{-# LANGUAGE ScopedTypeVariables, GeneralizedNewtypeDeriving, TypeSynonymInstances, FlexibleInstances, OverlappingInstances #-}
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.GridSelect
-- Copyright : Clemens Fruhwirth <clemens@endorphin.org>
-- License : BSD-style (see LICENSE)
--
-- Maintainer : Clemens Fruhwirth <clemens@endorphin.org>
-- Stability : unstable
-- Portability : unportable
--
-- GridSelect displays items(e.g. the opened windows) in a 2D grid and lets
-- the user select from it with the cursor/hjkl keys or the mouse.
--
-----------------------------------------------------------------------------
module XMonad.Actions.GridSelect (
-- * Usage
-- $usage
-- ** Customizing
-- *** Using a common GSConfig
-- $commonGSConfig
-- *** Custom keybindings
-- $keybindings
-- * Configuration
GSConfig(..),
defaultGSConfig,
TwoDPosition,
buildDefaultGSConfig,
-- * Variations on 'gridselect'
gridselect,
gridselectWindow,
withSelectedWindow,
bringSelected,
goToSelected,
gridselectWorkspace,
spawnSelected,
runSelectedAction,
-- * Colorizers
HasColorizer(defaultColorizer),
fromClassName,
stringColorizer,
colorRangeFromClassName,
-- * Navigation Mode assembly
TwoD,
makeXEventhandler,
shadowWithKeymap,
-- * Built-in Navigation Mode
defaultNavigation,
substringSearch,
navNSearch,
-- * Navigation Components
setPos,
move,
moveNext, movePrev,
select,
cancel,
transformSearchString,
-- * Screenshots
-- $screenshots
-- * Types
TwoDState,
) where
import Data.Maybe
import Data.Bits
import Data.Char
import Control.Applicative
import Control.Monad.State
import Control.Arrow
import Data.List as L
import qualified Data.Map as M
import XMonad hiding (liftX)
import XMonad.Util.Font
import XMonad.Prompt (mkUnmanagedWindow)
import XMonad.StackSet as W
import XMonad.Layout.Decoration
import XMonad.Util.NamedWindows
import XMonad.Actions.WindowBringer (bringWindow)
import Text.Printf
import System.Random (mkStdGen, genRange, next)
import Data.Word (Word8)
-- $usage
--
-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
--
-- > import XMonad.Actions.GridSelect
--
-- Then add a keybinding, e.g.
--
-- > , ((modm, xK_g), goToSelected defaultGSConfig)
--
-- This module also supports displaying arbitrary information in a grid and letting
-- the user select from it. E.g. to spawn an application from a given list, you
-- can use the following:
--
-- > , ((modm, xK_s), spawnSelected defaultGSConfig ["xterm","gmplayer","gvim"])
-- $commonGSConfig
--
-- It is possible to bind a @gsconfig@ at top-level in your configuration. Like so:
--
-- > -- the top of your config
-- > {-# LANGUAGE NoMonomorphismRestriction #-}
-- > import XMonad
-- > ...
-- > gsconfig1 = defaultGSConfig { gs_cellheight = 30, gs_cellwidth = 100 }
--
-- An example where 'buildDefaultGSConfig' is used instead of 'defaultGSConfig'
-- in order to specify a custom colorizer is @gsconfig2@ (found in
-- "XMonad.Actions.GridSelect#Colorizers"):
--
-- > gsconfig2 colorizer = (buildDefaultGSConfig colorizer) { gs_cellheight = 30, gs_cellwidth = 100 }
--
-- > -- | A green monochrome colorizer based on window class
-- > greenColorizer = colorRangeFromClassName
-- > black -- lowest inactive bg
-- > (0x70,0xFF,0x70) -- highest inactive bg
-- > black -- active bg
-- > white -- inactive fg
-- > white -- active fg
-- > where black = minBound
-- > white = maxBound
--
-- Then you can bind to:
--
-- > ,((modm, xK_g), goToSelected $ gsconfig2 myWinColorizer)
-- > ,((modm, xK_p), spawnSelected $ spawnSelected defaultColorizer)
-- $keybindings
--
-- You can build you own navigation mode and submodes by combining the
-- exported action ingredients and assembling them using 'makeXEventhandler' and 'shadowWithKeymap'.
