aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-05 21:09:52 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-05 21:09:52 +0000
commit9d01c8801db29d6ff3d64ef81b84321549d84688 (patch)
tree142baabaca02828cc5ad234246b1b6157bf04bb6
parent939b36edbd126e5ce4d53d4c3d2fe157ae64149d (diff)
downloadusdx-9d01c8801db29d6ff3d64ef81b84321549d84688.tar.gz
usdx-9d01c8801db29d6ff3d64ef81b84321549d84688.tar.xz
usdx-9d01c8801db29d6ff3d64ef81b84321549d84688.zip
Added Advanced Screen and Options in TIni
Options working now only for Effect Perfect and Effect Golden. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@65 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UDraw.pas26
-rw-r--r--Game/Code/Classes/UGraphic.pas42
-rw-r--r--Game/Code/Classes/UIni.pas160
-rw-r--r--Game/Code/Classes/UThemes.pas442
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas4
-rw-r--r--Game/Code/Screens/UScreenOptions.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas95
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas1
-rw-r--r--Game/Code/Screens/UScreenSing.pas14
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas4
-rw-r--r--Game/Code/UltraStar.dpr29
11 files changed, 499 insertions, 329 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 2e742172..e0e8e941 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -215,11 +215,17 @@ begin
with Nuta[Pet] do begin
if not FreeStyle then begin
- // Golden Note Patch
- case Wartosc of
- 1: glColor4f(1, 1, 1, 0.85);
- 2: glColor4f(1, 1, 1, 0.85); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85);
- end; // case
+
+ if Ini.EffectGolden = 0 then
+ // If Golden note Effect of then Change not Color
+ begin
+ case Wartosc of
+ 1: glColor4f(1, 1, 1, 0.85);
+ 2: glColor4f(1, 1, 0.3, 0.85); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85);
+ end; // case
+ end //Else all Notes same Color
+ else
+ glColor4f(1, 1, 1, 0.85);
// lewa czesc - left part
Rec.Left := (Start-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
@@ -264,10 +270,10 @@ begin
glEnd;
// Golden Star Patch
- if Wartosc = 2 then
- begin
- GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
- end;
+ if (Wartosc = 2) AND (Ini.EffectGolden=1) then
+ begin
+ GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
+ end;
end; // if not FreeStyle
end; // with
@@ -373,7 +379,7 @@ var
//Rec.Right := X + (Start+Dlugosc-Czesci[0].Czesc[Czesci[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
//if (Start+Dlugosc-1 = Czas.AktBeatD) then
- if Perfect AND (Ini.GMAFix <> 1) then begin
+ if Perfect and (Ini.EffectPerfect=1) then begin
// A := sqrt((1+sin(Music.Position * 3))/2);
A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
if not (Start+Dlugosc-1 = Czas.AktBeatD) then
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index d9831143..73bb1706 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -4,7 +4,7 @@ interface
uses
SDL, OpenGL12, UTexture, TextGL, ULog, SysUtils, ULyrics, UScreenLoading,
UScreenWelcome, UScreenMain, UScreenName, UScreenLevel, UScreenOptions, UScreenOptionsGame,
- UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord,
+ UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord, UScreenOptionsAdvanced,
UScreenSong, UScreenSing, UScreenScore, UScreenTop5, UScreenEditSub,
UScreenEdit, UScreenEditConvert, UScreenEditHeader, UScreenOpen, UThemes, USkins, UScreenSongMenu, UScreenSongJumpto,
{Party Screens} UScreenSingModi, UScreenPartyNewRound, UScreenPartyScore, UScreenPartyOptions, UScreenPartyWin, UScreenPartyPlayer;
@@ -44,6 +44,7 @@ var
ScreenOptionsLyrics: TScreenOptionsLyrics;
ScreenOptionsThemes: TScreenOptionsThemes;
ScreenOptionsRecord: TScreenOptionsRecord;
+ ScreenOptionsAdvanced: TScreenOptionsAdvanced;
ScreenEditSub: TScreenEditSub;
ScreenEdit: TScreenEdit;
ScreenEditConvert: TScreenEditConvert;
@@ -162,7 +163,7 @@ procedure LoadScreens;
implementation
-uses UMain, UIni, UDisplay;
+uses UMain, UIni, UDisplay, Graphics, Classes, Windows;
procedure LoadTextures;
var
@@ -215,13 +216,36 @@ begin
end;
procedure Initialize3D (Title: string);
+var
+ Icon: TIcon;
+ Res: TResourceStream;
+ ISurface: PSDL_Surface;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
Log.BenchmarkStart(2);
LoadOpenGL;
-// SDL_WM_SetIcon(SDL_LoadBMP('..\Graphics\us.ico'),0);
+ {//Load Icon
+ Res := TResourceStream.CreateFromID(HInstance, 3, RT_ICON);
+ Icon := TIcon.Create;
+ Icon.LoadFromStream(Res);
+ Res.Free;
+
+ //Create icon Surface
+ SDL_CreateRGBSurface (
+ SDL_SWSURFACE,
+ Icon.Width,
+ Icon.Height,
+ 32,
+ 128 or 64,
+ 32 or 16,
+ 8 or 4,
+ 2 or 1);
+ SDL_BlitSurface( //}
+
+
+ SDL_WM_SetIcon(SDL_LoadBMP('us.ico'), 0); //}
Log.LogStatus('SDL_Init', 'Initialize3D');
if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
@@ -370,16 +394,18 @@ begin
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3);
ScreenOptionsGame := TScreenOptionsGame.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3);
- ScreenOptionsGraphics := TScreenOptionsGraphics.Create('');
+ ScreenOptionsGraphics := TScreenOptionsGraphics.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3);
