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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2014-11-22 14:44:41 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2014-11-22 14:44:41 +0000
commit0da8d77a5f6ae619a7df70cf3f882e077879ab1b (patch)
treefb020b0b485af7189a191fc791f492625b1f72e2 /game/plugins
parenteed9e76c90986b51ade27bbf322546ab5926d9f6 (diff)
downloadusdx-0da8d77a5f6ae619a7df70cf3f882e077879ab1b.tar.gz
usdx-0da8d77a5f6ae619a7df70cf3f882e077879ab1b.tar.xz
usdx-0da8d77a5f6ae619a7df70cf3f882e077879ab1b.zip
more eol work in game
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3098 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'game/plugins')
-rw-r--r--game/plugins/5000points.usdx146
-rw-r--r--game/plugins/blind.usdx104
-rw-r--r--game/plugins/duel.usdx80
-rw-r--r--game/plugins/holdtheline.usdx436
-rw-r--r--game/plugins/teamduel.usdx514
5 files changed, 640 insertions, 640 deletions
diff --git a/game/plugins/5000points.usdx b/game/plugins/5000points.usdx
index 75dc4e03..1e529895 100644
--- a/game/plugins/5000points.usdx
+++ b/game/plugins/5000points.usdx
@@ -1,74 +1,74 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *]]
-
-function plugin_init()
- register('party mode: 5000points', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('Usdx.Party')
- require('Usdx.ScreenSing');
-
- local Mode = {}
-
- Mode.Name = '5000points'
- Mode.CanNonParty = true;
- Mode.CanParty = true;
- Mode.OnSing = 'Sing';
- Mode.AfterSing = 'Calculate_Winner';
-
- Usdx.Party.Register(Mode)
-
- return true;
-end
-
-function Sing()
- Scores = ScreenSing.GetScores();
-
- for i = 1, #Scores do
- if (Scores[i] >= 5000) then
- ScreenSing.Finish();
- break;
- end
- end
-
- return true;
-end
-
-function Calculate_Winner()
- Scores = Scores or ScreenSing.GetScores();
- local Ranking = {};
- for i = 1, #Scores do
- if Scores[i] >= 5000 then
- Ranking[i] = 1
- else
- Ranking[i] = #Scores
- end
- end
-
- Party.SetRoundRanking(Ranking);
- Scores = nil;
-
- return true;
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *]]
+
+function plugin_init()
+ register('party mode: 5000points', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('Usdx.Party')
+ require('Usdx.ScreenSing');
+
+ local Mode = {}
+
+ Mode.Name = '5000points'
+ Mode.CanNonParty = true;
+ Mode.CanParty = true;
+ Mode.OnSing = 'Sing';
+ Mode.AfterSing = 'Calculate_Winner';
+
+ Usdx.Party.Register(Mode)
+
+ return true;
+end
+
+function Sing()
+ Scores = ScreenSing.GetScores();
+
+ for i = 1, #Scores do
+ if (Scores[i] >= 5000) then
+ ScreenSing.Finish();
+ break;
+ end
+ end
+
+ return true;
+end
+
+function Calculate_Winner()
+ Scores = Scores or ScreenSing.GetScores();
+ local Ranking = {};
+ for i = 1, #Scores do
+ if Scores[i] >= 5000 then
+ Ranking[i] = 1
+ else
+ Ranking[i] = #Scores
+ end
+ end
+
+ Party.SetRoundRanking(Ranking);
+ Scores = nil;
+
+ return true;
end \ No newline at end of file
diff --git a/game/plugins/blind.usdx b/game/plugins/blind.usdx
index 73bbd98d..74f42aa8 100644
