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|
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.FloatKeys
-- Copyright : (c) Karsten Schoelzel <kuser@gmx.de>
-- License : BSD
--
-- Maintainer : Karsten Schoelzel <kuser@gmx.de>
-- Stability : stable
-- Portability : unportable
--
-- Move and resize floating windows.
-----------------------------------------------------------------------------
module XMonad.Actions.FloatKeys (
-- * Usage
-- $usage
keysMoveWindow,
keysMoveWindowTo,
keysResizeWindow,
keysAbsResizeWindow) where
import XMonad
-- $usage
-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
--
-- > import XMonad.Actions.FloatKeys
--
-- Then add appropriate key bindings, for example:
--
-- > , ((modm, xK_d ), withFocused (keysResizeWindow (-10,-10) (1,1)))
-- > , ((modm, xK_s ), withFocused (keysResizeWindow (10,10) (1,1)))
-- > , ((modm .|. shiftMask, xK_d ), withFocused (keysAbsResizeWindow (-10,-10) (1024,752)))
-- > , ((modm .|. shiftMask, xK_s ), withFocused (keysAbsResizeWindow (10,10) (1024,752)))
-- > , ((modm, xK_a ), withFocused (keysMoveWindowTo (512,384) (1%2,1%2)))
--
-- For detailed instructions on editing your key bindings, see
-- "XMonad.Doc.Extending#Editing_key_bindings".
-- | @keysMoveWindow (dx, dy)@ moves the window by @dx@ pixels to the
-- right and @dy@ pixels down.
keysMoveWindow :: D -> Window -> X ()
keysMoveWindow (dx,dy) w = whenX (isClient w) $ withDisplay $ \d -> do
io $ raiseWindow d w
wa <- io $ getWindowAttributes d w
io $ moveWindow d w (fromIntegral (fromIntegral (wa_x wa) + dx))
(fromIntegral (fromIntegral (wa_y wa) + dy))
float w
-- | @keysMoveWindowTo (x, y) (gx, gy)@ moves the window relative
-- point @(gx, gy)@ to the point @(x,y)@, where @(gx,gy)@ gives a
-- position relative to the window border, i.e. @gx = 0@ is the left
-- border, @gx = 1@ is the right border, @gy = 0@ is the top border, and
-- @gy = 1@ the bottom border.
--
-- For example, on a 1024x768 screen:
--
-- > keysMoveWindowTo (512,384) (1%2, 1%2) -- center the window on screen
-- > keysMoveWindowTo (1024,0) (1, 0) -- put window in the top right corner
keysMoveWindowTo :: P -> G -> Window -> X ()
keysMoveWindowTo (x,y) (gx, gy) w = whenX (isClient w) $ withDisplay $ \d -> do
io $ raiseWindow d w
wa <- io $ getWindowAttributes d w
io $ moveWindow d w (x - round (gx * fromIntegral (wa_width wa)))
(y - round (gy * fromIntegral (wa_height wa)))
float w
type G = (Rational, Rational)
type P = (Position, Position)
-- | @keysResizeWindow (dx, dy) (gx, gy)@ changes the width by @dx@
-- and the height by @dy@, leaving the window-relative point @(gx,
-- gy)@ fixed.
--
-- For example:
--
-- > keysResizeWindow (10, 0) (0, 0) -- make the window 10 pixels larger to the right
-- > keysResizeWindow (10, 0) (0, 1%2) -- does the same, unless sizeHints are applied
-- > keysResizeWindow (10, 10) (1%2, 1%2) -- add 5 pixels on each side
-- > keysResizeWindow (-10, -10) (0, 1) -- shrink the window in direction of the bottom-left corner
keysResizeWindow :: D -> G -> Window -> X ()
keysResizeWindow = keysMoveResize keysResizeWindow'
-- | @keysAbsResizeWindow (dx, dy) (ax, ay)@ changes the width by @dx@
-- and the height by @dy@, leaving the screen absolute point @(ax,
-- ay)@ fixed.
--
-- For example:
--
-- > keysAbsResizeWindow (10, 10) (0, 0) -- enlarge the window; if it is not in the top-left corner it will also be moved down and to the right.
keysAbsResizeWindow :: D -> D -> Window -> X ()
keysAbsResizeWindow = keysMoveResize keysAbsResizeWindow'
keysAbsResizeWindow' :: SizeHints -> P -> D -> D -> D -> (P,D)
keysAbsResizeWindow' sh (x,y) (w,h) (dx,dy) (ax, ay) = ((round nx, round ny), (nw, nh))
where
(nw, nh) = applySizeHintsContents sh (w + dx, h + dy)
nx :: Rational
nx = fromIntegral (ax * w + nw * (fromIntegral x - ax)) / fromIntegral w
ny :: Rational
ny = fromIntegral (ay * h + nh * (fromIntegral y - ay)) / fromIntegral h
keysResizeWindow' :: SizeHints -> P -> D -> D -> G -> (P,D)
keysResizeWindow' sh (x,y) (w,h) (dx,dy) (gx, gy) = ((nx, ny), (nw, nh))
where
(nw, nh) = applySizeHintsContents sh (w + dx, h + dy)
nx = round $ fromIntegral x + gx * fromIntegral w - gx * fromIntegral nw
ny = round $ fromIntegral y + gy * fromIntegral h - gy * fromIntegral nh
keysMoveResize :: (SizeHints -> P -> D -> a -> b -> (P,D)) -> a -> b -> Window -> X ()
keysMoveResize f move resize w = whenX (isClient w) $ withDisplay $ \d -> do
io $ raiseWindow d w
wa <- io $ getWindowAttributes d w
sh <- io $ getWMNormalHints d w
let wa_dim = (fromIntegral $ wa_width wa, fromIntegral $ wa_height wa)
wa_pos = (fromIntegral $ wa_x wa, fromIntegral $ wa_y wa)
(wn_pos, wn_dim) = f sh wa_pos wa_dim move resize
io $ resizeWindow d w `uncurry` wn_dim
io $ moveWindow d w `uncurry` wn_pos
float w
|