- ScreenOptionsSound := TScreenOptionsSound.Create('');
+ ScreenOptionsSound := TScreenOptionsSound.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3);
- ScreenOptionsLyrics := TScreenOptionsLyrics.Create('');
+ ScreenOptionsLyrics := TScreenOptionsLyrics.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3);
- ScreenOptionsThemes := TScreenOptionsThemes.Create('');
+ ScreenOptionsThemes := TScreenOptionsThemes.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3);
- ScreenOptionsRecord := TScreenOptionsRecord.Create;
+ ScreenOptionsRecord := TScreenOptionsRecord.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3);
+ ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create;
+ Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3);
ScreenEditSub := TScreenEditSub.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3);
ScreenEdit := TScreenEdit.Create('');
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index a17ba52d..7ab8de99 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -27,11 +27,6 @@ type
Spectrum: integer;
Spectrograph: integer;
MovieSize: integer;
- //LineBonus Mod
- LineBonus: integer;
- //GMA Fix
- GMAFix: integer;
-
// Sound
MicBoost: integer;
@@ -61,6 +56,14 @@ type
ChannelR: integer;
end;
+ // Advanced
+ LoadAnimation: integer;
+ EffectPerfect: integer;
+ EffectGolden: integer;
+ AskbeforeDel: integer;
+ OnSongClick: integer;
+ LineBonus: integer;
+
// Controller
Joypad: integer;
@@ -113,11 +116,6 @@ const
IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
//IOscilloscope: array[0..1] of string = ('Off', 'On');
- //Line Bonus MOd
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
- //GMA Fix
- IGMAFix: array[0..1] of string = ('Off', 'On');
-
ISpectrum: array[0..1] of string = ('Off', 'On');
ISpectrograph: array[0..1] of string = ('Off', 'On');
IMovieSize: array[0..1] of string = ('Half', 'Full');
@@ -135,6 +133,14 @@ const
IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+ // Advanced
+ ILoadAnimation: array[0..1] of string = ('Off', 'On');
+ IEffectPerfect: array[0..1] of string = ('Off', 'On');
+ IEffectGolden: array[0..1] of string = ('Off', 'On');
+ IAskbeforeDel: array[0..1] of string = ('Off', 'On');
+ IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+
IJoypad: array[0..1] of string = ('Off', 'On');
ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
@@ -257,16 +263,6 @@ begin
for Pet := 0 to High(IOscilloscope) do
if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
- // Line Bonus
- Tekst := IniFile.ReadString('Graphics', 'LineBonus', 'At Score');
- for Pet := 0 to High(ILineBonus) do
- if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
-
- //GMA Fix
- Tekst := IniFile.ReadString('Graphics', 'GMAFix', 'Off');
- for Pet := 0 to High(IGMAFix) do
- if Tekst = IGMAFix[Pet] then Ini.GMAFix := Pet;
-
// Spectrum
Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
for Pet := 0 to High(ISpectrum) do
@@ -307,22 +303,6 @@ begin
for Pet := 0 to High(IThreshold) do
if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
- {// Two Player Mode
- for I := 0 to 7 do begin
- Ini.SoundCard[I, 1] := 2*I + 1;
- Ini.SoundCard[I, 2] := 2*I + 2;
- end;
-
- Tekst := IniFile.ReadString('Sound', 'TwoPlayerMode', ITwoPlayerMode[0]);
- for Pet := 0 to High(ITwoPlayerMode) do
- if Tekst = ITwoPlayerMode[Pet] then Ini.TwoPlayerMode := Pet;
-
- if Ini.TwoPlayerMode = 1 then begin
- Ini.SoundCard[0, 1] := 1;
- Ini.SoundCard[0, 2] := 3;
- Ini.SoundCard[1, 1] := 2;
- end;}
-
// Lyrics Font
Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
for Pet := 0 to High(ILyricsFont) do
@@ -339,15 +319,6 @@ begin
if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
// Theme
- {SetLength(ITheme, 0);
- if FileExists('Themes\Singstar.ini') then begin
- SetLength(ITheme, Length(ITheme)+1);
- ITheme[High(ITheme)] := 'Singstar';
- end; {
- if FileExists('Themes\Karin.ini') then begin
- SetLength(ITheme, Length(ITheme)+1);
- ITheme[High(ITheme)] := 'Karin';
- end;}
//Theme List Patch
SetLength(ITheme, 0);
@@ -372,8 +343,7 @@ begin
//No Theme Found
if (Length(ITheme)=0) then
begin
- Log.LogError('Could not find any valid Themes.');
- Halt;
+ Log.CriticalError('Could not find any valid Themes.');
end;
@@ -425,8 +395,6 @@ begin
Inc(I);
end;
- Log.LogError(InttoStr(Length(CardList)) + ' Cards Loaded');
-
// Record - append detected soundcards
for I := 0 to High(Recording.SoundCard) do
begin
@@ -455,40 +423,45 @@ begin
end;
end;
- {for I := 0 to High(Recording.SoundCard) do begin
+ //Advanced Settings
- B := false;
- I2 := 0;
- while ((B = false) and (I2 <= High(CardList))) do
- if CardList[I2].Name = Recording.SoundCard[I].Description then B := true
- else Inc(I2);
+ // LoadAnimation
+ Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
+ for Pet := 0 to High(ILoadAnimation) do
+ if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
+
+ // EffectPerfect
+ Tekst := IniFile.ReadString('Advanced', 'EffectPerfect', 'On');
+ for Pet := 0 to High(IEffectPerfect) do
+ if Tekst = IEffectPerfect[Pet] then Ini.EffectPerfect := Pet;
+
+ // EffectGolden
+ Tekst := IniFile.ReadString('Advanced', 'EffectGolden', 'On');
