-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.Warp
-- Copyright : (c) daniel@wagner-home.com
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : daniel@wagner-home.com
-- Stability : unstable
-- Portability : unportable
--
-- Warp the pointer to a given window or screen.
--
-----------------------------------------------------------------------------
module XMonad.Actions.Warp (
-- * Usage
-- $usage
banish,
banishScreen,
Corner(..),
warpToScreen,
warpToWindow
) where
import Data.Ratio
import Data.List
import XMonad
import XMonad.StackSet as W
{- $usage
You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
> import XMonad.Actions.Warp
then add appropriate keybindings to warp the pointer; for example:
> , ((modMask x, xK_z ), warpToWindow (1%2) (1%2)) -- @@ Move pointer to currently focused window
>
>-- mod-ctrl-{w,e,r} @@ Move mouse pointer to screen 1, 2, or 3
>
> [((modMask x .|. controlMask, key), warpToScreen sc (1%2) (1%2))
> | (key, sc) <- zip [xK_w, xK_e, xK_r] [0..]]
Note that warping to a particular screen may change the focus.
-}
-- For detailed instructions on editing your key bindings, see
-- "XMonad.Doc.Extending#Editing_key_bindings".
data Corner = UpperLeft | UpperRight | LowerLeft | LowerRight
{- | Move the mouse cursor to a corner of the focused window. Useful for
uncluttering things.
Internally, this uses numerical parameters. We parametrize on the 'Corner'
type so the user need not see the violence inherent in
the system.
'warpToScreen' and 'warpToWindow' can be used in a variety of
ways. Suppose you wanted to emulate Ratpoison's \'banish\' command,
which moves the mouse pointer to a corner? warpToWindow can do that! -}
banish :: Corner -> X ()
banish direction = case direction of
LowerRight -> warpToWindow 1 1
LowerLeft -> warpToWindow 0 1
UpperLeft -> warpToWindow 0 0
UpperRight -> warpToWindow 1 0
{- | Same as 'banish' but moves the mouse to the corner of the
currently focused screen -}
banishScreen :: Corner -> X ()
banishScreen direction = case direction of
LowerRight -> warpToCurrentScreen 1 1
LowerLeft -> warpToCurrentScreen 0 1
UpperLeft -> warpToCurrentScreen 0 0
UpperRight -> warpToCurrentScreen 1 0
where
warpToCurrentScreen h v =
do ws <- gets windowset
warpToScreen (W.screen $ current ws) h v
windows (const ws)
fraction :: (Integral a, Integral b) => Rational -> a -> b
fraction f x = floor (f * fromIntegral x)
warp :: Window -> Position -> Position -> X ()
warp w x y = withDisplay $ \d -> io $ warpPointer d none w 0 0 0 0 x y
-- | Warp the pointer to a given position relative to the currently
-- focused window. Top left = (0,0), bottom right = (1,1).
warpToWindow :: Rational -> Rational -> X ()
warpToWindow h v =
withDisplay $ \d ->
withFocused $ \w -> do
wa <- io $ getWindowAttributes d w
warp w (fraction h (wa_width wa)) (fraction v (wa_height wa))
-- | Warp the pointer to the given position (top left = (0,0), bottom
-- right = (1,1)) on the given screen.
warpToScreen :: ScreenId -> Rational -> Rational -> X ()
warpToScreen n h v = do
root <- asks theRoot
(StackSet {current = x, visible = xs}) <- gets windowset
whenJust (fmap (screenRect . W.screenDetail) . find ((n==) . W.screen) $ x : xs)
$ \r ->
warp root (rect_x r + fraction h (rect_width r))
(rect_y r + fraction v (rect_height r))