--- a/game/plugins/blind.usdx
+++ b/game/plugins/blind.usdx
@@ -1,53 +1,53 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *]]
-
-function plugin_init()
- register('party mode: blind', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('Usdx.Party')
- require('Usdx.ScreenSing')
-
- local Mode = {}
-
- Mode.Name = 'Blind'
- Mode.CanNonParty = true;
- Mode.CanParty = true;
-
- Mode.BeforeSing = 'BeforeSing';
-
- Usdx.Party.Register(Mode)
-
- return true;
-end
-
-function BeforeSing()
- local Settings = {};
- Settings['NotesVisible'] = {}; -- notes hidden for every player
-
- ScreenSing.SetSettings(Settings);
-
- return true;
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *]]
+
+function plugin_init()
+ register('party mode: blind', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('Usdx.Party')
+ require('Usdx.ScreenSing')
+
+ local Mode = {}
+
+ Mode.Name = 'Blind'
+ Mode.CanNonParty = true;
+ Mode.CanParty = true;
+
+ Mode.BeforeSing = 'BeforeSing';
+
+ Usdx.Party.Register(Mode)
+
+ return true;
+end
+
+function BeforeSing()
+ local Settings = {};
+ Settings['NotesVisible'] = {}; -- notes hidden for every player
+
+ ScreenSing.SetSettings(Settings);
+
+ return true;
end \ No newline at end of file
diff --git a/game/plugins/duel.usdx b/game/plugins/duel.usdx
index 596aa270..ccc2f7aa 100644
--- a/game/plugins/duel.usdx
+++ b/game/plugins/duel.usdx
@@ -1,41 +1,41 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *]]
-
-function plugin_init()
- register('party mode: duel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('Usdx.Party')
-
- local Mode = {}
-
- Mode.Name = 'Duel'
- Mode.CanNonParty = true;
- Mode.CanParty = true;
-
- Usdx.Party.Register(Mode)
-
- return true;
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *]]
+
+function plugin_init()
+ register('party mode: duel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('Usdx.Party')
+
+ local Mode = {}
+
+ Mode.Name = 'Duel'
+ Mode.CanNonParty = true;
+ Mode.CanParty = true;
+
+ Usdx.Party.Register(Mode)
+
+ return true;
end \ No newline at end of file
diff --git a/game/plugins/holdtheline.usdx b/game/plugins/holdtheline.usdx
index 85a57d21..6f1def92 100644
--- a/game/plugins/holdtheline.usdx
+++ b/game/plugins/holdtheline.usdx
@@ -1,219 +1,219 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/game/plugins/holdtheline.usdx $
- * $Id: holdtheline.usdx 2258 2010-06-17 17:30:16Z b_krueger $
- *]]
-
---Configuration
--- limit to get
-local startRatingLimit = 0; --percentage : from 0 to 1 , eg. 0.1
-local fullRatingLimit = 1; --percentage : from 0 to 1 , eg. 0.95
-local ratingLimit = startRatingLimit;
-
--- percentage of the song-time, to need the full rating ( [start.beat + line.length] of the last line is the "end" of the song
-local percentageToFullRating = 0.75; --percentage : from 0 to 1 , eg. 0.75
-
--- position of big progress bar in the center
-local Indicator = {};
-Indicator.Width = 10; --pixles
-Indicator.Height = 10; --pixles
-
---Do not Change a Line if ya do not know what ya doing!