--
-- > myNavigation :: TwoD a (Maybe a)
-- > myNavigation = makeXEventhandler $ shadowWithKeymap navKeyMap navDefaultHandler
-- > where navKeyMap = M.fromList [
-- > ((0,xK_Escape), cancel)
-- > ,((0,xK_Return), select)
-- > ,((0,xK_slash) , substringSearch myNavigation)
-- > ,((0,xK_Left) , move (-1,0) >> myNavigation)
-- > ,((0,xK_h) , move (-1,0) >> myNavigation)
-- > ,((0,xK_Right) , move (1,0) >> myNavigation)
-- > ,((0,xK_l) , move (1,0) >> myNavigation)
-- > ,((0,xK_Down) , move (0,1) >> myNavigation)
-- > ,((0,xK_j) , move (0,1) >> myNavigation)
-- > ,((0,xK_Up) , move (0,-1) >> myNavigation)
-- > ,((0,xK_y) , move (-1,-1) >> myNavigation)
-- > ,((0,xK_i) , move (1,-1) >> myNavigation)
-- > ,((0,xK_n) , move (-1,1) >> myNavigation)
-- > ,((0,xK_m) , move (1,-1) >> myNavigation)
-- > ,((0,xK_space) , setPos (0,0) >> myNavigation)
-- > ]
-- > -- The navigation handler ignores unknown key symbols
-- > navDefaultHandler = const myNavigation
--
-- You can then define @gsconfig3@ which may be used in exactly the same manner as @gsconfig1@:
--
-- > gsconfig3 = defaultGSConfig
-- > { gs_cellheight = 30
-- > , gs_cellwidth = 100
-- > , gs_navigate = myNavigation
-- > }
-- $screenshots
--
-- Selecting a workspace:
--
-- <<http://haskell.org/wikiupload/a/a9/Xmonad-gridselect-workspace.png>>
--
-- Selecting a window by title:
--
-- <<http://haskell.org/wikiupload/3/35/Xmonad-gridselect-window-aavogt.png>>
data GSConfig a = GSConfig {
gs_cellheight :: Integer,
gs_cellwidth :: Integer,
gs_cellpadding :: Integer,
gs_colorizer :: a -> Bool -> X (String, String),
gs_font :: String,
gs_navigate :: TwoD a (Maybe a),
gs_originFractX :: Double,
gs_originFractY :: Double
}
-- | That is 'fromClassName' if you are selecting a 'Window', or
-- 'defaultColorizer' if you are selecting a 'String'. The catch-all instance
-- @HasColorizer a@ uses the 'focusedBorderColor' and 'normalBorderColor'
-- colors.
class HasColorizer a where
defaultColorizer :: a -> Bool -> X (String, String)
instance HasColorizer Window where
defaultColorizer = fromClassName
instance HasColorizer String where
defaultColorizer = stringColorizer
instance HasColorizer a where
defaultColorizer _ isFg =
let getColor = if isFg then focusedBorderColor else normalBorderColor
in asks $ flip (,) "black" . getColor . config
-- | A basic configuration for 'gridselect', with the colorizer chosen based on the type.
--
-- If you want to replace the 'gs_colorizer' field, use 'buildDefaultGSConfig'
-- instead, to avoid ambiguous type variables.
