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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-18 21:13:16 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-18 21:13:16 +0000
commite60c0d3e29be2c77e7ab8deca6c37d0b07ebf085 (patch)
treea4c29e7270e22540b334938848b5b20b7854fa1d
parentf004b6574c5311c743472010beb01a723e0baac5 (diff)
downloadusdx-e60c0d3e29be2c77e7ab8deca6c37d0b07ebf085.tar.gz
usdx-e60c0d3e29be2c77e7ab8deca6c37d0b07ebf085.tar.xz
usdx-e60c0d3e29be2c77e7ab8deca6c37d0b07ebf085.zip
style adjustments. no code change.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1456 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/base/UThemes.pas215
-rw-r--r--src/menu/UMenu.pas275
-rw-r--r--src/menu/UMenuBackground.pas22
-rw-r--r--src/menu/UMenuBackgroundColor.pas8
-rw-r--r--src/menu/UMenuBackgroundFade.pas46
-rw-r--r--src/menu/UMenuBackgroundNone.pas8
-rw-r--r--src/menu/UMenuBackgroundTexture.pas18
-rw-r--r--src/menu/UMenuBackgroundVideo.pas68
8 files changed, 337 insertions, 323 deletions
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas
index e5232c17..3f00ce52 100644
--- a/src/base/UThemes.pas
+++ b/src/base/UThemes.pas
@@ -52,14 +52,14 @@ type
end;
TThemeBackground = record
- BGType: Byte;
+ BGType: byte;
Color: TRGB;
Tex: string;
- Alpha: Real;
+ Alpha: real;
end;
const
- BGT_Names: Array [0..4] of String = ('none', 'color', 'texture', 'video', 'fade');
+ BGT_Names: array [0..4] of string = ('none', 'color', 'texture', 'video', 'fade');
BGT_None = 0;
BGT_Color = 1;
BGT_Texture = 2;
@@ -92,7 +92,7 @@ type
TexY2: real;
//Reflection
Reflection: boolean;
- Reflectionspacing: Real;
+ Reflectionspacing: real;
end;
AThemeStatic = array of TThemeStatic;
@@ -111,7 +111,7 @@ type
Text: string;
//Reflection
Reflection: boolean;
- ReflectionSpacing: Real;
+ ReflectionSpacing: real;
end;
AThemeText = array of TThemeText;
@@ -119,7 +119,7 @@ type
Text: AThemeText;
X: integer;
Y: integer;
- Z: Real;
+ Z: real;
W: integer;
H: integer;
Color: string;
@@ -135,29 +135,29 @@ type
Tex: string;
Typ: TTextureType;
- Visible: Boolean;
+ Visible: boolean;
//Reflection Mod
Reflection: boolean;
- Reflectionspacing: Real;
+ Reflectionspacing: real;
//Fade Mod
SelectH: integer;
SelectW: integer;
Fade: boolean;
FadeText: boolean;
- DeSelectReflectionspacing : Real;
+ DeSelectReflectionspacing : real;
FadeTex: string;
FadeTexPos: integer;
//Button Collection Mod
- Parent: Byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement
+ Parent: byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement
end;
//Button Collection Mod
TThemeButtonCollection = record
Style: TThemeButton;
- ChildCount: Byte; //No of assigned Childs
- FirstChild: Byte; //No of Child on whose Interaction Position the Button should be
+ ChildCount: byte; //No of assigned Childs
+ FirstChild: byte; //No of Child on whose Interaction Position the Button should be
end;
AThemeButtonCollection = array of TThemeButtonCollection;
@@ -172,8 +172,8 @@ type
H: integer;
Z: real;
- TextSize: integer;
-
+ TextSize: integer;
+
//SBGW Mod
SBGW: integer;
@@ -190,20 +190,20 @@ type
end;
TThemeEqualizer = record
- Visible: Boolean;
- Direction: Boolean;
+ Visible: boolean;
+ Direction: boolean;
Alpha: real;
- X: Integer;
- Y: Integer;
- Z: Real;
- W: Integer;
- H: Integer;
- Space: Integer;
- Bands: Integer;
- Length: Integer;
- ColR, ColG, ColB: Real;
+ X: integer;
+ Y: integer;
+ Z: real;
+ W: integer;
+ H: integer;
+ Space: integer;
+ Bands: integer;
+ Length: integer;
+ ColR, ColG, ColB: real;
Reflection: boolean;
- Reflectionspacing: Real;
+ Reflectionspacing: real;
end;
PThemeBasic = ^TThemeBasic;
@@ -259,13 +259,13 @@ type
//Cover Mod
Cover: record
- Reflections: Boolean;
- X: Integer;
- Y: Integer;
- Z: Integer;
- W: Integer;
- H: Integer;
- Style: Integer;
+ Reflections: boolean;
+ X: integer;
+ Y: integer;
+ Z: integer;
+ W: integer;
+ H: integer;
+ Style: integer;
end;
//Equalizer Mod
@@ -349,7 +349,7 @@ type
TextP3RScore: TThemeText;
//Linebonus Translations
- LineBonusText: Array [0..8] of String;
+ LineBonusText: array [0..8] of string;
//Pause Popup
PausePopUp: TThemeStatic;
@@ -428,7 +428,7 @@ type
SelectFullscreen: TThemeSelectSlide;
SelectResolution: TThemeSelectSlide;
SelectDepth: TThemeSelectSlide;
- SelectVisualizer: TThemeSelectSlide;
+ SelectVisualizer: TThemeSelectSlide;
SelectOscilloscope: TThemeSelectSlide;
SelectLineBonus: TThemeSelectSlide;
SelectMovieSize: TThemeSelectSlide;
@@ -511,10 +511,10 @@ type
TextFound: TThemeText;
//Translated Texts
- Songsfound: String;
- NoSongsfound: String;
- CatText: String;
- IType: array [0..2] of String;
+ Songsfound: string;
+ NoSongsfound: string;
+ CatText: string;
+ IType: array [0..2] of string;
end;
//Party Screens
@@ -556,7 +556,7 @@ type
TextTeam1Players: TThemeText;
TextTeam2Players: TThemeText;
TextTeam3Players: TThemeText;
-
+
StaticTeam1: TThemeStatic;
StaticTeam2: TThemeStatic;
StaticTeam3: TThemeStatic;
@@ -583,19 +583,19 @@ type
StaticTeam3Deco: TThemeStatic;
DecoTextures: record
- ChangeTextures: Boolean;
+ ChangeTextures: boolean;
- FirstTexture: String;
+ FirstTexture: string;
FirstTyp: TTextureType;
- FirstColor: String;
+ FirstColor: string;
- SecondTexture: String;
+ SecondTexture: string;
SecondTyp: TTextureType;
- SecondColor: String;
+ SecondColor: string;
- ThirdTexture: String;
+ ThirdTexture: string;
ThirdTyp: TTextureType;
- ThirdColor: String;
+ ThirdColor: string;
end;
@@ -683,7 +683,7 @@ type
Description: array[0..3] of string;
DescriptionR: array[0..3] of string;
FormatStr: array[0..3] of string;
- PageStr: String;
+ PageStr: string;
end;
//Playlist Translations
@@ -738,7 +738,7 @@ type
Playlist: TThemePlaylist;
- ILevel: array[0..2] of String;
+ ILevel: array[0..2] of string;
constructor Create(FileName: string); overload; // Initialize theme system
constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color