--- scoring
-local scores = {};
-local lastDissmissedNo;
-local dissmissedCount;
-
-
-function plugin_init()
- register('party mode: holdtheline', '0.6', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
- local Mode = {}
-
- Mode.Name = 'holdtheline';
- Mode.CanParty = true;
- Mode.PlayerCount = {1,2,3,4,5,6};
-
- Mode.BeforeSing = 'BeforeSing'
- Mode.OnSing = 'Sing';
- Mode.AfterSing = 'Finish';
-
- Usdx.Party.Register(Mode);
-
- return true;
-end
-
-
-function BeforeSing()
- hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'Prepare');
- hDraw = Usdx.Hook('Display.Draw', 'Draw');
-
- return true;
-end;
-
-
-function Prepare()
-
- -- get beat-sum of the whole song
- local Lines = ScreenSing.GetSongLines();
- local lastNote = Lines[#Lines].Notes[#Lines[#Lines].Notes];
- TotalBeats = lastNote.Start + lastNote.Length;
-
- -- calculate OSD position for players
- do
- local RBRect = ScreenSing.GetRBRect();
- OSD = {};
-
- for i = 1, #RBRect do
- OSD[i] = {};
- OSD[i].Left = RBRect[i].x;
- OSD[i].Right = RBRect[i].x + RBRect[i].w;
- OSD[i].Top = RBRect[i].y + RBRect[i].h;
- OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
- scores[i] = false;
- end;
- end;
-
- --fill some Vars with values
- Teams = Party.GetTeams(); --team-infos
- lastDissmissedNo = 1; --dismissed-runner
- dissmissedCount = 0; --dismissed-counter
-
- -- remove hook
- hSongLoaded:Unhook();
- hSongLoaded = nil;
-end;
-
-function DrawPlayerIndicator(i)
- Gl.Disable('GL_TEXTURE_2D');
-
- local xOffset = ratingLimit * (OSD[i].Right - OSD[i].Left)
-
- -- background
- Gl.Color (0, 1, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left+xOffset-(Indicator.Width/2), OSD[i].Top+Indicator.Height);
- Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top);
- Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top);
- Gl.Vertex(OSD[i].Left+xOffset+(Indicator.Width/2), OSD[i].Top+Indicator.Height);
- Gl.End();
-end;
-
-function DrawOut(i)
- Gl.Disable('GL_TEXTURE_2D');
-
- local Text = ' OUT ';
-
- -- text
- Gl.Color(1, 0, 0, 1);
- TextGl.Size(18);
- TextGl.Style(1);
- TextGl.Italic(false);
- local PosX = (OSD[i].Left + OSD[i].Right) / 2;
- PosX = PosX - TextGl.Width(Text) / 2;
- TextGl.Pos(PosX, OSD[i].Top - 3);
- TextGl.Print(Text);
-
-end;
-
-
-function Finish()
-
- -- remove hook
- hDraw:Unhook();
- --hDraw = nil;
-
- if dissmissedCount >= (#Teams-1) then
- --calculate scoring out of the dissmissed-order
- local Ranking = {};
- for i = 1, #Teams do
- if (type(scores[i]) == "boolean") then
- Ranking[i] = 1;
- else
- Ranking[i] = #Teams - scores[i] + 1;
- end;
- end;
-
- Party.SetRoundRanking(Ranking);
- end;
-
- return (dissmissedCount < (#Teams-1));
-end;
-
-
-function Draw()
- for i = 1, #Teams do
- if scores[i] == false then
- DrawPlayerIndicator(i);
- else
- --todo: draw dismissed-texture OVER the scoreing as a stamp or sth else
- DrawOut(i);
- end;
- end;
-end;
-
-
-function Sing()
- local Ratings = Usdx.ScreenSing.GetRating();
- local finished = true;
- local dismissedAPlayer = false;
-
- -- calculate the x-offset of the indicator (ratingLimit)
- local currentBeat = ScreenSing.GetBeat();
-
- if (currentBeat<0) then
- ratingLimit = startRatingLimit;
- elseif (currentBeat <= (TotalBeats*percentageToFullRating)) then
- ratingLimit = ((fullRatingLimit-startRatingLimit) / (TotalBeats*percentageToFullRating)) * currentBeat + startRatingLimit;
- else
- ratingLimit = fullRatingLimit;
- end;
-
- for i = 1, #Teams do
- if scores[i] == false then
- --player no. i is still in game
- if Ratings[i] >= ratingLimit then
- finished = false;
- else
- --todo: play dismissed-sound
- --todo: disable player i (bars from player i)
- dismissedAPlayer = true;
- dissmissedCount = dissmissedCount + 1;
- scores[i] = lastDissmissedNo;
- end;
- end;
- end;
-
- --if more than one player is dismissed in one round,
- --this guarantees correct scoring
- if dismissedAPlayer == true then
- lastDissmissedNo = lastDissmissedNo + 1;
- end;
-
- --if only one player is in game, this round is finished
- if dissmissedCount >= (#Teams-1) then
- ScreenSing.Finish();
- end;
-
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/game/plugins/holdtheline.usdx $
+ * $Id: holdtheline.usdx 2258 2010-06-17 17:30:16Z b_krueger $
+ *]]
+
+--Configuration
+-- limit to get
+local startRatingLimit = 0; --percentage : from 0 to 1 , eg. 0.1
+local fullRatingLimit = 1; --percentage : from 0 to 1 , eg. 0.95
+local ratingLimit = startRatingLimit;
+
+-- percentage of the song-time, to need the full rating ( [start.beat + line.length] of the last line is the "end" of the song
+local percentageToFullRating = 0.75; --percentage : from 0 to 1 , eg. 0.75
+
+-- position of big progress bar in the center
+local Indicator = {};
+Indicator.Width = 10; --pixles
+Indicator.Height = 10; --pixles
+
+--Do not Change a Line if ya do not know what ya doing!
