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diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenSong;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ SDL,
+ UCommon,
+ UDisplay,
+ UPath,
+ UFiles,
+ UIni,
+ ULanguage,
+ ULog,
+ UMenu,
+ UMenuEqualizer,
+ UMusic,
+ USong,
+ USongs,
+ UTexture,
+ UThemes,
+ UTime;
+
+type
+ TScreenSong = class(TMenu)
+ private
+ Equalizer: Tms_Equalizer;
+
+ PreviewOpened: Integer; // interaction of the Song that is loaded for preview music
+ // -1 if nothing is opened
+
+ isScrolling: boolean; // true if song flow is about to move
+
+ fCurrentVideo: IVideo;
+
+ procedure StartMusicPreview();
+ procedure StopMusicPreview();
+ procedure StartVideoPreview();
+ procedure StopVideoPreview();
+ public
+ TextArtist: integer;
+ TextTitle: integer;
+ TextNumber: integer;
+
+ //Video Icon Mod
+ VideoIcon: cardinal;
+
+ TextCat: integer;
+ StaticCat: integer;
+
+ SongCurrent: real;
+ SongTarget: real;
+
+ HighSpeed: boolean;
+ CoverFull: boolean;
+ CoverTime: real;
+
+ CoverX: integer;
+ CoverY: integer;
+ CoverW: integer;
+ is_jump: boolean; // Jump to Song Mod
+ is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title
+
+ //Party Mod
+ Mode: TSingMode;
+
+ //party Statics (Joker)
+ StaticTeam1Joker1: cardinal;
+ StaticTeam1Joker2: cardinal;
+ StaticTeam1Joker3: cardinal;
+ StaticTeam1Joker4: cardinal;
+ StaticTeam1Joker5: cardinal;
+
+ StaticTeam2Joker1: cardinal;
+ StaticTeam2Joker2: cardinal;
+ StaticTeam2Joker3: cardinal;
+ StaticTeam2Joker4: cardinal;
+ StaticTeam2Joker5: cardinal;
+
+ StaticTeam3Joker1: cardinal;
+ StaticTeam3Joker2: cardinal;
+ StaticTeam3Joker3: cardinal;
+ StaticTeam3Joker4: cardinal;
+ StaticTeam3Joker5: cardinal;
+
+ StaticParty: array of cardinal;
+ TextParty: array of cardinal;
+ StaticNonParty: array of cardinal;
+ TextNonParty: array of cardinal;
+
+ constructor Create; override;
+ procedure SetScroll;
+ //procedure SetScroll1;
+ //procedure SetScroll2;
+ procedure SetScroll3;
+ procedure SetScroll4;
+ procedure SetScroll5;
+ procedure SetScroll6;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
+ function Draw: boolean; override;
+ procedure GenerateThumbnails();
+ procedure OnShow; override;
+ procedure OnShowFinish; override;
+ procedure OnHide; override;
+ procedure SelectNext;
+ procedure SelectPrev;
+ procedure SkipTo(Target: cardinal);
+ procedure FixSelected; //Show Wrong Song when Tabs on Fix
+ procedure FixSelected2; //Show Wrong Song when Tabs on Fix
+ procedure ShowCatTL(Cat: integer);// Show Cat in Top left
+ procedure ShowCatTLCustom(Caption: UTF8String);// Show Custom Text in Top left
+ procedure HideCatTL;// Show Cat in Tob left
+ procedure Refresh; //Refresh Song Sorting
+ procedure ChangeMusic;
+ //Party Mode
+ procedure SelectRandomSong;
+ procedure SetJoker;
+ procedure SetStatics;
+ //procedures for Menu
+ procedure StartSong;
+ procedure OpenEditor;
+ procedure DoJoker(Team: integer);
+ procedure SelectPlayers;
+
+ procedure OnSongSelect; // called when song flows movement stops at a song
+ procedure OnSongDeSelect; // called before current song is deselected
+
+ procedure UnloadDetailedCover;
+
+ //Extensions
+ procedure DrawExtensions;
+ end;
+
+implementation
+
+uses
+ Math,
+ gl,
+ UCovers,
+ UGraphic,
+ UMain,
+ UMenuButton,
+ UNote,
+ UParty,
+ UPlaylist,
+ UScreenSongMenu,
+ USkins,
+ UUnicodeUtils;
+
+// ***** Public methods ****** //
+
+//Show Wrong Song when Tabs on Fix
+procedure TScreenSong.FixSelected;
+var
+ I, I2: integer;
+begin
+ if CatSongs.VisibleSongs > 0 then
+ begin
+ I2:= 0;
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
+ begin
+ if CatSongs.Song[I].Visible then
+ inc(I2);
+
+ if I = Interaction - 1 then
+ break;
+ end;
+
+ SongCurrent := I2;
+ SongTarget := I2;
+ end;
+end;
+
+procedure TScreenSong.FixSelected2;
+var
+ I, I2: integer;
+begin
+ if CatSongs.VisibleSongs > 0 then
+ begin
+ I2:= 0;
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
+ begin
+ if CatSongs.Song[I].Visible then
+ inc(I2);
+
+ if I = Interaction - 1 then
+ break;
+ end;
+
+ SongTarget := I2;
+ end;
+end;
+//Show Wrong Song when Tabs on Fix End
+
+procedure TScreenSong.ShowCatTLCustom(Caption: UTF8String);// Show Custom Text in Top left
+begin
+ Text[TextCat].Text := Caption;
+ Text[TextCat].Visible := true;
+ Statics[StaticCat].Visible := false;
+end;
+
+//Show Cat in Top Left Mod
+procedure TScreenSong.ShowCatTL(Cat: integer);
+begin
+ //Change
+ Text[TextCat].Text := CatSongs.Song[Cat].Artist;
+ //Statics[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
+
+ //Show
+ Text[TextCat].Visible := true;
+ Statics[StaticCat].Visible := true;
+end;
+
+procedure TScreenSong.HideCatTL;
+begin
+ //Hide
+ //Text[TextCat].Visible := false;
+ Statics[StaticCat].Visible := false;
+ //New -> Show Text specified in Theme
+ Text[TextCat].Visible := true;
+ Text[TextCat].Text := Theme.Song.TextCat.Text;
+end;
+//Show Cat in Top Left Mod End
+
+// Method for input parsing. If false is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenSong.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+var
+ I: integer;
+ I2: integer;
+ SDL_ModState: word;
+ UpperLetter: UCS4Char;
+ TempStr: UTF8String;
+begin
+ Result := true;
+
+ //Song Screen Extensions (Jumpto + Menu)
+ if (ScreenSongMenu.Visible) then
+ begin
+ Result := ScreenSongMenu.ParseInput(PressedKey, CharCode, PressedDown);
+ Exit;
+ end
+ else if (ScreenSongJumpto.Visible) then
+ begin
