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authorMax Kellermann <max@duempel.org>2015-10-28 18:20:48 +0100
committerMax Kellermann <max@duempel.org>2015-10-28 18:20:48 +0100
commitccea6dd74bb598881c7dddc2d278583fecbaeca5 (patch)
tree7557b65d3babbf49becd361dbdadbcc5b4232e89 /src
parent166b490eed88f6a15399eb8108082be059422488 (diff)
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player/Thread: rename WaitForDecoder() to ActivateDecoder()
.. and fix its API documentation.
Diffstat (limited to 'src')
-rw-r--r--src/player/Thread.cxx25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx
index a262c073d..9c90e56c6 100644
--- a/src/player/Thread.cxx
+++ b/src/player/Thread.cxx
@@ -195,7 +195,7 @@ private:
/**
* The decoder has acknowledged the "START" command (see
- * player::WaitForDecoder()). This function checks if the decoder
+ * ActivateDecoder()). This function checks if the decoder
* initialization has completed yet.
*
* The player lock is not held.
@@ -248,14 +248,19 @@ private:
bool ForwardDecoderError();
/**
- * After the decoder has been started asynchronously, wait for
- * the "START" command to finish. The decoder may not be
- * initialized yet, i.e. there is no audio_format information
- * yet.
+ * After the decoder has been started asynchronously, activate
+ * it for playback. That is, make the currently decoded song
+ * active (assign it to #song), clear PlayerControl::next_song
+ * and #queued, initialize #elapsed_time, and set
+ * #decoder_starting.
+ *
+ * When returning, the decoder may not have completed startup
+ * yet, therefore we don't know the audio format yet. To
+ * finish decoder startup, call CheckDecoderStartup().
*
* The player lock is not held.
*/
- bool WaitForDecoder();
+ bool ActivateDecoder();
/**
* Wrapper for MultipleOutputs::Open(). Upon failure, it
@@ -365,7 +370,7 @@ Player::ForwardDecoderError()
}
bool
-Player::WaitForDecoder()
+Player::ActivateDecoder()
{
assert(queued || pc.command == PlayerCommand::SEEK);
assert(pc.next_song != nullptr);
@@ -574,7 +579,7 @@ Player::SeekDecoder()
/* re-start the decoder */
StartDecoder(*pipe);
- if (!WaitForDecoder()) {
+ if (!ActivateDecoder()) {
/* decoder failure */
player_command_finished(pc);
return false;
@@ -937,7 +942,7 @@ Player::SongBorder()
pc.outputs.SongBorder();
- if (!WaitForDecoder())
+ if (!ActivateDecoder())
return false;
pc.Lock();
@@ -962,7 +967,7 @@ Player::Run()
pipe = new MusicPipe();
StartDecoder(*pipe);
- if (!WaitForDecoder()) {
+ if (!ActivateDecoder()) {
assert(song == nullptr);
StopDecoder();