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diff --git a/src/screens/UScreenOptions.pas b/src/screens/UScreenOptions.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenOptions;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SDL,
+ SysUtils,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ UIni,
+ UThemes;
+
+type
+ TScreenOptions = class(TMenu)
+ public
+ TextDescription: integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure InteractNext; override;
+ procedure InteractPrev; override;
+ procedure InteractNextRow; override;
+ procedure InteractPrevRow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UUnicodeUtils;
+
+function TScreenOptions.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 0 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsGame);
+ end;
+
+ if SelInteraction = 1 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsGraphics);
+ end;
+
+ if SelInteraction = 2 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsSound);
+ end;
+
+ if SelInteraction = 3 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsLyrics);
+ end;
+
+ if SelInteraction = 4 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsThemes);
+ end;
+
+ if SelInteraction = 5 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsRecord);
+ end;
+
+ if SelInteraction = 6 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenOptionsAdvanced);
+ end;
+
+ if SelInteraction = 7 then
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ end;
+ SDLK_DOWN: InteractNextRow;
+ SDLK_UP: InteractPrevRow;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end;
+end;
+
+constructor TScreenOptions.Create;
+begin
+ inherited Create;
+
+ TextDescription := AddText(Theme.Options.TextDescription);
+
+ LoadFromTheme(Theme.Options);
+
+ AddButton(Theme.Options.ButtonGame);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[0]);
+
+ AddButton(Theme.Options.ButtonGraphics);
+ if (Length(Button[1].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[1]);
+
+ AddButton(Theme.Options.ButtonSound);
+ if (Length(Button[2].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[2]);
+
+ AddButton(Theme.Options.ButtonLyrics);
+ if (Length(Button[3].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[3]);
+
+ AddButton(Theme.Options.ButtonThemes);
+ if (Length(Button[4].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[4]);
+
+ AddButton(Theme.Options.ButtonRecord);
+ if (Length(Button[5].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[5]);
+
+ AddButton(Theme.Options.ButtonAdvanced);
+ if (Length(Button[6].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[6]);
+
+ AddButton(Theme.Options.ButtonExit);
+ if (Length(Button[7].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+
+ Interaction := 0;
+end;
+
+procedure TScreenOptions.OnShow;
+begin
+ inherited;
+ // continue possibly stopped bg-music (stopped in record options)
+ SoundLib.StartBgMusic;
+end;
+
+procedure TScreenOptions.InteractNext;
+begin
+ inherited InteractNext;
+ Text[TextDescription].Text := Theme.Options.Description[Interaction];
+end;
+
+procedure TScreenOptions.InteractPrev;
+begin
+ inherited InteractPrev;
+ Text[TextDescription].Text := Theme.Options.Description[Interaction];
+end;
+
+procedure TScreenOptions.InteractNextRow;
+begin
+ inherited InteractNextRow;
+ Text[TextDescription].Text := Theme.Options.Description[Interaction];
+end;
+
+procedure TScreenOptions.InteractPrevRow;
+begin
+ inherited InteractPrevRow;
+ Text[TextDescription].Text := Theme.Options.Description[Interaction];
+end;
+
+procedure TScreenOptions.SetAnimationProgress(Progress: real);
+begin
+ Button[0].Texture.ScaleW := Progress;
+ Button[1].Texture.ScaleW := Progress;
+ Button[2].Texture.ScaleW := Progress;
+ Button[3].Texture.ScaleW := Progress;
+ Button[4].Texture.ScaleW := Progress;
+ Button[5].Texture.ScaleW := Progress;
+ Button[6].Texture.ScaleW := Progress;
+ Button[7].Texture.ScaleW := Progress;
+end;
+
+end.