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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit USkins;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UPath,
+ UCommon;
+
+type
+ TSkinTexture = record
+ Name: string;
+ FileName: IPath;
+ end;
+
+ TSkinEntry = record
+ Theme: string;
+ Name: string;
+ Path: IPath;
+ FileName: IPath;
+
+ DefaultColor: integer;
+ Creator: string; // not used yet
+ end;
+
+ TSkin = class
+ Skin: array of TSkinEntry;
+ SkinTexture: array of TSkinTexture;
+ SkinPath: IPath;
+ Color: integer;
+ constructor Create;
+ procedure LoadList;
+ procedure ParseDir(Dir: IPath);
+ procedure LoadHeader(FileName: IPath);
+ procedure LoadSkin(Name: string);
+ function GetTextureFileName(TextureName: string): IPath;
+ function GetSkinNumber(Name: string): integer;
+ function GetDefaultColor(SkinNo: integer): integer;
+
+ procedure GetSkinsByTheme(Theme: string; out Skins: TUTF8StringDynArray);
+
+ procedure onThemeChange;
+ end;
+
+var
+ Skin: TSkin;
+
+implementation
+
+uses
+ IniFiles,
+ Classes,
+ SysUtils,
+ Math,
+ UIni,
+ ULog,
+ UMain,
+ UPathUtils,
+ UFileSystem;
+
+constructor TSkin.Create;
+begin
+ inherited;
+ LoadList;
+// LoadSkin('...');
+// SkinColor := Color;
+end;
+
+procedure TSkin.LoadList;
+var
+ Iter: IFileIterator;
+ DirInfo: TFileInfo;
+begin
+ Iter := FileSystem.FileFind(SkinsPath.Append('*'), faDirectory);
+ while Iter.HasNext do
+ begin
+ DirInfo := Iter.Next();
+ if (not DirInfo.Name.Equals('.')) and (not DirInfo.Name.Equals('..')) then
+ ParseDir(SkinsPath.Append(DirInfo.Name, pdAppend));
+ end;
+end;
+
+procedure TSkin.ParseDir(Dir: IPath);
+var
+ Iter: IFileIterator;
+ IniInfo: TFileInfo;
+begin
+ Iter := FileSystem.FileFind(Dir.Append('*.ini'), 0);
+ while Iter.HasNext do
+ begin
+ IniInfo := Iter.Next;
+ LoadHeader(Dir.Append(IniInfo.Name));
+ end;
+end;
+
+procedure TSkin.LoadHeader(FileName: IPath);
+var
+ SkinIni: TMemIniFile;
+ S: integer;
+begin
+ SkinIni := TMemIniFile.Create(FileName.ToNative);
+
+ S := Length(Skin);
+ SetLength(Skin, S+1);
+
+ Skin[S].Path := FileName.GetPath;
+ Skin[S].FileName := FileName.GetName;
+ Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
+ Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
+ Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
+ Skin[S].DefaultColor := Max(0, GetArrayIndex(IColor, SkinIni.ReadString('Skin', 'Color', ''), true));
+
+ SkinIni.Free;
+end;
+
+procedure TSkin.LoadSkin(Name: string);
+var
+ SkinIni: TMemIniFile;
+ SL: TStringList;
+ T: integer;
+ S: integer;
+begin
+ S := GetSkinNumber(Name);
+ SkinPath := Skin[S].Path;
+
+ SkinIni := TMemIniFile.Create(SkinPath.Append(Skin[S].FileName).ToNative);
+
+ SL := TStringList.Create;
+ SkinIni.ReadSection('Textures', SL);
+
+ SetLength(SkinTexture, SL.Count);
+ for T := 0 to SL.Count-1 do
+ begin
+ SkinTexture[T].Name := SL.Strings[T];
+ SkinTexture[T].FileName := Path(SkinIni.ReadString('Textures', SL.Strings[T], ''));
+ end;
+
+ SL.Free;
+ SkinIni.Free;
+end;
+
+function TSkin.GetTextureFileName(TextureName: string): IPath;
+var
+ T: integer;
+begin
+ Result := PATH_NONE;
+
+ for T := 0 to High(SkinTexture) do
+ begin
+ if (SkinTexture[T].Name = TextureName) and
+ (SkinTexture[T].FileName.IsSet) then
+ begin
+ Result := SkinPath.Append(SkinTexture[T].FileName);
+ end;
+ end;
+
+ if (TextureName <> '') and (Result.IsSet) then
+ begin
+ //Log.LogError('', '-----------------------------------------');
+ //Log.LogError(TextureName+' - '+ Result, 'TSkin.GetTextureFileName');
+ end;
+end;
+
+function TSkin.GetSkinNumber(Name: string): integer;
+var
+ S: integer;
+begin
+ Result := 0; // set default to the first available skin
+ for S := 0 to High(Skin) do
+ if CompareText(Skin[S].Name, Name) = 0 then
+ Result := S;
+end;
+
+procedure TSkin.GetSkinsByTheme(Theme: string; out Skins: TUTF8StringDynArray);
+ var
+ I: Integer;
+ Len: integer;
+begin
+ SetLength(Skins, 0);
+ Len := 0;
+
+ for I := 0 to High(Skin) do
+ if CompareText(Theme, Skin[I].Theme) = 0 then
+ begin
+ SetLength(Skins, Len + 1);
+ Skins[Len] := Skin[I].Name;
+ Inc(Len);
+ end;
+end;
+
+{ returns number of default color for skin with
+ index SkinNo in ISkin (not in the actual skin array) }
+function TSkin.GetDefaultColor(SkinNo: integer): integer;
+ var
+ I: Integer;
+begin
+ Result := 0;
+
+ for I := 0 to High(Skin) do
+ if CompareText(ITheme[Ini.Theme], Skin[I].Theme) = 0 then
+ begin
+ if SkinNo > 0 then
+ Dec(SkinNo)
+ else
+ begin
+ Result := Skin[I].DefaultColor;
+ Break;
+ end;
+ end;
+end;
+
+procedure TSkin.onThemeChange;
+begin
+ Ini.SkinNo:=0;
+ GetSkinsByTheme(ITheme[Ini.Theme], ISkin);
+end;
+
+end.