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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+program ultrastardx;
+
+{$IFDEF MSWINDOWS}
+ {$R '..\res\ultrastardx.res' '..\res\ultrastardx.rc'}
+{$ENDIF}
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+{$IFDEF MSWINDOWS}
+ // Set global application-type (GUI/CONSOLE) switch for Windows.
+ // CONSOLE is the default for FPC, GUI for Delphi, so we have
+ // to specify one of the two in any case.
+ {$IFDEF CONSOLE}
+ {$APPTYPE CONSOLE}
+ {$ELSE}
+ {$APPTYPE GUI}
+ {$ENDIF}
+{$ENDIF}
+
+uses
+ {$IFDEF Unix}
+ cthreads, // THIS MUST be the first used unit in FPC if Threads are used!!
+ // (see http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial)
+ cwstring, // Enable Unicode support
+ {$ENDIF}
+
+ {$IFNDEF FPC}
+ ctypes in 'lib\ctypes\ctypes.pas', // FPC compatibility types for C libs
+ {$ENDIF}
+
+ //------------------------------
+ //Includes - 3rd Party Libraries
+ //------------------------------
+ moduleloader in 'lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in 'lib\JEDI-SDL\OpenGL\Pas\gl.pas',
+ glu in 'lib\JEDI-SDL\OpenGL\Pas\glu.pas',
+ glext in 'lib\JEDI-SDL\OpenGL\Pas\glext.pas',
+ sdl in 'lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ sdl_image in 'lib\JEDI-SDL\SDL_Image\Pas\sdl_image.pas',
+ sdlutils in 'lib\JEDI-SDL\SDL\Pas\sdlutils.pas',
+ sdlstreams in 'lib\JEDI-SDL\SDL\Pas\sdlstreams.pas',
+ UMediaCore_SDL in 'media\UMediaCore_SDL.pas',
+
+ zlib in 'lib\zlib\zlib.pas',
+ png in 'lib\libpng\png.pas',
+ freetype in 'lib\freetype\freetype.pas',
+
+ {$IFDEF UseBass}
+ bass in 'lib\bass\delphi\bass.pas',
+ UAudioCore_Bass in 'media\UAudioCore_Bass.pas',
+ {$ENDIF}
+ {$IFDEF UsePortaudio}
+ portaudio in 'lib\portaudio\portaudio.pas',
+ UAudioCore_Portaudio in 'media\UAudioCore_Portaudio.pas',
+ {$ENDIF}
+ {$IFDEF UsePortmixer}
+ portmixer in 'lib\portmixer\portmixer.pas',
+ {$ENDIF}
+
+ {$IFDEF UseFFmpeg}
+ avcodec in 'lib\ffmpeg\avcodec.pas',
+ avformat in 'lib\ffmpeg\avformat.pas',
+ avutil in 'lib\ffmpeg\avutil.pas',
+ rational in 'lib\ffmpeg\rational.pas',
+ opt in 'lib\ffmpeg\opt.pas',
+ avio in 'lib\ffmpeg\avio.pas',
+ mathematics in 'lib\ffmpeg\mathematics.pas',
+ UMediaCore_FFmpeg in 'media\UMediaCore_FFmpeg.pas',
+ {$IFDEF UseSWScale}
+ swscale in 'lib\ffmpeg\swscale.pas',
+ {$ENDIF}
+ {$ENDIF}
+
+ {$IFDEF UseSRCResample}
+ samplerate in 'lib\samplerate\samplerate.pas',
+ {$ENDIF}
+
+ {$IFDEF UseProjectM}
+ projectM in 'lib\projectM\projectM.pas',
+ {$ENDIF}
+
+ {$IFDEF MSWINDOWS}
+ {$IFDEF FPC}
+ // FPC compatibility file for Allocate/DeallocateHWnd
