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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-10 18:05:09 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-10 18:05:09 +0000
commit6ec275387c320d3d9a8f5b6fe185687643565b8c (patch)
treeecad7c964151aca0a4ca7f9d24c8fff641f0675a
parenta6b27a79f4e2b4b40a302902975d7c9ffc24c162 (diff)
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fixed wrong video start position in medley mode if used START tag
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2018 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Medley/src/screens/UScreenSing.pas3
1 files changed, 1 insertions, 2 deletions
diff --git a/Medley/src/screens/UScreenSing.pas b/Medley/src/screens/UScreenSing.pas
index 1bc16754..0cacab0f 100644
--- a/Medley/src/screens/UScreenSing.pas
+++ b/Medley/src/screens/UScreenSing.pas
@@ -566,8 +566,7 @@ begin
fCurrentVideoPlaybackEngine.Position := CurrentSong.VideoGAP + CurrentSong.Start
else
fCurrentVideoPlaybackEngine.Position := CurrentSong.VideoGAP +
- GetTimeFromBeat(CurrentSong.Medley.StartBeat) - CurrentSong.Medley.FadeIn_time +
- CurrentSong.Start;
+ GetTimeFromBeat(CurrentSong.Medley.StartBeat) - CurrentSong.Medley.FadeIn_time;
fCurrentVideoPlaybackEngine.Play;
VideoLoaded := true;
end;