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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UCommon;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ Classes,
+ {$IFDEF MSWINDOWS}
+ Windows,
+ {$ENDIF}
+ UConfig,
+ ULog,
+ UPath;
+
+type
+ TStringDynArray = array of string;
+ TUTF8StringDynArray = array of UTF8String;
+
+const
+ SepWhitespace = [#9, #10, #13, ' ']; // tab, lf, cr, space
+
+{**
+ * Splits a string into pieces separated by Separators.
+ * MaxCount specifies the max. number of pieces. If it is <= 0 the number is
+ * not limited. If > 0 the last array element will hold the rest of the string
+ * (with leading separators removed).
+ *
+ * Examples:
+ * SplitString(' split me now ', 0) -> ['split', 'me', 'now']
+ * SplitString(' split me now ', 1) -> ['split', 'me now']
+ *}
+function SplitString(const Str: string; MaxCount: integer = 0; Separators: TSysCharSet = SepWhitespace): TStringDynArray;
+
+
+type
+ TMessageType = (mtInfo, mtError);
+
+procedure ShowMessage(const msg: string; msgType: TMessageType = mtInfo);
+
+procedure ConsoleWriteLn(const msg: string);
+
+{$IFDEF FPC}
+function RandomRange(aMin: integer; aMax: integer): integer;
+{$ENDIF}
+
+procedure DisableFloatingPointExceptions();
+procedure SetDefaultNumericLocale();
+procedure RestoreNumericLocale();
+
+{$IFNDEF MSWINDOWS}
+procedure ZeroMemory(Destination: pointer; Length: dword);
+function MakeLong(a, b: word): longint;
+{$ENDIF}
+
+// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
+procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
+
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
+procedure FreeAlignedMem(P: pointer);
+
+function GetArrayIndex(const SearchArray: array of UTF8String; Value: string; CaseInsensitiv: boolean = false): integer;
+
+
+implementation
+
+uses
+ Math,
+ {$IFDEF Delphi}
+ Dialogs,
+ {$ENDIF}
+ sdl,
+ UFilesystem,
+ UMain,
+ UUnicodeUtils;
+
+function SplitString(const Str: string; MaxCount: integer; Separators: TSysCharSet): TStringDynArray;
+
+ {*
+ * Adds Str[StartPos..Endpos-1] to the result array.
+ *}
+ procedure AddSplit(StartPos, EndPos: integer);
+ begin
+ SetLength(Result, Length(Result)+1);
+ Result[High(Result)] := Copy(Str, StartPos, EndPos-StartPos);
+ end;
+
+var
+ I: integer;
+ Start: integer;
+ Last: integer;
+begin
+ Start := 0;
+ SetLength(Result, 0);
+
+ for I := 1 to Length(Str) do
+ begin
+ if (Str[I] in Separators) then
+ begin
+ // end of component found
+ if (Start > 0) then
+ begin
+ AddSplit(Start, I);
+ Start := 0;
+ end;
+ end
+ else if (Start = 0) then
+ begin
+ // mark beginning of component
+ Start := I;
+ // check if this is the last component
+ if (Length(Result) = MaxCount-1) then
+ begin
+ // find last non-separator char
+ Last := Length(Str);
+ while (Str[Last] in Separators) do
+ Dec(Last);
+ // add component up to last non-separator
+ AddSplit(Start, Last);
+ Exit;
+ end;
+ end;
+ end;
+
+ // last component
+ if (Start > 0) then
+ AddSplit(Start, Length(Str)+1);
+end;
+
+// data used by the ...Locale() functions
+{$IF Defined(Linux) or Defined(FreeBSD)}
+
+var
+ PrevNumLocale: string;
+
+const
+ LC_NUMERIC = 1;
+
+function setlocale(category: integer; locale: pchar): pchar; cdecl; external 'c' name 'setlocale';
+
+{$IFEND}
+
+// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
+// to set the language/country specific locale (e.g. charset) for this application.
+// Unfortunately, LC_NUMERIC is set by this call too.
+// It defines the decimal-separator and other country-specific numeric settings.
+// This parameter is used by the C string-to-float parsing functions atof() and strtod().
+// After changing LC_NUMERIC some external C-based libs (like projectM) are not
+// able to parse strings correctly
+// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
+// So we reset the numeric settings to the default ('C').
+// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
+// changed by this because it doesn't use the locale-settings.
+// TODO:
+// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
+// - Find out which libs are concerned by this problem.
+// If only projectM is concerned by this problem set and restore the numeric locale
+// for each call to projectM instead of changing it globally.