@@ -775,9 +775,9 @@ type
end;
procedure glColorRGB(Color: TRGB); overload;
-procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
+procedure glColorRGB(Color: TRGB; Alpha: real); overload;
procedure glColorRGB(Color: TRGBA); overload;
-procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
+procedure glColorRGB(Color: TRGBA; Alpha: real); overload;
function ColorExists(Name: string): integer;
procedure LoadColor(var R, G, B: real; ColorName: string);
@@ -808,7 +808,7 @@ begin
glColor3f(Color.R, Color.G, Color.B);
end;
-procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
+procedure glColorRGB(Color: TRGB; Alpha: real); overload;
begin
glColor4f(Color.R, Color.G, Color.B, Alpha);
end;
@@ -818,12 +818,11 @@ begin
glColor4f(Color.R, Color.G, Color.B, Color.A);
end;
-procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
+procedure glColorRGB(Color: TRGBA; Alpha: real); overload;
begin
glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha));
end;
-
constructor TTheme.Create(FileName: string);
begin
Create(FileName, 0);
@@ -870,7 +869,6 @@ begin
end;
-
function TTheme.LoadTheme(FileName: string; sColor: integer): boolean;
var
I: integer;
@@ -879,7 +877,7 @@ begin
Result := false;
create_theme_objects();
-
+
Log.LogStatus('Loading: '+ FileName, 'TTheme.LoadTheme');
FileName := AdaptFilePaths(FileName);
@@ -1109,7 +1107,8 @@ begin
ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');
- for I := 1 to 6 do begin
+ for I := 1 to 6 do
+ begin
ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
ThemeLoadTexts(Score.PlayerTexts[I], 'ScorePlayer' + IntToStr(I) + 'Text');
@@ -1138,7 +1137,7 @@ begin
// Top5
ThemeLoadBasic(Top5, 'Top5');
-
+
ThemeLoadText(Top5.TextLevel, 'Top5TextLevel');
ThemeLoadText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
ThemeLoadStatics(Top5.StaticNumber, 'Top5StaticNumber');
@@ -1488,14 +1487,14 @@ end;
procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
var
- BGType: String;
- I: Integer;
+ BGType: string;
+ I: integer;
begin
BGType := lowercase(ThemeIni.ReadString(Name + 'Background', 'Type', 'auto'));
ThemeBackground.BGType := BGT_Auto;
- For I := 0 to high(BGT_Names) do
- If (BGT_Names[I] = BGType) then
+ for I := 0 to high(BGT_Names) do
+ if (BGT_Names[I] = BGType) then
begin
ThemeBackground.BGType := I;
Break;
@@ -1510,7 +1509,7 @@ end;
procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; Name: string);
var
- C: integer;
+ C: integer;
begin
ThemeText.X := ThemeIni.ReadInteger(Name, 'X', 0);
ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
@@ -1534,7 +1533,8 @@ begin
ThemeText.Reflectionspacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);
C := ColorExists(ThemeText.Color);
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeText.ColR := Color[C].RGB.R;
ThemeText.ColG := Color[C].RGB.G;
ThemeText.ColB := Color[C].RGB.B;
@@ -1543,10 +1543,11 @@ end;
procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
var
- T: integer;
+ T: integer;
begin
T := 1;
- while ThemeIni.SectionExists(Name + IntToStr(T)) do begin
+ while ThemeIni.SectionExists(Name + IntToStr(T)) do
+ begin
SetLength(ThemeText, T);
ThemeLoadText(ThemeText[T-1], Name + IntToStr(T));
Inc(T);
@@ -1555,7 +1556,7 @@ end;
procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
var
- C: integer;
+ C: integer;
begin
ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', '');
@@ -1569,7 +1570,8 @@ begin
ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', '');
C := ColorExists(ThemeStatic.Color);
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeStatic.ColR := Color[C].RGB.R;
ThemeStatic.ColG := Color[C].RGB.G;
ThemeStatic.ColB := Color[C].RGB.B;
@@ -1587,10 +1589,11 @@ end;
procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
var
- S: integer;
+ S: integer;
begin
S := 1;
- while ThemeIni.SectionExists(Name + IntToStr(S)) do begin
+ while ThemeIni.SectionExists(Name + IntToStr(S)) do
+ begin
SetLength(ThemeStatic, S);
ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S));
Inc(S);
@@ -1599,7 +1602,7 @@ end;
//Button Collection Mod
procedure TTheme.ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
-var T: Integer;
+var T: integer;
begin
//Load Collection Style
ThemeLoadButton(Collection.Style, Name);
@@ -1614,10 +1617,11 @@ end;
procedure TTheme.ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
var
- I: integer;
+ I: integer;
begin
I := 1;
- while ThemeIni.SectionExists(Name + IntToStr(I)) do begin
+ while ThemeIni.SectionExists(Name + IntToStr(I)) do
+ begin
SetLength(Collections, I);
ThemeLoadButtonCollection(Collections[I-1], Name + IntToStr(I));
Inc(I);
@@ -1627,9 +1631,9 @@ end;
procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection);
var
- C: integer;
- TLen: integer;
- T: integer;
+ C: integer;
+ TLen: integer;
+ T: integer;
Collections2: PAThemeButtonCollection;
begin
if not ThemeIni.SectionExists(Name) then
@@ -1660,7 +1664,8 @@ begin
ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', '');
C := ColorExists(ThemeButton.Color);
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeButton.ColR := Color[C].RGB.R;
ThemeButton.ColG := Color[C].RGB.G;
ThemeButton.ColB := Color[C].RGB.B;
@@ -1668,7 +1673,8 @@ begin
ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', '');
C := ColorExists(ThemeButton.DColor);
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeButton.DColR := Color[C].RGB.R;
ThemeButton.DColG := Color[C].RGB.G;
ThemeButton.DColB := Color[C].RGB.B;
@@ -1717,7 +1723,7 @@ end;
procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
var
- C: integer;
+ C: integer;
begin
ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
@@ -1759,7 +1765,7 @@ begin
end;
procedure TTheme.ThemeLoadEqualizer(var ThemeEqualizer: TThemeEqualizer; Name: string);
-var I: Integer;
+var I: integer;
begin
ThemeEqualizer.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 0) = 1);
