{-# LANGUAGE ScopedTypeVariables #-}
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.GridSelect
-- Copyright : Clemens Fruhwirth <clemens@endorphin.org>
-- License : BSD-style (see LICENSE)
--
-- Maintainer : Clemens Fruhwirth <clemens@endorphin.org>
-- Stability : unstable
-- Portability : unportable
--
-- GridSelect displays items(e.g. the opened windows) in a 2D grid and lets
-- the user select from it with the cursor/hjkl keys or the mouse.
--
-----------------------------------------------------------------------------
module XMonad.Actions.GridSelect (
-- * Usage
-- $usage
GSConfig(..),
defaultGSConfig,
defaultGSSpawnConfig,
buildDefaultGSConfig,
gridselect,
gridselectWindow,
withSelectedWindow,
bringSelected,
goToSelected,
spawnSelected,
fromClassName,
defaultColorizer,
colorRangeFromClassName
) where
import Data.Maybe
import Data.Bits
import Control.Monad.State
import Control.Arrow
import Data.List as L
import XMonad
import XMonad.Util.Font
import XMonad.Prompt (mkUnmanagedWindow)
import XMonad.StackSet as W
import XMonad.Layout.Decoration
import XMonad.Util.NamedWindows
import XMonad.Actions.WindowBringer (bringWindow)
import Text.Printf
import System.Random (mkStdGen, genRange, next)
import Data.Word (Word8)
-- $usage
--
-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
--
-- > import XMonad.Actions.GridSelect
--
-- Then add a keybinding, e.g.
--
-- > , ((modMask x, xK_g), goToSelected defaultGSConfig)
--
-- Screenshot: <http://clemens.endorphin.org/gridselect.png>
--
-- This module also supports displaying arbitrary information in a grid and letting
-- the user select from it. E.g. to spawn an application from a given list, you
-- can use the following:
--
-- > , ((modMask x, xK_s), spawnSelected defaultGSSpawnConfig ["xterm","gmplayer","gvim"])
data GSConfig a = GSConfig {
gs_cellheight :: Integer,
gs_cellwidth :: Integer,
gs_cellpadding :: Integer,
gs_colorizer :: a -> Bool -> X (String, String),
gs_font :: String
}
type TwoDPosition = (Integer, Integer)
type TwoDElementMap a = [(TwoDPosition,(String,a))]
data TwoDState a = TwoDState { td_curpos :: TwoDPosition
, td_elementmap :: TwoDElementMap a
, td_gsconfig :: GSConfig a
, td_font :: XMonadFont
, td_paneX :: Integer
, td_paneY :: Integer
, td_drawingWin :: Window
}
type TwoD a b = StateT (TwoDState a) X b
diamondLayer :: (Enum b', Num b') => b' -> [(b', b')]
-- FIXME remove nub
diamondLayer n = let ul = [ (x,n-x) | x <- [0..n] ]
in nub $ ul ++ (map (negate *** id) ul) ++
(map (negate *** negate) ul) ++
(map (id *** negate) ul)
diamond :: (Enum a, Num a) => [(a, a)]
diamond = concatMap diamondLayer [0..]
diamondRestrict :: (Enum t, Num t, Ord t) => t -> t -> [(t, t)]
diamondRestrict x y = L.filter (\(x',y') -> abs x' <= x && abs y' <= y) .
