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|
----------------------------------------------------------------------------
-- |
-- Module : XMonad.Layout.DecorationAddons
-- Copyright : (c) Jan Vornberger 2009
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : jan.vornberger@informatik.uni-oldenburg.de
-- Stability : unstable
-- Portability : not portable
--
-- Various stuff that can be added to the decoration. Most of it
-- is intended to be used by other modules. See
-- "XMonad.Layout.ButtonDecoration" for a module that makes use of this.
--
-----------------------------------------------------------------------------
module XMonad.Layout.DecorationAddons (
titleBarButtonHandler
,defaultThemeWithButtons
,handleScreenCrossing
) where
import XMonad
import qualified XMonad.StackSet as W
import XMonad.Layout.Decoration
import XMonad.Actions.WindowMenu
import XMonad.Layout.Minimize
import XMonad.Layout.Maximize
import XMonad.Hooks.ManageDocks
import XMonad.Util.Font
import XMonad.Util.PositionStore
import Control.Applicative((<$>))
import Data.Maybe
import qualified Data.Set as S
minimizeButtonOffset :: Int
minimizeButtonOffset = 48
maximizeButtonOffset :: Int
maximizeButtonOffset = 25
closeButtonOffset :: Int
closeButtonOffset = 10
buttonSize :: Int
buttonSize = 10
-- | A function intended to be plugged into the 'decorationCatchClicksHook' of a decoration.
-- It will intercept clicks on the buttons of the decoration and invoke the associated action.
-- To actually see the buttons, you will need to use a theme that includes them.
-- See 'defaultThemeWithButtons' below.
titleBarButtonHandler :: Window -> Int -> Int -> X Bool
titleBarButtonHandler mainw distFromLeft distFromRight = do
let action = if (fi distFromLeft <= 3 * buttonSize)
then focus mainw >> windowMenu >> return True
else if (fi distFromRight >= closeButtonOffset &&
fi distFromRight <= closeButtonOffset + buttonSize)
then focus mainw >> kill >> return True
else if (fi distFromRight >= maximizeButtonOffset &&
fi distFromRight <= maximizeButtonOffset + (2 * buttonSize))
then focus mainw >> sendMessage (maximizeRestore mainw) >> return True
else if (fi distFromRight >= minimizeButtonOffset &&
fi distFromRight <= minimizeButtonOffset + buttonSize)
then focus mainw >> minimizeWindow mainw >> return True
else return False
action
-- | Intended to be used together with 'titleBarButtonHandler'. See above.
defaultThemeWithButtons :: Theme
defaultThemeWithButtons = def {
windowTitleAddons = [ (" (M)", AlignLeft)
, ("_" , AlignRightOffset minimizeButtonOffset)
, ("[]" , AlignRightOffset maximizeButtonOffset)
, ("X" , AlignRightOffset closeButtonOffset)
]
}
-- | A function intended to be plugged into the 'decorationAfterDraggingHook' of a decoration.
-- It will check if the window has been dragged onto another screen and shift it there.
-- The PositionStore is also updated accordingly, as this is designed to be used together
-- with "XMonad.Layout.PositionStoreFloat".
handleScreenCrossing :: Window -> Window -> X Bool
handleScreenCrossing w decoWin = withDisplay $ \d -> do
root <- asks theRoot
(_, _, _, px, py, _, _, _) <- io $ queryPointer d root
ws <- gets windowset
sc <- fromMaybe (W.current ws) <$> pointScreen (fi px) (fi py)
maybeWksp <- screenWorkspace $ W.screen sc
let targetWksp = maybeWksp >>= \wksp ->
W.findTag w ws >>= \currentWksp ->
if (currentWksp /= wksp)
then Just wksp
else Nothing
case targetWksp of
Just wksp -> do
-- find out window under cursor on target workspace
-- apparently we have to switch to the workspace first
-- to make this work, which unforunately introduces some flicker
windows $ \ws' -> W.view wksp ws'
(_, _, selWin, _, _, _, _, _) <- io $ queryPointer d root
-- adjust PositionStore
let oldScreenRect = screenRect . W.screenDetail $ W.current ws
newScreenRect = screenRect . W.screenDetail $ sc
{-- somewhat ugly hack to get proper ScreenRect,
creates unwanted inter-dependencies
TODO: get ScreenRects in a proper way --}
oldScreenRect' <- fmap ($ oldScreenRect) (calcGap $ S.fromList [minBound .. maxBound])
newScreenRect' <- fmap ($ newScreenRect) (calcGap $ S.fromList [minBound .. maxBound])
wa <- io $ getWindowAttributes d decoWin
modifyPosStore (\ps ->
posStoreMove ps w (fi $ wa_x wa) (fi $ wa_y wa)
oldScreenRect' newScreenRect')
-- set focus correctly so the window will be inserted
-- at the correct position on the target workspace
-- and then shift the window
windows $ \ws' -> W.shiftWin wksp w . W.focusWindow selWin $ ws'
-- return True to signal that screen crossing has taken place
return True
Nothing -> return False
|