+ for Pet := 0 to High(IEffectGolden) do
+ if Tekst = IEffectGolden[Pet] then Ini.EffectGolden := Pet;
+
+ // AskbeforeDel
+ Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
+ for Pet := 0 to High(IAskbeforeDel) do
+ if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
+
+ // OnSongClick
+ Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
+ for Pet := 0 to High(IOnSongClick) do
+ if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
+
+ // Linebonus
+ Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
+ for Pet := 0 to High(ILineBonus) do
+ if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
- // if the card wasn't detected in ini file, append it to the ini list
- if B = false then begin
- I3 := Length(CardList);
- SetLength(CardList, I3+1);
- CardList[I3].Name := Recording.SoundCard[I].Description;
- CardList[I3].Input := 0;
- CardList[I3].ChannelL := 0;
- CardList[I3].ChannelR := 0;
- if Length(CardList) = 1 then CardList[I].ChannelL := 1; // default for new users
- //CardList[I].Input := 2;
- end;
- end; }
- Log.LogError(InttoStr(Length(CardList)) + ' Cards Detected');
// Joypad
Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
for Pet := 0 to High(IJoypad) do
if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
- {// SoundCard
- for I := 0 to 7 do begin
- Ini.SoundCard[I, 1] := IniFile.ReadInteger('SoundCards', 'SoundCard'+IntToStr(I+1)+'L', Ini.SoundCard[I, 1]);
- Ini.SoundCard[I, 2] := IniFile.ReadInteger('SoundCards', 'SoundCard'+IntToStr(I+1)+'R', Ini.SoundCard[I, 2]);
- end; }
-
// LCD
Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
for Pet := 0 to High(ILPT) do
@@ -564,14 +537,6 @@ begin
Tekst := IOscilloscope[Ini.Oscilloscope];
IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
- //Line Bonus
- Tekst := ILineBonus[Ini.LineBonus];
- IniFile.WriteString('Graphics', 'LineBonus', Tekst);
-
- //GMA Fix
- Tekst := IGMAFix[Ini.GMAFix];
- IniFile.WriteString('Graphics', 'GMAFix', Tekst);
-
// Spectrum
Tekst := ISpectrum[Ini.Spectrum];
IniFile.WriteString('Graphics', 'Spectrum', Tekst);
@@ -604,10 +569,6 @@ begin
Tekst := ISavePlayback[Ini.SavePlayback];
IniFile.WriteString('Sound', 'SavePlayback', Tekst);
- {// Two Player Mode
- Tekst := ITwoPlayerMode[Ini.TwoPlayerMode];
- IniFile.WriteString('Sound', 'TwoPlayerMode', Tekst); }
-
// Lyrics Font
Tekst := ILyricsFont[Ini.LyricsFont];
IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
@@ -651,6 +612,33 @@ begin
Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
+ //Advanced Settings
+
+ //LoadAnimation
+ Tekst := ILoadAnimation[Ini.LoadAnimation];
+ IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+
+ //EffectPerfect
+ Tekst := IEffectPerfect[Ini.EffectPerfect];
+ IniFile.WriteString('Advanced', 'EffectPerfect', Tekst);
+
+ //EffectGolden
+ Tekst := IEffectGolden[Ini.EffectGolden];
+ IniFile.WriteString('Advanced', 'EffectGolden', Tekst);
+
+ //AskbeforeDel
+ Tekst := IAskbeforeDel[Ini.AskbeforeDel];
+ IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+
+ //OnSongClick
+ Tekst := IOnSongClick[Ini.OnSongClick];
+ IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+
+ //Line Bonus
+ Tekst := ILineBonus[Ini.LineBonus];
+ IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+
+
// Joypad
Tekst := IJoypad[Ini.Joypad];
IniFile.WriteString('Controller', 'Joypad', Tekst);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index d2fb5b11..17983a60 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -333,10 +333,11 @@ type
ButtonLyrics: TThemeButton;
ButtonThemes: TThemeButton;
ButtonRecord: TThemeButton;
+ ButtonAdvanced: TThemeButton;
ButtonExit: TThemeButton;
TextDescription: TThemeText;
- Description: array[0..6] of string;
+ Description: array[0..7] of string;
end;
TThemeOptionsGame = class(TThemeBasic)
@@ -390,6 +391,16 @@ type
ButtonExit: TThemeButton;
end;
+ TThemeOptionsAdvanced = class(TThemeBasic)
+ SelectLoadAnimation: TThemeSelect;
+ SelectEffectPerfect: TThemeSelect;
+ SelectEffectGolden: TThemeSelect;
+ SelectLineBonus: TThemeSelect;
+ SelectAskbeforeDel: TThemeSelect;
+ SelectOnSongClick: TThemeSelectSlide;
+ ButtonExit: TThemeButton;
+ end;
+
//ScreenSong Menue
TThemeSongMenu = class(TThemeBasic)
Button1: TThemeButton;
@@ -549,7 +560,8 @@ type
OptionsLyrics: TThemeOptionsLyrics;
OptionsThemes: TThemeOptionsThemes;
OptionsRecord: TThemeOptionsRecord;
- //Menu
+ OptionsAdvanced: TThemeOptionsAdvanced;
+ //ScreenSong extensions
SongMenu: TThemeSongMenu;
SongJumpto: TThemeSongJumpTo;
//Party Screens:
@@ -633,6 +645,7 @@ begin
OptionsLyrics := TThemeOptionsLyrics.Create;
OptionsThemes := TThemeOptionsThemes.Create;
OptionsRecord := TThemeOptionsRecord.Create;
+ OptionsAdvanced := TThemeOptionsAdvanced.Create;
SongMenu := TThemeSongMenu.Create;
SongJumpto := TThemeSongJumpto.Create;
@@ -939,72 +952,74 @@ begin
ThemeLoadTexts(Top5.TextName, 'Top5TextName');
ThemeLoadTexts(Top5.TextScore, 'Top5TextScore');
- // Options
- ThemeLoadBasic(Options, 'Options');
-
- ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame');
- ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
- ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound');
- ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics');
- ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes');
- ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord');
- ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit');
-
- {{$IFDEF TRANSLATE}
- Options.Description[0] := Language.Translate('SING_OPTIONS_GAME');
- Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS');
- Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND');
- Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS');
- Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES');
- Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD');
- Options.Description[6] := Language.Translate('SING_OPTIONS_EXIT');
- {{$ENDIF}
-
- ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
- Options.TextDescription.Text := Options.Description[0];
-
- // Options Game
- ThemeLoadBasic(OptionsGame, 'OptionsGame');
-
- ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
- ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
- ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
- ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
- ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
- ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
- ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');
-
- // Options Graphics
- ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');
-
- ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
- ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
- ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
- ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
- ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
- ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
- ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');
-
- // Options Sound
- ThemeLoadBasic(OptionsSound, 'OptionsSound');
-
- ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
- ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
- ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
- ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
- //ThemeLoadSelect(OptionsSound.SelectTwoPlayerMode, 'OptionsSoundSelectTwoPlayerMode');
- ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');
-
- // Options Lyrics
- ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');
-
- ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
- ThemeLoadSelect(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
- ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
- ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
-
- // Options Themes
- ThemeLoadBasic(OptionsThemes, 'OptionsThemes');
+ // Options
+ ThemeLoadBasic(Options, 'Options');
+
+ ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame');
+ ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
+ ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound');
+ ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics');
+ ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes');
+ ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord');
+ ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced');
+ ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit');
+
+ {{$IFDEF TRANSLATE}
+ Options.Description[0] := Language.Translate('SING_OPTIONS_GAME');
+ Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS');
+ Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND');
+ Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS');
+ Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES');
+ Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD');
+ Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED');
+ Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT');
+ {{$ENDIF}
+
+ ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
+ Options.TextDescription.Text := Options.Description[0];
+
+ // Options Game
+ ThemeLoadBasic(OptionsGame, 'OptionsGame');
+
+ ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
+ ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
+ ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
+ ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
+ ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
+ ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
+ ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');
+
+ // Options Graphics
+ ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');
+
+ ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
+ ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
+ ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
+ ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
+ ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
+ ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');
+
+ // Options Sound
+ ThemeLoadBasic(OptionsSound, 'OptionsSound');
+
+ ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
+ ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
+ ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
+ ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
+ //ThemeLoadSelect(OptionsSound.SelectTwoPlayerMode, 'OptionsSoundSelectTwoPlayerMode');
+ ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');
+
+ // Options Lyrics
+ ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');
+
+ ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
+ ThemeLoadSelect(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
+ ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
+ ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
+
+ // Options Themes
+ ThemeLoadBasic(OptionsThemes, 'OptionsThemes');
ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme');
ThemeLoadSelectSlide(OptionsThemes.SelectSkin, 'OptionsThemesSelectSkin');
@@ -1020,147 +1035,158 @@ begin
ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannelR, 'OptionsRecordSelectSlideChannelR');
ThemeLoadButton(OptionsRecord.ButtonExit, 'OptionsRecordButtonExit');
- //Song Menu
- ThemeLoadBasic (SongMenu, 'SongMenu');
- ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
- ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
- ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
- ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
- ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');
-
- ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');
-
- //Song Jumpto
- ThemeLoadBasic (SongJumpto, 'SongJumpto');
- ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
- ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
- ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
- //Translations
- SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
- SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
- SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
- SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
- SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
- SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');
+ //Options Advanced
+ ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');
+
+ ThemeLoadSelect (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
+ ThemeLoadSelect (OptionsAdvanced.SelectEffectPerfect, 'OptionsAdvancedSelectEffectPerfect');
+ ThemeLoadSelect (OptionsAdvanced.SelectEffectGolden, 'OptionsAdvancedSelectEffectGolden');
+ ThemeLoadSelect (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
+ ThemeLoadSelectSlide (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
+ ThemeLoadSelect (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
+ ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');
+
+ //Song Menu
+ ThemeLoadBasic (SongMenu, 'SongMenu');
+ ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
+ ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
+ ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
+ ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
+ ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');
+
+ ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');
+
+ //Song Jumpto
+ ThemeLoadBasic (SongJumpto, 'SongJumpto');
+ ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
+ ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
+ ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
+ //Translations
+ SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
+ SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
+ SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
+ SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
+ SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
+ SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');
+
+ //Party Screens:
+ //Party NewRound
+ ThemeLoadBasic(PartyNewRound, 'PartyNewRound');
+
+ ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
+ ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
+ ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
+ ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
+ ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
+ ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
+ ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
+ ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
+ ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
+ ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
+ ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
+ ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
+ ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
+ ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
+ ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
+ ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
+ ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
+ ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
+ ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');
+
+ ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
+ ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
+ ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
+ ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
+ ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
+ ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
+ ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');
+
+ ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
+ ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
+ ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
+ ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
+ ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
+ ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');
+
+ ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
+ ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
+ ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');
+
+ ThemeLoadButton (PartyNewRound.ButtonNext, 'PartyNewRoundButtonNext');
+
+ //Party Score
+ ThemeLoadBasic(PartyScore, 'PartyScore');
+
+ ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
+ ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
+ ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
+ ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
+ ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
+ ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');
+
+ ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
+ ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
+ ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');
+
+ ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');
+
+ //Party Win
+ ThemeLoadBasic(PartyWin, 'PartyWin');
+
+ ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1');
+ ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2');
+ ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3');
+ ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1');
+ ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2');
+ ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3');
+
+ ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1');
+ ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2');
+ ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3');
+
+ ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner');
+
+ //Party Options
+ ThemeLoadBasic(PartyOptions, 'PartyOptions');
+ ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
+ ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
+ ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
+ ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
+ ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
+ ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
+ ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
+ ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');
+
+ {ThemeLoadButton (ButtonNext, 'ButtonNext');
+ ThemeLoadButton (ButtonPrev, 'ButtonPrev');}
+
+ //Party Player
+ ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
+ ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
+ ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
+ ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
+ ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
+ ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');
+
+ ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
+ ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
+ ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
+ ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
+ ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');
+
+ ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
+ ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
+ ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
+ ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
+ ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');
+
+ {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
+ ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}
+
+ //Playlist Translations
+ Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT')
+ end;
- //Party Screens:
- //Party NewRound
- ThemeLoadBasic(PartyNewRound, 'PartyNewRound');
-
- ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
- ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
- ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
- ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
- ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
- ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
- ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
- ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
- ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
- ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
- ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
- ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
- ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
- ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
- ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
- ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
- ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
- ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
- ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');
-
- ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
- ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
- ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
- ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
- ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
- ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
- ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');
-
- ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
- ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
- ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
- ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
- ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
- ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');
-
- ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
- ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
- ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');
-
- ThemeLoadButton (PartyNewRound.ButtonNext, 'PartyNewRoundButtonNext');
-
- //Party Score
- ThemeLoadBasic(PartyScore, 'PartyScore');
-
- ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
- ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
- ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
- ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
- ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
- ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');
-
- ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
- ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
- ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');
-
- ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');
-
- //Party Win
- ThemeLoadBasic(PartyWin, 'PartyWin');
-
- ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1');
- ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2');
- ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3');
- ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1');
- ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2');
- ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3');
-
- ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1');
- ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2');
- ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3');
-
- ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner');
-
- //Party Options
- ThemeLoadBasic(PartyOptions, 'PartyOptions');
- ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
- ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
- ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');
-
- {ThemeLoadButton (ButtonNext, 'ButtonNext');
- ThemeLoadButton (ButtonPrev, 'ButtonPrev');}
-
- //Party Player
- ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
- ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
- ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
- ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
- ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
- ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');
-
- ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
- ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
- ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
- ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
- ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');
-
- ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
- ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
- ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
- ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
- ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');
-
- {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
- ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}
-
- //Playlist Translations
- Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT')
- end;
-
ThemeIni.Free;
end;
end;
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 52cd0b26..6094edd1 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -1096,6 +1096,8 @@ begin
MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
MidiOut.Open;
+ //MidiOut.SetVolume(65535, 65535);
+
CzyscNuty;
@@ -1113,7 +1115,7 @@ begin
Music.Open(Path + AktSong.Mp3);
//Set Down Music Volume for Better hearability of Midi Sounds
- Music.SetVolume(40);
+ //Music.SetVolume(40);
Lyric.Clear;
Lyric.X := 400;
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index f24b29c1..2a8d0d9a 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -70,6 +70,11 @@ begin
end;
if SelInteraction = 6 then begin
+ Music.PlayStart;
+ FadeTo(@ScreenOptionsAdvanced);
+ end;
+
+ if SelInteraction = 7 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenMain);
@@ -182,10 +187,14 @@ begin
if (Length(Button[5].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[5]);
- AddButton(Theme.Options.ButtonExit);
+ AddButton(Theme.Options.ButtonAdvanced);
if (Length(Button[6].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButton(Theme.Options.ButtonExit);
+ if (Length(Button[7].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+
for I := 0 to High(Theme.Options.Static) do
AddStatic(Theme.Options.Static[I]);
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
new file mode 100644
index 00000000..bfbd54a7
--- /dev/null
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -0,0 +1,95 @@
+unit UScreenOptionsAdvanced;
+
+interface
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
+
+type
+ TScreenOptionsAdvanced = class(TMenu)
+ public
+ constructor Create(Back: String); override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ end;
+
+implementation
+
+uses UGraphic;
+
+function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_ESCAPE :