+ Result := ScreenSongJumpto.ParseInput(PressedKey, CharCode, PressedDown);
+ Exit;
+ end;
+
+ if (PressedDown) then
+ begin // Key Down
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
+ //Jump to Artist/Titel
+ if ((SDL_ModState and KMOD_LALT <> 0) and (Mode = smNormal)) then
+ begin
+ UpperLetter := UCS4UpperCase(CharCode);
+
+ if (UpperLetter in ([Ord('A')..Ord('Z'), Ord('0') .. Ord('9')]) ) then
+ begin
+ I2 := Length(CatSongs.Song);
+
+ //Jump To Titel
+ if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
+ begin
+ for I := 1 to High(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
+ begin
+ TempStr := CatSongs.Song[(I + Interaction) mod I2].Title;
+ if (Length(TempStr) > 0) and
+ (UCS4UpperCase(UTF8ToUCS4String(TempStr)[0]) = UpperLetter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+
+ AudioPlayback.PlaySound(SoundLib.Change);
+
+ SetScroll4;
+ //Break and Exit
+ Exit;
+ end;
+ end;
+ end;
+ end
+ //Jump to Artist
+ else if (SDL_ModState = KMOD_LALT) then
+ begin
+ for I := 1 to High(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
+ begin
+ TempStr := CatSongs.Song[(I + Interaction) mod I2].Artist;
+ if (Length(TempStr) > 0) and
+ (UCS4UpperCase(UTF8ToUCS4String(TempStr)[0]) = UpperLetter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+
+ AudioPlayback.PlaySound(SoundLib.Change);
+
+ SetScroll4;
+
+ //Break and Exit
+ Exit;
+ end;
+ end;
+ end;
+ end;
+ end;
+
+ Exit;
+ end;
+
+ // **********************
+ // * workaround for LCTRL+R: it should be changed when we have a solution for the
+ // * CTRL+'A'..'Z' problem
+ if (SDL_ModState = KMOD_LCTRL) and (PressedKey = SDLK_R) then
+ CharCode := UCS4Char('R');
+ // **********************
+
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+
+ Ord('M'): //Show SongMenu
+ begin
+ if (Songs.SongList.Count > 0) then
+ begin
+ if (Mode = smNormal) then
+ begin
+ if (not CatSongs.Song[Interaction].Main) then // clicked on Song
+ begin
+ if CatSongs.CatNumShow = -3 then
+ begin
+ ScreenSongMenu.OnShow;
+ ScreenSongMenu.MenuShow(SM_Playlist);
+ end
+ else
+ begin
+ ScreenSongMenu.OnShow;
+ ScreenSongMenu.MenuShow(SM_Main);
+ end;
+ end
+ else
+ begin
+ ScreenSongMenu.OnShow;
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ end //Party Mode -> Show Party Menu
+ else
+ begin
+ ScreenSongMenu.OnShow;
+ ScreenSongMenu.MenuShow(SM_Party_Main);
+ end;
+ end;
+ Exit;
+ end;
+
+ Ord('P'): //Show Playlist Menu
+ begin
+ if (Songs.SongList.Count > 0) and (Mode = smNormal) then
+ begin
+ ScreenSongMenu.OnShow;
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ Exit;
+ end;
+
+ Ord('J'): //Show Jumpto Menu
+ begin
+ if (Songs.SongList.Count > 0) and (Mode = smNormal) then
+ begin
+ ScreenSongJumpto.Visible := true;
+ end;
+ Exit;
+ end;
+
+ Ord('E'):
+ begin
+ OpenEditor;
+ Exit;
+ end;
+
+ Ord('R'):
+ begin
+ if (Songs.SongList.Count > 0) and
+ (Mode = smNormal) then
+ begin
+ if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then // random category
+ begin
+ I2 := 0; // count cats
+ for I := 0 to High(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Inc(I2);
+ end;
+
+ I2 := Random(I2 + 1); // random and include I2
+
+ // find cat:
+ for I := 0 to High(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Dec(I2);
+ if (I2 <= 0) then
+ begin
+ // show cat in top left mod
+ ShowCatTL (I);
+
+ Interaction := I;
+
+ CatSongs.ShowCategoryList;
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+ FixSelected;
+ break;
+ end;
+ end;
+ end
+ else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then // random in all categories
+ begin
+ repeat
+ I2 := Random(High(CatSongs.Song) + 1);
+ until (not CatSongs.Song[I2].Main);
+
+ // search cat
+ for I := I2 downto 0 do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+
+ // in I is now the categorie in I2 the song
+
+ // choose cat
+ CatSongs.ShowCategoryList;
+
+ // show cat in top left mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ // Fix: not existing song selected:
+ //if (I + 1 = I2) then
+ Inc(I2);
+
+ // choose song
+ SkipTo(I2 - I);
+ end
+ else // random in one category
+ begin
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ AudioPlayback.PlaySound(SoundLib.Change);
+
+ SetScroll4;
+ end;
+ Exit;
+ end;
+ end; // normal keys
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ if (Mode = smNormal) then
+ begin
+ //On Escape goto Cat-List Hack
+ if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow <> -1) then
+ begin
+ //Find Category
+ I := Interaction;
+ while (not CatSongs.Song[I].Main) do
+ begin
+ Dec(I);
+ if (I < 0) then
+ break;
+ end;
+ if (I <= 1) then
+ Interaction := High(CatSongs.Song)
+ else
+ Interaction := I - 1;
+
+ //Stop Music
+ StopMusicPreview();
+
+ CatSongs.ShowCategoryList;
+
+ //Show Cat in Top Left Mod
+ HideCatTL;
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+ //SelectPrev(true);
+ //CatSongs.Song[0].Visible := false;
+ end
+ else
+ begin
+ //On Escape goto Cat-List Hack End
+ //Tabs off and in Search or Playlist -> Go back to Song view
+ if (CatSongs.CatNumShow < -1) then
+ begin
+ //Atm: Set Empty Filter
+ CatSongs.SetFilter('', fltAll);
+
+ //Show Cat in Top Left Mod
+ HideCatTL;
+ Interaction := 0;
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+ end
+ else
+ begin
+ StopMusicPreview();
+ AudioPlayback.PlaySound(SoundLib.Back);
+
+ FadeTo(@ScreenMain);
+ end;
+
+ end;
+ end
+ //When in party Mode then Ask before Close
+ else if (Mode = smPartyMode) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