defaultGSConfig :: HasColorizer a => GSConfig a
defaultGSConfig = buildDefaultGSConfig defaultColorizer
type TwoDPosition = (Integer, Integer)
type TwoDElementMap a = [(TwoDPosition,(String,a))]
data TwoDState a = TwoDState { td_curpos :: TwoDPosition
, td_availSlots :: [TwoDPosition]
, td_elements :: [(String,a)]
, td_gsconfig :: GSConfig a
, td_font :: XMonadFont
, td_paneX :: Integer
, td_paneY :: Integer
, td_drawingWin :: Window
, td_searchString :: String
}
td_elementmap :: TwoDState a -> [(TwoDPosition,(String,a))]
td_elementmap s =
let positions = td_availSlots s
elements = L.filter (((td_searchString s) `isSubstringOf`) . fst) (td_elements s)
in zipWith (,) positions elements
where sub `isSubstringOf` string = or [ (upper sub) `isPrefixOf` t | t <- tails (upper string) ]
upper = map toUpper
newtype TwoD a b = TwoD { unTwoD :: StateT (TwoDState a) X b }
deriving (Monad,Functor,MonadState (TwoDState a))
instance Applicative (TwoD a) where
(<*>) = ap
pure = return
liftX :: X a1 -> TwoD a a1
liftX = TwoD . lift
evalTwoD :: TwoD a1 a -> TwoDState a1 -> X a
evalTwoD m s = flip evalStateT s $ unTwoD m
diamondLayer :: (Enum a, Num a, Eq a) => a -> [(a, a)]
diamondLayer 0 = [(0,0)]
diamondLayer n =
-- tr = top right
-- r = ur ++ 90 degree clock-wise rotation of ur
let tr = [ (x,n-x) | x <- [0..n-1] ]
r = tr ++ (map (\(x,y) -> (y,-x)) tr)
in r ++ (map (negate *** negate) r)
diamond :: (Enum a, Num a, Eq a) => [(a, a)]
diamond = concatMap diamondLayer [0..]
diamondRestrict :: Integer -> Integer -> Integer -> Integer -> [(Integer, Integer)]
diamondRestrict x y originX originY =
L.filter (\(x',y') -> abs x' <= x && abs y' <= y) .
map (\(x', y') -> (x' + fromInteger originX, y' + fromInteger originY)) .
take 1000 $ diamond
findInElementMap :: (Eq a) => a -> [(a, b)] -> Maybe (a, b)
findInElementMap pos = find ((== pos) . fst)
drawWinBox :: Window -> XMonadFont -> (String, String) -> Integer -> Integer -> String -> Integer -> Integer -> Integer -> X ()
drawWinBox win font (fg,bg) ch cw text x y cp =
withDisplay $ \dpy -> do
gc <- liftIO $ createGC dpy win
bordergc <- liftIO $ createGC dpy win
liftIO $ do
Just fgcolor <- initColor dpy fg
Just bgcolor <- initColor dpy bg
Just bordercolor <- initColor dpy borderColor
setForeground dpy gc fgcolor
setBackground dpy gc bgcolor
setForeground dpy bordergc bordercolor
fillRectangle dpy win gc (fromInteger x) (fromInteger y) (fromInteger cw) (fromInteger ch)
drawRectangle dpy win bordergc (fromInteger x) (fromInteger y) (fromInteger cw) (fromInteger ch)
stext <- shrinkWhile (shrinkIt shrinkText)
(\n -> do size <- liftIO $ textWidthXMF dpy font n
return $ size > (fromInteger (cw-(2*cp))))
text
printStringXMF dpy win font gc bg fg (fromInteger (x+cp)) (fromInteger (y+(div ch 2))) stext
liftIO $ freeGC dpy gc
liftIO $ freeGC dpy bordergc
updateAllElements :: TwoD a ()
updateAllElements =
do
s <- get
updateElements (td_elementmap s)
grayoutAllElements :: TwoD a ()
grayoutAllElements =
do
s <- get
updateElementsWithColorizer grayOnly (td_elementmap s)
where grayOnly _ _ = return ("#808080", "#808080")
updateElements :: TwoDElementMap a -> TwoD a ()
updateElements elementmap = do
s <- get
updateElementsWithColorizer (gs_colorizer (td_gsconfig s)) elementmap
updateElementsWithColorizer :: (a -> Bool -> X (String, String)) -> TwoDElementMap a -> TwoD a ()
updateElementsWithColorizer colorizer elementmap = do
TwoDState { td_curpos = curpos,
td_drawingWin = win,
td_gsconfig = gsconfig,
td_font = font,
td_paneX = paneX,
td_paneY = paneY} <- get
let cellwidth = gs_cellwidth gsconfig
cellheight = gs_cellheight gsconfig
paneX' = div (paneX-cellwidth) 2
paneY' = div (paneY-cellheight) 2
updateElement (pos@(x,y),(text, element)) = liftX $ do
colors <- colorizer element (pos == curpos)
drawWinBox win font
colors
cellheight
cellwidth
text
(paneX'+x*cellwidth)
(paneY'+y*cellheight)
(gs_cellpadding gsconfig)
mapM_ updateElement elementmap
stdHandle :: Event -> TwoD a (Maybe a) -> TwoD a (Maybe a)
stdHandle (ButtonEvent { ev_event_type = t, ev_x = x, ev_y = y }) contEventloop
| t == buttonRelease = do
s @ TwoDState { td_paneX = px, td_paneY = py,
td_gsconfig = (GSConfig ch cw _ _ _ _ _ _) } <- get
let gridX = (fi x - (px - cw) `div` 2) `div` cw
gridY = (fi y - (py - ch) `div` 2) `div` ch
case lookup (gridX,gridY) (td_elementmap s) of
Just (_,el) -> return (Just el)
Nothing -> contEventloop
| otherwise = contEventloop
stdHandle (ExposeEvent { }) contEventloop = updateAllElements >> contEventloop
stdHandle _ contEventloop = contEventloop
-- | Embeds a key handler into the X event handler that dispatches key
-- events to the key handler, while non-key event go to the standard
-- handler.
