in this case, they don't even form a continuum, except for type III being better than I and II. =]]
-
-Type I editors sacrifice scalability. The typical implementation is a
-text-area to handle the typing, covered by a block of colored text to
-handle the display. You (the person making the editor) get a boost in
-nativity at the start, because you inherit the browser's text
-handling, all the stuff I mentioned above, like undo and copy/paste.
-The degree of flexibility is also good, because you can style the
-colored text independently of the editing in the textarea, and you can
-manipulate the textarea easily, such as by assigning a new content
-string. Unfortunately, this scales quite badly with document size.
-The good Type I editors are slick and responsive, but pretty limited
-in how large files can get.
-
-Type II editors sacrifice nativity. This is the kind of editor where
-you manually manipulate document (DOM) nodes as the user types. You
-have to re-implement the desktop's native editing behavior from
-scratch, first putting in support for typing and selecting text (both
-by mouse and keyboard), and hopefully eventually supporting undo and
-copy/paste with other programs (through some elaborate hack). This
-type is attractive because it offers unlimited flexibility, and
-theoretical scalability. In practice, you end up with mostly
-flexibility, because getting the nativity right is such a huge task,
-and scalability takes a back seat to general responsiveness. Type II
-editors are fancy but feel slow and quirky.
-
-Type III editors, as you've probably guessed by now, are the category
-ACE falls into, and are the ones that sacrifice flexibility, the third
-axis, though in fact they make you work for all three axes. The crazy
-idea here, which seems to have originated with Dutch programmer Marijn
-Haverbeke, is to take advantage of a browser feature called "design
-mode" (or "content editable"), a mode which allows the user to
-directly edit an HTML document. This feature has quietly been added
-to all major browsers over time. In fact, it's what GMail uses to let
-users compose rich-text e-mail. The advantages of basing an editor on
-a design-mode buffer are that such a buffer has a full DOM (document
-model), which allows arbitrary styling and swapping of parts of the
-document, and that native editing operations (selection, copy/paste)
-are mapped by the browser onto operations on the DOM.
-
-[[= It's not clear how Type III editors sacrifice flexibility =]]
-
-What's the downside of a Type III editor? It's a nightmare to
-implement! GMail skirts the issue by only using hard-coded browser
-commands like "make the selection bold" or "insert unordered list".
-What happens if you stray from this set of basic commands, and access
-that alluring DOM directly, without careful preparation? Disaster!
-Building a robust, extensible editor on top of design mode is kind of
-like landing a man safely on the moon, where you design the
-spacecraft, the mission control computer, and the pressurized suit.
-You're constantly trying to insulate yourself from a hostile
-environment.
-
-More specifically, any change your editor makes to the design mode DOM
-causes the browser to instantly lose track of the selection range or
-insertion point if any, the undo history, and basically any other
-useful editing state. (This can be worked around with a lot of
-selection manipulation, though IE in particular lacks even a way to
-access the current selection relative to the DOM.) A simple edit like
-the user pressing the "enter" key to start a new line may cause the
-browser to insert a line break tag (BR), or split a block element into
-two, whatever it wishes. Pasted text is converted into HTML, through
-a somewhat arbitrary process, and inserted into the document. In
-fact, the DOM is constantly being modified by the browser in response
-to user actions (like typing), and you have to peek at it and
-efficiently make sense of it, determine what's changed, incorporate it
-into your representation, make any of your own changes (e.g. indent a
-line), modify the DOM to display your changes to the user, and have it
-all look like nothing special happened. A more Draconian policy for
-dealing with the browser, like trapping all mouse and key events,
-would just leave you with a Type II editor. The key is to treat the
-DOM as a hugely complicated I/O device between you and the browser,
-and carefully make rules to constrain it. [[= Genius analgy, IMO. :) =]]
-
-You also deal with the fact that design mode's "native" behavior is
-HTML-oriented, not text-oriented, and the fact that it tends to have a
-lot of quirks and bugs. You don't get scalability for free, either,
-you need some clever data structures. For example, determining the
-absolute line number of the blinking insertion point is an
-order-of-document-size operation without the aid of efficient data
-structures that can be maintained as the document changes.
-
-The plus side is that once you've systematically beat design mode into
-submission, you can have an unmatched degree of scalability and
-nativity. From there, it's just a matter of keeping your layers of
-abstraction scalable, and being aware of "nativity"-style constraints
-(like responsiveness and events), and you can build up to flexibility,
-the crown jewel. The reward is how easy it is to add new editor
-features! [[= I'm kind of confused here. You said ACE is a type III editor, sacrificing flexibility, but now you say that ACE *has* flexibility. Huh? =]]
-
-Speaking of which, here is a list of current ACE features. Some of
-them are small and just required recognizing their benefit, while
-others are more significant. [[= awkward sentence =]] Some features, like "Emacs-style undo"
-and "highlight matching parentheses", are significant despite having
-been implemented in a couple hours each, and are signs of what's to
-come in the future of ACE.