+ end;
+ end;
+ SDLK_RETURN:
+ begin
+ if (Songs.SongList.Count > 0) then
+ begin
+ if CatSongs.Song[Interaction].Main then
+ begin // clicked on Category Button
+ //Show Cat in Top Left Mod
+ ShowCatTL (Interaction);
+
+ //I := CatSongs.VisibleIndex(Interaction);
+ CatSongs.ClickCategoryButton(Interaction);
+ {I2 := CatSongs.VisibleIndex(Interaction);
+ SongCurrent := SongCurrent - I + I2;
+ SongTarget := SongTarget - I + I2; }
+
+ // SetScroll4;
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+ end
+ else
+ begin // clicked on song
+ if (Mode = smNormal) then //Normal Mode -> Start Song
+ begin
+ //Do the Action that is specified in Ini
+ case Ini.OnSongClick of
+ 0: StartSong;
+ 1: SelectPlayers;
+ 2:begin
+ if (CatSongs.CatNumShow = -3) then
+ ScreenSongMenu.MenuShow(SM_Playlist)
+ else
+ ScreenSongMenu.MenuShow(SM_Main);
+ end;
+ end;
+ end
+ else if (Mode = smPartyMode) then //PartyMode -> Show Menu
+ begin
+ if (Ini.PartyPopup = 1) then
+ ScreenSongMenu.MenuShow(SM_Party_Main)
+ else
+ Party.CallAfterSongSelect;
+ end;
+ end;
+ end;
+ end;
+
+ SDLK_DOWN:
+ begin
+ if (Mode = smNormal) then
+ begin
+ //Only Change Cat when not in Playlist or Search Mode
+ if (CatSongs.CatNumShow > -2) then
+ begin
+ //Cat Change Hack
+ if Ini.TabsAtStartup = 1 then
+ begin
+ I := Interaction;
+ if I <= 0 then
+ I := 1;
+
+ while not catsongs.Song[I].Main do
+ begin
+ Inc (I);
+ if (I > High(catsongs.Song)) then
+ I := Low(catsongs.Song);
+ end;
+
+ Interaction := I;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (Interaction);
+
+ CatSongs.ClickCategoryButton(Interaction);
+ SelectNext;
+ FixSelected;
+
+ //Play Music:
+ AudioPlayback.PlaySound(SoundLib.Change);
+ end;
+
+ //
+ //Cat Change Hack End}
+ end;
+ end;
+ end;
+ SDLK_UP:
+ begin
+ if (Mode = smNormal) then
+ begin
+ //Only Change Cat when not in Playlist or Search Mode
+ if (CatSongs.CatNumShow > -2) then
+ begin
+ //Cat Change Hack
+ if Ini.TabsAtStartup = 1 then
+ begin
+ I := Interaction;
+ I2 := 0;
+ if I <= 0 then
+ I := 1;
+
+ while not catsongs.Song[I].Main or (I2 = 0) do
+ begin
+ if catsongs.Song[I].Main then
+ Inc(I2);
+ Dec (I);
+ if (I < Low(catsongs.Song)) then
+ I := High(catsongs.Song);
+ end;
+
+ Interaction := I;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+ FixSelected;
+
+ //Play Music:
+ AudioPlayback.PlaySound(SoundLib.Change);
+ end;
+ end;
+ //Cat Change Hack End}
+ end;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ if (Songs.SongList.Count > 0) and (Mode = smNormal) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Change);
+ SelectNext;
+ SetScroll4;
+ end;
+ end;
+
+ SDLK_LEFT:
+ begin
+ if (Songs.SongList.Count > 0)and (Mode = smNormal) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Change);
+ SelectPrev;
+ SetScroll4;
+ end;
+ end;
+
+ SDLK_1:
+ begin //Joker
+ DoJoker(0);
+ end;
+
+ SDLK_2:
+ begin //Joker
+ DoJoker(1);
+ end;
+
+ SDLK_3:
+ begin //Joker
+ DoJoker(2);
+ end;
+ end;
+ end; // if (PressedDown)
+end;
+
+function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
+ var
+ I, J: Integer;
+ Btn: Integer;
+begin
+ Result := true;
+
+ if (ScreenSongMenu.Visible) then
+ begin
+ Result := ScreenSongMenu.ParseMouse(MouseButton, BtnDown, X, Y);
+ exit;
+ end
+ else if (ScreenSongJumpTo.Visible) then
+ begin
+ Result := ScreenSongJumpTo.ParseMouse(MouseButton, BtnDown, X, Y);
+ exit;
+ end
+ else // no extension visible
+ begin
+ if (BtnDown) then
+ begin
+ //if RightMbESC is set, send ESC keypress
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) then
+ Result:=ParseInput(SDLK_ESCAPE, 0, true)
+
+ //song scrolling with mousewheel
+ else if (MouseButton = SDL_BUTTON_WHEELDOWN) then
+ ParseInput(SDLK_RIGHT, 0, true)
+
+ else if (MouseButton = SDL_BUTTON_WHEELUP) then
+ ParseInput(SDLK_LEFT, 0, true)
+
+ //LMB anywhere starts
+ else if (MouseButton = SDL_BUTTON_LEFT) then
+ begin
+ if (CatSongs.VisibleSongs > 4) then
+ begin
+ // select the second visible button left from selected
+ I := 0;
+ Btn := Interaction;
+ while (I < 2) do
+ begin
+ Dec(Btn);
+ if (Btn < 0) then
+ Btn := High(CatSongs.Song);
+
+ if (CatSongs.Song[Btn].Visible) then
+ Inc(I);
+ end;
+
+ // test the 5 front buttons for click
+ for I := 0 to 4 do
+ begin
+ if InRegion(X, Y, Button[Btn].GetMouseOverArea) then
+ begin
+ // song cover clicked
+ if (I = 2) then
+ begin // Selected Song clicked -> start singing
+ ParseInput(SDLK_RETURN, 0, true);
+ end
+ else
+ begin // one of the other 4 covers in the front clicked -> select it
+ J := I - 2;
+ while (J < 0) do
+ begin
+ ParseInput(SDLK_LEFT, 0, true);
+ Inc(J);
+ end;
+
+ while (J > 0) do
+ begin
+ ParseInput(SDLK_RIGHT, 0, true);
+ Dec(J);
+ end;
+ end;
+ Break;
+ end;
+
+ Btn := CatSongs.FindNextVisible(Btn);
+ if (Btn = -1) then
+ Break;
+ end;
+ end
+ else
+ ParseInput(SDLK_RETURN, 0, true);
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenSong.Create;
+var
+ i: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Song);
+
+ TextArtist := AddText(Theme.Song.TextArtist);
+ TextTitle := AddText(Theme.Song.TextTitle);
+ TextNumber := AddText(Theme.Song.TextNumber);
+
+ //Show Cat in Top Left mod
+ TextCat := AddText(Theme.Song.TextCat);
+ StaticCat := AddStatic(Theme.Song.StaticCat);
+
+ //Show Video Icon Mod
+ VideoIcon := AddStatic(Theme.Song.VideoIcon);
+
+ //Party Mode
+ StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1);
+ StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2);
+ StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3);
+ StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4);
+ StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5);
+
+ StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1);
+ StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2);
+ StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3);
+ StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4);
+ StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5);
+
+ StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1);
+ StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2);
+ StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3);
+ StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
+ StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
+
+ //Load Party or NonParty specific Statics and Texts
+ SetLength(StaticParty, Length(Theme.Song.StaticParty));
+ for i := 0 to High(Theme.Song.StaticParty) do
+ StaticParty[i] := AddStatic(Theme.Song.StaticParty[i]);
+
+ SetLength(TextParty, Length(Theme.Song.TextParty));
+ for i := 0 to High(Theme.Song.TextParty) do
+ TextParty[i] := AddText(Theme.Song.TextParty[i]);
+
+ SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty));
+ for i := 0 to High(Theme.Song.StaticNonParty) do
+ StaticNonParty[i] := AddStatic(Theme.Song.StaticNonParty[i]);
+
+ SetLength(TextNonParty, Length(Theme.Song.TextNonParty));
+ for i := 0 to High(Theme.Song.TextNonParty) do
+ TextNonParty[i] := AddText(Theme.Song.TextNonParty[i]);
+
+ // Song List
+ //Songs.LoadSongList; // moved to the UltraStar unit
+ CatSongs.Refresh;
+
+ GenerateThumbnails();
+
+ // Randomize Patch
+ Randomize;
+
+ Equalizer := Tms_Equalizer.Create(AudioPlayback, Theme.Song.Equalizer);
+
+ PreviewOpened := -1;
+ isScrolling := false;
+
+ fCurrentVideo := nil;
+end;
+
+procedure TScreenSong.GenerateThumbnails();
+var
+ I: integer;
+ CoverButtonIndex: integer;
+ CoverButton: TButton;
+ CoverTexture: TTexture;
+ Cover: TCover;
+ CoverFile: IPath;
+ Song: TSong;
+begin
+ if (Length(CatSongs.Song) <= 0) then
+ Exit;
+
+ // set length of button array once instead for every song
+ SetButtonLength(Length(CatSongs.Song));
+
+ // create all buttons
+ for I := 0 to High(CatSongs.Song) do
+ begin
+ CoverButton := nil;
+
+ // create a clickable cover
+ CoverButtonIndex := AddButton(300 + I*250, 140, 200, 200, PATH_NONE, TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
+ if (CoverButtonIndex > -1) then
+ CoverButton := Button[CoverButtonIndex];
+ if (CoverButton = nil) then
+ Continue;
+
+ Song := CatSongs.Song[I];
+
+ CoverFile := Song.Path.Append(Song.Cover);
+ if (not CoverFile.IsFile()) then
+ Song.Cover := PATH_NONE;
+
+ if (Song.Cover.IsUnset) then
+ CoverFile := Skin.GetTextureFileName('SongCover');
+
+ // load cover and cache its texture
+ Cover := Covers.FindCover(CoverFile);
+ if (Cover = nil) then
+ Cover := Covers.AddCover(CoverFile);
+
+ // use the cached texture
+ // TODO: this is a workaround until the new song-loading works.
+ // The TCover object should be added to the song-object. The thumbnails
+ // should be loaded each time the song-screen is shown (it is real fast).
+ // This way, we will not waste that much memory and have a link between
+ // song and cover.
+ if (Cover <> nil) then
+ begin
+ CoverTexture := Cover.GetPreviewTexture();
+ Texture.AddTexture(CoverTexture, TEXTURE_TYPE_PLAIN, true);
+ CoverButton.Texture := CoverTexture;
+
+ // set selected to false -> the right texture will be displayed
+ CoverButton.Selected := False;
+ end;
+
+ Cover.Free;
+ end;
+
+ // reset selection
+ if (Length(CatSongs.Song) > 0) then
+ Interaction := 0;
+end;
+
+{ called when song flows movement stops at a song }
+procedure TScreenSong.OnSongSelect;
+begin
+ if (Ini.PreviewVolume <> 0) then
+ begin
+ StartMusicPreview;
+ StartVideoPreview;
+ end;
+
+ // fade in detailed cover
+ CoverTime := 0;
+end;
+
+{ called before current song is deselected }
+procedure TScreenSong.OnSongDeSelect;
+begin
+ CoverTime := 10;
+ UnLoadDetailedCover;
+
+ StopMusicPreview();
+ StopVideoPreview();
+ PreviewOpened := -1;
+end;
+
+procedure TScreenSong.SetScroll;
+var
+ VS, B: integer;
+begin
+ VS := CatSongs.VisibleSongs;
+ if VS > 0 then
+ begin
+ // Set Positions
+ case Theme.Song.Cover.Style of
+ 3: SetScroll3;
+ 5: SetScroll5;
+ 6: SetScroll6;
+ else SetScroll4;
+ end;
+
+ // Set visibility of video icon
+ Statics[VideoIcon].Visible := CatSongs.Song[Interaction].Video.IsSet;
+
+ // Set texts
+ Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
+ Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
+ if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then
+ begin
+ Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
+ Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
+ end
+ else if (CatSongs.CatNumShow = -2) then
+ Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
+ else if (CatSongs.CatNumShow = -3) then
+ Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
+ else if (Ini.TabsAtStartup = 1) then
+ Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber)
+ else
+ Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song));
+ end
+ else
+ begin
+ Text[TextNumber].Text := '0/0';
+ Text[TextArtist].Text := '';
+ Text[TextTitle].Text := '';
+ for B := 0 to High(Button) do
+ Button[B].Visible := false;
+
+ end;
+end;
+
+(*
+procedure TScreenSong.SetScroll1;
+var
+ B: integer; // button
+ Src: integer;
+ //Dst: integer;
+ Count: integer; // Dst is not used. Count is used.