+ WinAllocation in 'lib\other\WinAllocation.pas',
+ {$ENDIF}
+
+ midiout in 'lib\midi\midiout.pas',
+ CIRCBUF in 'lib\midi\CIRCBUF.PAS',
+ MidiType in 'lib\midi\MidiType.PAS',
+ MidiDefs in 'lib\midi\MidiDefs.PAS',
+ MidiCons in 'lib\midi\MidiCons.PAS',
+ MidiFile in 'lib\midi\MidiFile.PAS',
+ Delphmcb in 'lib\midi\Delphmcb.PAS',
+
+ DirWatch in 'lib\other\DirWatch.pas',
+ {$ENDIF}
+
+ {$IFDEF DARWIN}
+ PseudoThread in 'macosx\PseudoThread.pas',
+ {$ENDIF}
+
+ SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
+ SQLite3 in 'lib\SQLite\SQLite3.pas',
+
+ pcre in 'lib\pcre\pcre.pas',
+
+ {$IFDEF MSWINDOWS}
+ // TntUnicodeControls
+ TntSystem in 'lib\TntUnicodeControls\TntSystem.pas',
+ TntSysUtils in 'lib\TntUnicodeControls\TntSysUtils.pas',
+ TntWindows in 'lib\TntUnicodeControls\TntWindows.pas',
+ TntWideStrUtils in 'lib\TntUnicodeControls\TntWideStrUtils.pas',
+ TntClasses in 'lib\TntUnicodeControls\TntClasses.pas',
+ TntFormatStrUtils in 'lib\TntUnicodeControls\TntFormatStrUtils.pas',
+ {$IFNDEF DELPHI_10_UP} // WideStrings for FPC and Delphi < 2006
+ TntWideStrings in 'lib\TntUnicodeControls\TntWideStrings.pas',
+ {$ENDIF}
+ {$ENDIF}
+
+ //------------------------------
+ //Includes - Lua Support
+ //------------------------------
+ ULua in 'lib\Lua\ULua.pas',
+ ULuaUtils in 'lua\ULuaUtils.pas',
+ ULuaGl in 'lua\ULuaGl.pas',
+ ULuaLog in 'lua\ULuaLog.pas',
+ ULuaTextGL in 'lua\ULuaTextGL.pas',
+ ULuaTexture in 'lua\ULuaTexture.pas',
+ UHookableEvent in 'lua\UHookableEvent.pas',
+ ULuaCore in 'lua\ULuaCore.pas',
+ ULuaUsdx in 'lua\ULuaUsdx.pas',
+ ULuaParty in 'lua\ULuaParty.pas',
+ ULuaScreenSing in 'lua\ULuaScreenSing.pas',
+
+ //------------------------------
+ //Includes - Menu System
+ //------------------------------
+ UDisplay in 'menu\UDisplay.pas',
+ UMenu in 'menu\UMenu.pas',
+ UMenuStatic in 'menu\UMenuStatic.pas',
+ UMenuText in 'menu\UMenuText.pas',
+ UMenuButton in 'menu\UMenuButton.pas',
+ UMenuInteract in 'menu\UMenuInteract.pas',
+ UMenuSelectSlide in 'menu\UMenuSelectSlide.pas',
+ UMenuEqualizer in 'menu\UMenuEqualizer.pas',
+ UDrawTexture in 'menu\UDrawTexture.pas',
+ UMenuButtonCollection in 'menu\UMenuButtonCollection.pas',
+
+ UMenuBackground in 'menu\UMenuBackground.pas',
+ UMenuBackgroundNone in 'menu\UMenuBackgroundNone.pas',
+ UMenuBackgroundColor in 'menu\UMenuBackgroundColor.pas',
+ UMenuBackgroundTexture in 'menu\UMenuBackgroundTexture.pas',
+ UMenuBackgroundVideo in 'menu\UMenuBackgroundVideo.pas',
+ UMenuBackgroundFade in 'menu\UMenuBackgroundFade.pas',
+
+ //------------------------------