L.takeWhile (\(x',y') -> abs x' + abs y' <= x+y) $ diamond
tupadd :: (Num t1, Num t) => (t, t1) -> (t, t1) -> (t, t1)
tupadd (a,b) (c,d) = (a+c,b+d)
findInElementMap :: (Eq a) => a -> [(a, b)] -> Maybe (a, b)
findInElementMap pos = find ((== pos) . fst)
drawWinBox :: Window -> XMonadFont -> (String, String) -> Integer -> Integer -> String -> Integer -> Integer -> Integer -> X ()
drawWinBox win font (fg,bg) ch cw text x y cp =
withDisplay $ \dpy -> do
gc <- liftIO $ createGC dpy win
bordergc <- liftIO $ createGC dpy win
liftIO $ do
Just fgcolor <- initColor dpy fg
Just bgcolor <- initColor dpy bg
Just bordercolor <- initColor dpy borderColor
setForeground dpy gc fgcolor
setBackground dpy gc bgcolor
setForeground dpy bordergc bordercolor
fillRectangle dpy win gc (fromInteger x) (fromInteger y) (fromInteger cw) (fromInteger ch)
drawRectangle dpy win bordergc (fromInteger x) (fromInteger y) (fromInteger cw) (fromInteger ch)
stext <- shrinkWhile (shrinkIt shrinkText)
(\n -> do size <- liftIO $ textWidthXMF dpy font n
return $ size > (fromInteger (cw-(2*cp))))
text
printStringXMF dpy win font gc bg fg (fromInteger (x+cp)) (fromInteger (y+(div ch 2))) stext
liftIO $ freeGC dpy gc
liftIO $ freeGC dpy bordergc
updateAllElements :: TwoD a ()
updateAllElements =
do
TwoDState { td_elementmap = els } <- get
updateElements els
updateElements :: TwoDElementMap a -> TwoD a ()
updateElements elementmap = do
TwoDState { td_curpos = curpos,
td_drawingWin = win,
td_gsconfig = gsconfig,
td_font = font,
td_paneX = paneX,
td_paneY = paneY} <- get
let cellwidth = gs_cellwidth gsconfig
cellheight = gs_cellheight gsconfig
paneX' = div (paneX-cellwidth) 2
paneY' = div (paneY-cellheight) 2
updateElement (pos@(x,y),(text, element)) = lift $ do
colors <- (gs_colorizer gsconfig) element (pos == curpos)
drawWinBox win font
colors
cellheight
cellwidth
text
(paneX'+x*cellwidth)
(paneY'+y*cellheight)
(gs_cellpadding gsconfig)
mapM updateElement elementmap
return ()
eventLoop :: TwoD a (Maybe a)
eventLoop = do
(keysym,string,event) <- lift $ withDisplay $ \d -> liftIO $ allocaXEvent $ \e -> do
nextEvent d e
ev <- getEvent e
(ks,s) <- if ev_event_type ev == keyPress
then lookupString $ asKeyEvent e
else return (Nothing, "")
return (ks,s,ev)
handle (fromMaybe xK_VoidSymbol keysym,string) event
handle :: (KeySym, String)
-> Event
-> StateT (TwoDState a) X (Maybe a)
handle (ks,_) (KeyEvent {ev_event_type = t})
| t == keyPress && ks == xK_Escape = return Nothing
| t == keyPress && (ks == xK_Left || ks == xK_h) = diffAndRefresh (-1,0)
| t == keyPress && (ks == xK_Right || ks == xK_l) = diffAndRefresh (1,0)
| t == keyPress && (ks == xK_Down || ks == xK_j) = diffAndRefresh (0,1)
| t == keyPress && (ks == xK_Up || ks == xK_k) = diffAndRefresh (0,-1)
| t == keyPress && ks == xK_Return = do
(TwoDState { td_curpos = pos, td_elementmap = elmap }) <- get
return $ fmap (snd . snd) $ findInElementMap pos elmap
where diffAndRefresh diff = do
state <- get
let elmap = td_elementmap state
oldPos = td_curpos state
newPos = oldPos `tupadd` diff
newSelectedEl = findInElementMap newPos elmap
when (isJust newSelectedEl) $ do
put state { td_curpos = newPos }
updateElements (catMaybes [(findInElementMap oldPos elmap), newSelectedEl])
eventLoop
handle _ (ButtonEvent { ev_event_type = t, ev_x = x, ev_y = y })
| t == buttonRelease = do
(TwoDState { td_elementmap = elmap, td_paneX = px, td_paneY = py,
td_gsconfig = (GSConfig ch cw _ _ _) }) <- get
let gridX = (fi x - (px - cw) `div` 2) `div` cw
gridY = (fi y - (py - ch) `div` 2) `div` ch
case lookup (gridX,gridY) elmap of
Just (_,el) -> return (Just el)
Nothing -> eventLoop
| otherwise = eventLoop
handle _ (ExposeEvent { }) = updateAllElements >> eventLoop
handle _ _ = eventLoop
-- FIXME probably move that into Utils?
