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-rw-r--r--src/screens/UScreenSongMenu.pas664
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenSongMenu;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes;
+
+type
+ TScreenSongMenu = class(TMenu)
+ private
+ CurMenu: byte; // num of the cur. shown menu
+ public
+ Visible: boolean; // whether the menu should be drawn
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ function Draw: boolean; override;
+ procedure MenuShow(sMenu: byte);
+ procedure HandleReturn;
+ end;
+
+const
+ SM_Main = 1;
+
+ SM_PlayList = 64 or 1;
+ SM_Playlist_Add = 64 or 2;
+ SM_Playlist_New = 64 or 3;
+
+ SM_Playlist_DelItem = 64 or 5;
+
+ SM_Playlist_Load = 64 or 8 or 1;
+ SM_Playlist_Del = 64 or 8 or 5;
+
+ SM_Party_Main = 128 or 1;
+ SM_Party_Joker = 128 or 2;
+
+var
+ ISelections: array of UTF8String;
+ SelectValue: integer;
+
+implementation
+
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ ULanguage,
+ UParty,
+ UPlaylist,
+ USongs,
+ UUnicodeUtils;
+
+function TScreenSongMenu.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // key down
+ if (CurMenu = SM_Playlist_New) and (Interaction=0) then
+ begin
+ // check normal keys
+ if IsAlphaNumericChar(CharCode) or
+ (CharCode in [Ord(' '), Ord('-'), Ord('_'), Ord('!'),
+ Ord(','), Ord('<'), Ord('/'), Ord('*'),
+ Ord('?'), Ord(''''), Ord('"')]) then
+ begin
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
+ UCS4ToUTF8String(CharCode);
+ exit;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_BACKSPACE:
+ begin
+ Button[Interaction].Text[0].DeleteLastLetter;
+ exit;
+ end;
+ end;
+ end;
+
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ Visible := false;
+ end;
+
+ SDLK_RETURN:
+ begin
+ HandleReturn;
+ end;
+
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+
+ SDLK_RIGHT:
+ begin
+ if (Interaction=3) then
+ InteractInc;
+ end;
+ SDLK_LEFT:
+ begin
+ if (Interaction=3) then
+ InteractDec;
+ end;
+
+ SDLK_1:
+ begin // jocker
+ // use joker
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(0)
+ end;
+ end;
+ end;
+ SDLK_2:
+ begin // jocker
+ // use joker
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(1)
+ end;
+ end;
+ end;
+ SDLK_3:
+ begin // jocker
+ // use joker
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(2)
+ end;
+ end;
+ end;
+ end; // case
+ end; // if
+end;
+
+constructor TScreenSongMenu.Create;
+begin
+ inherited Create;
+
+ // create dummy selectslide entrys
+ SetLength(ISelections, 1);
+ ISelections[0] := 'Dummy';
+
+ AddText(Theme.SongMenu.TextMenu);
+
+ LoadFromTheme(Theme.SongMenu);
+
+ AddButton(Theme.SongMenu.Button1);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, 'Button 1');
+
+ AddButton(Theme.SongMenu.Button2);
+ if (Length(Button[1].Text) = 0) then
+ AddButtonText(14, 20, 'Button 2');
+
+ AddButton(Theme.SongMenu.Button3);
+ if (Length(Button[2].Text) = 0) then
+ AddButtonText(14, 20, 'Button 3');
+
+ AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections);
+
+ AddButton(Theme.SongMenu.Button4);
+ if (Length(Button[3].Text) = 0) then
+ AddButtonText(14, 20, 'Button 4');
+
+ Interaction := 0;
+end;
+
+function TScreenSongMenu.Draw: boolean;
+begin
+ Result := inherited Draw;
+end;
+
+procedure TScreenSongMenu.OnShow;
+begin
+ inherited;
+end;
+
+procedure TScreenSongMenu.MenuShow(sMenu: byte);
+begin
+ Interaction := 0; // reset interaction
+ Visible := true; // set visible
+ case sMenu of
+ SM_Main:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN');
+
+ Button[0].Visible := true;
+ Button[1].Visible := true;
+ Button[2].Visible := true;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
+ end;
+
+ SM_PlayList:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST');
+
+ Button[0].Visible := true;
+ Button[1].Visible := true;
+ Button[2].Visible := true;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
+ end;
+
+ SM_Playlist_Add:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD');
+
+ Button[0].Visible := true;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := true;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING');
+
+ SetLength(ISelections, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(ISelections);
+
+ if (Length(ISelections)>=1) then
+ begin
+ UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
+ end
+ else
+ begin
+ Button[3].Visible := false;
+ SelectsS[0].Visible := false;
+ Button[2].Visible := true;
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ end;
+ end;
+
+ SM_Playlist_New:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW');
+
+ Button[0].Visible := true;
+ Button[1].Visible := false;
+ Button[2].Visible := true;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+ SM_Playlist_DelItem:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM');
+
+ Button[0].Visible := true;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+ SM_Playlist_Load:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD');
+
+ // show delete curent playlist button when playlist is opened
+ Button[0].Visible := (CatSongs.CatNumShow = -3);
+
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := true;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD');
