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* more eol work in gamek-m_schindler2014-11-222-75/+76
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3098 b956fd51-792f-4845-bead-9b4dfca2ff2c
* medley mod: Themes modifications. This is considered the last part of the ↵k-m_schindler2013-02-231-1/+19
| | | | | | medley mod. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2946 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - wqy-zenhei replaced with wqy-microheitobigun2010-04-2510-1498/+13949
| | | | | | | | -> smaller file (5MB vs. 12MB) -> faster loading (all fonts 700ms instead of 1.5 secs) -> new font seems to be more complete in regard to Japanese glyphs (no missing chars in usdx translation) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2306 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - wrong section names in TextGL fixedtobigun2010-04-241-1/+1
| | | | | | | - TODO: loading fallbacks for each font takes a lot of time (white screen on start), maybe load them once for all fonts. - reduced outline of Outline2 font git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2298 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - font fallback addedtobigun2010-04-235-4/+1546
| | | | | | | - more configurable fonts.ini - ftNormal/ftBold/ftOutline1/2 added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2293 b956fd51-792f-4845-bead-9b4dfca2ff2c
* merged unicode branch (r1931) into trunks_alexander2009-11-0923-22/+1359
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
* truetype fonts for testingtobigun2008-10-255-0/+11
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1473 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - lower case font-filenames and whitespace removedtobigun2008-09-1211-4/+4
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1369 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - Windows resources (.rc) reduced to the icontobigun2008-09-1211-0/+11
| | | | | | | - Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
* With the current RC-file approach the fonts and the png-icon must be within ↵tobigun2008-08-2710-0/+0
| | | | | | the game/resources directory. They will be moved to a better location after the RC-stuff is removed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1326 b956fd51-792f-4845-bead-9b4dfca2ff2c
* build-environment moved from root to game-dirtobigun2008-08-2710-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1317 b956fd51-792f-4845-bead-9b4dfca2ff2c