-- Conversion scheme as in http://en.wikipedia.org/wiki/HSV_color_space
hsv2rgb :: Fractional a => (Integer,a,a) -> (a,a,a)
hsv2rgb (h,s,v) =
let hi = (div h 60) `mod` 6 :: Integer
f = (((fromInteger h)/60) - (fromInteger hi)) :: Fractional a => a
q = v * (1-f)
p = v * (1-s)
t = v * (1-(1-f)*s)
in case hi of
0 -> (v,t,p)
1 -> (q,v,p)
2 -> (p,v,t)
3 -> (p,q,v)
4 -> (t,p,v)
5 -> (v,p,q)
_ -> error "The world is ending. x mod a >= a."
-- | Default colorizer for Strings
defaultColorizer :: String -> Bool -> X (String, String)
defaultColorizer s active =
let seed x = toInteger (sum $ map ((*x).fromEnum) s) :: Integer
(r,g,b) = hsv2rgb ((seed 83) `mod` 360,
(fromInteger ((seed 191) `mod` 1000))/2500+0.4,
(fromInteger ((seed 121) `mod` 1000))/2500+0.4)
in if active
then return ("#faff69", "black")
else return ("#" ++ concat (map (twodigitHex.(round :: Double -> Word8).(*256)) [r, g, b] ), "white")
-- | Colorize a window depending on it's className.
fromClassName :: Window -> Bool -> X (String, String)
fromClassName w active = runQuery className w >>= flip defaultColorizer active
twodigitHex :: Word8 -> String
twodigitHex a = printf "%02x" a
-- | A colorizer that picks a color inside a range,
-- and depending on the window's class.
colorRangeFromClassName :: (Word8, Word8, Word8) -- ^ Beginning of the color range
-> (Word8, Word8, Word8) -- ^ End of the color range
-> (Word8, Word8, Word8) -- ^ Background of the active window
-> (Word8, Word8, Word8) -- ^ Inactive text color
-> (Word8, Word8, Word8) -- ^ Active text color
-> Window -> Bool -> X (String, String)
colorRangeFromClassName startC endC activeC inactiveT activeT w active =
do classname <- runQuery className w
if active
then return (rgbToHex activeC, rgbToHex activeT)
else return (rgbToHex $ mix startC endC
$ stringToRatio classname, rgbToHex inactiveT)
where rgbToHex :: (Word8, Word8, Word8) -> String
rgbToHex (r, g, b) = '#':twodigitHex r
++twodigitHex g++twodigitHex b
-- | Creates a mix of two colors according to a ratio
-- (1 -> first color, 0 -> second color).
mix :: (Word8, Word8, Word8) -> (Word8, Word8, Word8)
-> Double -> (Word8, Word8, Word8)
mix (r1, g1, b1) (r2, g2, b2) r = (mix' r1 r2, mix' g1 g2, mix' b1 b2)
where mix' a b = truncate $ (fi a * r) + (fi b * (1 - r))
-- | Generates a Double from a string, trying to
-- achieve a random distribution.
