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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-19 00:29:54 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-19 00:29:54 +0000
commit318b273351e334c61ebf114508044043ee96cb35 (patch)
tree32dd213eb4adf56f90a82931cc09b17ac292ec70
parent54cd148715b11828370b2628bfe58200f941d756 (diff)
downloadusdx-318b273351e334c61ebf114508044043ee96cb35.tar.gz
usdx-318b273351e334c61ebf114508044043ee96cb35.tar.xz
usdx-318b273351e334c61ebf114508044043ee96cb35.zip
fixed bug in UIni ( on linux at least )
todo with SDL Initialization. Modifed Theme selection screen, so ALL theme options are runtime changable. ( Without restart ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@610 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UIni.pas3
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas330
2 files changed, 168 insertions, 165 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 040a0cdb..ef135e65 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -270,8 +270,9 @@ begin
// Resolution
SetLength(IResolution, 0);
+ Modes^ := nil;
Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
- while Assigned(Modes) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+ while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
begin
SetLength(IResolution, Length(IResolution) + 1);
IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 5b7e4d43..06444dfe 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -1,164 +1,166 @@
-unit UScreenOptionsThemes;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
-
-type
- TScreenOptionsThemes = class(TMenu)
- public
- SkinSelect: Integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
- end;
-
-implementation
-
-uses UGraphic, USkins;
-
-function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
-
- AudioPlayback.PlayBack;
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 3 then
- begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
-
- UGraphic.LoadScreens();
-
- AudioPlayback.PlayBack;
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP :
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then
- begin
- AudioPlayback.PlayOption;
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then
- begin
- AudioPlayback.PlayOption;
- InteractDec;
- end;
- end;
- end;
- end;
-end;
-
-procedure TScreenOptionsThemes.InteractInc;
-begin
- inherited InteractInc;
- //Update Skins
- if (SelInteraction = 0) then
- begin
- Skin.OnThemeChange;
- UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
-
- Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
-
- ScreenOptionsThemes := TScreenOptionsThemes.create();
- ScreenOptionsThemes.onshow;
- Display.ActualScreen := @ScreenOptionsThemes;
- ScreenOptionsThemes.Draw;
-
-
- Display.Draw;
- SwapBuffers;
-
- freeandnil( self );
-
- end;
-end;
-
-procedure TScreenOptionsThemes.InteractDec;
-begin
- inherited InteractDec;
- //Update Skins
- if (SelInteraction = 0) then
- begin
- Skin.OnThemeChange;
- UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
-
- Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
-
- ScreenOptionsThemes := TScreenOptionsThemes.create();
- ScreenOptionsThemes.onshow;
- Display.ActualScreen := @ScreenOptionsThemes;
- ScreenOptionsThemes.Draw;
-
-
- Display.Draw;
- SwapBuffers;
-
- freeandnil( self );
-
- end;
-end;
-
-constructor TScreenOptionsThemes.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsThemes);
-
- AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
-
- SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
-
- AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
-
- AddButton(Theme.OptionsThemes.ButtonExit);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-end;
-
-procedure TScreenOptionsThemes.onShow;
-begin
- Interaction := 0;
-end;
-
-end.
+unit UScreenOptionsThemes;
+
+interface
+
+{$I switches.inc}
+
+uses
+ SDL,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ UIni,
+ UThemes;
+
+type
+ TScreenOptionsThemes = class(TMenu)
+ private
+ procedure ReloadTheme;
+ public
+ SkinSelect: Integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure InteractInc; override;
+ procedure InteractDec; override;
+ end;
+
+implementation
+
+uses UGraphic, USkins;
+
+function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
+ AudioPlayback.PlayBack;
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 3 then
+ begin
+ Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
+ AudioPlayback.PlayBack;
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP :
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
+ AudioPlayback.PlayOption;
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
+ AudioPlayback.PlayOption;
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenOptionsThemes.InteractInc;
+begin
+ inherited InteractInc;
+
+ //Update Skins
+ if (SelInteraction = 0) then
+ begin
+ Skin.OnThemeChange;
+ UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+ end;
+
+ ReloadTheme();
+end;
+
+procedure TScreenOptionsThemes.InteractDec;
+begin
+ inherited InteractDec;
+
+ //Update Skins
+ if (SelInteraction = 0 ) then
+ begin
+ Skin.OnThemeChange;
+ UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+ end;
+
+ ReloadTheme();
+end;
+
+constructor TScreenOptionsThemes.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.OptionsThemes);
+
+ AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
+
+ SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
+
+ AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
+
+ AddButton(Theme.OptionsThemes.ButtonExit);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+end;
+
+procedure TScreenOptionsThemes.onShow;
+begin
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsThemes.ReloadTheme;
+begin
+ Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+
+ ScreenOptionsThemes := TScreenOptionsThemes.create();
+ ScreenOptionsThemes.onshow;
+ Display.ActualScreen := @ScreenOptionsThemes;
+
+ ScreenOptionsThemes.Interaction := self.Interaction;
+ ScreenOptionsThemes.Draw;
+
+
+ Display.Draw;
+ SwapBuffers;
+
+ freeandnil( self );
+end;
+
+end.