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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
commitabf47ddd1fe77287136535e2d05ada48b99b8e1f (patch)
treec7bb68f38c381d1f84dd542de882cca079b9b4b2 /configure.ac
parentb8e1a9b524f0922329c5307b0396f78a3dc2b44f (diff)
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- Windows resources (.rc) reduced to the icon
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'configure.ac')
-rw-r--r--configure.ac1
1 files changed, 0 insertions, 1 deletions
diff --git a/configure.ac b/configure.ac
index 9201a86a..8229210c 100644
--- a/configure.ac
+++ b/configure.ac
@@ -236,7 +236,6 @@ AC_CONFIG_FILES([src/config-$FPC_PLATFORM.inc:src/config.inc.in])
if [[ x$libprojectM_USE_CWRAPPER = xyes ]]; then
AC_CONFIG_FILES([src/lib/projectM/cwrapper/Makefile])
fi
-AC_CONFIG_FILES([tools/ResourceExtractor/Makefile])
AC_OUTPUT
# -----------------------------------------