makeXEventhandler :: ((KeySym, String, KeyMask) -> TwoD a (Maybe a)) -> TwoD a (Maybe a)
makeXEventhandler keyhandler = fix $ \me -> join $ liftX $ withDisplay $ \d -> liftIO $ allocaXEvent $ \e -> do
maskEvent d (exposureMask .|. keyPressMask .|. buttonReleaseMask) e
ev <- getEvent e
if ev_event_type ev == keyPress
then do
(ks,s) <- lookupString $ asKeyEvent e
return $ do
mask <- liftX $ cleanMask (ev_state ev)
keyhandler (fromMaybe xK_VoidSymbol ks, s, mask)
else
return $ stdHandle ev me
-- | When the map contains (KeySym,KeyMask) tuple for the given event,
-- the associated action in the map associated shadows the default key
-- handler
shadowWithKeymap :: M.Map (KeyMask, KeySym) a -> ((KeySym, String, KeyMask) -> a) -> (KeySym, String, KeyMask) -> a
shadowWithKeymap keymap dflt keyEvent@(ks,_,m') = fromMaybe (dflt keyEvent) (M.lookup (m',ks) keymap)
-- Helper functions to use for key handler functions
-- | Closes gridselect returning the element under the cursor
select :: TwoD a (Maybe a)
select = do
s <- get
return $ fmap (snd . snd) $ findInElementMap (td_curpos s) (td_elementmap s)
-- | Closes gridselect returning no element.
cancel :: TwoD a (Maybe a)
cancel = return Nothing
-- | Sets the absolute position of the cursor.
setPos :: (Integer, Integer) -> TwoD a ()
setPos newPos = do
s <- get
let elmap = td_elementmap s
newSelectedEl = findInElementMap newPos (td_elementmap s)
oldPos = td_curpos s
when (isJust newSelectedEl && newPos /= oldPos) $ do
put s { td_curpos = newPos }
updateElements (catMaybes [(findInElementMap oldPos elmap), newSelectedEl])
-- | Moves the cursor by the offsets specified
move :: (Integer, Integer) -> TwoD a ()
move (dx,dy) = do
s <- get
let (x,y) = td_curpos s
newPos = (x+dx,y+dy)
setPos newPos
moveNext :: TwoD a ()
moveNext = do
position <- gets td_curpos
elems <- gets td_elementmap
let n = length elems
m = case findIndex (\p -> fst p == position) elems of
Nothing -> Nothing
Just k | k == n-1 -> Just 0
| otherwise -> Just (k+1)
whenJust m $ \i ->
setPos (fst $ elems !! i)
movePrev :: TwoD a ()
movePrev = do
position <- gets td_curpos
elems <- gets td_elementmap
let n = length elems
m = case findIndex (\p -> fst p == position) elems of
Nothing -> Nothing
Just 0 -> Just (n-1)
Just k -> Just (k-1)
whenJust m $ \i ->
setPos (fst $ elems !! i)
-- | Apply a transformation function the current search string
transformSearchString :: (String -> String) -> TwoD a ()
transformSearchString f = do
s <- get
let oldSearchString = td_searchString s
newSearchString = f oldSearchString
when (newSearchString /= oldSearchString) $ do
-- FIXME: grayoutAllElements + updateAllElements paint some fields twice causing flickering
-- we would need a much smarter update strategy to fix that
when (length newSearchString > length oldSearchString) grayoutAllElements
-- FIXME curpos might end up outside new bounds
put s { td_searchString = newSearchString }
updateAllElements
-- | By default gridselect used the defaultNavigation action, which
-- binds left,right,up,down and vi-style h,l,j,k navigation. Return
-- quits gridselect, returning the selected element, while Escape
-- cancels the selection. Slash enters the substring search mode. In
-- substring search mode, every string-associated keystroke is
-- added to a search string, which narrows down the object
-- selection. Substring search mode comes back to regular navigation
-- via Return, while Escape cancels the search. If you want that
-- navigation style, add 'defaultNavigation' as 'gs_navigate' to your
-- 'GSConfig' object. This is done by 'buildDefaultGSConfig' automatically.
