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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 10:38:20 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 10:38:20 +0000
commitf7bce206db9ea00906dc5ba5d0a20d6fbce0ef82 (patch)
treeeafccf995f6490c9b4e42df543f78d49b888e6d1 /Game/Code/switches.inc
parentdc41642a6da59f0e59ef6b500496cc768facc281 (diff)
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- spelling corrected FFMpeg -> FFmpeg
- the WIN32 define is not used anymore with MacOSX -> comment in switches.inc removed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1298 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/switches.inc')
-rw-r--r--Game/Code/switches.inc20
1 files changed, 6 insertions, 14 deletions
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc
index bb9a50fe..eb67e72c 100644
--- a/Game/Code/switches.inc
+++ b/Game/Code/switches.inc
@@ -1,11 +1,3 @@
-// Comment by eddie:
-// The mac port currently also uses the WIN32 define.
-// Once I get the beast compiled, linked and running
-// I will change this.
-// There are some parts where the WIN32 define could not
-// be used. I changed the WIN32 to MSWINDOWS.
-// So, for Windows-only code use the MSWINDOWS define.
-
// compiler/IDE dependent config
{$IFDEF FPC}
{$H+} // use AnsiString instead of ShortString as String-type (default in Delphi)
@@ -86,10 +78,10 @@
{$IFEND}
// ffmpeg config
-{$IFDEF HaveFFMpeg}
- {$DEFINE UseFFMpegDecoder}
- {$DEFINE UseFFMpegResample}
- {$DEFINE UseFFMpegVideo}
+{$IFDEF HaveFFmpeg}
+ {$DEFINE UseFFmpegDecoder}
+ {$DEFINE UseFFmpegResample}
+ {$DEFINE UseFFmpegVideo}
{$IFDEF HaveSWScale}
{$DEFINE UseSWScale}
{$ENDIF}
@@ -106,8 +98,8 @@
// specify some useful defines
-{$IF Defined(UseFFMpegVideo) or Defined(UseFFMpegDecoder)}
- {$DEFINE UseFFMpeg}
+{$IF Defined(UseFFmpegVideo) or Defined(UseFFmpegDecoder)}
+ {$DEFINE UseFFmpeg}
{$IFEND}
{$IF Defined(UseBASSInput) or Defined(UseBASSPlayback) or Defined(UseBASSDecoder)}