ThemeEqualizer.Direction := (ThemeIni.ReadInteger(Name, 'Direction', 0) = 1);
@@ -1777,12 +1783,14 @@ begin
//Color
I := ColorExists(ThemeIni.ReadString(Name, 'Color', 'Black'));
- if I >= 0 then begin
+ if I >= 0 then
+ begin
ThemeEqualizer.ColR := Color[I].RGB.R;
ThemeEqualizer.ColG := Color[I].RGB.G;
ThemeEqualizer.ColB := Color[I].RGB.B;
end
- else begin
+ else
+ begin
ThemeEqualizer.ColR := 0;
ThemeEqualizer.ColG := 0;
ThemeEqualizer.ColB := 0;
@@ -1791,18 +1799,19 @@ end;
procedure TTheme.LoadColors;
var
- SL: TStringList;
- C: integer;
- S: string;
- Col: integer;
- RGB: TRGB;
+ SL: TStringList;
+ C: integer;
+ S: string;
+ Col: integer;
+ RGB: TRGB;
begin
SL := TStringList.Create;
ThemeIni.ReadSection('Colors', SL);
// normal colors
SetLength(Color, SL.Count);
- for C := 0 to SL.Count-1 do begin
+ for C := 0 to SL.Count-1 do
+ begin
Color[C].Name := SL.Strings[C];
S := ThemeIni.ReadString('Colors', SL.Strings[C], '');
@@ -1917,19 +1926,21 @@ end;
function ColorExists(Name: string): integer;
var
- C: integer;
+ C: integer;
begin
Result := -1;
for C := 0 to High(Color) do
- if Color[C].Name = Name then Result := C;
+ if Color[C].Name = Name then
+ Result := C;
end;
procedure LoadColor(var R, G, B: real; ColorName: string);
var
- C: integer;
+ C: integer;
begin
C := ColorExists(ColorName);
- if C >= 0 then begin
+ if C >= 0 then
+ begin
R := Color[C].RGB.R;
G := Color[C].RGB.G;
B := Color[C].RGB.B;
@@ -2011,7 +2022,7 @@ end;
procedure TTheme.ThemeSave(FileName: string);
var
- I: integer;
+ I: integer;
begin
{$IFDEF THEMESAVE}
ThemeIni := TIniFile.Create(FileName);
@@ -2101,7 +2112,8 @@ begin
ThemeSaveText(Score.TextArtist, 'ScoreTextArtist');
ThemeSaveText(Score.TextTitle, 'ScoreTextTitle');
- for I := 1 to 6 do begin
+ for I := 1 to 6 do
+ begin
ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
@@ -2146,7 +2158,8 @@ procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: st
begin
if ThemeBackground.Tex <> '' then
ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex)
- else begin
+ else
+ begin
ThemeIni.EraseSection(Name);
end;
end;
@@ -2170,7 +2183,7 @@ end;
procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
var
- S: integer;
+ S: integer;
begin
for S := 0 to Length(ThemeStatic)-1 do
ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1));
@@ -2196,7 +2209,7 @@ end;
procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; Name: string);
var
- T: integer;
+ T: integer;
begin
for T := 0 to Length(ThemeText)-1 do
ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1));
@@ -2206,7 +2219,7 @@ end;
procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; Name: string);
var
- T: integer;
+ T: integer;
begin
ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex);
ThemeIni.WriteInteger(Name, 'X', ThemeButton.X);
@@ -2228,14 +2241,16 @@ begin
ThemeButton.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);}
{ C := ColorExists(ThemeIni.ReadString(Name, 'Color', ''));
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeButton.ColR := Color[C].RGB.R;
ThemeButton.ColG := Color[C].RGB.G;
ThemeButton.ColB := Color[C].RGB.B;
end;
C := ColorExists(ThemeIni.ReadString(Name, 'DColor', ''));
- if C >= 0 then begin
+ if C >= 0 then
+ begin
ThemeButton.DColR := Color[C].RGB.R;
ThemeButton.DColG := Color[C].RGB.G;
ThemeButton.DColB := Color[C].RGB.B;
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index 9068e4cb..c4e0ece6 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -59,9 +59,9 @@ type
Interactions: array of TInteract;
SelInteraction: integer;
- ButtonPos: Integer;
+ ButtonPos: integer;
Button: array of TButton;
-
+
SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
public
@@ -73,7 +73,6 @@ type
Fade: integer; // fade type
ShowFinish: boolean; // true if there is no fade
-
destructor Destroy; override;
constructor Create; overload; virtual;
//constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
@@ -90,7 +89,7 @@ type
procedure LoadFromTheme(const ThemeBasic: TThemeBasic);
procedure PrepareButtonCollections(const Collections: AThemeButtonCollection);
- procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
+ procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
// background
procedure AddBackground(ThemedSettings: TThemeBackground);
@@ -103,20 +102,20 @@ type
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; overload;
// text
function AddText(ThemeText: TThemeText): integer; overload;
function AddText(X, Y: real; const Text_: string): integer; overload;
function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload;
- function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer; overload;
+ function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
// button
- Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
+ Procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: String): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; overload;
- function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload;
+ function AddButton(X, Y, W, H: real; const Name: string): integer; overload;
+ function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload;
+ function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: string; Typ: TTextureType; Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; overload;
procedure ClearButtons;
procedure AddButtonText(AddX, AddY: real; const AddText: string); overload;
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload;
@@ -129,10 +128,10 @@ type
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
+ const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
const Caption: string; var Data: integer): integer; overload;
procedure AddSelectSlideOption(const AddText: string); overload;
- procedure AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); overload;
+ procedure AddSelectSlideOption(SelectNo: cardinal; const AddText: string); overload;
procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
@@ -140,23 +139,23 @@ type
procedure FadeTo(Screen: PMenu); overload;
procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload;
//popup hack
- procedure CheckFadeTo(Screen: PMenu; msg: String);
+ procedure CheckFadeTo(Screen: PMenu; msg: string);
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown : Boolean): Boolean; virtual;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual;
// FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code
// -> do this before activation of this method
- //function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
+ //function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract;
procedure onShow; virtual;
procedure onShowFinish; virtual;
procedure onHide; virtual;
procedure SetAnimationProgress(Progress: real); virtual;
- function IsSelectable(Int: Cardinal): Boolean;
-
+ function IsSelectable(Int: cardinal): boolean;
+
procedure InteractNext; virtual;
procedure InteractCustom(CustomSwitch: integer); virtual;
procedure InteractPrev; virtual;
@@ -200,7 +199,7 @@ uses UCommon,
destructor TMenu.Destroy;
begin
- If (Background <> nil) then
+ if (Background <> nil) then
begin
Background.Destroy;
end;
@@ -223,21 +222,23 @@ begin
Background := nil;
end;
{
-constructor TMenu.Create(Back: String);
+constructor TMenu.Create(Back: string);
begin
inherited Create;
- if Back <> '' then begin
+ if Back <> '' then
+ begin
// BackImg := Texture.GetTexture(true, Back, TEXTURE_TYPE_PLAIN, 0);
BackImg := Texture.GetTexture(Back, TEXTURE_TYPE_PLAIN, 0); // new theme system
BackImg.W := 800;//640;
BackImg.H := 600;//480;
BackW := 1;
BackH := 1;
- end else
+ end
+ else
BackImg.TexNum := 0;
- //Set ButtonPos to Autoset Length
+ //Set ButtonPos to Autoset Length
ButtonPos := -1;
end;
@@ -250,7 +251,7 @@ begin
BackH := H;
end; }
-function RGBFloatToInt(R, G, B: Double): Cardinal;
+function RGBFloatToInt(R, G, B: Double): cardinal;
begin
Result := (Trunc(255 * R) shl 16) or
(Trunc(255 * G) shl 8) or
@@ -259,7 +260,7 @@ end;
procedure TMenu.AddInteraction(Typ, Num: integer);
var
- IntNum: integer;
+ IntNum: integer;
begin
IntNum := Length(Interactions);
SetLength(Interactions, IntNum+1);
@@ -270,8 +271,8 @@ end;
procedure TMenu.SetInteraction(Num: integer);
var
- OldNum, OldTyp: integer;
- NewNum, NewTyp: integer;
+ OldNum, OldTyp: integer;
+ NewNum, NewTyp: integer;
begin
// set inactive
OldNum := Interactions[Interaction].Num;
@@ -281,32 +282,32 @@ begin
NewTyp := Interactions[Num].Typ;
case OldTyp of
- iButton: Button[OldNum].Selected := False;
- iText: Text[OldNum].Selected := False;
- iSelectS: SelectsS[OldNum].Selected := False;
+ iButton: Button[OldNum].Selected := false;
+ iText: Text[OldNum].Selected := false;
+ iSelectS: SelectsS[OldNum].Selected := false;
//Button Collection Mod
iBCollectionChild:
begin
- Button[OldNum].Selected := False;
-
+ Button[OldNum].Selected := false;
+
//Deselect Collection if Next Button is Not from Collection
if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then
- ButtonCollection[Button[OldNum].Parent-1].Selected := False;
+ ButtonCollection[Button[OldNum].Parent-1].Selected := false;
end;
end;
// set active
SelInteraction := Num;
case NewTyp of
- iButton: Button[NewNum].Selected := True;
- iText: Text[NewNum].Selected := True;
- iSelectS: SelectsS[NewNum].Selected := True;
+ iButton: Button[NewNum].Selected := true;
+ iText: Text[NewNum].Selected := true;
+ iSelectS: SelectsS[NewNum].Selected := true;
//Button Collection Mod
iBCollectionChild:
begin
- Button[NewNum].Selected := True;
- ButtonCollection[Button[NewNum].Parent-1].Selected := True;
+ Button[NewNum].Selected := true;
+ ButtonCollection[Button[NewNum].Parent-1].Selected := true;
end;
end;
end;
@@ -317,7 +318,7 @@ end;
//----------------------
procedure TMenu.LoadFromTheme(const ThemeBasic: TThemeBasic);
var
- I: Integer;
+ I: integer;
begin
//Add Button Collections (Set Button CollectionsLength)
//Button Collections are Created when the first ChildButton is Created
@@ -336,24 +337,24 @@ end;
procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
var
- FileExt: String;
+ FileExt: string;
- Function IsInArray(const Piece: String; const A: Array of String): Boolean;
- var I: Integer;
+ Function IsInArray(const Piece: string; const A: array of string): boolean;
+ var I: integer;
begin
- Result := False;
-
- For I := 0 to High(A) do
- If (A[I] = Piece) then
+ Result := false;
+
+ for I := 0 to High(A) do
+ if (A[I] = Piece) then
begin
- Result := True;
+ Result := true;
Exit;
end;
end;
- Function TryBGCreate(Typ: cMenuBackground): Boolean;
+ Function TryBGCreate(Typ: cMenuBackground): boolean;
begin
- Result := True;
+ Result := true;
try
Background := Typ.Create(ThemedSettings);
@@ -361,12 +362,13 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
on E: EMenuBackgroundError do
begin //Background failes to create
Freeandnil(Background);
- Result := False;
+ Result := false;
end;
end;
end;
+
begin
- If (Background <> nil) then
+ if (Background <> nil) then
begin
Background.Destroy;
Background := nil;
@@ -375,21 +377,20 @@ begin
Case ThemedSettings.BGType of
BGT_Auto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color
- If (Length(ThemedSettings.Tex) > 0) then
+ if (Length(ThemedSettings.Tex) > 0) then
begin
//At first some intelligent try to decide which BG to load
FileExt := lowercase(ExtractFileExt(Skin.GetTextureFileName(ThemedSettings.Tex)));
- If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
+ if IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
TryBGCreate(TMenuBackgroundTexture)
- Else If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDVIDEO) then
+ else if IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDVIDEO) then
TryBGCreate(TMenuBackgroundVideo);
-
//If the intelligent method don't succeed
//do it by trial and error
- If (Background = nil) then