+ Ready: boolean;
+
+ VisCount: integer; // count of visible (or selectable) buttons
+ VisInt: integer; // visible position of interacted button
+ Typ: integer; // 0 when all songs fits the screen
+ Placed: integer; // number of placed visible buttons
+begin
+ //Src := 0;
+ //Dst := -1;
+ Count := 1;
+ Typ := 0;
+ Ready := false;
+ Placed := 0;
+
+ VisCount := 0;
+ for B := 0 to High(Button) do
+ if CatSongs.Song[B].Visible then
+ Inc(VisCount);
+
+ VisInt := 0;
+ for B := 0 to Interaction-1 do
+ if CatSongs.Song[B].Visible then
+ Inc(VisInt);
+
+ if VisCount <= 6 then
+ begin
+ Typ := 0;
+ end
+ else
+ begin
+ if VisInt <= 3 then
+ begin
+ Typ := 1;
+ Count := 7;
+ Ready := true;
+ end;
+
+ if (VisCount - VisInt) <= 3 then
+ begin
+ Typ := 2;
+ Count := 7;
+ Ready := true;
+ end;
+
+ if not Ready then
+ begin
+ Typ := 3;
+ Src := Interaction;
+ end;
+ end;
+
+
+ // hide all buttons
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := false;
+ Button[B].Selectable := CatSongs.Song[B].Visible;
+ end;
+
+ {
+ for B := Src to Dst do
+ begin
+ //Button[B].Visible := true;
+ Button[B].Visible := CatSongs.Song[B].Visible;
+ Button[B].Selectable := Button[B].Visible;
+ Button[B].Y := 140 + (B-Src) * 60;
+ end;
+ }
+
+ if Typ = 0 then
+ begin
+ for B := 0 to High(Button) do
+ begin
+ if CatSongs.Song[B].Visible then
+ begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (Placed) * 60;
+ Inc(Placed);
+ end;
+ end;
+ end;
+
+ if Typ = 1 then
+ begin
+ B := 0;
+ while (Count > 0) do
+ begin
+ if CatSongs.Song[B].Visible then
+ begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Inc(B);
+ end;
+ end;
+
+ if Typ = 2 then
+ begin
+ B := High(Button);
+ while (Count > 0) do
+ begin
+ if CatSongs.Song[B].Visible then
+ begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (6-Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Dec(B);
+ end;
+ end;
+
+ if Typ = 3 then
+ begin
+ B := Src;
+ Count := 4;
+ while (Count > 0) do
+ begin
+ if CatSongs.Song[B].Visible then
+ begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (3+Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Inc(B);
+ end;
+
+ B := Src-1;
+ Placed := 0;
+ Count := 3;
+ while (Count > 0) do
+ begin
+ if CatSongs.Song[B].Visible then
+ begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (2-Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Dec(B);
+ end;
+
+ end;
+
+ if Length(Button) > 0 then
+ Statics[1].Texture.Y := Button[Interaction].Y - 5; // selection texture
+end;
+
+procedure TScreenSong.SetScroll2;
+var
+ B: integer;
+ //Factor: integer; // factor of position relative to center of screen
+ //Factor2: real;
+begin
+ // line
+ for B := 0 to High(Button) do
+ Button[B].X := 300 + (B - Interaction) * 260;
+
+ if Length(Button) >= 3 then
+ begin
+ if Interaction = 0 then
+ Button[High(Button)].X := 300 - 260;
+
+ if Interaction = High(Button) then
+ Button[0].X := 300 + 260;
+ end;
+
+ // circle
+ {
+ for B := 0 to High(Button) do
+ begin
+ Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
+ Factor2 := Factor / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
+ //Button[B].Y := 140 + 50 * ;
+ end;
+ }
+end;
+*)
+
+procedure TScreenSong.SetScroll3; // with slide
+var
+ B: integer;
+ //Factor: integer; // factor of position relative to center of screen
+ //Factor2: real;
+begin
+ SongTarget := Interaction;
+
+ // line
+ for B := 0 to High(Button) do
+ begin
+ Button[B].X := 300 + (B - SongCurrent) * 260;
+ if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then
+ Button[B].Visible := false
+ else
+ Button[B].Visible := true;
+ end;
+
+ {
+ if Length(Button) >= 3 then
+ begin
+ if Interaction = 0 then
+ Button[High(Button)].X := 300 - 260;
+
+ if Interaction = High(Button) then
+ Button[0].X := 300 + 260;
+ end;
+ }
+
+ // circle
+ {
+ for B := 0 to High(Button) do
+ begin
+ Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
+ Factor2 := Factor / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
+ //Button[B].Y := 140 + 50 * ;
+ end;
+ }
+end;
+
+(**
+ * Rotation
+ *)
+procedure TScreenSong.SetScroll4;
+var
+ B: integer;
+ Angle: real;
+ Z, Z2: real;
+ VS: integer;
+begin
+ VS := CatSongs.VisibleSongs();
+
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible;
+ if Button[B].Visible then
+ begin
+ // angle between the cover and selected song-cover in radians
+ Angle := 2*Pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS;
+
+ // calc z-position from angle
+ Z := (1 + cos(Angle)) / 2; // scaled to range [0..1]
+ Z2 := (1 + 2*Z) / 3; // scaled to range [1/3..1]
+
+ // adjust cover's width and height according its z-position
+ // Note: Theme.Song.Cover.W is not used as width and height are equal
+ // and Theme.Song.Cover.W is used as circle radius in Scroll5.
+ Button[B].W := Theme.Song.Cover.H * Z2;
+ Button[B].H := Button[B].W;
+
+ // set cover position
+ Button[B].X := Theme.Song.Cover.X +
+ (0.185 * Theme.Song.Cover.H * VS * sin(Angle)) * Z2 -
+ ((Button[B].H - Theme.Song.Cover.H)/2);
+ Button[B].Y := Theme.Song.Cover.Y +
+ (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7;
+ Button[B].Z := Z / 2 + 0.3;
+ end;
+ end;
+end;
+
+(**
+ * rotate
+ *)
+procedure TScreenSong.SetScroll5;
+var
+ B: integer;
+ Angle: real;
+ Pos: real;
+ VS: integer;
+ Padding: real;
+ X: real;
+ {
+ Theme.Song.CoverW: circle radius
+ Theme.Song.CoverX: x-pos. of the left edge of the selected cover
+ Theme.Song.CoverY: y-pos. of the upper edge of the selected cover
+ Theme.Song.CoverH: cover height
+ }
+begin
+ VS := CatSongs.VisibleSongs();
+
+ // Update positions of all buttons
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility
+ if Button[B].Visible then // Only change pos for visible buttons
+ begin
+ // Pos is the distance to the centered cover in the range [-VS/2..+VS/2]
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ // Avoid overlapping of the front covers.
+ // Use an alternate position for the five front covers.