+-- scoring
+local scores = {};
+local lastDissmissedNo;
+local dissmissedCount;
+
+
+function plugin_init()
+ register('party mode: holdtheline', '0.6', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
+ local Mode = {}
+
+ Mode.Name = 'holdtheline';
+ Mode.CanParty = true;
+ Mode.PlayerCount = {1,2,3,4,5,6};
+
+ Mode.BeforeSing = 'BeforeSing'
+ Mode.OnSing = 'Sing';
+ Mode.AfterSing = 'Finish';
+
+ Usdx.Party.Register(Mode);
+
+ return true;
+end
+
+
+function BeforeSing()
+ hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'Prepare');
+ hDraw = Usdx.Hook('Display.Draw', 'Draw');
+
+ return true;
+end;
+
+
+function Prepare()
+
+ -- get beat-sum of the whole song
+ local Lines = ScreenSing.GetSongLines();
+ local lastNote = Lines[#Lines].Notes[#Lines[#Lines].Notes];
+ TotalBeats = lastNote.Start + lastNote.Length;
+
+ -- calculate OSD position for players
+ do
+ local RBRect = ScreenSing.GetRBRect();
+ OSD = {};
+
+ for i = 1, #RBRect do
+ OSD[i] = {};
+ OSD[i].Left = RBRect[i].x;
+ OSD[i].Right = RBRect[i].x + RBRect[i].w;
+ OSD[i].Top = RBRect[i].y + RBRect[i].h;
+ OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
+ scores[i] = false;
+ end;
+ end;
+
+ --fill some Vars with values
+ Teams = Party.GetTeams(); --team-infos
+ lastDissmissedNo = 1; --dismissed-runner
+ dissmissedCount = 0; --dismissed-counter
+
+ -- remove hook
+ hSongLoaded:Unhook();
+ hSongLoaded = nil;
+end;
+
+function DrawPlayerIndicator(i)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ local xOffset = ratingLimit * (OSD[i].Right - OSD[i].Left)
+
+ -- background
+ Gl.Color (0, 1, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left+xOffset-(Indicator.Width/2), OSD[i].Top+Indicator.Height);
+ Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left+xOffset+(Indicator.Width/2), OSD[i].Top+Indicator.Height);
+ Gl.End();
+end;
+
+function DrawOut(i)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ local Text = ' OUT ';
+
+ -- text
+ Gl.Color(1, 0, 0, 1);
+ TextGl.Size(18);
+ TextGl.Style(1);
+ TextGl.Italic(false);
+ local PosX = (OSD[i].Left + OSD[i].Right) / 2;
+ PosX = PosX - TextGl.Width(Text) / 2;
+ TextGl.Pos(PosX, OSD[i].Top - 3);
+ TextGl.Print(Text);
+
+end;
+
+
+function Finish()
+
+ -- remove hook
+ hDraw:Unhook();
+ --hDraw = nil;
+
+ if dissmissedCount >= (#Teams-1) then
+ --calculate scoring out of the dissmissed-order
+ local Ranking = {};
+ for i = 1, #Teams do
+ if (type(scores[i]) == "boolean") then
+ Ranking[i] = 1;
+ else
+ Ranking[i] = #Teams - scores[i] + 1;
+ end;
+ end;
+
+ Party.SetRoundRanking(Ranking);
+ end;
+
+ return (dissmissedCount < (#Teams-1));
+end;
+
+
+function Draw()
+ for i = 1, #Teams do
+ if scores[i] == false then
+ DrawPlayerIndicator(i);
+ else
+ --todo: draw dismissed-texture OVER the scoreing as a stamp or sth else
+ DrawOut(i);
+ end;
+ end;
+end;
+
+
+function Sing()
+ local Ratings = Usdx.ScreenSing.GetRating();
+ local finished = true;
+ local dismissedAPlayer = false;
+
+ -- calculate the x-offset of the indicator (ratingLimit)
+ local currentBeat = ScreenSing.GetBeat();
+
+ if (currentBeat<0) then
+ ratingLimit = startRatingLimit;
+ elseif (currentBeat <= (TotalBeats*percentageToFullRating)) then