+ if (Background = nil) then
begin
//Try Textured Bg
if not TryBGCreate(TMenuBackgroundTexture) then
@@ -462,11 +463,11 @@ begin
end;
//Fallback to None Background or Colored Background
- If (Background = nil) then
+ if (Background = nil) then
begin
- If (ThemedSettings.BGType = BGT_Color) then
+ if (ThemedSettings.BGType = BGT_Color) then
Background := TMenuBackgroundNone.Create(ThemedSettings)
- Else
+ else
Background := TMenuBackgroundColor.Create(ThemedSettings)
end;
end;
@@ -477,10 +478,10 @@ end;
//----------------------
procedure TMenu.PrepareButtonCollections(const Collections: AThemeButtonCollection);
var
- I: Integer;
+ I: integer;
begin
SetLength(ButtonCollection, Length(Collections));
- For I := 0 to High(ButtonCollection) do
+ for I := 0 to High(ButtonCollection) do
AddButtonCollection(Collections[I], I);
end;
@@ -488,10 +489,10 @@ end;
//AddButtonCollection:
//Create a Button Collection;
//----------------------
-procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
+procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
var
- BT, BTLen: Integer;
- TempCol, TempDCol: Cardinal;
+ BT, BTLen: integer;
+ TempCol, TempDCol: cardinal;
begin
if (Num > High(ButtonCollection)) then
@@ -528,7 +529,8 @@ begin
ButtonCollection[Num].Y := ThemeCollection.Style.Y;
ButtonCollection[Num].W := ThemeCollection.Style.W;
ButtonCollection[Num].H := ThemeCollection.Style.H;
- if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then begin
+ if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then
+ begin
ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR;
ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG;
ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB;
@@ -560,15 +562,17 @@ begin
begin
ButtonCollection[Num].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol)
- end else begin
+ end
+ else
+ begin
ButtonCollection[Num].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ);
end;
ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos;
-
BTLen := Length(ThemeCollection.Style.Text);
- for BT := 0 to BTLen-1 do begin
+ for BT := 0 to BTLen-1 do
+ begin
AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y,
ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB,
ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align,
@@ -602,7 +606,7 @@ end;
function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer;
var
- StatNum: integer;
+ StatNum: integer;
begin
// adds static
StatNum := Length(Static);
@@ -625,12 +629,12 @@ end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer;
var
- StatNum: integer;
+ StatNum: integer;
begin
// adds static
StatNum := Length(Static);
@@ -681,7 +685,7 @@ end;
function TMenu.AddText(X, Y: real; const Text_: string): integer;
var
- TextNum: integer;
+ TextNum: integer;
begin
// adds text
TextNum := Length(Text);
@@ -695,9 +699,9 @@ begin
Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer;
+function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer;
var
- TextNum: integer;
+ TextNum: integer;
begin
// adds text
TextNum := Length(Text);
@@ -706,8 +710,8 @@ begin
Result := TextNum;
end;
-//Function that Set Length of Button Array in one Step instead of register new Memory for every Button
-Procedure TMenu.SetButtonLength(Length: Cardinal);
+//Function that Set Length of Button boolean in one Step instead of register new Memory for every Button
+Procedure TMenu.SetButtonLength(Length: cardinal);
begin
if (ButtonPos = -1) AND (Length > 0) then
begin
@@ -719,12 +723,11 @@ begin
end;
end;
-
// Method to add a button in our TMenu. It returns the assigned ButtonNumber
function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
- BT: integer;
- BTLen: integer;
+ BT: integer;
+ BTLen: integer;
begin
Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
@@ -773,7 +776,7 @@ begin
if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then
begin
Interactions[High(Interactions)].Typ := iBCollectionChild;
- Button[Result].Visible := False;
+ Button[Result].Visible := false;
for BT := 0 to BTLen-1 do
Button[Result].Text[BT].Alpha := 0;
@@ -787,19 +790,19 @@ begin
Log.LogBenchmark('====> Screen Options32', 6);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer;
+function TMenu.AddButton(X, Y, W, H: real; const Name: string): integer;
begin
- Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, False);
+ Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, false);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer;
+function TMenu.AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer;
begin
Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name: String; Typ: TTextureType;
- Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer;
+ const Name: string; Typ: TTextureType;
+ Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
begin
// adds button
//SetLength is used once to reduce Memory usement
@@ -855,7 +858,6 @@ begin
//Button Collection Mod
Button[Result].Parent := 0;
-
// adds interaction
AddInteraction(iButton, Result);
Interaction := 0;
@@ -876,7 +878,7 @@ end;
function TMenu.DrawFG: boolean;
var
- J: Integer;
+ J: integer;
begin
// We don't forget about newly implemented static for nice skin ...
for J := 0 to Length(Static) - 1 do
@@ -900,7 +902,7 @@ begin
// Third, we draw all our widgets
// for J := 0 to Length(WidgetsSrc) - 1 do
// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
- Result := True;
+ Result := true;
end;
function TMenu.Draw: boolean;
@@ -959,9 +961,9 @@ begin
end;
}
-function TMenu.IsSelectable(Int: Cardinal): Boolean;
+function TMenu.IsSelectable(Int: cardinal): boolean;
begin
- Result := True;
+ Result := true;
case Interactions[Int].Typ of
//Button
iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable;
@@ -980,7 +982,7 @@ end;
// this behaviour doesn't make sense for two rows of buttons
procedure TMenu.InteractPrevRow;
var
- Int: integer;
+ Int: integer;
begin