+ if (Abs(Pos) < 2.5) then
+ begin
+ Angle := Pi * (Pos / Min(VS, 5)); // Range: (-1/4*Pi .. +1/4*Pi)
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));
+ Button[B].W := Button[B].H;
+
+ //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+ X := Sin(Angle*1.3) * 0.9;
+
+ Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding;
+ Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+
+ if VS < 5 then
+ Button[B].Texture.Alpha := 1 - Abs(Pos) / VS * 2
+ else
+ Button[B].Texture.Alpha := 1;
+ end
+ { only draw 3 visible covers in the background
+ (the 3 that are on the opposite of the front covers}
+ else if (VS > 7) and (Abs(Pos) > floor(VS/2) - 1.5) then
+ begin
+ // Transform Pos to range [-1..-3/4, +3/4..+1]
+ { the 3 covers at the back will show up in the gap between the
+ front cover and its neighbors
+ one cover will be hiddenbehind the front cover,
+ but this will not be a lack of performance ;) }
+ if Pos < 0 then
+ Pos := (Pos - 2 + ceil(VS/2))/8 - 0.75
+ else
+ Pos := (Pos + 2 - floor(VS/2))/8 + 0.75;
+
+ // angle in radians [-2Pi..-Pi, +Pi..+2Pi]
+ Angle := 2*Pi * Pos;
+
+ Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));
+ Button[B].W := Button[B].H;
+
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
+ Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].Texture.Alpha := 1;
+
+ //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ end
+ { all other covers are not visible }
+ else
+ Button[B].Visible := false;
+ end;
+ end;
+end;
+
+procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
+var
+ B: integer;
+ Angle: real;
+ Pos: real;
+ VS: integer;
+ diff: real;
+ X: real;
+ Factor: real;
+ Z, Z2: real;
+begin
+ VS := CatSongs.VisibleSongs;
+ if VS <= 5 then
+ begin
+ // circle
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible;
+ if Button[B].Visible then // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+ begin
+
+ Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+
+ Z := (1 + cos(Factor)) / 2;
+ Z2 := (1 + 2*Z) / 3;
+
+ Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Z := Z / 2 + 0.3;
+
+ Button[B].W := Theme.Song.Cover.H * Z2;
+
+ //Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
+ Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
+ Button[B].H := Button[B].W;
+ end;
+ end;
+ end
+ else
+ begin
+ //Change Pos of all Buttons
+ for B := Low(Button) to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
+ if Button[B].Visible then //Only Change Pos for Visible Buttons
+ begin
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ if (Abs(Pos) < 2.5) then {fixed Positions}
+ begin
+ Angle := Pi * (Pos / 5);
+ //Button[B].Visible := false;
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+
+ Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+
+ Button[B].W := Button[B].H;
+
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ X := Sin(Angle*1.3)*0.9;
+
+ Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
+ end
+ else
+ begin {Behind the Front Covers}
+
+ // limit-bg-covers hack
+ if (abs(VS/2-abs(Pos))>10) then
+ Button[B].Visible := false;
+ if VS > 25 then
+ VS:=25;
+ // end of limit-bg-covers hack
+
+ if Pos < 0 then
+ Pos := (Pos - VS/2)/VS
+ else
+ Pos := (Pos + VS/2)/VS;
+
+ Angle := Pi * Pos*2;
+
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
+
+ Button[B].W := Button[B].H;
+
+ Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
+ end;
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenSong.OnShow;
+begin
+ inherited;
+{**
+ * Pause background music, so we can play it again on scorescreen
+ *}
+ SoundLib.PauseBgMusic;
+
+ AudioPlayback.Stop;
+ PreviewOpened := -1;
+
+ // reset video playback engine
+ fCurrentVideo := nil;
+
+ if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
+ if Ini.Players = 4 then PlayersPlay := 6;
+
+ //Cat Mod etc
+ if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then
+ begin
+ CatSongs.ShowCategoryList;
+ FixSelected;
+ //Show Cat in Top Left Mod
+ HideCatTL;
+ end;
+
+ if Length(CatSongs.Song) > 0 then
+ begin
+ SetScroll;
+ end;
+
+ //Playlist Mode
+ if (Mode = smNormal) then
+ begin
+ //If Playlist Shown -> Select Next automatically
+ if (CatSongs.CatNumShow = -3) then
+ begin
+ SelectNext;
+ end;
+ end
+ //Party Mode
+ else if (Mode = smPartyMode) then
+ begin
+ SelectRandomSong;
+ //Show Menu directly in PartyMode
+ //But only if selected in Options
+ if (Ini.PartyPopup = 1) then
+ begin
+ ScreenSongMenu.MenuShow(SM_Party_Main);
+ end;
+ end;
+
+ isScrolling := false;
+ SetJoker;
+ SetStatics;
+end;
+
+procedure TScreenSong.OnShowFinish;
+begin
+ isScrolling := true;
+ CoverTime := 10;
+end;
+
+procedure TScreenSong.OnHide;
+begin
+ // turn music volume to 100%
+ AudioPlayback.SetVolume(1.0);
+
+ // stop preview
+ StopMusicPreview();
+ StopVideoPreview();
+end;
+
+procedure TScreenSong.DrawExtensions;
+begin
+ //Draw Song Menu
+ if (ScreenSongMenu.Visible) then
+ begin
+ ScreenSongMenu.Draw;
+ end
+ else if (ScreenSongJumpto.Visible) then
+ begin
+ ScreenSongJumpto.Draw;
+ end
+end;
+
+function TScreenSong.Draw: boolean;
+var
+ dx: real;
+ dt: real;
+ I: integer;
+ VideoAlpha: real;
+begin
+ if isScrolling then
+ begin
+ dx := SongTarget-SongCurrent;
+ dt := TimeSkip * 7;
+
+ if dt > 1 then
+ dt := 1;
+
+ SongCurrent := SongCurrent + dx*dt;
+
+ if SameValue(SongCurrent, SongTarget, 0.002) and (CatSongs.VisibleSongs > 0) then
+ begin
+ isScrolling := false;
+ SongCurrent := SongTarget;
+ OnSongSelect;
+ end;
+ end;
+
+ {
+ if SongCurrent > Catsongs.VisibleSongs then
+ begin
+ SongCurrent := SongCurrent - Catsongs.VisibleSongs;
+ SongTarget := SongTarget - Catsongs.VisibleSongs;
+ end;
+ }
+
+ //Log.BenchmarkStart(5);
+
+ SetScroll;
+
+ //Log.BenchmarkEnd(5);
+ //Log.LogBenchmark('SetScroll4', 5);
+
+ //Fading Functions, Only if Covertime is under 5 Seconds
+ if (CoverTime < 9) then
+ begin
+ // cover fade
+ if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
+ begin
+ // load new texture
+ Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
+ Button[Interaction].Texture.Alpha := 1;
+ Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
+ Button[Interaction].Texture2.Alpha := 1;
+ end;
+
+ //Update Fading Time
+ CoverTime := CoverTime + TimeSkip;
+
+ //Update Fading Texture
+ Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
+ if Button[Interaction].Texture2.Alpha > 1 then
+ Button[Interaction].Texture2.Alpha := 1;
+
+ end;
+
+ //inherited Draw;
+ //heres a little Hack, that causes the Statics
+ //are Drawn after the Buttons because of some Blending Problems.
+ //This should cause no Problems because all Buttons on this screen
+ //Has Z Position.