+ ratingLimit = ((fullRatingLimit-startRatingLimit) / (TotalBeats*percentageToFullRating)) * currentBeat + startRatingLimit;
+ else
+ ratingLimit = fullRatingLimit;
+ end;
+
+ for i = 1, #Teams do
+ if scores[i] == false then
+ --player no. i is still in game
+ if Ratings[i] >= ratingLimit then
+ finished = false;
+ else
+ --todo: play dismissed-sound
+ --todo: disable player i (bars from player i)
+ dismissedAPlayer = true;
+ dissmissedCount = dissmissedCount + 1;
+ scores[i] = lastDissmissedNo;
+ end;
+ end;
+ end;
+
+ --if more than one player is dismissed in one round,
+ --this guarantees correct scoring
+ if dismissedAPlayer == true then
+ lastDissmissedNo = lastDissmissedNo + 1;
+ end;
+
+ --if only one player is in game, this round is finished
+ if dissmissedCount >= (#Teams-1) then
+ ScreenSing.Finish();
+ end;
+
end; \ No newline at end of file
diff --git a/game/plugins/teamduel.usdx b/game/plugins/teamduel.usdx
index 68e91da3..254f67a6 100644
--- a/game/plugins/teamduel.usdx
+++ b/game/plugins/teamduel.usdx
@@ -1,258 +1,258 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *]]
-
--- some values to adjust the creation of PlayerChanges
-local MinPercentage = 0.06; -- minimal amount of points between changes (in percent)
-local MaxPercentage = 0.12; -- maximal amount of points between changes (in percent)
--- position of big progress bar in the center
-local BarPos = {};
-BarPos.Top = 30
-BarPos.Bottom = 50
-BarPos.Left = 300
-BarPos.Right = 500
-
-function plugin_init()
- register('party mode: teamduel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
- local Mode = {}
-
- Mode.Name = 'teamduel';
- Mode.CanParty = true;
- Mode.PlayerCount = {2,3,4,5,6};
-
- Mode.BeforeSing = 'BeforeSing'
- Mode.OnSing = 'Sing';
-
- Usdx.Party.Register(Mode)
-
- ScreenSing.GetBeat();
-
- return true;
-end
-
--- called everytime a singing session w/ this party mode is startet
--- we just hook ScreenSing.SongLoaded to prepare the mic changes here
-function BeforeSing()
- hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'PrepareChanges');
-
- -- execute default action (e.g. set correct singing playercount)
- return true
-end;
-
--- adds a new SentenceChange at Line to the PlayerChanges array
-function AddChange(Line)
- PlayerChanges[#PlayerChanges + 1] = {};
- PlayerChanges[#PlayerChanges].OnBeat = Lines[Line].Start;
-
- PlayerChanges[#PlayerChanges].NextPlayer = {}
- for i = 1, #Teams do
- repeat
- PlayerChanges[#PlayerChanges].NextPlayer[i] = math.random(#Teams[i].Players);
- until (1 == #PlayerChanges) or (PlayerChanges[#PlayerChanges].NextPlayer[i] ~= PlayerChanges[#PlayerChanges-1].NextPlayer[i]) or (#Teams[i].Players == 1);
- end;
-end;
-
-function PrepareChanges()
- Lines = ScreenSing.GetSongLines();
- Teams = Party.GetTeams();
-
- -- get sum of hittable beats (per line and total)
- local TotalBeats = 0;
- local LineValue = {};
- for i = 1, #Lines do
- for j = 1, #Lines[i].Notes do
- LineValue[i] = (LineValue[i] or 0) + Lines[i].Notes[j].Length * Lines[i].Notes[j].NoteType;
- end;
- TotalBeats = TotalBeats + LineValue[i];
- end;
-
- -- calculate changes
- PlayerChanges = {};
- -- fallback if there are only freestyle notes
