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author | Michael Fellinger <m.fellinger@gmail.com> | 2007-09-11 04:31:58 +0200 |
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committer | Michael Fellinger <m.fellinger@gmail.com> | 2007-09-11 04:31:58 +0200 |
commit | 66a84f3ee7cc70a152fce3dbc4f8b91f0327f9e5 (patch) | |
tree | 1b29da0ff89b6962ddc5a5b0c80cc83d2df932f6 /SetWMName.hs | |
parent | 597d44710293311df8ea3a39a06b77b37ba551e9 (diff) | |
download | XMonadContrib-66a84f3ee7cc70a152fce3dbc4f8b91f0327f9e5.tar.gz XMonadContrib-66a84f3ee7cc70a152fce3dbc4f8b91f0327f9e5.tar.xz XMonadContrib-66a84f3ee7cc70a152fce3dbc4f8b91f0327f9e5.zip |
Fixing some typos and grammar in documentation.
darcs-hash:20070911023158-cbc08-aff6e14b6d1a6e11bbc530565f383d98dee77cff.gz
Diffstat (limited to 'SetWMName.hs')
-rw-r--r-- | SetWMName.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/SetWMName.hs b/SetWMName.hs index f17982b..84e346e 100644 --- a/SetWMName.hs +++ b/SetWMName.hs @@ -29,7 +29,7 @@ -- Setting WM name to "compiz" does not solve the problem, because of yet -- another bug in AWT code (related to insets). For LG3D insets are explicitly -- set to 0, while for other WMs the insets are "guessed" and the algorithm --- fails miserably by guessing abolutely bogus values. +-- fails miserably by guessing absolutely bogus values. ----------------------------------------------------------------------------- module XMonadContrib.SetWMName ( |