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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenOpen;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ Math,
+ SysUtils,
+ gl,
+ SDL,
+ UPath,
+ UMenu,
+ UMusic,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ UMenuText,
+ ULyrics,
+ UThemes;
+
+type
+ TScreenOpen = class(TMenu)
+ private
+ //fTextF: array[0..1] of integer;
+ fTextN: integer; // text-box ID of filename
+ fFilename: IPath;
+ fBackScreen: PMenu;
+
+ procedure AddBox(X, Y, W, H: real);
+ public
+ constructor Create; override;
+ procedure OnShow; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+
+ {**
+ * Set by the caller to provide a default filename.
+ * Set to the selected filename after calling this screen or to PATH_NONE
+ * if the screen was aborted.
+ * TODO: maybe pass this value with a callback OnValueChanged()
+ *}
+ property Filename: IPath READ fFilename WRITE fFilename;
+ {** The screen that is shown after this screen is closed (set by the caller) *}
+ property BackScreen: PMenu READ fBackScreen WRITE fBackScreen;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UDraw,
+ UMain,
+ UScreenEditConvert,
+ USkins,
+ UUnicodeUtils;
+
+function TScreenOpen.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+
+ if (PressedDown) then // Key Down
+ begin
+ // check normal keys
+ if (IsPrintableChar(CharCode)) then
+ begin
+ if (Interaction = 0) then
+ begin
+ Text[fTextN].Text := Text[fTextN].Text + UCS4ToUTF8String(CharCode);
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_BACKSPACE: // del
+ begin
+ if Interaction = 0 then
+ begin
+ Text[fTextN].DeleteLastLetter;
+ end;
+ end;
+
+ SDLK_ESCAPE:
+ begin
+ //Empty Filename and go to last Screen
+ fFileName := PATH_NONE;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(fBackScreen);
+ end;
+
+ SDLK_RETURN:
+ begin
+ if (Interaction = 2) then
+ begin
+ //Update Filename and go to last Screen
+ fFileName := Path(Text[fTextN].Text);
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(fBackScreen);
+ end
+ else if (Interaction = 1) then
+ begin
+ //Empty Filename and go to last Screen
+ fFileName := PATH_NONE;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(fBackScreen);
+ end;
+ end;
+
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+
+ SDLK_DOWN:
+ begin
+ end;
+
+ SDLK_UP:
+ begin
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenOpen.AddBox(X, Y, W, H: real);
+begin
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+end;
+
+constructor TScreenOpen.Create;
+begin
+ inherited Create;
+
+ fFilename := PATH_NONE;
+
+ // line
+ {
+ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddText(35, 17, 1, 18, 1, 1, 1, 'line');
+ TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');
+ }
+
+ // file list
+ //AddBox(400, 100, 350, 450);
+
+ //TextF[0] := AddText(430, 155, 0, 24, 0, 0, 0, 'a');
+ //TextF[1] := AddText(430, 180, 0, 24, 0, 0, 0, 'a');
+
+ // file name
+ AddBox(20, 540, 500, 40);
+ fTextN := AddText(50, 548, 0, 24, 0, 0, 0, fFileName.ToUTF8);
+ AddInteraction(iText, fTextN);
+
+ // buttons
+ {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
+ AddButtonText(10, 5, 0, 0, 0, 'Cancel');
+
+ AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
+ AddButtonText(30, 5, 0, 0, 0, 'OK');}
+ // buttons
+ AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Cancel');
+
+ AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(30, 5, 0, 0, 0, 'OK');
+
+end;
+
+procedure TScreenOpen.OnShow;
+begin
+ inherited;
+
+ Interaction := 0;
+ Text[fTextN].Text := fFilename.ToUTF8();
+end;
+
+(*
+function TScreenEditSub.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ AktBeat: integer;
+begin
+
+end;
+
+procedure TScreenEditSub.Finish;
+begin
+//
+end;
+*)
+
+end.