+ //Draw BG
+ DrawBG;
+
+ VideoAlpha := Button[interaction].Texture.Alpha*(CoverTime-1);
+ //Instead of Draw FG Procedure:
+ //We draw Buttons for our own
+ for I := 0 to Length(Button) - 1 do
+ begin
+ if (I<>Interaction) or not Assigned(fCurrentVideo) or (VideoAlpha<1) or AudioPlayback.Finished then
+ Button[I].Draw;
+ end;
+
+ if AudioPlayback.Finished then
+ StopVideoPreview;
+
+ if Assigned(fCurrentVideo) then
+ begin
+ // Just call this once
+ // when Screens = 2
+ if (ScreenAct = 1) then
+ fCurrentVideo.GetFrame(CatSongs.Song[Interaction].VideoGAP + AudioPlayback.Position);
+
+ fCurrentVideo.SetScreen(ScreenAct);
+ fCurrentVideo.Alpha := VideoAlpha;
+
+ //set up window
+ with Button[interaction] do
+ begin
+ fCurrentVideo.SetScreenPosition(X, Y, Z);
+ fCurrentVideo.Width := W;
+ fCurrentVideo.Height := H;
+ fCurrentVideo.ReflectionSpacing := Reflectionspacing;
+ end;
+ fCurrentVideo.AspectCorrection := acoCrop;
+
+ fCurrentVideo.Draw;
+
+ if Button[interaction].Reflection then
+ fCurrentVideo.DrawReflection;
+ end;
+
+ // Statics
+ for I := 0 to Length(Statics) - 1 do
+ Statics[I].Draw;
+
+ // and texts
+ for I := 0 to Length(Text) - 1 do
+ Text[I].Draw;
+
+ Equalizer.Draw;
+
+ DrawExtensions;
+
+ Result := true;
+end;
+
+procedure TScreenSong.SelectNext;
+var
+ Skip: integer;
+ VS: integer;
+begin
+ VS := CatSongs.VisibleSongs;
+
+ if VS > 0 then
+ begin
+ if (not isScrolling) and (VS > 0) then
+ begin
+ isScrolling := true;
+ OnSongDeselect;
+ end;
+
+ Skip := 1;
+
+ // this 1 could be changed by CatSongs.FindNextVisible
+ while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do
+ Inc(Skip);
+
+ SongTarget := SongTarget + 1;//Skip;
+
+ Interaction := (Interaction + Skip) mod Length(Interactions);
+
+ // try to keep all at the beginning
+ if SongTarget > VS-1 then
+ begin
+ SongTarget := SongTarget - VS;
+ SongCurrent := SongCurrent - VS;
+ end;
+
+ end;
+
+ // Interaction -> Button, load cover
+ // show uncached texture
+ //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
+end;
+
+procedure TScreenSong.SelectPrev;
+var
+ Skip: integer;
+ VS: integer;
+begin
+ VS := CatSongs.VisibleSongs;
+
+ if VS > 0 then
+ begin
+ if (not isScrolling) and (VS > 0) then
+ begin
+ isScrolling := true;
+ OnSongDeselect;
+ end;
+
+ Skip := 1;
+
+ while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do
+ Inc(Skip);
+ SongTarget := SongTarget - 1;//Skip;
+
+ Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions);
+
+ // try to keep all at the beginning
+ if SongTarget < 0 then
+ begin
+ SongTarget := SongTarget + CatSongs.VisibleSongs;
+ SongCurrent := SongCurrent + CatSongs.VisibleSongs;
+ end;
+
+ // show uncached texture
+ //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
+ end;
+end;
+
+procedure TScreenSong.StartMusicPreview();
+var
+ Song: TSong;
+ PreviewPos: real;
+begin
+ AudioPlayback.Close();
+
+ if CatSongs.VisibleSongs = 0 then
+ Exit;
+
+ Song := CatSongs.Song[Interaction];
+ if not assigned(Song) then
+ Exit;
+
+ //fix: if main cat than there is nothing to play
+ if Song.main then
+ Exit;
+
+ if AudioPlayback.Open(Song.Path.Append(Song.Mp3)) then
+ begin
+ PreviewOpened := Interaction;
+
+ PreviewPos := AudioPlayback.Length / 4;
+ // fix for invalid music file lengths
+ if (PreviewPos > 60.0) then
+ PreviewPos := 60.0;
+ AudioPlayback.Position := PreviewPos;
+
+ // set preview volume
+ if (Ini.PreviewFading = 0) then
+ begin
+ // music fade disabled: start with full volume
+ AudioPlayback.SetVolume(IPreviewVolumeVals[Ini.PreviewVolume]);
+ AudioPlayback.Play()
+ end
+ else
+ begin
+ // music fade enabled: start muted and fade-in
+ AudioPlayback.SetVolume(0);
+ AudioPlayback.FadeIn(Ini.PreviewFading, IPreviewVolumeVals[Ini.PreviewVolume]);
+ end;
+ end;
+end;
+
+procedure TScreenSong.StopMusicPreview();
+begin
+ // Stop preview of previous song
+ AudioPlayback.Stop;
+end;
+
+procedure TScreenSong.StartVideoPreview();
+var
+ VideoFile: IPath;
+ Song: TSong;
+
+begin
+ if (Ini.VideoPreview=0) then
+ Exit;
+
+ if Assigned(fCurrentVideo) then
+ begin
+ fCurrentVideo.Stop();
+ fCurrentVideo := nil;
+ end;
+
+ //if no audio open => exit
+ if (PreviewOpened = -1) then
+ Exit;
+
+ if CatSongs.VisibleSongs = 0 then
+ Exit;
+
+ Song := CatSongs.Song[Interaction];
+ if not assigned(Song) then
+ Exit;
+
+ //fix: if main cat than there is nothing to play
+ if Song.main then
+ Exit;
+
+ VideoFile := Song.Path.Append(Song.Video);
+ if (Song.Video.IsSet) and VideoFile.IsFile then
+ begin
+ fCurrentVideo := VideoPlayback.Open(VideoFile);
+ if (fCurrentVideo <> nil) then
+ begin
+ fCurrentVideo.Position := Song.VideoGAP + AudioPlayback.Position;
+ fCurrentVideo.Play;
+ end;
+ end;
+end;
+
+procedure TScreenSong.StopVideoPreview();
+begin
+ // Stop video preview of previous song
+ if Assigned(fCurrentVideo) then
+ begin
+ fCurrentVideo.Stop();
+ fCurrentVideo := nil;
+ end;
+end;
+
+// Changes previewed song
+procedure TScreenSong.ChangeMusic;
+begin
+ StopMusicPreview();
+ StopVideoPreview();
+ PreviewOpened := -1;
+ StartMusicPreview();
+ StartVideoPreview();
+end;
+
+procedure TScreenSong.SkipTo(Target: cardinal);
+var
+ i: integer;
+begin
+ Interaction := High(CatSongs.Song);
+ SongTarget := 0;
+
+ for i := 1 to Target+1 do
+ SelectNext;
+
+ FixSelected2;
+end;
+
+procedure TScreenSong.SelectRandomSong;
+var
+ I, I2: integer;
+begin
+ case PlaylistMan.Mode of
+ smNormal: // all songs just select random song
+ begin
+ // when tabs are activated then use tab method
+ if (Ini.TabsAtStartup = 1) then
+ begin
+ repeat
+ I2 := Low(CatSongs.Song) + Random(High(CatSongs.Song) + 1 - Low(CatSongs.Song));
+ until CatSongs.Song[I2].Main = false;
+
+ // search cat
+ for I := I2 downto Low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+ // I is the cat number, I2 is the no of the song within this cat
+
+ // choose cat
+ CatSongs.ShowCategoryList;
+