+ begin
+ Ini.Save;
+ Music.PlayBack;
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 6 then begin
+ Ini.Save;
+ Music.PlayBack;
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP :
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ Music.PlayOption;
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ Music.PlayOption;
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenOptionsAdvanced.Create(Back: String);
+var
+ I: integer;
+begin
+ inherited Create(Back);
+
+ AddBackground(Theme.OptionsAdvanced.Background.Tex);
+
+ for I := 0 to High(Theme.OptionsAdvanced.Static) do
+ AddStatic(Theme.OptionsAdvanced.Static[I]);
+
+ for I := 0 to High(Theme.OptionsAdvanced.Text) do
+ AddText(Theme.OptionsAdvanced.Text[I]);
+
+ AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
+ AddSelect(Theme.OptionsAdvanced.SelectEffectPerfect, Ini.EffectPerfect, IEffectPerfect);
+ AddSelect(Theme.OptionsAdvanced.SelectEffectGolden, Ini.EffectGolden, IEffectGolden);
+ AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
+ AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
+
+ AddButton(Theme.OptionsAdvanced.ButtonExit);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[6]);
+
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsAdvanced.onShow;
+begin
+ Interaction := 0;
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 62648e0c..d39a10c8 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -84,7 +84,6 @@ begin
AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
- AddSelect(Theme.OptionsGraphics.SelectLineBonus, Ini.LineBonus, ILineBonus);
AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index ee4bedc8..d684dc3c 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1089,18 +1089,12 @@ begin
//Generate Steps 0 to 8
A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
+ //Generate Text
if A >= 8 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_PERFECT')
- else if (A = 6) or (A = 7) then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_BETTER')
- else if A = 5 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_GOOD')
- else if (A = 3) or (A = 4) then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_NORMAL')
- else if A = 2 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_BAD')
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
else
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_WORST');
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
//PhrasenBonus give Points
Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index 0b4a9d91..3ccba228 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -250,7 +250,7 @@ begin
Button[3].Visible := False;
SelectsS[0].Visible := False;
Button[2].Visible := True;
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
end;
end;
@@ -311,7 +311,7 @@ begin
Button[3].Visible := False;
SelectsS[0].Visible := False;
Button[2].Visible := True;
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
Interaction := 2;
end;
end;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 66638832..f36f9a26 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -6,6 +6,9 @@ program UltraStar;
{$R 'UltraStar.res' 'UltraStar.rc'}
uses
+ //------------------------------
+ //Includes - Menu System
+ //------------------------------
UDisplay in 'Menu\UDisplay.pas',
UMenu in 'Menu\UMenu.pas',
UMenuStatic in 'Menu\UMenuStatic.pas',
@@ -15,6 +18,10 @@ uses
UMenuSelect in 'Menu\UMenuSelect.pas',
UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
UDrawTexture in 'Menu\UDrawTexture.pas',
+
+ //------------------------------
+ //Includes - Classes
+ //------------------------------
UGraphic in 'Classes\UGraphic.pas',
UTexture in 'Classes\UTexture.pas',
UMusic in 'Classes\UMusic.pas',
@@ -42,6 +49,11 @@ uses
UGraphicClasses in 'Classes\UGraphicClasses.pas',
UDLLManager in 'Classes\UDLLManager.pas',
UParty in 'Classes\UParty.pas',
+ UPlaylist in 'Classes\UPlaylist.pas',
+
+ //------------------------------
+ //Includes - Screens
+ //------------------------------
UScreenLoading in 'Screens\UScreenLoading.pas',
UScreenWelcome in 'Screens\UScreenWelcome.pas',
UScreenMain in 'Screens\UScreenMain.pas',
@@ -57,6 +69,7 @@ uses
UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
+ UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
UScreenEditSub in 'Screens\UScreenEditSub.pas',
UScreenEdit in 'Screens\UScreenEdit.pas',
UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
@@ -65,17 +78,29 @@ uses
UScreenTop5 in 'Screens\UScreenTop5.pas',
UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
+
+ //------------------------------
+ //Includes - Screens PartyMode
+ //------------------------------
UScreenSingModi in 'Screens\UScreenSingModi.pas',
UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
+
+ //------------------------------
+ //Includes - Modi SDK
+ //------------------------------
ModiSDK in '..\..\Modis\SDK\ModiSDK.pas',
+
+ //------------------------------
+ //Includes - Delphi
+ //------------------------------
Windows,
SDL,
- SysUtils,
- UPlaylist in 'Classes\UPlaylist.pas';
+ SysUtils;
+
const
Version = 'UltraStar Deluxe V 0.90 Beta';