- -- random count of lines between changes
- if (TotalBeats == 0) then
- local i = 1;
- repeat
- if i > 1 then
- AddChange(i);
- end
-
- local step = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * #Lines);
- if step < 1 then
- step = 1;
- end;
-
- i = i + step;
- until i >= #Lines;
- else -- calculate changes by amount of hittable beats
- local i = 1;
- local BeatsToChange = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
- local Beats = 0;
-
- repeat
- Beats = Beats + LineValue[i];
- if Beats >= BeatsToChange then
- AddChange(i);
- BeatsToChange = BeatsToChange + math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
- end
- i = i + 1;
- until i >= #Lines;
- end;
-
- -- free lines
- Lines = nil;
-
- -- init NextPlayerChange
- NextPlayerChange = 1;
-
- -- calculate OSD position for players
- do
- local RBRect = ScreenSing.GetRBRect();
- OSD = {};
-
- for i = 1, #RBRect do
- OSD[i] = {};
- OSD[i].Left = RBRect[i].x;
- OSD[i].Right = RBRect[i].x + RBRect[i].w;
- OSD[i].Top = RBRect[i].y + RBRect[i].h;
- OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
- end;
- end;
-
- -- remove hook
- hSongLoaded:Unhook();
- hSongLoaded = nil;
-end
-
-function DrawPlayerText(i, Text)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left, OSD[i].Top);
- Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Top);
- Gl.End();
-
- -- text
- Gl.Color(1, 0, 0, 1);
- TextGl.Style(1);
- TextGl.Size(18);
- TextGl.Italic(false);
- local PosX = (OSD[i].Left + OSD[i].Right) / 2;
- PosX = PosX - TextGl.Width(Text) / 2;
-
- TextGl.Pos(PosX, OSD[i].Top - 3);
-
- TextGl.Print(Text);
-end;
-
--- draws the progress bar for player i
-function DrawPlayerProgress(i, Progress)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left, OSD[i].Top);
- Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Top);
- Gl.End();
-
- -- bar
- Gl.Color(1, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left + 2, OSD[i].Top + 2);
- Gl.Vertex(OSD[i].Left + 2, OSD[i].Bottom - 2);
- Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Bottom - 2);
- Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Top + 2);
- Gl.End();
-end;
-
--- draws the big progress bar in the screen center
-function DrawCenterProgress(Progress)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(BarPos.Left, BarPos.Top);
- Gl.Vertex(BarPos.Left, BarPos.Bottom);
- Gl.Vertex(BarPos.Right, BarPos.Bottom);
- Gl.Vertex(BarPos.Right, BarPos.Top);
- Gl.End();
-
- -- bar
- Gl.Color(1, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(BarPos.Left + 2, BarPos.Top + 2);
- Gl.Vertex(BarPos.Left + 2, BarPos.Bottom - 2);
- Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Bottom - 2);
- Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Top + 2);
- Gl.End();
-end;
-
-function Sing()
- if (NextPlayerChange <= #PlayerChanges) then
- local BeatsToNextChange = PlayerChanges[NextPlayerChange].OnBeat - ScreenSing.GetBeat();
- local TimeToNextChange = ScreenSing.BeatsToSeconds(BeatsToNextChange);
-
- -- draw next player text or progress bar
- if (TimeToNextChange <= 0) then
- --there is a change
- NextPlayerChange = NextPlayerChange + 1;
-
- elseif (TimeToNextChange <= 5) then
- for i = 1, #Teams do
