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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2016-01-03 21:47:05 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2016-01-03 21:47:05 +0000
commit7e017d47108ec25fcf3c9bd86cccc79c27cd75f7 (patch)
treeb97b750dc3926bd35dbc419687d43235e0a654af
parenta79752b93f89470e0c1a494d448056c8517ce56d (diff)
downloadusdx-7e017d47108ec25fcf3c9bd86cccc79c27cd75f7.tar.gz
usdx-7e017d47108ec25fcf3c9bd86cccc79c27cd75f7.tar.xz
usdx-7e017d47108ec25fcf3c9bd86cccc79c27cd75f7.zip
change and prepare game options
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3188 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/screens/UScreenOptionsGame.pas72
1 files changed, 64 insertions, 8 deletions
diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas
index 39de61e4..16d72a79 100644
--- a/src/screens/UScreenOptionsGame.pas
+++ b/src/screens/UScreenOptionsGame.pas
@@ -45,7 +45,13 @@ uses
type
TScreenOptionsGame = class(TMenu)
+ private
+ procedure ReloadScreens;
+
public
+ ActualLanguage: integer;
+ ActualSongMenu: integer;
+
old_Tabs, old_Sorting: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
@@ -56,9 +62,10 @@ type
implementation
uses
+ SysUtils,
UGraphic,
- UUnicodeUtils,
- SysUtils;
+ UScreenSong,
+ UUnicodeUtils;
function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
@@ -73,12 +80,13 @@ begin
Exit;
end;
end;
-
+
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
+ ReloadScreens;
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
@@ -87,6 +95,7 @@ begin
begin
if SelInteraction = 6 then
begin
+ ReloadScreens;
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
@@ -137,7 +146,11 @@ begin
Theme.OptionsGame.SelectLanguage.showArrows := true;
Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated);
-
+{
+ Theme.OptionsGame.SelectSongMenu.showArrows := true;
+ Theme.OptionsGame.SelectSongMenu.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectSongMenu, Ini.SongMenu, ISongMenuTranslated);
+}
Theme.OptionsGame.SelectTabs.showArrows := true;
Theme.OptionsGame.SelectTabs.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated);
@@ -145,16 +158,19 @@ begin
Theme.OptionsGame.SelectSorting.showArrows := true;
Theme.OptionsGame.SelectSorting.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated);
-
+{
+ Theme.OptionsGame.SelectShowScores.showArrows := true;
+ Theme.OptionsGame.SelectShowScores.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectShowScores, Ini.ShowScores, IShowScoresTranslated);
+}
Theme.OptionsGame.SelectDebug.showArrows := true;
Theme.OptionsGame.SelectDebug.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated);
-
-
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text) = 0) then
AddButtonText(20, 5, Theme.Options.Description[7]);
+// AddButtonText(20, 5, Theme.Options.Description[10]);
end;
@@ -169,7 +185,47 @@ procedure TScreenOptionsGame.OnShow;
begin
inherited;
-// Interaction := 0;
+ ActualLanguage := Ini.Language;
+// for later addition ActualSongMenu := Ini.SongMenu;
+
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsGame.ReloadScreens;
+begin
+{ for later adding
+ if(ActualSongMenu <> Ini.SongMenu) then
+ begin
+ Theme.ThemeSongLoad;
+
+ ScreenSong.Free;
+ ScreenSong := TScreenSong.Create;
+ end;
+}
+ // Reload all screens, after language change
+ if (ActualLanguage <> Ini.Language) then
+ begin
+{
+ //Language.ChangeLanguage(ILanguage[Ini.Language]);
+ Ini.Save;
+
+ Language.Free;
+ Language := TLanguage.Create;
+
+ Ini.Free;
+ Ini := TIni.Create;
+ //Ini.Load;
+
+ Theme.Free;
+ Theme := TTheme.Create;
+
+ Menu.Free;
+ Menu := TMenu.Create;
+
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens(true);
+}
+ end;
end;
end.