// these two procedures just make sense for at least 5 buttons, because we
// usually start a second row when there are more than 4 buttons
@@ -996,7 +998,7 @@ end;
procedure TMenu.InteractNextRow;
var
- Int: integer;
+ Int: integer;
begin
Int := Interaction;
@@ -1046,22 +1048,23 @@ begin
Interaction := Int
end;
-
procedure TMenu.InteractCustom(CustomSwitch: integer);
{ needed only for below
var
- Num: integer;
- Typ: integer;
- Again: boolean;
+ Num: integer;
+ Typ: integer;
+ Again: boolean;
}
begin
//Code Commented atm, because it needs to be Rewritten
//it doesn't work with Button Collections
- {then begin
+ {then
+ begin
CustomSwitch:= CustomSwitch*(-1);
Again := true;
// change interaction as long as it's needed
- while (Again = true) do begin
+ while (Again = true) do
+ begin
Num := SelInteraction - CustomSwitch;
if Num = -1 then Num := High(Interactions);
Interaction := Num;
@@ -1073,34 +1076,36 @@ begin
case Typ of
iButton:
begin
- if Button[Num].Selectable = false then Again := True;
+ if Button[Num].Selectable = false then
+ Again := true;
end;
end; // case
end; // while
end
- else if num>0 then begin
+ else if num>0 then
+ begin
Again := true;
// change interaction as long as it's needed
- while (Again = true) do begin
+ while (Again = true) do
+ begin
Num := (Interaction + CustomSwitch) Mod Length(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
-
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
- if Button[Num].Selectable = false then Again := True;
+ if Button[Num].Selectable = false then
+ Again := true;
end;
end; // case
end; // while
end }
end;
-
procedure TMenu.FadeTo(Screen: PMenu);
begin
Display.Fade := 0;
@@ -1113,13 +1118,12 @@ begin
AudioPlayback.PlaySound( aSound );
end;
-
//popup hack
-procedure TMenu.CheckFadeTo(Screen: PMenu; msg: String);
+procedure TMenu.CheckFadeTo(Screen: PMenu; msg: string);
begin
Display.Fade := 0;
Display.NextScreenWithCheck := Screen;
- Display.CheckOK:=False;
+ Display.CheckOK := false;
ScreenPopupCheck.ShowPopup(msg);
end;
@@ -1130,9 +1134,10 @@ end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with Button[High(Button)] do begin
+ with Button[High(Button)] do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1145,9 +1150,10 @@ end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with Button[High(Button)] do begin
+ with Button[High(Button)] do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1163,9 +1169,10 @@ end;
procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with CustomButton do begin
+ with CustomButton do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1179,10 +1186,9 @@ begin
end;
end;
-
function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
var
- SO: integer;
+ SO: integer;
begin
Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW,
ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
@@ -1214,11 +1220,11 @@ function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DC
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
+ const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
const Caption: string; var Data: integer): integer;
var
- S: integer;
- I: integer;
+ S: integer;
+ I: integer;
begin
S := Length(SelectsS);
SetLength(SelectsS, S + 1);
@@ -1313,14 +1319,14 @@ begin
SelectsS[S].SetSelect(false);
{// Configures 3 select options
- for I := 0 to 2 do begin
+ for I := 0 to 2 do
+ begin
SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
SelectsS[S].TextOpt[I].Size := 10;
SelectsS[S].TextOpt[I].Align := 1;
-
SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
@@ -1328,7 +1334,6 @@ begin
SelectsS[S].TextOpt[I].Visible := true;
end;}
-
// adds interaction
AddInteraction(iSelectS, S);
Result := S;
@@ -1339,12 +1344,12 @@ begin
AddSelectSlideOption(High(SelectsS), AddText);
end;
-procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; const AddText: string);
+procedure TMenu.AddSelectSlideOption(SelectNo: cardinal; const AddText: string);
var
- SO: integer;
+ SO: integer;
begin
SO := Length(SelectsS[SelectNo].TextOptT);
-
+
SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
SelectsS[SelectNo].TextOptT[SO] := AddText;
@@ -1355,7 +1360,7 @@ end;
procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
var
- SO: integer;
+ SO: integer;
begin
SetLength(SelectsS[SelectNum].TextOptT, 0);
for SO := 0 to High(Values) do
@@ -1376,8 +1381,8 @@ end;
procedure TMenu.InteractInc;
var
- Num: integer;
- Value: integer;
+ Num: integer;
+ Value: integer;
begin
case Interactions[Interaction].Typ of
iSelectS: begin
@@ -1395,7 +1400,7 @@ begin
begin
//Select Next Button in Collection
- For Num := 1 to High(Button) do
+ for Num := 1 to High(Button) do
begin
Value := (Interaction + Num) Mod Length(Button);
if Value = 0 then
@@ -1417,8 +1422,8 @@ end;
procedure TMenu.InteractDec;
var
- Num: integer;
- Value: integer;
+ Num: integer;
+ Value: integer;
begin
case Interactions[Interaction].Typ of
iSelectS: begin
@@ -1435,7 +1440,7 @@ begin
iBCollectionChild:
begin
//Select Prev Button in Collection
- For Num := High(Button) downto 1 do
+ for Num := High(Button) downto 1 do
begin
Value := (Interaction + Num) Mod Length(Button);
if Value = High(Button) then
@@ -1458,7 +1463,7 @@ begin
if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
begin
//Select Last Child
- For Num := High(Button) downto 1 do
+ for Num := High(Button) downto 1 do
begin
Value := (Interaction + Num) Mod Length(Button);
if (Button[Value].Parent = Button[Interaction].Parent) then
@@ -1484,7 +1489,7 @@ begin
// VideoBackground so we can check whether a video-background is enabled or not.
// Second, a video should be stopped if the screen is hidden, but the Video.Stop()
// method is not implemented by now. This is necessary for theme-switching too.
- // At the moment videos cannot be turned off without restarting USDX.
+ // At the moment videos cannot be turned off without restarting USDX.