+procedure SetDefaultNumericLocale();
+begin
+ {$IF Defined(LINUX) or Defined(FreeBSD)}
+ PrevNumLocale := setlocale(LC_NUMERIC, nil);
+ setlocale(LC_NUMERIC, 'C');
+ {$IFEND}
+end;
+
+procedure RestoreNumericLocale();
+begin
+ {$IF Defined(LINUX) or Defined(FreeBSD)}
+ setlocale(LC_NUMERIC, PChar(PrevNumLocale));
+ {$IFEND}
+end;
+
+(*
+ * If an invalid floating point operation was performed the Floating-point unit (FPU)
+ * generates a Floating-point exception (FPE). Dependending on the settings in
+ * the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
+ * (we will call this as "FPE disabled" later on) or is passed to the application
+ * (FPE enabled).
+ * If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
+ * considered an error and an exception is thrown. Otherwise the FPU will handle
+ * the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
+ * throwing an error to the application.
+ * The same applies to a division by INF that either raises an exception
+ * (FPE enabled) or returns 0.0 (FPE disabled).
+ * Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
+ * on program startup (at least with Intel CPUs), but for some strange reasons
+ * they are ENABLED in pascal (both delphi and FPC) by default.
+ * Many libs operating with floating-point values rely heavily on the C-specific
+ * behaviour. So using them in delphi is a ticking time-bomb because sooner or
+ * later they will crash because of an FPE (this problem occurs massively
+ * in OpenGL-based libs like projectM). In contrast to this no error will occur
+ * if the lib is linked to a C-program.
+ *
+ * Further info on FPUs:
+ * For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
+ * The math co-processor i387 (aka 8087 or x87) set introduced with the i386
+ * and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
+ * Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
+ * to control FPEs. Either has (among others) 6bits to enable/disable several
+ * exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
+ * Those exception-types must all be masked (=1) to get the default C behaviour.
+ * The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
+ * Instead of using assembler code, we can use Set8087CW() provided by delphi and
+ * FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
+ * Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
+ * startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
+ * So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
+ * FPC and Delphi both provide a SetExceptionMask() for control of the FPE
+ * mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
+ * in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
+ * is what we need and it even is plattform and CPU independent.
+ *
+ * Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
+ * already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
+ * headers they do not work properly with FPC. I already patched them, so they
+ * work at least until they are updated the next time. In addition Set8086CW()
+ * does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
+ * FPEs with SSE are a big problem with some libs because many linux distributions
+ * optimize code for SSE or Pentium3 (for example: int(INF) which convert the
+ * double value "infinity" to an integer might be automatically optimized by
+ * using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
+ * to make USDX portable.
+ *
+ * Summary:
+ * Call this function on initialization to make sure FPEs are turned off.
+ * It will solve a lot of errors with FPEs in external libs.
+ *)
+procedure DisableFloatingPointExceptions();
+begin
+ (*
+ // We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
+ // Note: Leave these lines for documentation purposes just in case
+ // SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
+ {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
+ Set8087CW($133F);
+ {$IFEND}
+ {$IF Defined(FPC)}
+ if (has_sse_support) then
+ SetSSECSR($1F80);
+ {$IFEND}
+ *)
+
+ // disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
+ // other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
+ SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
+ exOverflow, exUnderflow, exPrecision]);
+end;
+
+{$IFNDEF MSWINDOWS}
+procedure ZeroMemory(Destination: pointer; Length: dword);
+begin
+ FillChar(Destination^, Length, 0);
+end;
+
+function MakeLong(A, B: word): longint;
+begin
+ Result := (LongInt(B) shl 16) + A;
+end;
+
+{$ENDIF}
+
+{$IFDEF FPC}
+function RandomRange(aMin: integer; aMax: integer): integer;
+begin
+ RandomRange := Random(aMax - aMin) + aMin ;
+end;
+{$ENDIF}
+
+
+{$IFDEF FPC}
+var
+ MessageList: TStringList;
+ ConsoleHandler: TThreadID;
+ // Note: TRTLCriticalSection is defined in the units System and Libc, use System one
+ ConsoleCriticalSection: System.TRTLCriticalSection;
+ ConsoleEvent: PRTLEvent;
+ ConsoleQuit: boolean;
+{$ENDIF}
+
+(*
+ * Write to console if one is available.
+ * It checks if a console is available before output so it will not
+ * crash on windows if none is available.
+ * Do not use this function directly because it is not thread-safe,
+ * use ConsoleWriteLn() instead.
+ *)
+procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
+begin
+ {$IFDEF MSWINDOWS}
+ // sanity check to avoid crashes with writeln()
+ if (IsConsole) then
+ begin
+ {$ENDIF}
+ Writeln(aString);
+ {$IFDEF MSWINDOWS}
+ end;
+ {$ENDIF}
+end;
+
+{$IFDEF FPC}
+{*
+ * The console-handlers main-function.