+
+ SetLength(ISelections, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(ISelections);
+
+ if (Length(ISelections)>=1) then
+ begin
+ UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
+ Interaction := 3;
+ end
+ else
+ begin
+ Button[3].Visible := false;
+ SelectsS[0].Visible := false;
+ Button[2].Visible := true;
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ Interaction := 2;
+ end;
+ end;
+
+ SM_Playlist_Del:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');
+
+ Button[0].Visible := true;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+ SM_Party_Main:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN');
+
+ Button[0].Visible := true;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := true;
+ SelectsS[0].Visible := false;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
+ //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
+ end;
+
+ SM_Party_Joker:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');
+ // to-do : Party
+ Button[0].Visible := (Length(Party.Teams) >= 1) AND (Party.Teams[0].JokersLeft > 0);
+ Button[1].Visible := (Length(Party.Teams) >= 2) AND (Party.Teams[1].JokersLeft > 0);
+ Button[2].Visible := (Length(Party.Teams) >= 3) AND (Party.Teams[2].JokersLeft > 0);
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ if (Button[0].Visible) then
+ Button[0].Text[0].Text := UTF8String(Party.Teams[0].Name);
+ if (Button[1].Visible) then
+ Button[1].Text[0].Text := UTF8String(Party.Teams[1].Name);
+ if (Button[2].Visible) then
+ Button[2].Text[0].Text := UTF8String(Party.Teams[2].Name);
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+
+ // set right interaction
+ if (not Button[0].Visible) then
+ begin
+ if (not Button[1].Visible) then
+ begin
+ if (not Button[2].Visible) then
+ Interaction := 4
+ else
+ Interaction := 2;
+ end
+ else
+ Interaction := 1;
+ end;
+
+ end;
+ end;
+end;
+
+procedure TScreenSongMenu.HandleReturn;
+begin
+ case CurMenu of
+ SM_Main:
+ begin
+ case Interaction of
+ 0: // button 1
+ begin
+ ScreenSong.StartSong;
+ Visible := false;
+ end;
+
+ 1: // button 2
+ begin
+ // select new players then sing:
+ ScreenSong.SelectPlayers;
+ Visible := false;
+ end;
+
+ 2: // button 3
+ begin
+ // show add to playlist menu
+ MenuShow(SM_Playlist_Add);
+ end;
+
+ 3: // selectslide 3
+ begin
+ //Dummy
+ end;
+
+ 4: // button 4
+ begin
+ ScreenSong.OpenEditor;
+ Visible := false;
+ end;
+ end;
+ end;
+
+ SM_PlayList:
+ begin
+ Visible := false;
+ case Interaction of
+ 0: // button 1
+ begin
+ ScreenSong.StartSong;
+ Visible := false;
+ end;
+
+ 1: // button 2
+ begin
+ // select new players then sing:
+ ScreenSong.SelectPlayers;
+ Visible := false;
+ end;
+
+ 2: // button 3
+ begin
+ // show add to playlist menu
+ MenuShow(SM_Playlist_DelItem);
+ end;
+
+ 3: // selectslide 3
+ begin
+ // dummy
+ end;
+
+ 4: // button 4
+ begin
+ ScreenSong.OpenEditor;
+ Visible := false;
+ end;
+ end;
+ end;
+
+ SM_Playlist_Add:
+ begin
+ case Interaction of
+ 0: // button 1
+ begin
+ MenuShow(SM_Playlist_New);
+ end;
+
+ 3: // selectslide 3
+ begin
+ // dummy
+ end;
+
+ 4: // button 4
+ begin
+ PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
+ Visible := false;
+ end;
+ end;
+ end;
+
+ SM_Playlist_New:
+ begin
+ case Interaction of
+ 0: // button 1
+ begin
+ // nothing, button for entering name
+ end;
+
+ 2: // button 3
+ begin
+ // create playlist and add song
+ PlaylistMan.AddItem(
+ ScreenSong.Interaction,
+ PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
+ Visible := false;
+ end;
+
+ 3: // selectslide 3
+ begin
+ // cancel -> go back to add screen
+ MenuShow(SM_Playlist_Add);
+ end;
+
+ 4: // button 4
+ begin
+ Visible := false;
+ end;
+ end;
+ end;
+
+ SM_Playlist_DelItem:
+ begin
+ Visible := false;
+ case Interaction of
+ 0: // button 1
+ begin
+ // delete
+ PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
+ Visible := false;
+ end;
+
+ 4: // button 4
+ begin
+ MenuShow(SM_Playlist);
+ end;
+ end;
+ end;
+
+ SM_Playlist_Load:
+ begin
+ case Interaction of
+ 0: // button 1 (Delete playlist)
+ begin
+ MenuShow(SM_Playlist_Del);
+ end;
+ 4: // button 4
+ begin
+ // load playlist
+ PlaylistMan.SetPlayList(SelectValue);
+ Visible := false;
+ end;
+ end;
+ end;
+
+ SM_Playlist_Del:
+ begin
+ Visible := false;
+ case Interaction of
+ 0: // button 1
+ begin
+ // delete
+ PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
+ Visible := false;
+ end;
+
+ 4: // button 4
+ begin
+ MenuShow(SM_Playlist_Load);
+ end;
+ end;
+ end;
+
+ SM_Party_Main:
+ begin
+ case Interaction of
+ 0: // button 1
+ begin
+ // start singing
+ Party.CallAfterSongSelect;
+ Visible := false;
+ end;
+
+ 4: // button 4
+ begin
+ // joker
+ MenuShow(SM_Party_Joker);
+ end;
+ end;
+ end;
+
+ SM_Party_Joker:
+ begin
+ Visible := false;
+ case Interaction of
+ 0: // button 1
+ begin
+ // joker team 1
+ ScreenSong.DoJoker(0);
+ end;
+
+ 1: // button 2
+ begin
+ // joker team 2
+ ScreenSong.DoJoker(1);
+ end;
+
+ 2: // button 3
+ begin
+ // joker team 3
+ ScreenSong.DoJoker(2);
+ end;
+
+ 4: // button 4
+ begin
+ // cancel... (go back to old menu)
+ MenuShow(SM_Party_Main);
+ end;
+ end;
+ end;
+ end;
+end;
+
+end.