aboutsummaryrefslogtreecommitdiffstats
path: root/src/neighbor/Explorer.hxx
blob: abf426cd91cdde96626b9256d5d3d4be2606f0f8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/*
 * Copyright (C) 2003-2015 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPD_NEIGHBOR_EXPLORER_HXX
#define MPD_NEIGHBOR_EXPLORER_HXX

#include <forward_list>

class Error;
class NeighborListener;
struct NeighborInfo;

/**
 * An object that explores the neighborhood for music servers.
 *
 * As soon as this object is opened, it will start exploring, and
 * notify the #NeighborListener when it found or lost something.
 *
 * The implementation is supposed to be non-blocking.  This can be
 * implemented either using the #EventLoop instance that was passed to
 * the NeighborPlugin or by moving the blocking parts in a dedicated
 * thread.
 */
class NeighborExplorer {
protected:
	NeighborListener &listener;

	explicit NeighborExplorer(NeighborListener &_listener)
		:listener(_listener) {}

public:
	typedef std::forward_list<NeighborInfo> List;

	/**
	 * Free instance data.
         */
	virtual ~NeighborExplorer() {}

	/**
         * Start exploring the neighborhood.
	 */
	virtual bool Open(Error &error) = 0;

	/**
         * Stop exploring.
	 */
	virtual void Close() = 0;

	/**
	 * Obtain a list of currently known neighbors.
	 */
	virtual List GetList() const = 0;
};

#endif