-- We create a random seed from the sum of all characters
-- in the string, and use it to generate a ratio between 0 and 1
stringToRatio :: String -> Double
stringToRatio "" = 0
stringToRatio s = let gen = mkStdGen $ sum $ map fromEnum s
range = (\(a, b) -> b - a) $ genRange gen
randomInt = foldr1 combine $ replicate 20 next
combine f1 f2 g = let (_, g') = f1 g in f2 g'
in fi (fst $ randomInt gen) / fi range
-- | Brings up a 2D grid of elements in the center of the screen, and one can
-- select an element with cursors keys. The selected element is returned.
gridselect :: forall a . GSConfig a -> [(String,a)] -> X (Maybe a)
gridselect gsconfig elmap =
withDisplay $ \dpy -> do
rootw <- asks theRoot
s <- gets $ screenRect . W.screenDetail . W.current . windowset
win <- liftIO $ mkUnmanagedWindow dpy (defaultScreenOfDisplay dpy) rootw
(rect_x s) (rect_y s) (rect_width s) (rect_height s)
liftIO $ mapWindow dpy win
liftIO $ selectInput dpy win (exposureMask .|. keyPressMask .|. buttonReleaseMask)
status <- io $ grabKeyboard dpy win True grabModeAsync grabModeAsync currentTime
io $ grabButton dpy button1 anyModifier win True buttonReleaseMask grabModeAsync grabModeAsync none none
font <- initXMF (gs_font gsconfig)
let screenWidth = toInteger $ rect_width s;
screenHeight = toInteger $ rect_height s;
selectedElement <- if (status == grabSuccess) then
do
let restriction :: Integer -> (GSConfig a -> Integer) -> Double
restriction ss cs = ((fromInteger ss)/(fromInteger $ cs gsconfig)-1)/2
restrictX = floor $ restriction screenWidth gs_cellwidth
restrictY = floor $ restriction screenHeight gs_cellheight
elmap' = zip (diamondRestrict restrictX restrictY) elmap
selectedElement <- evalStateT (updateAllElements >> eventLoop)
(TwoDState (0,0)
elmap'
gsconfig
font
screenWidth
screenHeight
win)
return selectedElement
else
return Nothing
liftIO $ do
unmapWindow dpy win
destroyWindow dpy win
sync dpy False
releaseXMF font
return selectedElement
-- | Like `gridSelect' but with the current windows and their titles as elements
gridselectWindow :: GSConfig Window -> X (Maybe Window)
gridselectWindow gsconf = windowMap >>= gridselect gsconf
-- | Brings up a 2D grid of windows in the center of the screen, and one can
-- select a window with cursors keys. The selected window is then passed to
-- a callback function.
withSelectedWindow :: (Window -> X ()) -> GSConfig Window -> X ()
withSelectedWindow callback conf = do
mbWindow <- gridselectWindow conf
case mbWindow of
Just w -> callback w
Nothing -> return ()
windowMap :: X [(String,Window)]
windowMap = do
ws <- gets windowset
wins <- mapM keyValuePair (W.allWindows ws)
return wins
where keyValuePair w = flip (,) w `fmap` decorateName' w
decorateName' :: Window -> X String
decorateName' w = do
fmap show $ getName w
defaultGSConfig :: GSConfig Window
defaultGSConfig = buildDefaultGSConfig fromClassName
-- | Builds a default gs config from a colorizer function.
buildDefaultGSConfig :: (a -> Bool -> X (String,String)) -> GSConfig a
buildDefaultGSConfig col = GSConfig 50 130 10 col "xft:Sans-8"
borderColor :: String
borderColor = "white"
-- | Brings selected window to the current workspace.
bringSelected :: GSConfig Window -> X ()
bringSelected = withSelectedWindow $ \w -> do
windows (bringWindow w)
XMonad.focus w
windows W.shiftMaster
-- | Switches to selected window's workspace and focuses that window.
goToSelected :: GSConfig Window -> X ()
goToSelected = withSelectedWindow $ windows . W.focusWindow
defaultGSSpawnConfig :: GSConfig String
defaultGSSpawnConfig = buildDefaultGSConfig defaultColorizer
-- | Select an application to spawn from a given list
spawnSelected :: GSConfig String -> [String] -> X ()
spawnSelected conf lst = gridselect conf (zip lst lst) >>= flip whenJust spawn