defaultNavigation :: TwoD a (Maybe a)
defaultNavigation = makeXEventhandler $ shadowWithKeymap navKeyMap navDefaultHandler
where navKeyMap = M.fromList [
((0,xK_Escape) , cancel)
,((0,xK_Return) , select)
,((0,xK_slash) , substringSearch defaultNavigation)
,((0,xK_Left) , move (-1,0) >> defaultNavigation)
,((0,xK_h) , move (-1,0) >> defaultNavigation)
,((0,xK_Right) , move (1,0) >> defaultNavigation)
,((0,xK_l) , move (1,0) >> defaultNavigation)
,((0,xK_Down) , move (0,1) >> defaultNavigation)
,((0,xK_j) , move (0,1) >> defaultNavigation)
,((0,xK_Up) , move (0,-1) >> defaultNavigation)
,((0,xK_k) , move (0,-1) >> defaultNavigation)
,((0,xK_Tab) , moveNext >> defaultNavigation)
,((0,xK_n) , moveNext >> defaultNavigation)
,((shiftMask,xK_Tab), movePrev >> defaultNavigation)
,((0,xK_p) , movePrev >> defaultNavigation)
]
-- The navigation handler ignores unknown key symbols, therefore we const
navDefaultHandler = const defaultNavigation
-- | This navigation style combines navigation and search into one mode at the cost of losing vi style
-- navigation. With this style, there is no substring search submode,
-- but every typed character is added to the substring search.
navNSearch :: TwoD a (Maybe a)
navNSearch = makeXEventhandler $ shadowWithKeymap navNSearchKeyMap navNSearchDefaultHandler
where navNSearchKeyMap = M.fromList [
((0,xK_Escape) , cancel)
,((0,xK_Return) , select)
,((0,xK_Left) , move (-1,0) >> navNSearch)
,((0,xK_Right) , move (1,0) >> navNSearch)
,((0,xK_Down) , move (0,1) >> navNSearch)
,((0,xK_Up) , move (0,-1) >> navNSearch)
,((0,xK_Tab) , moveNext >> navNSearch)
,((shiftMask,xK_Tab), movePrev >> navNSearch)
,((0,xK_BackSpace), transformSearchString (\s -> if (s == "") then "" else init s) >> navNSearch)
]
-- The navigation handler ignores unknown key symbols, therefore we const
navNSearchDefaultHandler (_,s,_) = do
transformSearchString (++ s)
navNSearch
-- | Navigation submode used for substring search. It returns to the
-- first argument navigation style when the user hits Return.
substringSearch :: TwoD a (Maybe a) -> TwoD a (Maybe a)
substringSearch returnNavigation = fix $ \me ->
let searchKeyMap = M.fromList [
((0,xK_Escape) , transformSearchString (const "") >> returnNavigation)
,((0,xK_Return) , returnNavigation)
,((0,xK_BackSpace), transformSearchString (\s -> if (s == "") then "" else init s) >> me)
]
searchDefaultHandler (_,s,_) = do
transformSearchString (++ s)
me
in makeXEventhandler $ shadowWithKeymap searchKeyMap searchDefaultHandler
-- FIXME probably move that into Utils?
