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diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenEdit;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ UThemes;
+
+type
+ TScreenEdit = class(TMenu)
+ public
+ TextDescription: integer;
+ TextDescriptionLong: integer;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure InteractNext; override;
+ procedure InteractPrev; override;
+ procedure InteractInc; override;
+ procedure InteractDec; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UMusic,
+ USkins,
+ UUnicodeUtils,
+ SysUtils;
+
+function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+var
+ SDL_ModState: word;
+begin
+ Result := true;
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ SDLK_RETURN:
+ begin
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenEditConvert);
+ end;
+
+ if Interaction = 1 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ end;
+
+ SDLK_DOWN: InteractInc;
+ SDLK_UP: InteractDec;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end;
+end;
+
+constructor TScreenEdit.Create;
+begin
+ inherited Create;
+
+ TextDescription := AddText(Theme.Edit.TextDescription);
+
+ LoadFromTheme(Theme.Edit);
+
+ AddButton(Theme.Edit.ButtonConvert);
+{ Some ideas for more:
+ AddButton(Theme.Edit.ButtonEditHeaders);
+ AddButton(Theme.Edit.ButtonAdjustGap);
+}
+ AddButton(Theme.Edit.ButtonExit);
+
+ Interaction := 0;
+end;
+
+procedure TScreenEdit.InteractNext;
+begin
+ inherited InteractNext;
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
+end;
+
+procedure TScreenEdit.InteractPrev;
+begin
+ inherited InteractPrev;
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
+end;
+
+procedure TScreenEdit.InteractDec;
+begin
+ inherited InteractDec;
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
+end;
+
+procedure TScreenEdit.InteractInc;
+begin
+ inherited InteractInc;
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
+end;
+
+procedure TScreenEdit.SetAnimationProgress(Progress: real);
+begin
+ Statics[0].Texture.ScaleW := Progress;
+ Statics[0].Texture.ScaleH := Progress;
+end;
+
+end.