+ //Includes - base
+ //------------------------------
+ UConfig in 'base\UConfig.pas',
+
+ UCommon in 'base\UCommon.pas',
+ UGraphic in 'base\UGraphic.pas',
+ UTexture in 'base\UTexture.pas',
+ ULanguage in 'base\ULanguage.pas',
+ UMain in 'base\UMain.pas',
+ UDraw in 'base\UDraw.pas',
+ URecord in 'base\URecord.pas',
+ UTime in 'base\UTime.pas',
+ USong in 'base\USong.pas',
+ UXMLSong in 'base\UXMLSong.pas',
+ USongs in 'base\USongs.pas',
+ UIni in 'base\UIni.pas',
+ UImage in 'base\UImage.pas',
+ ULyrics in 'base\ULyrics.pas',
+ UEditorLyrics in 'base\UEditorLyrics.pas',
+ USkins in 'base\USkins.pas',
+ UThemes in 'base\UThemes.pas',
+ ULog in 'base\ULog.pas',
+ UJoystick in 'base\UJoystick.pas',
+ UDataBase in 'base\UDataBase.pas',
+ UCovers in 'base\UCovers.pas',
+ UCatCovers in 'base\UCatCovers.pas',
+ UFiles in 'base\UFiles.pas',
+ UGraphicClasses in 'base\UGraphicClasses.pas',
+ UPlaylist in 'base\UPlaylist.pas',
+ UCommandLine in 'base\UCommandLine.pas',
+ URingBuffer in 'base\URingBuffer.pas',
+ USingScores in 'base\USingScores.pas',
+ USingNotes in 'base\USingNotes.pas',
+ UPathUtils in 'base\UPathUtils.pas',
+ UNote in 'base\UNote.pas',
+ UBeatTimer in 'base\UBeatTimer.pas',
+
+ TextGL in 'base\TextGL.pas',
+ UUnicodeUtils in 'base\UUnicodeUtils.pas',
+ UFont in 'base\UFont.pas',
+ UTextEncoding in 'base\UTextEncoding.pas',
+
+ UPath in 'base\UPath.pas',
+ UFilesystem in 'base\UFilesystem.pas',
+
+ //------------------------------
+ //Includes - Plugin Support
+ //------------------------------
+ UParty in 'base\UParty.pas', // TODO: rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
+
+ //------------------------------
+ //Includes - Platform
+ //------------------------------
+
+ UPlatform in 'base\UPlatform.pas',
+{$IF Defined(MSWINDOWS)}
+ UPlatformWindows in 'base\UPlatformWindows.pas',
+{$ELSEIF Defined(DARWIN)}
+ UPlatformMacOSX in 'base/UPlatformMacOSX.pas',
+{$ELSEIF Defined(UNIX)}
+ UPlatformLinux in 'base\UPlatformLinux.pas',
+{$IFEND}
+
+ //------------------------------
+ //Includes - Media
+ //------------------------------
+
+ UMusic in 'base\UMusic.pas',
+ UAudioPlaybackBase in 'media\UAudioPlaybackBase.pas',
+{$IF Defined(UsePortaudioPlayback) or Defined(UseSDLPlayback)}
+ UFFT in 'lib\fft\UFFT.pas',
+ UAudioPlayback_SoftMixer in 'media\UAudioPlayback_SoftMixer.pas',
+{$IFEND}
+ UAudioConverter in 'media\UAudioConverter.pas',
+
+ //******************************
+ //Pluggable media modules
+ // The modules are prioritized as in the include list below.
+ // This means the first entry has highest priority, the last lowest.