-- Conversion scheme as in http://en.wikipedia.org/wiki/HSV_color_space
hsv2rgb :: Fractional a => (Integer,a,a) -> (a,a,a)
hsv2rgb (h,s,v) =
let hi = (div h 60) `mod` 6 :: Integer
f = (((fromInteger h)/60) - (fromInteger hi)) :: Fractional a => a
q = v * (1-f)
p = v * (1-s)
t = v * (1-(1-f)*s)
in case hi of
0 -> (v,t,p)
1 -> (q,v,p)
2 -> (p,v,t)
3 -> (p,q,v)
4 -> (t,p,v)
5 -> (v,p,q)
_ -> error "The world is ending. x mod a >= a."
-- | Default colorizer for Strings
stringColorizer :: String -> Bool -> X (String, String)
stringColorizer s active =
let seed x = toInteger (sum $ map ((*x).fromEnum) s) :: Integer
(r,g,b) = hsv2rgb ((seed 83) `mod` 360,
(fromInteger ((seed 191) `mod` 1000))/2500+0.4,
(fromInteger ((seed 121) `mod` 1000))/2500+0.4)
in if active
then return ("#faff69", "black")
else return ("#" ++ concat (map (twodigitHex.(round :: Double -> Word8).(*256)) [r, g, b] ), "white")
-- | Colorize a window depending on it's className.
fromClassName :: Window -> Bool -> X (String, String)
fromClassName w active = runQuery className w >>= flip defaultColorizer active
twodigitHex :: Word8 -> String
twodigitHex a = printf "%02x" a
-- | A colorizer that picks a color inside a range,
-- and depending on the window's class.
colorRangeFromClassName :: (Word8, Word8, Word8) -- ^ Beginning of the color range
-> (Word8, Word8, Word8) -- ^ End of the color range
-> (Word8, Word8, Word8) -- ^ Background of the active window
-> (Word8, Word8, Word8) -- ^ Inactive text color
-> (Word8, Word8, Word8) -- ^ Active text color
-> Window -> Bool -> X (String, String)
colorRangeFromClassName startC endC activeC inactiveT activeT w active =
do classname <- runQuery className w
if active
then return (rgbToHex activeC, rgbToHex activeT)
else return (rgbToHex $ mix startC endC
$ stringToRatio classname, rgbToHex inactiveT)
where rgbToHex :: (Word8, Word8, Word8) -> String
rgbToHex (r, g, b) = '#':twodigitHex r
++twodigitHex g++twodigitHex b
-- | Creates a mix of two colors according to a ratio
-- (1 -> first color, 0 -> second color).
mix :: (Word8, Word8, Word8) -> (Word8, Word8, Word8)
-> Double -> (Word8, Word8, Word8)
mix (r1, g1, b1) (r2, g2, b2) r = (mix' r1 r2, mix' g1 g2, mix' b1 b2)
where mix' a b = truncate $ (fi a * r) + (fi b * (1 - r))
-- | Generates a Double from a string, trying to
-- achieve a random distribution.
-- We create a random seed from the sum of all characters
-- in the string, and use it to generate a ratio between 0 and 1
stringToRatio :: String -> Double
stringToRatio "" = 0
stringToRatio s = let gen = mkStdGen $ sum $ map fromEnum s
range = (\(a, b) -> b - a) $ genRange gen
randomInt = foldr1 combine $ replicate 20 next
combine f1 f2 g = let (_, g') = f1 g in f2 g'
in fi (fst $ randomInt gen) / fi range
-- | Brings up a 2D grid of elements in the center of the screen, and one can
-- select an element with cursors keys. The selected element is returned.