+ * TODO: create a quit-event on closing.
+ *}
+function ConsoleHandlerFunc(param: pointer): PtrInt;
+var
+ i: integer;
+ quit: boolean;
+begin
+ quit := false;
+ while (not quit) do
+ begin
+ // wait for new output or quit-request
+ RTLeventWaitFor(ConsoleEvent);
+
+ System.EnterCriticalSection(ConsoleCriticalSection);
+ // output pending messages
+ for i := 0 to MessageList.Count - 1 do
+ begin
+ _ConsoleWriteLn(MessageList[i]);
+ end;
+ MessageList.Clear();
+
+ // use local quit-variable to avoid accessing
+ // ConsoleQuit outside of the critical section
+ if (ConsoleQuit) then
+ quit := true;
+
+ RTLeventResetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
+ end;
+ result := 0;
+end;
+{$ENDIF}
+
+procedure InitConsoleOutput();
+begin
+ {$IFDEF FPC}
+ // init thread-safe output
+ MessageList := TStringList.Create();
+ System.InitCriticalSection(ConsoleCriticalSection);
+ ConsoleEvent := RTLEventCreate();
+ ConsoleQuit := false;
+ // must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
+ // it will crash when using Writeln.
+ ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
+ {$ENDIF}
+end;
+
+procedure FinalizeConsoleOutput();
+begin
+ {$IFDEF FPC}
+ // terminate console-handler
+ System.EnterCriticalSection(ConsoleCriticalSection);
+ ConsoleQuit := true;
+ RTLeventSetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
+ WaitForThreadTerminate(ConsoleHandler, 0);
+ // free data
+ System.DoneCriticalsection(ConsoleCriticalSection);
+ RTLeventDestroy(ConsoleEvent);
+ MessageList.Free();
+ {$ENDIF}
+end;
+
+{*
+ * FPC uses threadvars (TLS) managed by FPC for console output locking.
+ * Using WriteLn() from external threads (like in SDL callbacks)
+ * will crash the program as those threadvars have never been initialized.
+ * The solution is to create an FPC-managed thread which has the TLS data
+ * and use it to handle the console-output (hence it is called Console-Handler)
+ *}
+procedure ConsoleWriteLn(const msg: string);
+begin
+{$IFDEF CONSOLE}
+ {$IFDEF FPC}
+ // TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
+ //GetCurrentThreadThreadId();
+ System.EnterCriticalSection(ConsoleCriticalSection);
+ MessageList.Add(msg);
+ RTLeventSetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
+ {$ELSE}
+ _ConsoleWriteLn(msg);
+ {$ENDIF}
+{$ENDIF}
+end;
+
+procedure ShowMessage(const msg: String; msgType: TMessageType);
+{$IFDEF MSWINDOWS}
+var Flags: cardinal;
+{$ENDIF}
+begin
+{$IF Defined(MSWINDOWS)}
+ case msgType of
+ mtInfo: Flags := MB_ICONINFORMATION or MB_OK;
+ mtError: Flags := MB_ICONERROR or MB_OK;
+ else Flags := MB_OK;
+ end;
+ MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags);
+{$ELSE}
+ ConsoleWriteln(msg);
+{$IFEND}
+end;
+
+(*
+ * Recursive part of the MergeSort algorithm.
+ * OutList will be either InList or TempList and will be swapped in each
+ * depth-level of recursion. By doing this it we can directly merge into the
+ * output-list. If we only had In- and OutList parameters we had to merge into
+ * InList after the recursive calls and copy the data to the OutList afterwards.
