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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UHookableEvent;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses ULua;
+
+type
+ { Record holding information about a hook of an event }
+ PHook = ^THook;
+ THook = record
+ Handle: Integer; //< Handle to identify the hook, e.g. for unhooking by plugin
+ Parent: Integer; //< Lua Core Handle this hook belongs to
+
+ Func: String; //< Name of the global that holds the function
+
+ Next: PHook; //< Next Hook in list (nil for the first)
+ end;
+
+ { procedure is called before each call to the hooking lua functions, to push values on stack
+ returns the number of pushed arguments}
+ PrepareStackProc = Function(L: PLua_State): Integer;
+
+ { class representing a hookable event }
+ THookableEvent = class
+ private
+ iHandle: Integer; //< used to unregister at lua core
+ LastHook: PHook; //< last hook in hook list, first to be called
+ NextHookHandle: Integer; //< handle to identify next hook
+
+ sName: String; //< the events name
+
+ PrepareStack: PrepareStackProc; //< prepare stack procedure passed to constructor
+ CallinProcess: boolean; //< true if a chain call is in process, to prepare unhooking during calls
+ HooksToRemove: array of PHook; // hooks to delete after chaincall
+
+ procedure RemoveWaitingHooks;
+ public
+ constructor Create(Name: String; const Proc: PrepareStackProc = nil);
+
+ property Name: String read sName; //< returns the events name
+ property Handle: Integer read iHandle; //< returns the events name
+
+ procedure Hook(L: Plua_State; Parent: Integer; Func: String); //< pushes hook object/table to the lua stack
+ procedure UnHook(L: Plua_State; hHook: Integer); //< unhook by plugin. push true or error string to lua stack
+
+ procedure UnHookByParent(Parent: Integer); //< deletes all hooks by a specified parent (unhook by core)
+
+ function CallHookChain(Breakable: Boolean): PLua_State; //< calls the events hookchain. if breakable, plugin can breake the chain by returning a value != 0 or false or nil
+
+ destructor Destroy; override;
+ end;
+
+{ the default function for THookableEvent.PrepareStack it don't pass any arguments }
+function PrepareStack_Dummy(L: PLua_State): Integer;
+
+{ function in resulting hook table. it calls the unhook command of the event on plugins demand }
+function LuaHook_UnHook(L: Plua_State): Integer; cdecl;
+
+implementation
+uses ULuaCore;
+
+constructor THookableEvent.Create(Name: String; const Proc: PrepareStackProc);
+begin
+ inherited Create;
+
+ Self.sName := Name;
+
+ if (@Proc = nil) then
+ Self.PrepareStack := @PrepareStack_Dummy
+ else
+ Self.PrepareStack := Proc;
+
+ //init LastHook pointer w/ nil
+ LastHook := nil;
+ NextHookHandle := 1;
+
+ iHandle := LuaCore.RegisterEvent(Self);
+end;
+
+destructor THookableEvent.Destroy;
+var
+ Prev: PHook;
+ Cur: PHook;
+begin
+ //delete all hooks
+ Cur := LastHook;
+ While (Cur <> nil) do
+ begin
+ Prev := Cur;
+ Cur := Prev.Next;
+
+ Dispose(Prev);
+ end;
+
+ //remove from luacores list
+ LuaCore.UnRegisterEvent(iHandle);
+
+ inherited;
+end;
+
+{ adds hook to events list and pushes hook object/table to the lua stack }
+procedure THookableEvent.Hook(L: PLua_State; Parent: Integer; Func: String);
+ var
+ Item: PHook;
+ P: TLuaPlugin;
+begin
+ P := LuaCore.GetPluginById(Parent);
+ if (P <> nil) then
+ begin
+ // get mem and fill it w/ data
+ New(Item);
+ Item.Handle := NextHookHandle;
+ Inc(NextHookHandle);
+
+ Item.Parent := Parent;
+ Item.Func := Func;
+
+ // add at front of the hook chain
+ Item.Next := LastHook;
+ LastHook := Item;
+
+ //we need 2 free stack slots
+ lua_checkstack(L, 2);
+
+ //create the hook table, we need 2 elements (event name and unhook function)
+ lua_createtable(L, 0, 2);
+
+ //push events name
+ lua_pushstring(L, PAnsiChar(Name));
+
+ //add the name to the table
+ lua_setfield(L, -2, 'Event');
+
+ //push hook id to the stack
+ lua_pushinteger(L, Item.Handle);
+
+ //create a c closure, append one value from stack(the id)
+ //this will pop both, the function and the id
+ lua_pushcclosure(L, LuaHook_UnHook, 1);
+
+ //add the function to our table
+ lua_setfield(L, -2, 'Unhook');
+
+ //the table is left on the stack, it is our result
+ end;
+end;
+
+{ removes hooks in HookstoRemove array from chain }
+procedure THookableEvent.RemoveWaitingHooks;