+ // show cat in top left mod
+ ShowCatTL(I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ // choose song
+ SkipTo(I2 - I);
+ end
+ // when tabs are deactivated use easy method
+ else
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ smPartyMode: // one category select category and select random song
+ begin
+ CatSongs.ShowCategoryList;
+ CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
+ ShowCatTL(PlaylistMan.CurPlayList);
+
+ SelectNext;
+ FixSelected2;
+
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ smPlaylistRandom: // playlist: select playlist and select random song
+ begin
+ PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
+
+ SkipTo(Random(CatSongs.VisibleSongs));
+ FixSelected2;
+ end;
+ end;
+
+ AudioPlayback.PlaySound(SoundLib.Change);
+ SetScroll;
+end;
+
+procedure TScreenSong.SetJoker;
+begin
+ // If Party Mode
+ if Mode = smPartyMode then //Show Joker that are available
+ begin
+ if (Length(Party.Teams) >= 1) then
+ begin
+ Statics[StaticTeam1Joker1].Visible := (Party.Teams[0].JokersLeft >= 1);
+ Statics[StaticTeam1Joker2].Visible := (Party.Teams[0].JokersLeft >= 2);
+ Statics[StaticTeam1Joker3].Visible := (Party.Teams[0].JokersLeft >= 3);
+ Statics[StaticTeam1Joker4].Visible := (Party.Teams[0].JokersLeft >= 4);
+ Statics[StaticTeam1Joker5].Visible := (Party.Teams[0].JokersLeft >= 5);
+ end
+ else
+ begin
+ Statics[StaticTeam1Joker1].Visible := false;
+ Statics[StaticTeam1Joker2].Visible := false;
+ Statics[StaticTeam1Joker3].Visible := false;
+ Statics[StaticTeam1Joker4].Visible := false;
+ Statics[StaticTeam1Joker5].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 2) then
+ begin
+ Statics[StaticTeam2Joker1].Visible := (Party.Teams[1].JokersLeft >= 1);
+ Statics[StaticTeam2Joker2].Visible := (Party.Teams[1].JokersLeft >= 2);
+ Statics[StaticTeam2Joker3].Visible := (Party.Teams[1].JokersLeft >= 3);
+ Statics[StaticTeam2Joker4].Visible := (Party.Teams[1].JokersLeft >= 4);
+ Statics[StaticTeam2Joker5].Visible := (Party.Teams[1].JokersLeft >= 5);
+ end
+ else
+ begin
+ Statics[StaticTeam2Joker1].Visible := false;
+ Statics[StaticTeam2Joker2].Visible := false;
+ Statics[StaticTeam2Joker3].Visible := false;
+ Statics[StaticTeam2Joker4].Visible := false;
+ Statics[StaticTeam2Joker5].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 3) then
+ begin
+ Statics[StaticTeam3Joker1].Visible := (Party.Teams[2].JokersLeft >= 1);
+ Statics[StaticTeam3Joker2].Visible := (Party.Teams[2].JokersLeft >= 2);
+ Statics[StaticTeam3Joker3].Visible := (Party.Teams[2].JokersLeft >= 3);
+ Statics[StaticTeam3Joker4].Visible := (Party.Teams[2].JokersLeft >= 4);
+ Statics[StaticTeam3Joker5].Visible := (Party.Teams[2].JokersLeft >= 5);
+ end
+ else
+ begin
+ Statics[StaticTeam3Joker1].Visible := false;
+ Statics[StaticTeam3Joker2].Visible := false;
+ Statics[StaticTeam3Joker3].Visible := false;
+ Statics[StaticTeam3Joker4].Visible := false;
+ Statics[StaticTeam3Joker5].Visible := false;
+ end;
+ end
+ else
+ begin //Hide all
+ Statics[StaticTeam1Joker1].Visible := false;
+ Statics[StaticTeam1Joker2].Visible := false;
+ Statics[StaticTeam1Joker3].Visible := false;
+ Statics[StaticTeam1Joker4].Visible := false;
+ Statics[StaticTeam1Joker5].Visible := false;
+
+ Statics[StaticTeam2Joker1].Visible := false;
+ Statics[StaticTeam2Joker2].Visible := false;
+ Statics[StaticTeam2Joker3].Visible := false;
+ Statics[StaticTeam2Joker4].Visible := false;
+ Statics[StaticTeam2Joker5].Visible := false;
+
+ Statics[StaticTeam3Joker1].Visible := false;
+ Statics[StaticTeam3Joker2].Visible := false;
+ Statics[StaticTeam3Joker3].Visible := false;
+ Statics[StaticTeam3Joker4].Visible := false;
+ Statics[StaticTeam3Joker5].Visible := false;
+ end;
+end;
+
+procedure TScreenSong.SetStatics;
+var
+ I: integer;
+ Visible: boolean;
+begin
+ //Set Visibility of Party Statics and Text
+ Visible := (Mode = smPartyMode);
+
+ for I := 0 to High(StaticParty) do
+ Statics[StaticParty[I]].Visible := Visible;
+
+ for I := 0 to High(TextParty) do
+ Text[TextParty[I]].Visible := Visible;
+
+ //Set Visibility of Non Party Statics and Text
+ Visible := not Visible;
+
+ for I := 0 to High(StaticNonParty) do
+ Statics[StaticNonParty[I]].Visible := Visible;
+
+ for I := 0 to High(TextNonParty) do
+ Text[TextNonParty[I]].Visible := Visible;
+end;
+
+//Procedures for Menu
+
+procedure TScreenSong.StartSong;
+begin
+ CatSongs.Selected := Interaction;
+ StopMusicPreview();
+
+ //Party Mode
+ if (Mode = smPartyMode) then
+ begin
+ FadeTo(@ScreenSing);
+ end
+ else
+ begin
+ FadeTo(@ScreenSing);
+ end;
+end;
+
+procedure TScreenSong.SelectPlayers;
+begin
+ CatSongs.Selected := Interaction;
+ StopMusicPreview();
+
+ ScreenName.Goto_SingScreen := true;
+ FadeTo(@ScreenName);
+end;
+
+procedure TScreenSong.OpenEditor;
+begin
+ if (Songs.SongList.Count > 0) and
+ (not CatSongs.Song[Interaction].Main) and
+ (Mode = smNormal) then
+ begin
+ StopMusicPreview();
+ AudioPlayback.PlaySound(SoundLib.Start);
+ CurrentSong := CatSongs.Song[Interaction];
+ FadeTo(@ScreenEditSub);
+ end;
+end;
+
+//Team No of Team (0-5)
+procedure TScreenSong.DoJoker (Team: integer);
+begin
+ if (Mode = smPartyMode) and
+ (High(Party.Teams) >= Team) and
+ (Party.Teams[Team].JokersLeft > 0) then
+ begin
+ //Use Joker
+ Dec(Party.Teams[Team].JokersLeft);
+ SelectRandomSong;
+ SetJoker;
+ end;
+end;
+
+//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
+procedure TScreenSong.UnloadDetailedCover;
+begin
+ // show cached texture
+ Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, true);
+ Button[Interaction].Texture2.Alpha := 0;
+
+ if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
+ Texture.UnloadTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
+end;
+
+procedure TScreenSong.Refresh;
+begin
+ {
+ CatSongs.Refresh;
+ CatSongs.ShowCategoryList;
+ Interaction := 0;
+ SelectNext(true);
+ FixSelected;
+ }
+end;
+
+end.