- DrawPlayerProgress(i, 1 - TimeToNextChange/5);
- end;
- elseif (TimeToNextChange <= 6.5) then
- for i = 1, #Teams do
- DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
- end;
- elseif (TimeToNextChange <= 8) then
- for i = 1, #Teams do
- DrawPlayerText(i, 'Next Player');
- end;
- elseif (TimeToNextChange <= 9.5) then
- for i = 1, #Teams do
- DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
- end;
- elseif (TimeToNextChange <= 11) then
- for i = 1, #Teams do
- DrawPlayerText(i, 'Next Player');
- end;
- end
-
- if (TimeToNextChange <= 11) then
- DrawCenterProgress(1 - TimeToNextChange/11);
- end;
- end;
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *]]
+
+-- some values to adjust the creation of PlayerChanges
+local MinPercentage = 0.06; -- minimal amount of points between changes (in percent)
+local MaxPercentage = 0.12; -- maximal amount of points between changes (in percent)
+-- position of big progress bar in the center
+local BarPos = {};
+BarPos.Top = 30
+BarPos.Bottom = 50
+BarPos.Left = 300
+BarPos.Right = 500
+
+function plugin_init()
+ register('party mode: teamduel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
+ local Mode = {}
+
+ Mode.Name = 'teamduel';
+ Mode.CanParty = true;
+ Mode.PlayerCount = {2,3,4,5,6};
+
+ Mode.BeforeSing = 'BeforeSing'
+ Mode.OnSing = 'Sing';
+
+ Usdx.Party.Register(Mode)
+
+ ScreenSing.GetBeat();
+
+ return true;
+end
+
+-- called everytime a singing session w/ this party mode is startet
+-- we just hook ScreenSing.SongLoaded to prepare the mic changes here
+function BeforeSing()
+ hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'PrepareChanges');
+
+ -- execute default action (e.g. set correct singing playercount)
+ return true
+end;
+
+-- adds a new SentenceChange at Line to the PlayerChanges array
+function AddChange(Line)
+ PlayerChanges[#PlayerChanges + 1] = {};
+ PlayerChanges[#PlayerChanges].OnBeat = Lines[Line].Start;
+
+ PlayerChanges[#PlayerChanges].NextPlayer = {}
+ for i = 1, #Teams do
+ repeat
+ PlayerChanges[#PlayerChanges].NextPlayer[i] = math.random(#Teams[i].Players);
+ until (1 == #PlayerChanges) or (PlayerChanges[#PlayerChanges].NextPlayer[i] ~= PlayerChanges[#PlayerChanges-1].NextPlayer[i]) or (#Teams[i].Players == 1);
+ end;
+end;
+
+function PrepareChanges()
+ Lines = ScreenSing.GetSongLines();
+ Teams = Party.GetTeams();
+
+ -- get sum of hittable beats (per line and total)
+ local TotalBeats = 0;
+ local LineValue = {};
+ for i = 1, #Lines do
+ for j = 1, #Lines[i].Notes do
+ LineValue[i] = (LineValue[i] or 0) + Lines[i].Notes[j].Length * Lines[i].Notes[j].NoteType;
+ end;
+ TotalBeats = TotalBeats + LineValue[i];
+ end;
+
+ -- calculate changes
+ PlayerChanges = {};
+ -- fallback if there are only freestyle notes
+ -- random count of lines between changes
+ if (TotalBeats == 0) then
+ local i = 1;
+ repeat
+ if i > 1 then
+ AddChange(i);
+ end
+
+ local step = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * #Lines);
+ if step < 1 then
+ step = 1;
+ end;
+
+ i = i + step;
+ until i >= #Lines;
+ else -- calculate changes by amount of hittable beats
+ local i = 1;
+ local BeatsToChange = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
+ local Beats = 0;
