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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenPartyWin;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SDL,
+ SysUtils,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UThemes;
+
+type
+ TScreenPartyWin = class(TMenu)
+ public
+ TextScoreTeam1: cardinal;
+ TextScoreTeam2: cardinal;
+ TextScoreTeam3: cardinal;
+ TextNameTeam1: cardinal;
+ TextNameTeam2: cardinal;
+ TextNameTeam3: cardinal;
+ StaticTeam1: cardinal;
+ StaticTeam1BG: cardinal;
+ StaticTeam1Deco: cardinal;
+ StaticTeam2: cardinal;
+ StaticTeam2BG: cardinal;
+ StaticTeam2Deco: cardinal;
+ StaticTeam3: cardinal;
+ StaticTeam3BG: cardinal;
+ StaticTeam3Deco: cardinal;
+ TextWinner: cardinal;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UMain,
+ UParty,
+ ULanguage,
+ UUnicodeUtils;
+
+function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE,
+ SDLK_RETURN :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenMain);
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyWin.Create;
+begin
+ inherited Create;
+
+ TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1);
+ TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2);
+ TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3);
+ TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1);
+ TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2);
+ TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3);
+
+ StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1);
+ StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG);
+ StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco);
+ StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2);
+ StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG);
+ StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco);
+ StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3);
+ StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG);
+ StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco);
+
+ TextWinner := AddText (Theme.PartyWin.TextWinner);
+
+ LoadFromTheme(Theme.PartyWin);
+end;
+
+procedure TScreenPartyWin.OnShow;
+var
+ I: integer;
+ Ranking: AParty_TeamRanking;
+
+ Function GetTeamColor(Team: integer): cardinal;
+ var
+ NameString: string;
+ begin
+ NameString := 'P' + InttoStr(Team+1) + 'Dark';
+
+ Result := ColorExists(NameString);
+ end;
+
+begin
+ inherited;
+
+ // get team ranking
+ // Ranking is sorted by score
+ Ranking := Party.GetTeamRanking;
+
+ //Set Winnertext
+ Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(-1)]);
+ if (Length(Party.Teams) >= 1) then
+ begin
+ Text[TextScoreTeam1].Text := IntToStr(Party.Teams[Ranking[0].Team].Score);
+ Text[TextNameTeam1].Text := Party.Teams[Ranking[0].Team].Name;
+
+ Text[TextScoreTeam1].Visible := true;
+ Text[TextNameTeam1].Visible := true;
+ Statics[StaticTeam1].Visible := true;
+ Statics[StaticTeam1BG].Visible := true;
+ Statics[StaticTeam1Deco].Visible := true;
+
+ //Set Static Color to Team Color
+ if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[0].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam1BG].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam1BG].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam1BG].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+
+ if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[0].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam1].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam1].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam1].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+ end
+ else
+ begin
+ Text[TextScoreTeam1].Visible := false;
+ Text[TextNameTeam1].Visible := false;
+ Statics[StaticTeam1].Visible := false;
+ Statics[StaticTeam1BG].Visible := false;
+ Statics[StaticTeam1Deco].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 2) then
+ begin
+ Text[TextScoreTeam2].Text := IntToStr(Party.Teams[Ranking[1].Team].Score);
+ Text[TextNameTeam2].Text := Party.Teams[Ranking[1].Team].Name;
+
+ Text[TextScoreTeam2].Visible := true;
+ Text[TextNameTeam2].Visible := true;
+ Statics[StaticTeam2].Visible := true;
+ Statics[StaticTeam2BG].Visible := true;
+ Statics[StaticTeam2Deco].Visible := true;
+
+ //Set Static Color to Team Color
+ if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[1].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam2BG].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam2BG].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam2BG].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+
+ if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[1].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam2].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam2].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam2].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+ end
+ else
+ begin
+ Text[TextScoreTeam2].Visible := false;
+ Text[TextNameTeam2].Visible := false;
+ Statics[StaticTeam2].Visible := false;
+ Statics[StaticTeam2BG].Visible := false;
+ Statics[StaticTeam2Deco].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 3) then
+ begin
+ Text[TextScoreTeam3].Text := IntToStr(Party.Teams[Ranking[2].Team].Score);
+ Text[TextNameTeam3].Text := Party.Teams[Ranking[2].Team].Name;
+
+ Text[TextScoreTeam3].Visible := true;
+ Text[TextNameTeam3].Visible := true;
+ Statics[StaticTeam3].Visible := true;
+ Statics[StaticTeam3BG].Visible := true;
+ Statics[StaticTeam3Deco].Visible := true;
+
+ //Set Static Color to Team Color
+ if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[2].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam3BG].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam3BG].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam3BG].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+
+ if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
+ begin
+ I := GetTeamColor(Ranking[2].Team);
+ if (I <> -1) then
+ begin
+ Statics[StaticTeam3].Texture.ColR := Color[I].RGB.R;
+ Statics[StaticTeam3].Texture.ColG := Color[I].RGB.G;
+ Statics[StaticTeam3].Texture.ColB := Color[I].RGB.B;
+ end;
+ end;
+ end
+ else
+ begin
+ Text[TextScoreTeam3].Visible := false;
+ Text[TextNameTeam3].Visible := false;
+ Statics[StaticTeam3].Visible := false;
+ Statics[StaticTeam3BG].Visible := false;
+ Statics[StaticTeam3Deco].Visible := false;
+ end;
+end;
+
+procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
+begin
+ {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
+ Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore;
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
+ Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore;
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
+ Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;}
+end;
+
+end.