+ *)
+procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: integer;
+ CompareFunc: TListSortCompare);
+var
+ LeftSize, RightSize: integer; // number of elements in left/right block
+ LeftEnd, RightEnd: integer; // Index after last element in left/right block
+ MidPos: integer; // index of first element in right block
+ Pos: integer; // position in output list
+begin
+ LeftSize := BlockSize div 2;
+ RightSize := BlockSize - LeftSize;
+ MidPos := StartPos + LeftSize;
+
+ // sort left and right halves of this block by recursive calls of this function
+ if (LeftSize >= 2) then
+ _MergeSort(InList, OutList, TempList, StartPos, LeftSize, CompareFunc)
+ else
+ TempList[StartPos] := InList[StartPos];
+ if (RightSize >= 2) then
+ _MergeSort(InList, OutList, TempList, MidPos, RightSize, CompareFunc)
+ else
+ TempList[MidPos] := InList[MidPos];
+
+ // merge sorted left and right sub-lists into output-list
+ LeftEnd := MidPos;
+ RightEnd := StartPos + BlockSize;
+ Pos := StartPos;
+ while ((StartPos < LeftEnd) and (MidPos < RightEnd)) do
+ begin
+ if (CompareFunc(TempList[StartPos], TempList[MidPos]) <= 0) then
+ begin
+ OutList[Pos] := TempList[StartPos];
+ Inc(StartPos);
+ end
+ else
+ begin
+ OutList[Pos] := TempList[MidPos];
+ Inc(MidPos);
+ end;
+ Inc(Pos);
+ end;
+
+ // copy remaining elements to output-list
+ while (StartPos < LeftEnd) do
+ begin
+ OutList[Pos] := TempList[StartPos];
+ Inc(StartPos);
+ Inc(Pos);
+ end;
+ while (MidPos < RightEnd) do
+ begin
+ OutList[Pos] := TempList[MidPos];
+ Inc(MidPos);
+ Inc(Pos);
+ end;
+end;
+
+(*
+ * Stable alternative to the instable TList.Sort() (uses QuickSort) implementation.
+ * A stable sorting algorithm preserves preordered items. E.g. if sorting by
+ * songs by title first and artist afterwards, the songs of each artist will
+ * be ordered by title. In contrast to this an unstable algorithm (like QuickSort)
+ * may destroy an existing order, so the songs of an artist will not be ordered
+ * by title anymore after sorting by artist in the previous example.
+ * If you do not need a stable algorithm, use TList.Sort() instead.
+ *)
+procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
+var
+ TempList: TList;
+begin
+ TempList := TList.Create();
+ TempList.Count := List.Count;
+ if (List.Count >= 2) then
+ _MergeSort(List, TempList, List, 0, List.Count, CompareFunc);
+ TempList.Free;
+end;
+
+(**
+ * Returns the index of Value in SearchArray
+ * or -1 if Value is not in SearchArray.
+ *)
+function GetArrayIndex(const SearchArray: array of UTF8String; Value: string;
+ CaseInsensitiv: boolean = false): integer;
+var
+ i: integer;
+begin
+ Result := -1;
+
+ for i := 0 to High(SearchArray) do
+ begin
+ if (SearchArray[i] = Value) or
+ (CaseInsensitiv and (CompareText(SearchArray[i], Value) = 0)) then
+ begin
+ Result := i;
+ Break;
+ end;
+ end;
+end;
+
+
+type
+ // stores the unaligned pointer of data allocated by GetAlignedMem()
+ PMemAlignHeader = ^TMemAlignHeader;
+ TMemAlignHeader = pointer;
+
+(**
+ * Use this function to assure that allocated memory is aligned on a specific
+ * byte boundary.
+ * Alignment must be a power of 2.
+ *
+ * Important: Memory allocated with GetAlignedMem() MUST be freed with
+ * FreeAlignedMem(), FreeMem() will cause a segmentation fault.
+ *
+ * Hint: If you do not need dynamic memory, consider to allocate memory
+ * statically and use the {$ALIGN x} compiler directive. Note that delphi
+ * supports an alignment "x" of up to 8 bytes only whereas FPC supports
+ * alignments on 16 and 32 byte boundaries too.
+ *)
+{$WARNINGS OFF}
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
+var
+ OrigPtr: pointer;
+const
+ MIN_ALIGNMENT = 16;
+begin
+ // Delphi and FPC (tested with 2.2.0) align memory blocks allocated with
+ // GetMem() at least on 8 byte boundaries. Delphi uses a minimal alignment
+ // of either 8 or 16 bytes depending on the size of the requested block
+ // (see System.GetMinimumBlockAlignment). As we do not want to change the
+ // boundary for the worse, we align at least on MIN_ALIGN.
+ if (Alignment < MIN_ALIGNMENT) then
+ Alignment := MIN_ALIGNMENT;
+
+ // allocate unaligned memory
+ GetMem(OrigPtr, SizeOf(TMemAlignHeader) + Size + Alignment);
+ if (OrigPtr = nil) then
+ begin
+ Result := nil;
+ Exit;
+ end;
+
+ // reserve space for the header
+ Result := pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
+ // align memory
+ Result := pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
+
+ // set header with info on old pointer for FreeMem
+ PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr;
+end;
+{$WARNINGS ON}
+
+{$WARNINGS OFF}
+procedure FreeAlignedMem(P: pointer);
+begin
+ if (P <> nil) then
+ FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^);
+end;
+{$WARNINGS ON}
+
+
+initialization
+ InitConsoleOutput();
+
+finalization
+ FinalizeConsoleOutput();
+
+end.