+
+ repeat
+ Beats = Beats + LineValue[i];
+ if Beats >= BeatsToChange then
+ AddChange(i);
+ BeatsToChange = BeatsToChange + math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
+ end
+ i = i + 1;
+ until i >= #Lines;
+ end;
+
+ -- free lines
+ Lines = nil;
+
+ -- init NextPlayerChange
+ NextPlayerChange = 1;
+
+ -- calculate OSD position for players
+ do
+ local RBRect = ScreenSing.GetRBRect();
+ OSD = {};
+
+ for i = 1, #RBRect do
+ OSD[i] = {};
+ OSD[i].Left = RBRect[i].x;
+ OSD[i].Right = RBRect[i].x + RBRect[i].w;
+ OSD[i].Top = RBRect[i].y + RBRect[i].h;
+ OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
+ end;
+ end;
+
+ -- remove hook
+ hSongLoaded:Unhook();
+ hSongLoaded = nil;
+end
+
+function DrawPlayerText(i, Text)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Top);
+ Gl.End();
+
+ -- text
+ Gl.Color(1, 0, 0, 1);
+ TextGl.Style(1);
+ TextGl.Size(18);
+ TextGl.Italic(false);
+ local PosX = (OSD[i].Left + OSD[i].Right) / 2;
+ PosX = PosX - TextGl.Width(Text) / 2;
+
+ TextGl.Pos(PosX, OSD[i].Top - 3);
+
+ TextGl.Print(Text);
+end;
+
+-- draws the progress bar for player i
+function DrawPlayerProgress(i, Progress)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Top);
+ Gl.End();
+
+ -- bar
+ Gl.Color(1, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left + 2, OSD[i].Top + 2);
+ Gl.Vertex(OSD[i].Left + 2, OSD[i].Bottom - 2);
+ Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Bottom - 2);
+ Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Top + 2);
+ Gl.End();
+end;
+
+-- draws the big progress bar in the screen center
+function DrawCenterProgress(Progress)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(BarPos.Left, BarPos.Top);
+ Gl.Vertex(BarPos.Left, BarPos.Bottom);
+ Gl.Vertex(BarPos.Right, BarPos.Bottom);
+ Gl.Vertex(BarPos.Right, BarPos.Top);
+ Gl.End();
+
+ -- bar
+ Gl.Color(1, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(BarPos.Left + 2, BarPos.Top + 2);
+ Gl.Vertex(BarPos.Left + 2, BarPos.Bottom - 2);
+ Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Bottom - 2);
+ Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Top + 2);
+ Gl.End();
+end;
+
+function Sing()
+ if (NextPlayerChange <= #PlayerChanges) then
+ local BeatsToNextChange = PlayerChanges[NextPlayerChange].OnBeat - ScreenSing.GetBeat();
+ local TimeToNextChange = ScreenSing.BeatsToSeconds(BeatsToNextChange);
+
+ -- draw next player text or progress bar
+ if (TimeToNextChange <= 0) then
+ --there is a change
+ NextPlayerChange = NextPlayerChange + 1;
+
+ elseif (TimeToNextChange <= 5) then
+ for i = 1, #Teams do
+ DrawPlayerProgress(i, 1 - TimeToNextChange/5);
+ end;
+ elseif (TimeToNextChange <= 6.5) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
+ end;
+ elseif (TimeToNextChange <= 8) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, 'Next Player');
+ end;
+ elseif (TimeToNextChange <= 9.5) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
+ end;
+ elseif (TimeToNextChange <= 11) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, 'Next Player');
+ end;
+ end
+
+ if (TimeToNextChange <= 11) then
+ DrawCenterProgress(1 - TimeToNextChange/11);
+ end;
+ end;
end \ No newline at end of file