{// check if a background texture was found
if (BackImg.TexNum = 0) then
@@ -1501,7 +1506,7 @@ begin
end;
end;
end; }
- If (Background = nil) then
+ if (Background = nil) then
AddBackground(DEFAULTBACKGROUND);
Background.OnShow;
@@ -1553,7 +1558,7 @@ begin
Background.OnFinish;
end;
-function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TMenu.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
// nothing
Result := true;
diff --git a/src/menu/UMenuBackground.pas b/src/menu/UMenuBackground.pas
index 762faf34..6a73b621 100644
--- a/src/menu/UMenuBackground.pas
+++ b/src/menu/UMenuBackground.pas
@@ -45,39 +45,37 @@ uses
type
EMenuBackgroundError = class(Exception);
TMenuBackground = class
- Constructor Create(const ThemedSettings: TThemeBackground); virtual;
- Procedure OnShow; virtual;
- Procedure Draw; virtual;
- Procedure OnFinish; virtual;
- Destructor Destroy; virtual;
+ constructor Create(const ThemedSettings: TThemeBackground); virtual;
+ procedure OnShow; virtual;
+ procedure Draw; virtual;
+ procedure OnFinish; virtual;
+ destructor Destroy; virtual;
end;
cMenuBackground = class of TMenuBackground;
implementation
-Constructor TMenuBackground.Create(const ThemedSettings: TThemeBackground);
+constructor TMenuBackground.Create(const ThemedSettings: TThemeBackground);
begin
inherited Create;
end;
-Destructor TMenuBackground.Destroy;
+destructor TMenuBackground.Destroy;
begin
inherited;
end;
-
-Procedure TMenuBackground.OnShow;
+procedure TMenuBackground.OnShow;
begin
end;
-Procedure TMenuBackground.OnFinish;
+procedure TMenuBackground.OnFinish;
begin
end;
-
-Procedure TMenuBackground.Draw;
+procedure TMenuBackground.Draw;
begin
end;
diff --git a/src/menu/UMenuBackgroundColor.pas b/src/menu/UMenuBackgroundColor.pas
index 26385b44..68cf2de4 100644
--- a/src/menu/UMenuBackgroundColor.pas
+++ b/src/menu/UMenuBackgroundColor.pas
@@ -45,8 +45,8 @@ type
private
Color: TRGB;
public
- Constructor Create(const ThemedSettings: TThemeBackground); override;
- Procedure Draw; override;
+ constructor Create(const ThemedSettings: TThemeBackground); override;
+ procedure Draw; override;
end;
implementation
@@ -54,13 +54,13 @@ uses
gl,
glext;
-Constructor TMenuBackgroundColor.Create(const ThemedSettings: TThemeBackground);
+constructor TMenuBackgroundColor.Create(const ThemedSettings: TThemeBackground);
begin
inherited;
Color := ThemedSettings.Color;
end;
-Procedure TMenuBackgroundColor.Draw;
+procedure TMenuBackgroundColor.Draw;
begin
glClearColor(Color.R, Color.G, Color.B, 0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
diff --git a/src/menu/UMenuBackgroundFade.pas b/src/menu/UMenuBackgroundFade.pas
index 3bdd631e..b6174738 100644
--- a/src/menu/UMenuBackgroundFade.pas
+++ b/src/menu/UMenuBackgroundFade.pas
@@ -44,18 +44,18 @@ uses
type
TMenuBackgroundFade = class (TMenuBackground)
private
- Tex: TTexture;
+ Tex: TTexture;
Color: TRGB;
- Alpha: Real;
+ Alpha: real;
- useTexture: Boolean;
+ useTexture: boolean;
- FadeTime: Cardinal;
+ FadeTime: cardinal;
public
- Constructor Create(const ThemedSettings: TThemeBackground); override;
- Procedure OnShow; override;
- Procedure Draw; override;
- Destructor Destroy; override;
+ constructor Create(const ThemedSettings: TThemeBackground); override;
+ procedure OnShow; override;
+ procedure Draw; override;
+ destructor Destroy; override;
end;
const
@@ -68,15 +68,15 @@ uses sdl,
USkins,
UCommon;
-Constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
-var texFilename: String;
+constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
+var texFilename: string;
begin
inherited;
FadeTime := 0;
Color := ThemedSettings.Color;
Alpha := ThemedSettings.Alpha;
- If (Length(ThemedSettings.Tex) > 0) then
+ if (Length(ThemedSettings.Tex) > 0) then
begin
texFilename := Skin.GetTextureFileName(ThemedSettings.Tex);
texFilename := AdaptFilePaths(texFilename);
@@ -85,43 +85,41 @@ begin
UseTexture := (Tex.TexNum <> 0);
end
else
- UseTexture := False;
+ UseTexture := false;
- If (not UseTexture) then
+ if (not UseTexture) then
FreeandNil(Tex);
end;
-Destructor TMenuBackgroundFade.Destroy;
+destructor TMenuBackgroundFade.Destroy;
begin
//Why isn't there any Tex.free method?
- {If UseTexture then
+ {if UseTexture then
FreeandNil(Tex); }
inherited;
end;
-
-Procedure TMenuBackgroundFade.OnShow;
+procedure TMenuBackgroundFade.OnShow;
begin
FadeTime := SDL_GetTicks;
end;
-
-Procedure TMenuBackgroundFade.Draw;
+procedure TMenuBackgroundFade.Draw;
var
- Progress: Real;
+ Progress: real;
begin
- If FadeTime = 0 then
+ if FadeTime = 0 then
Progress := Alpha
- Else
+ else
Progress := Alpha * (SDL_GetTicks - FadeTime) / FADEINTIME;
- If Progress > Alpha then
+ if Progress > Alpha then
begin
FadeTime := 0;
Progress := Alpha;
end;
- If (UseTexture) then
+ if (UseTexture) then
begin //Draw Texture to Screen
glClear(GL_DEPTH_BUFFER_BIT);
diff --git a/src/menu/UMenuBackgroundNone.pas b/src/menu/UMenuBackgroundNone.pas
index d4188395..6b63742a 100644
--- a/src/menu/UMenuBackgroundNone.pas
+++ b/src/menu/UMenuBackgroundNone.pas
@@ -45,8 +45,8 @@ type
private
public
- Constructor Create(const ThemedSettings: TThemeBackground); override;
- Procedure Draw; override;
+ constructor Create(const ThemedSettings: TThemeBackground); override;
+ procedure Draw; override;
end;
implementation
@@ -54,12 +54,12 @@ uses
gl,
glext;
-Constructor TMenuBackgroundNone.Create(const ThemedSettings: TThemeBackground);
+constructor TMenuBackgroundNone.Create(const ThemedSettings: TThemeBackground);
begin
inherited;
end;
-Procedure TMenuBackgroundNone.Draw;
+procedure TMenuBackgroundNone.Draw;
begin
//Do just nothing in here!
