aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenPopup.pas
diff options
context:
space:
mode:
Diffstat (limited to 'src/screens/UScreenPopup.pas')
-rw-r--r--src/screens/UScreenPopup.pas308
1 files changed, 308 insertions, 0 deletions
diff --git a/src/screens/UScreenPopup.pas b/src/screens/UScreenPopup.pas
new file mode 100644
index 00000000..fdf4a69c
--- /dev/null
+++ b/src/screens/UScreenPopup.pas
@@ -0,0 +1,308 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenPopup;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SDL,
+ SysUtils,
+ UMenu,
+ UMusic,
+ UFiles,
+ UThemes;
+
+type
+ TPopupCheckHandler = procedure(Value: boolean; Data: Pointer);
+
+ TScreenPopupCheck = class(TMenu)
+ private
+ fHandler: TPopupCheckHandler;
+ fHandlerData: Pointer;
+
+ public
+ Visible: boolean; // whether the menu should be drawn
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
+ HandlerData: Pointer; DefaultValue: boolean = false);
+ function Draw: boolean; override;
+ end;
+
+type
+ TScreenPopup = class(TMenu)
+ {
+ private
+ CurMenu: byte; //Num of the cur. Shown Menu
+ }
+ public
+ Visible: boolean; //Whether the Menu should be Drawn
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure OnHide; override;
+ procedure ShowPopup(const Msg: UTF8String);
+ function Draw: boolean; override;
+ end;
+
+ TScreenPopupError = class(TScreenPopup)
+ public
+ constructor Create;
+ end;
+
+ TScreenPopupInfo = class(TScreenPopup)
+ public
+ constructor Create;
+ end;
+
+var
+ //ISelections: array of string;
+ SelectValue: integer;
+
+implementation
+
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ ULanguage,
+ UParty,
+ UPlaylist,
+ UDisplay,
+ UUnicodeUtils;
+
+{ TScreenPopupCheck }
+
+function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+var
+ Value: boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Value := false;
+ Visible := false;
+ Result := false;
+ end;
+
+ SDLK_RETURN:
+ begin
+ Value := (Interaction = 0);
+ Visible := false;
+ Result := false;
+ end;
+
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end;
+
+ if (not Result) then
+ begin
+ if (@fHandler <> nil) then
+ fHandler(Value, fHandlerData);
+ end;
+end;
+
+constructor TScreenPopupCheck.Create;
+begin
+ inherited Create;
+
+ fHandler := nil;
+ fHandlerData := nil;
+
+ AddText(Theme.CheckPopup.TextCheck);
+
+ LoadFromTheme(Theme.CheckPopup);
+
+ AddButton(Theme.CheckPopup.Button1);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, 'Button 1');
+
+ AddButton(Theme.CheckPopup.Button2);
+ if (Length(Button[1].Text) = 0) then
+ AddButtonText(14, 20, 'Button 2');
+
+ Interaction := 0;
+end;
+
+function TScreenPopupCheck.Draw: boolean;
+begin
+ Result := inherited Draw;
+end;
+
+procedure TScreenPopupCheck.OnShow;
+begin
+ inherited;
+end;
+
+procedure TScreenPopupCheck.ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
+ HandlerData: Pointer; DefaultValue: boolean);
+begin
+ if (DefaultValue) then
+ Interaction := 0
+ else
+ Interaction := 1;
+ Visible := true; //Set Visible
+ fHandler := Handler;
+ fHandlerData := HandlerData;
+
+ Text[0].Text := Language.Translate(msg);
+
+ Button[0].Visible := true;
+ Button[1].Visible := true;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
+ Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
+
+ Background.OnShow
+end;
+
+{ TScreenPopup }
+
+function TScreenPopup.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Visible := false;
+ Result := false;
+ end;
+
+ SDLK_RETURN:
+ begin
+ Visible := false;
+ Result := false;
+ end;
+
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end;
+end;
+
+constructor TScreenPopup.Create;
+begin
+ inherited Create;
+
+ AddText(Theme.ErrorPopup.TextError);
+
+ LoadFromTheme(Theme.ErrorPopup);
+
+ AddButton(Theme.ErrorPopup.Button1);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, 'Button 1');
+
+ Interaction := 0;
+end;
+
+function TScreenPopup.Draw: boolean;
+begin
+ Draw := inherited Draw;
+end;
+
+procedure TScreenPopup.OnShow;
+begin
+ inherited;
+
+end;
+
+procedure TScreenPopup.OnHide;
+begin
+end;
+
+procedure TScreenPopup.ShowPopup(const Msg: UTF8String);
+begin
+ Interaction := 0; //Reset Interaction
+ Visible := true; //Set Visible
+ Background.OnShow;
+
+{ //dirty hack... Text[0] is invisible for some strange reason
+ for i:=1 to high(Text) do
+ if i-1 <= high(msg) then
+ begin
+ Text[i].Visible := true;
+ Text[i].Text := msg[i-1];
+ end
+ else
+ begin
+ Text[i].Visible := false;
+ end;}
+ Text[0].Text := msg;
+
+ Button[0].Visible := true;
+
+ Button[0].Text[0].Text := 'OK';
+end;
+
+{ TScreenPopupError }
+
+constructor TScreenPopupError.Create;
+begin
+ inherited;
+ Text[1].Text := Language.Translate('MSG_ERROR_TITLE');
+end;
+
+{ TScreenPopupInfo }
+
+constructor TScreenPopupInfo.Create;
+begin
+ inherited;
+ Text[1].Text := Language.Translate('MSG_INFO_TITLE');
+end;
+
+end.