+ function IsInArray(Cur: PHook): boolean;
+ var I: Integer;
+ begin
+ Result := false;
+ for I := 0 to high(HooksToRemove) do
+ if (HooksToRemove[I] = Cur) then
+ begin
+ Result := true;
+ Break;
+ end;
+ end;
+
+ var
+ Cur, Prev: PHook;
+begin
+ Prev := nil;
+ Cur := LastHook;
+
+ while (Cur <> nil) do
+ begin
+ if (IsInArray(Cur)) then
+ begin //we found the hook
+ if (prev <> nil) then
+ Prev.Next := Cur.Next
+ else //last hook found
+ LastHook := Cur.Next;
+
+ //free hooks memory
+ Dispose(Cur);
+
+ if (prev <> nil) then
+ Cur := Prev.Next
+ else
+ Cur := LastHook;
+ end
+ else
+ begin
+ Prev := Cur;
+ Cur := Prev.Next;
+ end;
+ end;
+
+ SetLength(HooksToRemove, 0);
+end;
+
+{ unhook by plugin. push true or error string to lua stack }
+procedure THookableEvent.UnHook(L: Plua_State; hHook: Integer);
+ var
+ Cur, Prev: PHook;
+ Len: integer;
+begin
+ if (hHook < NextHookHandle) and (hHook > 0) then
+ begin
+ //Search for the Hook
+ Prev := nil;
+ Cur := LastHook;
+
+ while (Cur <> nil) do
+ begin
+ if (Cur.Handle = hHook) then
+ begin //we found the hook
+ if not CallinProcess then
+ begin // => remove it
+ if (prev <> nil) then
+ Prev.Next := Cur.Next
+ else //last hook found
+ LastHook := Cur.Next;
+
+ //free hooks memory
+ Dispose(Cur);
+ end
+ else
+ begin // add to list of hooks to remove
+ Len := Length(HooksToRemove);
+ SetLength(HooksToRemove, Len + 1);
+ HooksToRemove[Len] := Cur;
+ end;
+
+ //indicate success
+ lua_pushboolean(L, True);
+ exit; //break the chain and exit the function
+ end;
+ Prev := Cur;
+ Cur := Prev.Next;
+ end;
+
+ lua_pushstring(L, PAnsiChar('handle already unhooked')); //the error description
+ end
+ else
+ lua_pushstring(L, PAnsiChar('undefined hook handle')); //the error description
+end;
+
+{ deletes all hooks by a specified parent (unhook by core) }
+procedure THookableEvent.UnHookByParent(Parent: Integer);
+ var
+ Cur, Prev: PHook;
+begin
+ Prev := nil;
+ Cur := LastHook;
+
+ While (Cur <> nil) do
+ begin
+ if (Cur.Parent = Parent) then
+ begin //found a hook from parent => remove it
+ if (Prev <> nil) then
+ Prev.Next := Cur.Next
+ Else
+ LastHook := Cur.Next;
+
+ Dispose(Cur);
+
+ if (Prev <> nil) then
+ Cur := Prev.Next
+ else
+ Cur := LastHook;
+ end
+ else //move through the chain
+ begin
+ Prev := Cur;
+ Cur := Prev.Next;
+ end;
+ end;
+end;
+
+{ calls the events hookchain. if breakable, plugin can breake the chain
+ by returning a value
+ breakable is pushed as the first parameter to the hooking functions
+ if chain is broken the LuaStack is returned, with all results left
+ you may call lua_clearstack }
+function THookableEvent.CallHookChain(Breakable: Boolean): Plua_State;
+ var
+ Cur: PHook;
+ P: TLuaPlugin;
+begin
+ Result := nil;
+
+ CallinProcess := true;
+
+ Cur := LastHook;
+ While (Cur <> nil) do
+ begin
+ P := LuaCore.GetPluginById(Cur.Parent);
+ lua_pushboolean(P.LuaState, Breakable);
+
+ if (P.CallFunctionByName(Cur.Func, 1 + PrepareStack(P.LuaState), LUA_MULTRET))
+ and Breakable
+ and (lua_gettop(P.LuaState) > 0) then
+ begin //Chain Broken
+ Result := P.LuaState;
+ Break;
+ end;
+
+ Cur := Cur.Next;
+ end;
+
+ RemoveWaitingHooks;
+ CallinProcess := false;
+end;
+
+{ the default function for THookableEvent.PrepareStack it don't pass any arguments }
+function PrepareStack_Dummy(L: PLua_State): Integer;
+begin
+ Result := 0;
+end;
+
+{ function in resulting hook table. it calls the unhook command of the event on plugins demand }
+function LuaHook_UnHook(L: Plua_State): Integer; cdecl;
+ var
+ Name: string;
+ Event: THookableEvent;
+ hHook: integer;
+begin
+ Result := 0;
+
+ if not lua_isTable(L, 1) then
+ LuaL_Error(L, 'Can''t find hook table in LuaHook_Unhook. Please call Unhook with method seperator (colon) instead of a point.');
+
+ // get event name
+ Lua_GetField(L, 1, 'Event');
+ if not lua_isString(L, -1) then
+ LuaL_Error(L, 'Can''t get event name in LuaHook_Unhook');
+
+ Name := Lua_ToString(L, -1);
+
+ // get event by name
+ Event := LuaCore.GetEventbyName(Name);
+
+ // free stack slots
+ Lua_pop(L, Lua_GetTop(L));
+
+ if (Event = nil) then
+ LuaL_Error(L, PAnsiChar('event ' + Name + ' does not exist (anymore?) in LuaHook_Unhook'));
+
+ // get the hookid
+ hHook := lua_ToInteger(L, lua_upvalueindex(1));
+
+ Event.UnHook(L, hHook);
+end;
+
+end. \ No newline at end of file