aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenLoading.pas
diff options
context:
space:
mode:
Diffstat (limited to 'src/screens/UScreenLoading.pas')
-rw-r--r--src/screens/UScreenLoading.pas78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/screens/UScreenLoading.pas b/src/screens/UScreenLoading.pas
new file mode 100644
index 00000000..e368f181
--- /dev/null
+++ b/src/screens/UScreenLoading.pas
@@ -0,0 +1,78 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenLoading;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ SysUtils,
+ UThemes,
+ gl;
+
+type
+ TScreenLoading = class(TMenu)
+ public
+ Fadeout: boolean;
+
+ constructor Create; override;
+ procedure OnShow; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UTime;
+
+function TScreenLoading.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+end;
+
+constructor TScreenLoading.Create;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Loading);
+
+ Fadeout := false;
+end;
+
+procedure TScreenLoading.OnShow;
+begin
+ inherited;
+end;
+
+end.