+ //******************************
+
+{$IFDEF UseFFmpegVideo}
+ UVideo in 'media\UVideo.pas',
+{$ENDIF}
+{$IFDEF UseProjectM}
+ // must be after UVideo, so it will not be the default video module
+ UVisualizer in 'media\UVisualizer.pas',
+{$ENDIF}
+{$IFDEF UseBASSInput}
+ UAudioInput_Bass in 'media\UAudioInput_Bass.pas',
+{$ENDIF}
+{$IFDEF UseBASSDecoder}
+ // prefer Bass to FFmpeg if possible
+ UAudioDecoder_Bass in 'media\UAudioDecoder_Bass.pas',
+{$ENDIF}
+{$IFDEF UseBASSPlayback}
+ UAudioPlayback_Bass in 'media\UAudioPlayback_Bass.pas',
+{$ENDIF}
+{$IFDEF UseSDLPlayback}
+ UAudioPlayback_SDL in 'media\UAudioPlayback_SDL.pas',
+{$ENDIF}
+{$IFDEF UsePortaudioInput}
+ UAudioInput_Portaudio in 'media\UAudioInput_Portaudio.pas',
+{$ENDIF}
+{$IFDEF UsePortaudioPlayback}
+ UAudioPlayback_Portaudio in 'media\UAudioPlayback_Portaudio.pas',
+{$ENDIF}
+{$IFDEF UseFFmpegDecoder}
+ UAudioDecoder_FFmpeg in 'media\UAudioDecoder_FFmpeg.pas',
+{$ENDIF}
+ // fallback dummy, must be last
+ UMedia_dummy in 'media\UMedia_dummy.pas',
+
+
+ //------------------------------
+ //Includes - Screens
+ //------------------------------
+ UScreenLoading in 'screens\UScreenLoading.pas',
+ UScreenMain in 'screens\UScreenMain.pas',
+ UScreenName in 'screens\UScreenName.pas',
+ UScreenLevel in 'screens\UScreenLevel.pas',
+ UScreenSong in 'screens\UScreenSong.pas',
+ UScreenSing in 'screens\UScreenSing.pas',
+ UScreenScore in 'screens\UScreenScore.pas',
+ UScreenOptions in 'screens\UScreenOptions.pas',
+ UScreenOptionsGame in 'screens\UScreenOptionsGame.pas',
+ UScreenOptionsGraphics in 'screens\UScreenOptionsGraphics.pas',
+ UScreenOptionsSound in 'screens\UScreenOptionsSound.pas',
+ UScreenOptionsLyrics in 'screens\UScreenOptionsLyrics.pas',
+ UScreenOptionsThemes in 'screens\UScreenOptionsThemes.pas',
+ UScreenOptionsRecord in 'screens\UScreenOptionsRecord.pas',
+ UScreenOptionsAdvanced in 'screens\UScreenOptionsAdvanced.pas',
+ UScreenEditSub in 'screens\UScreenEditSub.pas',
+ UScreenEdit in 'screens\UScreenEdit.pas',
+ UScreenEditConvert in 'screens\UScreenEditConvert.pas',
+ UScreenEditHeader in 'screens\UScreenEditHeader.pas',
+ UScreenOpen in 'screens\UScreenOpen.pas',
+ UScreenTop5 in 'screens\UScreenTop5.pas',
+ UScreenSongMenu in 'screens\UScreenSongMenu.pas',
+ UScreenSongJumpto in 'screens\UScreenSongJumpto.pas',
+ UScreenStatMain in 'screens\UScreenStatMain.pas',
+ UScreenStatDetail in 'screens\UScreenStatDetail.pas',
+ UScreenCredits in 'screens\UScreenCredits.pas',
+ UScreenPopup in 'screens\UScreenPopup.pas',
+
+ //Includes - Screens PartyMode
+ UScreenPartyNewRound in 'screens\UScreenPartyNewRound.pas',
+ UScreenPartyScore in 'screens\UScreenPartyScore.pas',
+ UScreenPartyPlayer in 'screens\UScreenPartyPlayer.pas',
+ UScreenPartyOptions in 'screens\UScreenPartyOptions.pas',
+ UScreenPartyRounds in 'screens\UScreenPartyRounds.pas',
+ UScreenPartyWin in 'screens\UScreenPartyWin.pas',
+
+ SysUtils;
+
+begin
+ Main;
+end.
+