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{-# LANGUAGE FlexibleInstances, MultiParamTypeClasses, TypeSynonymInstances #-}
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Layout.OneBig
-- Copyright : (c) 2009 Ilya Portnov
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : Ilya Portnov <portnov84@rambler.ru>
-- Stability : unstable
-- Portability : unportable
--
-- Provides layout named OneBig. It places one (master) window at top left corner of screen, and other (slave) windows at top
--
-----------------------------------------------------------------------------
module XMonad.Layout.OneBig (
-- * Usage
-- $usage
OneBig (..)
) where
import XMonad
import qualified XMonad.StackSet as W
-- $usage
-- This module defines layout named OneBig. It places one (master)
-- window at top left, and other (slave) windows at right and at
-- bottom of master. It tries to give equal space for each slave
-- window.
--
-- You can use this module by adding following in your @xmonad.hs@:
--
-- > import XMonad.Layout.OneBig
--
-- Then add layouts to your layoutHook:
--
-- > myLayoutHook = OneBig (3/4) (3/4) ||| ...
--
-- In this example, master window will occupy 3/4 of screen width and
-- 3/4 of screen height.
-- | Data type for layout
data OneBig a = OneBig Float Float deriving (Read,Show)
instance LayoutClass OneBig a where
pureLayout = oneBigLayout
pureMessage = oneBigMessage
-- | Processes Shrink/Expand messages
oneBigMessage :: OneBig a -> SomeMessage -> Maybe (OneBig a)
oneBigMessage (OneBig cx cy) m = fmap resize (fromMessage m)
where resize Shrink = OneBig (cx-delta) (cy-delta)
resize Expand = OneBig (cx+delta) (cy+delta)
delta = 3/100
-- | Main layout function
oneBigLayout :: OneBig a -> Rectangle -> W.Stack a -> [(a, Rectangle)]
oneBigLayout (OneBig cx cy) rect stack = [(master,masterRect)]
++ (divideBottom bottomRect bottomWs)
++ (divideRight rightRect rightWs)
where ws = W.integrate stack
n = length ws
ht (Rectangle _ _ _ hh) = hh
wd (Rectangle _ _ ww _) = ww
h' = round (fromIntegral (ht rect)*cy)
w = wd rect
m = calcBottomWs n w h'
master = head ws
other = tail ws
bottomWs = take m other
rightWs = drop m other
masterRect = cmaster n m cx cy rect
bottomRect = cbottom cy rect
rightRect = cright cx cy rect
-- | Calculate how many windows must be placed at bottom
calcBottomWs :: Int -> Dimension -> Dimension -> Int
calcBottomWs n w h' = case n of
1 -> 0
2 -> 1
3 -> 2
4 -> 2
_ -> (fromIntegral w)*(n-1) `div` fromIntegral (h'+(fromIntegral w))
-- | Calculate rectangle for master window
cmaster:: Int -> Int -> Float -> Float -> Rectangle -> Rectangle
cmaster n m cx cy (Rectangle x y sw sh) = Rectangle x y w h
where w = if (n > m+1) then
round (fromIntegral sw*cx)
else
sw
h = if (n > 1) then
round (fromIntegral sh*cy)
else
sh
-- | Calculate rectangle for bottom windows
cbottom:: Float -> Rectangle -> Rectangle
cbottom cy (Rectangle sx sy sw sh) = Rectangle sx y sw h
where h = round (fromIntegral sh*(1-cy))
y = round (fromIntegral sh*cy+(fromIntegral sy))
-- | Calculate rectangle for right windows
cright:: Float -> Float -> Rectangle -> Rectangle
cright cx cy (Rectangle sx sy sw sh) = Rectangle x sy w h
where w = round (fromIntegral sw*(1-cx))
x = round (fromIntegral sw*cx+(fromIntegral sx))
h = round (fromIntegral sh*cy)
-- | Divide bottom rectangle between windows
divideBottom :: Rectangle -> [a] -> [(a, Rectangle)]
divideBottom (Rectangle x y w h) ws = zip ws rects
where n = length ws
oneW = fromIntegral w `div` n
oneRect = Rectangle x y (fromIntegral oneW) h
rects = take n $ iterate (shiftR (fromIntegral oneW)) oneRect
-- | Divide right rectangle between windows
divideRight :: Rectangle -> [a] -> [(a, Rectangle)]
divideRight (Rectangle x y w h) ws = if (n==0) then [] else zip ws rects
where n = length ws
oneH = fromIntegral h `div` n
oneRect = Rectangle x y w (fromIntegral oneH)
rects = take n $ iterate (shiftB (fromIntegral oneH)) oneRect
-- | Shift rectangle right
shiftR :: Position -> Rectangle -> Rectangle
shiftR s (Rectangle x y w h) = Rectangle (x+s) y w h
-- | Shift rectangle bottom
shiftB :: Position -> Rectangle -> Rectangle
shiftB s (Rectangle x y w h) = Rectangle x (y+s) w h
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