-----------------------------------------------------------------------------
-- |
-- Module : XMonadContrib.RotView
-- Copyright : (c) David Roundy <droundy@darcs.net>
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : David Roundy <droundy@darcs.net>
-- Stability : unstable
-- Portability : unportable
--
-- Provides bindings to cycle through non-empty workspaces.
--
-----------------------------------------------------------------------------
module XMonadContrib.LayoutScreens (
-- * Usage
-- $usage
layoutScreens
) where
import Control.Monad.Reader ( asks )
import XMonad
import qualified StackSet as W
import qualified Operations as O
import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras
-- $usage
-- This module allows you to pretend that you have more than one screen by
-- dividing a single screen into multiple screens that xmonad will treat as
-- separate screens. This should definitely be useful for testing the
-- behavior of xmonad under Xinerama, and it's possible that it'd also be
-- handy for use as an actual user interface, if you've got a very large
-- sceen and long for greater flexibility (e.g. being able to see your
-- email window at all times, a crude mimic of sticky windows).
-- You can use this module with the following in your Config.hs file:
--
-- > import XMonadContrib.LayoutScreens
--
-- > , ((modMask .|. shiftMask, xK_space), layoutScreens 2 (twoPane 0.5 0.5))
-- > , ((controlMask .|. modMask .|. shiftMask, xK_space), rescreen)
layoutScreens :: Int -> Layout Int -> X ()
layoutScreens nscr _ | nscr < 1 = trace $ "Can't layoutScreens with only " ++ show nscr ++ " screens."
layoutScreens nscr l =
do rtrect <- asks theRoot >>= getWindowRectangle
(wss, _) <- doLayout l rtrect W.Stack { W.focus=1, W.up=[],W.down=[1..nscr-1] }
O.windows $ \ws@(W.StackSet { W.current = v, W.visible = vs, W.hidden = hs }) ->
let (x:xs, ys) = splitAt nscr $ map W.workspace (v:vs) ++ hs
gaps = map (statusGap . W.screenDetail) $ v:vs
(s:ss, g:gg) = (map snd wss, take nscr $ gaps ++ repeat (0,0,0,0))
sd = zipWith SD ss gg
in ws { W.current = W.Screen x 0 (SD s g)
, W.visible = zipWith3 W.Screen xs [1 ..] sd
, W.hidden = ys }
getWindowRectangle :: Window -> X Rectangle
getWindowRectangle w = withDisplay $ \d ->
do a <- io $ getWindowAttributes d w
return $ Rectangle (fromIntegral $ wa_x a) (fromIntegral $ wa_y a)
(fromIntegral $ wa_width a) (fromIntegral $ wa_height a)