glClear(GL_DEPTH_BUFFER_BIT);
diff --git a/src/menu/UMenuBackgroundTexture.pas b/src/menu/UMenuBackgroundTexture.pas
index 55d1d0b6..e8678fc5 100644
--- a/src/menu/UMenuBackgroundTexture.pas
+++ b/src/menu/UMenuBackgroundTexture.pas
@@ -47,13 +47,13 @@ type
Tex: TTexture;
Color: TRGB;
public
- Constructor Create(const ThemedSettings: TThemeBackground); override;
- Procedure Draw; override;
- Destructor Destroy; override;
+ constructor Create(const ThemedSettings: TThemeBackground); override;
+ procedure Draw; override;
+ destructor Destroy; override;
end;
const
- SUPPORTED_EXTS_BACKGROUNDTEXTURE: Array[0..13] of String = ('.png', '.bmp', '.jpg', '.jpeg', '.gif', '.pnm', '.ppm', '.pgm', '.pbm', '.xpm', '.lbm', '.pcx', '.tga', '.tiff');
+ SUPPORTED_EXTS_BACKGROUNDTEXTURE: array[0..13] of string = ('.png', '.bmp', '.jpg', '.jpeg', '.gif', '.pnm', '.ppm', '.pgm', '.pbm', '.xpm', '.lbm', '.pcx', '.tga', '.tiff');
implementation
uses
@@ -63,12 +63,12 @@ uses
gl,
glext;
-Constructor TMenuBackgroundTexture.Create(const ThemedSettings: TThemeBackground);
-var texFilename: String;
+constructor TMenuBackgroundTexture.Create(const ThemedSettings: TThemeBackground);
+var texFilename: string;
begin
inherited;
- If (Length(ThemedSettings.Tex) = 0) then
+ if (Length(ThemedSettings.Tex) = 0) then
raise EMenuBackgroundError.Create('TMenuBackgroundTexture: No texture filename present');
Color := ThemedSettings.Color;
@@ -84,13 +84,13 @@ begin
end;
end;
-Destructor TMenuBackgroundTexture.Destroy;
+destructor TMenuBackgroundTexture.Destroy;
begin
//freeandnil(Tex); <- this causes an Access Violation o0
inherited;
end;
-Procedure TMenuBackgroundTexture.Draw;
+procedure TMenuBackgroundTexture.Draw;
begin
glClear(GL_DEPTH_BUFFER_BIT);
glColorRGB(Color);
diff --git a/src/menu/UMenuBackgroundVideo.pas b/src/menu/UMenuBackgroundVideo.pas
index a6d02828..377c2170 100644
--- a/src/menu/UMenuBackgroundVideo.pas
+++ b/src/menu/UMenuBackgroundVideo.pas
@@ -44,57 +44,57 @@ uses
type
//DefaultBGVideoPlayback = TVideoPlayback_FFmpeg;
-{type
+{type
TBGVideoPool = class;
PBGVideoPoolItem = ^TBGVideoPoolItem;
TBGVideoPoolItem = record
Parent: TBGVideoPool;
VideoPlayback = IVideoPlayback;
- ReferenceCounter: Cardinal; //Number of Creations
+ ReferenceCounter: cardinal; //Number of Creations
end;
TBGVideo = class
private
myItem: PBGVideoPoolItem;
public
- Constructor Create(Item: PBGVideoPoolItem); override;
+ constructor Create(Item: PBGVideoPoolItem); override;
- Function GetVideoPlayback: IVideoPlayback;
- Procedure Draw;
+ function GetVideoPlayback: IVideoPlayback;
+ procedure Draw;
- Destructor Destroy;
+ destructor Destroy;
end;
TBGVideoPool = class
private
Items: PBGVideoPoolItem;
public
- Constructor Create;
+ constructor Create;
- Function GetBGVideo(filename: String): TBGVideo;
- Procedure RemoveItem(
- Procedure FreeAllItems;
+ function GetBGVideo(filename: string): TBGVideo;
+ procedure RemoveItem(
+ procedure FreeAllItems;
- Destructor Destroy;
+ destructor Destroy;
end;
-
+
type }
TMenuBackgroundVideo = class (TMenuBackground)
private
- fFilename: String;
+ fFilename: string;
public
- Constructor Create(const ThemedSettings: TThemeBackground); override;
- Procedure OnShow; override;
- Procedure Draw; override;
- Procedure OnFinish; override;
- Destructor Destroy; override;
+ constructor Create(const ThemedSettings: TThemeBackground); override;
+ procedure OnShow; override;
+ procedure Draw; override;
+ procedure OnFinish; override;
+ destructor Destroy; override;
end;
{var
BGVideoPool: TBGVideoPool; }
const
- SUPPORTED_EXTS_BACKGROUNDVIDEO: Array[0..6] of String = ('.avi', '.mov', '.divx', '.mpg', '.mp4', '.mpeg', '.m2v');
+ SUPPORTED_EXTS_BACKGROUNDVIDEO: array[0..6] of string = ('.avi', '.mov', '.divx', '.mpg', '.mp4', '.mpeg', '.m2v');
implementation
@@ -107,10 +107,10 @@ uses
USkins,
UCommon;
-Constructor TMenuBackgroundVideo.Create(const ThemedSettings: TThemeBackground);
+constructor TMenuBackgroundVideo.Create(const ThemedSettings: TThemeBackground);
begin
inherited;
- If (Length(ThemedSettings.Tex) = 0) then
+ if (Length(ThemedSettings.Tex) = 0) then
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: No video filename present');
fFileName := Skin.GetTextureFileName(ThemedSettings.Tex);
@@ -125,13 +125,12 @@ begin
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: Can''t load background video: ' + fFilename);
end;
-Destructor TMenuBackgroundVideo.Destroy;
+destructor TMenuBackgroundVideo.Destroy;
begin
end;
-
-Procedure TMenuBackgroundVideo.OnShow;
+procedure TMenuBackgroundVideo.OnShow;
begin
if VideoPlayback.Open( fFileName ) then
begin
@@ -140,13 +139,12 @@ begin
end;
end;
-Procedure TMenuBackgroundVideo.OnFinish;
+procedure TMenuBackgroundVideo.OnFinish;
begin
end;
-
-Procedure TMenuBackgroundVideo.Draw;
+procedure TMenuBackgroundVideo.Draw;
begin
glClear(GL_DEPTH_BUFFER_BIT);
@@ -157,23 +155,23 @@ end;
// Implementation of TBGVideo
//--------
-{Constructor TBGVideo.Create(Item: PBGVideoPoolItem);
+{constructor TBGVideo.Create(Item: PBGVideoPoolItem);
begin
myItem := PBGVideoPoolItem;
Inc(myItem.ReferenceCounter);
end;
-Destructor TBGVideo.Destroy;
+destructor TBGVideo.Destroy;
begin
Dec(myItem.ReferenceCounter);
end;
-Function TBGVideo.GetVideoPlayback: IVideoPlayback;
+function TBGVideo.GetVideoPlayback: IVideoPlayback;
begin
end;
-Procedure TBGVideo.Draw;
+procedure TBGVideo.Draw;
begin
end;
@@ -181,22 +179,22 @@ end;
// Implementation of TBGVideoPool
//--------
-Constructor TBGVideoPool.Create;
+constructor TBGVideoPool.Create;
begin
end;
-Destructor TBGVideoPool.Destroy;
+destructor TBGVideoPool.Destroy;
begin
end;
-Function TBGVideoPool.GetBGVideo(filename: String): TBGVideo;
+function TBGVideoPool.GetBGVideo(filename: string): TBGVideo;
begin
end;
-Procedure TBGVideoPool.FreeAllItems;
+procedure TBGVideoPool.FreeAllItems;
begin
end; }