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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *}
+
+unit UScreenAbout;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ SDL,
+ UDisplay,
+ UIni,
+ UMusic,
+ UMenu,
+ UThemes;
+
+type
+ TScreenAbout = class(TMenu)
+ public
+ TextOverview: integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+
+ procedure SetOverview;
+ end;
+
+implementation
+
+uses
+ Classes,
+ UCommon,
+ UDataBase,
+ UGraphic,
+ ULanguage,
+ ULog,
+ USong,
+ USongs,
+ UUnicodeUtils;
+
+function TScreenAbout.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Ini.Save;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ SDLK_RETURN:
+ begin
+ //Exit Button Pressed
+ if Interaction = 1 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+
+ // ultrastar deluxe team credits
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenCredits);
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+ SDLK_UP:
+ begin
+ InteractPrev;
+ end;
+ SDLK_DOWN:
+ begin
+ InteractNext;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenAbout.Create;
+begin
+ inherited Create;
+
+ TextOverview := AddText(Theme.AboutMain.TextOverview);
+
+ LoadFromTheme(Theme.AboutMain);
+
+ AddButton(Theme.AboutMain.ButtonCredits);
+ AddButton(Theme.AboutMain.ButtonExit);
+
+ Interaction := 0;
+end;
+
+procedure TScreenAbout.OnShow;
+begin
+ inherited;
+
+ //Set Overview Text:
+ SetOverview;
+end;
+
+procedure TScreenAbout.SetOverview;
+var
+ Overview: UTF8String;
+begin
+ // Format overview
+ Overview := Language.Translate('ABOUT_OVERVIEW');
+ Text[0].Text := Overview;
+end;
+
+procedure TScreenAbout.SetAnimationProgress(Progress: real);
+var
+ I: integer;
+begin
+ for I := 0 to high(Button) do
+ Button[I].Texture.ScaleW := Progress;
+end;
+
+end.