gridselect :: GSConfig a -> [(String,a)] -> X (Maybe a)
gridselect _ [] = return Nothing
gridselect gsconfig elements =
withDisplay $ \dpy -> do
rootw <- asks theRoot
s <- gets $ screenRect . W.screenDetail . W.current . windowset
win <- liftIO $ mkUnmanagedWindow dpy (defaultScreenOfDisplay dpy) rootw
(rect_x s) (rect_y s) (rect_width s) (rect_height s)
liftIO $ mapWindow dpy win
liftIO $ selectInput dpy win (exposureMask .|. keyPressMask .|. buttonReleaseMask)
status <- io $ grabKeyboard dpy win True grabModeAsync grabModeAsync currentTime
io $ grabButton dpy button1 anyModifier win True buttonReleaseMask grabModeAsync grabModeAsync none none
font <- initXMF (gs_font gsconfig)
let screenWidth = toInteger $ rect_width s;
screenHeight = toInteger $ rect_height s;
selectedElement <- if (status == grabSuccess) then do
let restriction ss cs = (fromInteger ss/fromInteger (cs gsconfig)-1)/2 :: Double
restrictX = floor $ restriction screenWidth gs_cellwidth
restrictY = floor $ restriction screenHeight gs_cellheight
originPosX = floor $ ((gs_originFractX gsconfig) - (1/2)) * 2 * fromIntegral restrictX
originPosY = floor $ ((gs_originFractY gsconfig) - (1/2)) * 2 * fromIntegral restrictY
coords = diamondRestrict restrictX restrictY originPosX originPosY
evalTwoD (updateAllElements >> (gs_navigate gsconfig)) TwoDState { td_curpos = (head coords),
td_availSlots = coords,
td_elements = elements,
td_gsconfig = gsconfig,
td_font = font,
td_paneX = screenWidth,
td_paneY = screenHeight,
td_drawingWin = win,
td_searchString = "" }
else
return Nothing
liftIO $ do
unmapWindow dpy win
destroyWindow dpy win
sync dpy False
releaseXMF font
return selectedElement
-- | Like `gridSelect' but with the current windows and their titles as elements
gridselectWindow :: GSConfig Window -> X (Maybe Window)
gridselectWindow gsconf = windowMap >>= gridselect gsconf
-- | Brings up a 2D grid of windows in the center of the screen, and one can
-- select a window with cursors keys. The selected window is then passed to
-- a callback function.
withSelectedWindow :: (Window -> X ()) -> GSConfig Window -> X ()
withSelectedWindow callback conf = do
mbWindow <- gridselectWindow conf
case mbWindow of
Just w -> callback w
Nothing -> return ()
windowMap :: X [(String,Window)]
windowMap = do
ws <- gets windowset
wins <- mapM keyValuePair (W.allWindows ws)
return wins
where keyValuePair w = flip (,) w `fmap` decorateName' w
decorateName' :: Window -> X String
decorateName' w = do
fmap show $ getName w
-- | Builds a default gs config from a colorizer function.
buildDefaultGSConfig :: (a -> Bool -> X (String,String)) -> GSConfig a
buildDefaultGSConfig col = GSConfig 50 130 10 col "xft:Sans-8" defaultNavigation (1/2) (1/2)
borderColor :: String
borderColor = "white"
-- | Brings selected window to the current workspace.
bringSelected :: GSConfig Window -> X ()
bringSelected = withSelectedWindow $ \w -> do
windows (bringWindow w)
XMonad.focus w
windows W.shiftMaster
-- | Switches to selected window's workspace and focuses that window.
goToSelected :: GSConfig Window -> X ()
goToSelected = withSelectedWindow $ windows . W.focusWindow
-- | Select an application to spawn from a given list
spawnSelected :: GSConfig String -> [String] -> X ()
spawnSelected conf lst = gridselect conf (zip lst lst) >>= flip whenJust spawn
-- | Select an action and run it in the X monad
runSelectedAction :: GSConfig (X ()) -> [(String, X ())] -> X ()
runSelectedAction conf actions = do
selectedActionM <- gridselect conf actions
case selectedActionM of
Just selectedAction -> selectedAction
Nothing -> return ()
-- | Select a workspace and view it using the given function
-- (normally 'W.view' or 'W.greedyView')
--
-- Another option is to shift the current window to the selected workspace:
--
-- > gridselectWorkspace (\ws -> W.greedyView ws . W.shift ws)
gridselectWorkspace :: GSConfig WorkspaceId ->
(WorkspaceId -> WindowSet -> WindowSet) -> X ()
gridselectWorkspace conf viewFunc = withWindowSet $ \ws -> do
let wss = map W.tag $ W.hidden ws ++ map W.workspace (W.current ws : W.visible ws)
gridselect conf (zip wss wss) >>= flip whenJust (windows . viewFunc)