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-rw-r--r--src/screens/UScreenOptionsSound.pas187
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diff --git a/src/screens/UScreenOptionsSound.pas b/src/screens/UScreenOptionsSound.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenOptionsSound;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SDL,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ UIni,
+ UThemes;
+
+type
+ TScreenOptionsSound = class(TMenu)
+ public
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
+ PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UUnicodeUtils,
+ SysUtils;
+
+function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
+ CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 8 then
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP:
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+
+{**
+ * Actually this one isn't pretty - but it does the trick of
+ * turning the background music on/off in "real time"
+ * bgm = background music
+ * TODO: - Fetching the SelectInteraction via something more descriptive
+ * - Obtaining the current value of a select is imho ugly
+ *}
+ if (SelInteraction = 1) then
+ begin
+ if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
+ SoundLib.StartBgMusic
+ else
+ SoundLib.PauseBgMusic;
+ end;
+
+end;
+
+constructor TScreenOptionsSound.Create;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.OptionsSound);
+
+ Theme.OptionsSound.SelectSlideVoicePassthrough.showArrows := true;
+ Theme.OptionsSound.SelectSlideVoicePassthrough.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthroughTranslated);
+
+ Theme.OptionsSound.SelectBackgroundMusic.showArrows := true;
+ Theme.OptionsSound.SelectBackgroundMusic.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, Ini.BackgroundMusicOption, IBackgroundMusicTranslated);
+
+ // TODO: - MicBoost needs to be moved to ScreenOptionsRecord
+ Theme.OptionsSound.SelectMicBoost.showArrows := true;
+ Theme.OptionsSound.SelectMicBoost.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoostTranslated);
+
+
+ Theme.OptionsSound.SelectClickAssist.showArrows := true;
+ Theme.OptionsSound.SelectClickAssist.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssistTranslated);
+
+ Theme.OptionsSound.SelectBeatClick.showArrows := true;
+ Theme.OptionsSound.SelectBeatClick.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClickTranslated);
+
+ Theme.OptionsSound.SelectThreshold.showArrows := true;
+ Theme.OptionsSound.SelectThreshold.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
+
+ Theme.OptionsSound.SelectSlidePreviewVolume.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewVolume.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolumeTranslated);
+
+ Theme.OptionsSound.SelectSlidePreviewFading.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewFading.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFadingTranslated);
+
+ AddButton(Theme.OptionsSound.ButtonExit);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(20, 5, Theme.Options.Description[7]);
+
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsSound.OnShow;
+begin
+ inherited;
+ Interaction := 0;
+end;
+
+end.